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2017-06-03remove specialeffect2 from npcsgumi5-20/+20
2017-04-23Merge pull request #1548 from AtlantisRO/goto_removalRidley1-5/+5
Removed the usage of deprecated command goto from npc scripts (except custom folder)
2017-03-13Fixes #1626. Adds missed mapflags on instances.AtlantisRO10-19/+0
- Mapflags are moved into map_zone_db, this will make easier and more intuitive in the future to add mapflags to new instances and avoid miss any mapflag. - Zone mapflags for renewal instances are moved into renewal folder. Signed-off-by: Ragno <ragno@atlantis-ro.net>
2017-03-08Removed the usage of deprecated command goto from npc scripts (except custom ↵AtlantisRO1-5/+5
folder). Signed-off-by: Ragno <ragno@atlantis-ro.net>
2016-11-20Replaced some unsupported symbols in AegisNames (step 2)Haru1-1/+1
This removes the remaining unsupported symbols (despite they being official names) in AegisNames: The apostrophe (`'`) sign is suppressed. The full replacement rules (cumulative with the step 1 commit) are thus: - Any apostrophe is suppressed. - Any non-`[A-Za-z0-9_]` character is replaced with an underscore (`_`). - If the replaced symbol is at a word boundary (beginning or end of the string, or next to another underscore), it is suppressed instead. - If the replacement causes an AegisName conflict, underscores are appended appropriately. Signed-off-by: Haru <haru@dotalux.com>
2016-11-20Propageted the AegisName fix to scripts and pre-re databaseHaru2-48/+49
This commit just propagates the AegisName changes to the pre-re database and to the (re) scripts. Two issues are fixed as a side-effect: - The ghost_palace script was referring the non-existing constant(s): Thanatos_Two-Handed_Staff == (Thanatos_Two) - (Handed_Staff) == 0. Paired with the script engine's inability to differentiate between constants and player variables, that produced a very subtle issue. - The item RAG203 is sold by a NPC (Rebellion Weapon Vending). Due to a pair of swapped AegisName constants (RAG203 and RAG203_), the slotted version was sold by the NPC instead of hte non-slotted one (the issue was actually fixed in the previous commit, although the description of the fix is here - these two commits are only split for legibility purposes but they're to be considered indivisible). Signed-off-by: Haru <haru@dotalux.com>
2016-10-16Change *getcharid to use constantsAsheraf11-81/+81
2016-09-11removed unnecessary lines (thx to Aleos)Ridley88191-85/+0
added missing mapflags for c_tower2_ and c_tower3_
2016-09-10Merge pull request #1385 from Asheraf/saras_memoryhemagx3-1049/+938
Cleanup Sara's memory instance Closes #1385 as merged
2016-09-10Cleanup Sara's memory instanceAsheraf1-320/+237
* Now it follow Hercules coding style * Various improvments to HULD support
2016-09-02change *strcharinfo to use constantsAsheraf11-57/+57
2016-08-29*strnpcinfo now uses constantsAsheraf9-337/+337
- NPC_NAME for the whole npc name including hidden part - NPC_NAME_VISIBLE for the visible part of the npc name - NPC_NAME_HIDDEN for the hidden part of the npc name - NPC_NAME_UNIQUE for the npc unique name - NPC_MAP for npc map
2016-08-26Implementation of Ghost palace instance based on iROAsheraf1-0/+837
* Added ghost palace instance script * Add needed monster, item and quest database entries * Added mapflags for instance map (1@spa)
2016-08-02Sara's Memory Instance implementationRidley88191-0/+1867
* implementation of Sara's memory instance * Update and add missing Sara's memory monster database * Update and add missing Sara's memory quest database
2016-08-01Update Old Glastheim announces to use C_colorAsheraf1-22/+22
* now announce commands use constant colors instead of hexadecimal. * added new color C_SPRINGGREEN
2016-07-21Update OGH change donpcevent to npctalkAsheraf1-417/+84
change all old glast heim ontalk syntaxes to npctalk
2016-07-21Followup d5d646c (#1374)Ridley1-5/+5
* Followup d5d646c74cb3a04f6758996a0ab99e760fd92ddd missing ( ) in npctalk and unittalk
2016-07-20Old Glast Heim and Nightmare Glast Heim implementationRidley88191-846/+2024
-- adding glast heim Monsters/Items/Quests full entries -- corrected already existed glast heim items/quest/monsters entries -- added Old Glast Heim Enchanter -- Changed .MyMobs to 'MyMobs -- Added H.U.L.D suppot
2016-06-25Corrected various translation/text encoding issuesHaru1-12/+5
- The generated translation file now loads cleanly without encoding conversion errors Signed-off-by: Haru <haru@dotalux.com>
2016-02-29Replaced the SEX_FEMALE/SEX_MALE constants to scripts, where appropriateEmistry1-4/+4
2016-01-17Script Standardization: changed select format in RE folderDastgir8-41/+41
2015-12-31Replaced leftover -1 view IDs with FAKE_NPCHaru2-9/+9
Signed-off-by: Haru <haru@dotalux.com>
2015-12-31Replace -1,{ with FAKE_NPC,{AnnieRuru5-34/+34
replace using Notepad++
2015-12-18Replaced numeric values with UNITTYPE_ constants in getmapxyHaru2-3/+3
Follow-up to dbe5f2237cada6a261e297b60857dc305860a88d Signed-off-by: Haru <haru@dotalux.com>
2015-12-18ItemID to Constant: re FolderDastgir7-29/+29
2015-12-15Standardized header in scripts (part 12)Haru9-233/+357
- Now including GPL-compliant license/copyright info - Restored some missing copyrights - Instance scripts folders Signed-off-by: Haru <haru@dotalux.com>
2015-12-06Minor follow-up to e9eeb59068934ee8e71b7b9f37f131ef41459e76Haru1-3/+3
Always use the prefix form of increment/decrement operators where posible. Signed-off-by: Haru <haru@dotalux.com>
2015-10-26Fixed OldGlastHeim instance not showing any npcDastgir1-5/+6
2015-09-25More aggressive whitespace cleanup. Follow up to 51329e6Haru4-26/+22
Signed-off-by: Haru <haru@dotalux.com>
2015-08-31Fixed issue #670Emistry1-3/+3
Ancient Golden Decoration which is upper headgear.
