Age | Commit message (Collapse) | Author | Files | Lines |
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Removed the usage of deprecated command goto from npc scripts (except custom folder)
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- Mapflags are moved into map_zone_db, this will make easier and more intuitive in the future to add mapflags to new instances and avoid miss any mapflag.
- Zone mapflags for renewal instances are moved into renewal folder.
Signed-off-by: Ragno <ragno@atlantis-ro.net>
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folder).
Signed-off-by: Ragno <ragno@atlantis-ro.net>
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This removes the remaining unsupported symbols (despite they being
official names) in AegisNames: The apostrophe (`'`) sign is suppressed.
The full replacement rules (cumulative with the step 1 commit) are thus:
- Any apostrophe is suppressed.
- Any non-`[A-Za-z0-9_]` character is replaced with an underscore (`_`).
- If the replaced symbol is at a word boundary (beginning or end of the
string, or next to another underscore), it is suppressed instead.
- If the replacement causes an AegisName conflict, underscores are
appended appropriately.
Signed-off-by: Haru <haru@dotalux.com>
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This commit just propagates the AegisName changes to the pre-re database
and to the (re) scripts.
Two issues are fixed as a side-effect:
- The ghost_palace script was referring the non-existing constant(s):
Thanatos_Two-Handed_Staff == (Thanatos_Two) - (Handed_Staff) == 0.
Paired with the script engine's inability to differentiate between
constants and player variables, that produced a very subtle issue.
- The item RAG203 is sold by a NPC (Rebellion Weapon Vending). Due to a
pair of swapped AegisName constants (RAG203 and RAG203_), the slotted
version was sold by the NPC instead of hte non-slotted one (the issue
was actually fixed in the previous commit, although the description of
the fix is here - these two commits are only split for legibility
purposes but they're to be considered indivisible).
Signed-off-by: Haru <haru@dotalux.com>
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added missing mapflags for c_tower2_ and c_tower3_
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Cleanup Sara's memory instance
Closes #1385 as merged
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* Now it follow Hercules coding style
* Various improvments to HULD support
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- NPC_NAME for the whole npc name including hidden part
- NPC_NAME_VISIBLE for the visible part of the npc name
- NPC_NAME_HIDDEN for the hidden part of the npc name
- NPC_NAME_UNIQUE for the npc unique name
- NPC_MAP for npc map
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* Added ghost palace instance script
* Add needed monster, item and quest database entries
* Added mapflags for instance map (1@spa)
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* implementation of Sara's memory instance
* Update and add missing Sara's memory monster database
* Update and add missing Sara's memory quest database
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* now announce commands use constant colors instead of hexadecimal.
* added new color C_SPRINGGREEN
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change all old glast heim ontalk syntaxes to npctalk
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* Followup d5d646c74cb3a04f6758996a0ab99e760fd92ddd
missing ( ) in npctalk and unittalk
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-- adding glast heim Monsters/Items/Quests full entries
-- corrected already existed glast heim items/quest/monsters entries
-- added Old Glast Heim Enchanter
-- Changed .MyMobs to 'MyMobs
-- Added H.U.L.D suppot
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- The generated translation file now loads cleanly without encoding conversion errors
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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replace using Notepad++
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Follow-up to dbe5f2237cada6a261e297b60857dc305860a88d
Signed-off-by: Haru <haru@dotalux.com>
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- Now including GPL-compliant license/copyright info
- Restored some missing copyrights
- Instance scripts folders
Signed-off-by: Haru <haru@dotalux.com>
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Always use the prefix form of increment/decrement operators
where posible.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Ancient Golden Decoration which is upper headgear.
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: zackdreaver <zackdreaver@gmail.com>
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to Inzianity for pointing it
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Removed accidental BOM from a script
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- Fixed files with mixed character set or invalid CP949 characters.
- Uncommented '#music' script in the_sign_quest.txt (now the
soundeffect filename should be fixed).
- Added a note to the header of CP949 files not to read or save them as
UTF8, since it'd break their encoding. It should be safe enough to
read them as EUC-KR if your text editor doesn't offer CP949 as an
option.
- Added FIXME notes about untranslated strings in assassin_skills.txt
and WolfchevLaboratory.txt.
Signed-off-by: Haru <haru@dotalux.com>
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- All text files should end with an EOL. Period.
- See http://robots.thoughtbot.com/no-newline-at-end-of-file for info
on how to configure the most common text editors to do it
automatically for you.
Signed-off-by: Haru <haru@dotalux.com>
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- Replaced some leftover numeric IDs
Signed-off-by: Haru <haru@dotalux.com>
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- Consolidated case in variables, labels, constants.
Signed-off-by: Haru <haru@dotalux.com>
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- Follow-up to 124ab2a1cdb344f24170a4d91f7000ebabf39b40
- Replaced numeric IDs in NPC definitions and setnpcdisplay calls with
the appropriate constants
- Made possible thanks to Ind
Signed-off-by: Haru <haru@dotalux.com>
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npcs to use this.
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