Age | Commit message (Collapse) | Author | Files | Lines |
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- The function now checks its arguments, rather than passing them to
the system implementation (safer against arbitrary memory access or
wrong variable type)
- Implemented positional ('%1$d') specifiers (POSIX style)
- See script_commands.txt for details about the supported format
specifiers.
Signed-off-by: Haru <haru@dotalux.com>
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replace using Notepad++
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- Now including GPL-compliant license/copyright info
- Restored some missing copyrights
- Other scripts folders
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Fix script function return always removing references from NPC variables.
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Signed-off-by: Haru <haru@dotalux.com>
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Bugreport:8642 http://hercules.ws/board/tracker/issue-8642-script-engine-issue-quo/
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- Special thanks to Streusel, Xgear
Signed-off-by: Haru <haru@dotalux.com>
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- Parallelized pre-re and re tests
- Added mapserver and script engine tests: this means that travis will
detect parse errors in scripts as well as the source now)
Signed-off-by: Haru <haru@dotalux.com>
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- Moved tests into a function, so that they can be easily called by
external scripts. Ensured that the tests are only executed once.
Signed-off-by: Haru <haru@dotalux.com>
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- Moved npc/custom/test.txt to npc/dev/test.txt
- Special thanks to AnnieRuru for the idea.
Signed-off-by: Haru <haru@dotalux.com>
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