2015-06-25Fixed Several Bugs(Old GlastHeim)Dastgir1-89/+11
Signed-off-by: Haru <haru@dotalux.com>
2015-04-16Minor BakonawaLake NPC dialog fixzackdreaver1-2/+2
Signed-off-by: zackdreaver <zackdreaver@gmail.com>
2015-04-14Fixed Requirements of Wolchev's Quest. Fixed Description of weapon, Thanks ↵Dastgir1-7/+7
to Inzianity for pointing it
2015-04-14Fix Wolchev Laboratory not allowing to enter the instaceDastgir1-6/+4
2015-01-28Fixes Biolab Enchant having 0% success chance for some equipsDastgir1-2/+3
2015-01-11Follow Up e99cbacdastgirpojee1-2/+2
2015-01-11Added Complete Eclage NPCs,Quests and Instancesdastgirpojee1-0/+498
2014-11-02Replaced 'set' with direct assignment where applicable (re folder)Haru7-274/+274
Signed-off-by: Haru <haru@dotalux.com>
2014-10-28Removed use of 'checkquest' from scripts (re folder)Haru8-74/+72
Signed-off-by: Haru <haru@dotalux.com>
2014-09-01Follow-up to 1c97aceHaru1-1/+1
Removed accidental BOM from a script Signed-off-by: Haru <haru@dotalux.com>
2014-08-31Fixed a small typo in Wolfchev Instance. (rAthena 403c22b)Taylor Locke1-3/+4
2014-05-17Fixes and Clean-ups from Euphy for Wolfchev's Lab.Taylor Locke1-366/+200
2014-05-13Removed trailing whitespace (scripts)Haru5-28/+29
Signed-off-by: Haru <haru@dotalux.com>
2014-05-13Fixed some charset issuesHaru1-0/+3
- Fixed files with mixed character set or invalid CP949 characters. - Uncommented '#music' script in the_sign_quest.txt (now the soundeffect filename should be fixed). - Added a note to the header of CP949 files not to read or save them as UTF8, since it'd break their encoding. It should be safe enough to read them as EUC-KR if your text editor doesn't offer CP949 as an option. - Added FIXME notes about untranslated strings in assassin_skills.txt and WolfchevLaboratory.txt. Signed-off-by: Haru <haru@dotalux.com>
2014-05-13Fixed several files with a missing EOL at EOFHaru1-1/+1
- All text files should end with an EOL. Period. - See http://robots.thoughtbot.com/no-newline-at-end-of-file for info on how to configure the most common text editors to do it automatically for you. Signed-off-by: Haru <haru@dotalux.com>
2014-05-13Wolfchev's Laboratory Instance Release.Taylor Locke1-0/+3459
2013-11-11Follow-up to 0b7b3796ec987cbb1c263722b841cfa5795aa6d3Haru1-11/+11
- Replaced some leftover numeric IDs Signed-off-by: Haru <haru@dotalux.com>
2013-11-10Follow-up to 857bdc4f98be6cd1e185a24565d6b6b54752b9b4Haru1-2/+2
- Consolidated case in variables, labels, constants. Signed-off-by: Haru <haru@dotalux.com>
2013-11-08Added support for monster spritename constantsHaru1-1/+1
- Follow-up to 124ab2a1cdb344f24170a4d91f7000ebabf39b40 - Replaced numeric IDs in NPC definitions and setnpcdisplay calls with the appropriate constants - Made possible thanks to Ind Signed-off-by: Haru <haru@dotalux.com>
2013-10-28Added ability to use constants instead of sprite IDs for NPCs. Converted all ↵Kisuka7-326/+326
npcs to use this.