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- Also includes testcases for the recent ref fixes/changes.
Signed-off-by: Haru <haru@dotalux.com>
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Update Hunting_Mission.txt to the new SQL dbs
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- Fixes issue 7968, thanks to Moguri
http://hercules.ws/board/tracker/issue-7968-trader-npc-not-working/
- Corrected sprite name for KO_KAGE to match latest kRO info (previouly
KO_ZANZOU, conflicting with a Kagerou/Oboro skill identifier)
- Updated self-test script to include checks for constants and for setd
and getd.
- Made possible thanks to Ind.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Fixed error when unbinding items, removed /* */
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Signed-off-by: Haru <haru@dotalux.com>
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Cleaned up Zeny manipulation in scripts.
- It is now finally safe to re-commit.
- Removed some unwanted parts of the original commit, that broke the
character set in some scripts. [Haru]
- Corrected spacing in some edited lines. [Haru]
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- Assignment operators would not work correctly, or at all, when
followed by an expression (as opposed as a value).
- Fixes bugreport:7864, thanks to Lelouch, Ind.
- Added associativity tests for those operators to the self-test script.
- Added total error count to the self-test script (thanks to Lighta.)
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- Replace incorrect end commands with close
- Update variable syntax
Signed-off-by: Patskie <escalona3413@gmail.com>
Fix variables and character stuck at healing
Signed-off-by: Patskie <escalona3413@gmail.com>
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- [ This commit is part of a larger script engine related update ]
- Adjacent string literals are now automatically concatenated into one
string upon parsing.
- Adjacent string literals are string literals (i.e. "such as this",
with only whitespace (including line breaks and/or comments) between
them. For example, the lines:
mes "this will be concatenated " /* skipping this
comment */ " into one string"; // at parse time
will produce an output of "this will be concatenated into one string".
- The feature brings parity with other languages (i.e. C), and makes it
easier to split long strings in multiple lines, without having to
resort to a, slower, run-time string concatenation operator ('+')
- Special thanks to Trojal for the idea.
Signed-off-by: Haru <haru@dotalux.com>
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- [ This commit is part of a larger script engine related update ]
- Operator precedence rules now closely follow those of languages such
as C and derivates/related (C++, Java, PHP, etc.)
- Please note that if you had custom scripts with non parenthesized
expressions containing bitwise |, &, ^ operators, they may behave
incorrectly now (or perhaps they were already behaving incorrectly,
since the previous behavior was undocumented).
- Added an up to date operator precedence/associativity table in the
script documentation.
- Added an operator/keyword self-test script in the npc/custom folder,
in case if may be of some use for future regression-testing.
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Reverted due to a serious regression.
I'll commit this again once I fixed the issue in the script engine.
Sorry for the inconvenience.
This reverts commit 4faa0ec9df7067cee3eb1c1953fccc6c2f842179.
Signed-off-by: Haru <haru@dotalux.com>
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- Replaced some leftover numeric IDs
Signed-off-by: Haru <haru@dotalux.com>
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- Consolidated case in remaining variables, labels, constants.
Signed-off-by: Haru <haru@dotalux.com>
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- Consolidated case in variables, labels, constants.
Signed-off-by: Haru <haru@dotalux.com>
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- Added a note about variables and command scripts case sensitivity.
Even though the engine still accepts variable, function and command
names in a case insensitive way, it is discouraged to rely on such
behavior. Please update your custom scripts as soon as possible.
Signed-off-by: Haru <haru@dotalux.com>
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- Follow-up to 124ab2a1cdb344f24170a4d91f7000ebabf39b40
- Replaced numeric IDs in NPC definitions and setnpcdisplay calls with
the appropriate constants
- Made possible thanks to Ind
Signed-off-by: Haru <haru@dotalux.com>
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- Added support for constants whose name begins with a number.
- Follow-up to 124ab2a1cdb344f24170a4d91f7000ebabf39b40.
