Age | Commit message (Collapse) | Author | Files | Lines |
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The boots Iron_Boots01 is only equipable by Swordsman Class, Archer Class, Merchant Class and Thief Class.
Any other job must receive Iron_Boots02 (included Ninja and Gunslinger).
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npc/quests/quests_moscovia.txt script.
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When player is in step 9 from Alberta Boy quest (variable "ep13_2_hiki"), this NPC restart the entire quest, because there is no case to prevent variable > 8.
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[Help Mikhail] Quest.
delitem script uses .@di array instead of .@n array.
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- Change the coordinate of Taekwon Job Changer 'Phoenix' from payon to payon_in01
- Change the facing position of Repairman
- Change the selling items of Tool Dealer and Pet Groomer in RENEWAL
- Add PRE-RENEWAL Tool Dealer and Pet Groomer.
- Change the coordinates of some warps
- Change the coordinate of Guide in payon
- Change the coordinate of Helm of Angel and Deviruchi Cap quest npc
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Signed-off-by: Haru <haru@dotalux.com>
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replace using Notepad++
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Follow-up to dbe5f2237cada6a261e297b60857dc305860a88d
Signed-off-by: Haru <haru@dotalux.com>
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- Now including GPL-compliant license/copyright info
- Restored some missing copyrights
- Quest scripts folders
Signed-off-by: Haru <haru@dotalux.com>
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- Follow-up to 3bd77ffc0daca508352834add828766490075aee
- The names were too generic (not namespaced), and were easily clashing
with custom (and potential future official) constants or variables.
- Constants are now prefixed with a 'GETTIME_' namespace:
- GETTIME_SECOND
- GETTIME_MINUTE
- GETTIME_HOUR
- GETTIME_WEEKDAY
- GETTIME_DAYOFMONTH
- GETTIME_MONTH
- GETTIME_YEAR
- GETTIME_DAYOFYEAR
- Fixed some excessive (and some times incorrect) parentheses in
various scripts using gettime().
- Updated documentation.
Signed-off-by: Haru <haru@dotalux.com>
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constant for gettime( <type> )
constant for Weekday and Month.
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Fixed a bug in Lv4 Weapon Quest dialog
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Fix quests/first_class/tu_merchant.txt
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Fix quest log linking in first_class/tu_sword.txt
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Dialog with rolled rock/paper/scissors didn't appear because of variable typo.
An ancient one. Discovered by Aafemt.
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Signed-off-by: Haru <haru@dotalux.com>
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that was blocking players who had level 10 increase weight limit to continue the quest
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Signed-off-by: Haru <haru@dotalux.com>
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- Replaced leftover sprite IDs with constants
- Corrected some NPC facing directions (in modulo 8)
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Always results "0" in dialog.
An ancient one. Discovered by Aafemt.
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http://herc.ws/board/tracker/issue-8677-lots-of-blank-things-in-scripts/
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Reference: rathena/rathena@1d64b8f9e1d95f40778a625c10735a10d9e6f5db (part)
Signed-off-by: Haru <haru@dotalux.com>
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Reference: rathena/rathena@1d64b8f9e1d95f40778a625c10735a10d9e6f5db (part)
Signed-off-by: Haru <haru@dotalux.com>
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Special thanks to MordekaiserGod for pointing out the issue.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Because of some very old typo, this quest could never reach Minerals exchange dialog.
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Update lvl4_weapon_quest.txt
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Update lvl4_weapon_quest.txt
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Endless Tower, and Bascojin Slave.
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you can change the "npchand == 1" to "npchand1 == 1" or simply change the "npchand1 = random(1,3)" to "npchand = random(1,3)"
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if (.@shobu > 1) {
mes "[Kayron]";
mes "Let's see...";
mes "You won " + shobu + " times.";
mes "You must be really";
mes "Without a doubt, you've";
mes "got some pretty good luck~";
next;
mes "[Kayron]";
mes "Alright, I'll keep my end of the bargain. Give me the materials";
mes "and some time to finish preparing. I'll talk to you later, okay?";
close;
}
mes "You won " + shobu + " times.";
should be:
mes "You won " + .@shobu + " times.";
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Replaced their use in scripts with checkmount and setmount,
respectively.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- Some scripts were partly refactored/rewritten to use a more modern
coding style (and to fix some issues)
- Note: the 'menu' command will be deprecated soon in favor of 'select'
and 'prompt'.
Signed-off-by: Haru <haru@dotalux.com>
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