- Replaced calls to setnpcdisplay with hardcoded numeric IDs to
constants.
- Thanks to Yommy.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: shennetsind <ind@henn.et>
Conflicts:
conf/messages.conf
src/common/mmo.h
src/map/pc_groups.c
src/map/pc_groups.h
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Adjustments to the team-splitting algorithm
Thanks to Haruna!
Signed-off-by: shennetsind <ind@henn.et>
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Enabled Party/Guild joining methods, Implements first attempt at the splitting algorithm (Thanks to jaBote!)
Checks item 1 on issue #69
Help us test! -- http://hercules.ws/board/topic/1302-bg-queue-debug/
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: sevenzz23 <sevenzz23@yahoo.com>
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Fixed, some issue thanks to Master Ind ;)
Signed-off-by: sevenzz23 <sevenzz23@yahoo.com>
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npcs to use this.
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Fix some typos
change sc_bleeding to -> sc_blooding
Updated RE EXP for quests_brasilis.txt
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- Ensured final end-of-line character in every file.
- Corrected cases of mixed line endings (mostly CR and CRLF within the
same file.)
- Removed extra BOM from some scripts, since it causes a parsing error.
Signed-off-by: Haru <haru@dotalux.com>
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Thanks to Euphy for bringing this to my attention.
Signed-off-by: Haru <haru@dotalux.com>
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Bug Fix
- http://hercules.ws/board/tracker/issue-7671-warper-npc-bug-for-pre-re/?gopid=20248#entry20248
* For a end, the script will terminate, but returns nothing, because there's nothing else to be returned, as with a close, the script closes and ends the above function.
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- Fixed 'close' issues that causes players to stuck.
Signed-off-by: j-tkay <joseph.tk.ea@gmail.com>
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Cleared 3 out of 5, #69
Support for the cancel button, for pre-game position to return afterwards and fix to the queue position problem after first game.
Signed-off-by: shennetsind <ind@henn.et>
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Some documentation update on battlegrounds.conf
Fixed Hercules Queue Option constants, they're 1-2-3 not 0-1-2.
Some Bugfixes to the test script, special thanks to ossi0110
http://hercules.ws/board/topic/1302-bg-queue-debug
Signed-off-by: shennetsind <ind@henn.et>
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- Fixed Bug #7469
- Fixed Bug #7468
Signed-off-by: j-tkay <joseph.tk.ea@gmail.com>
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- Fixed Bug #7400
Signed-off-by: j-tkay <joseph.tk.ea@gmail.com>
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Just dropping a couple debug messages that shouldn't have gone live into the test script
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/1302-bg-queue-debug/
Signed-off-by: shennetsind <ind@henn.et>
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Rename SC names to eagis standard.
Implement SC Configuration.(see db/sc_config.txt)
Skill updates and fixes.
Some code optimization.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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- Follow up to 80510a0 { Corrected name placeholders }
- Vas cleanup on name placeholders
- Small change in /doc/permissions.txt
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Fixed Bug #7271.
http://hercules.ws/board/tracker/issue-7271-any-work-in-progress-npc-dialog-manufactoring-quit-and-try-again/
Thanks to bgamez23 for bringing it up.
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You now wont get stuck when using MVP-Protector NPC (npc/custom/etc/mvp_arena.txt), but there still seems to be a bug with select command when no message is shown by the NPC.
http://hercules.ws/board/index.php?app=tracker&showissue=7183
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http://hercules.ws/board/tracker/issue-7116-close-close2-script-commands/
Signed-off-by: shennetsind <ind@henn.et>
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-Added coin_exchange.txt Credits to EUphy & Lemongrass
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-Sorted quest_db.txt by id
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-- Added 'disable_items' to all applicable scripts.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17160 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added checkidle() command that was present in rAthena since r17126
- Documented checkidle() function
- More clearly defined variables in eA Job System documentation
- Added missing 'stopnpctimer' in custom Cluckers script
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