Age | Commit message (Collapse) | Author | Files | Lines |
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- Updated examples to a more modern syntax
- Corrected examples using the wrong case for script commands (fixes
bugreport:8192 thanks to jaBote)
http://hercules.ws/board/tracker/issue-8192-camelcase-in-scripting-documentation/
- Reworded or rewritten some misleading/no longer correct notes to match
the current script engine behavior.
- Marked some commands as deprecated and suggested alternatives, to
discourage their use in new scripts (set, goto, jump_zero, menu)
- Changed use of temporary character variables into scope variables in
examples, where appropriate.
Signed-off-by: Haru <haru@dotalux.com>
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Update atcommands.txt
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Compartmentalized npc file processing
Corrected event initalisation order in npc_reload
Changed loading order, now item db constants are loaded before npc processing in order to avoid
labels overwriting constants values, like Aegis Names
Added information regarding reloading scripts in /doc/script_commands.txt
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Added enumered returns to npc_cashshop_buy and to npc_cashshop_buylist
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@newmount => @mount2
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*http://hercules.ws/board/tracker/issue-8175-missing-delequip/
*Documentation wrote by @emistry
#Added return values for *delequip
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#Fixed issue where a corrupted map cache would lead to a crash
*Moved Big-endian compatibility functions to common/utils.h
#Fixed issue 8162
*http://hercules.ws/board/tracker/issue-8162-loadnpc-doesnt-trigger-oninit-of-duplicate-npcs/
*Added options to npc_parse_duplicate
#Fixed issue 8169
*http://hercules.ws/board/tracker/issue-8169-script-command-guildskill-skill-idlevel-not-working-as-intended/
*Changed *guildskill behavior, now it behaves exactly as depicted in the documentation
*Updated *guildskill documentation
#Added missing GBI types to mapif_parse_GuildBasicInfoChange now it's possible to change guild exp, lv, skill point and skill information
#GeoIP revamp
*GeoIP module was partially rewritten
*Added several data checks to prevent corruption and crashes
*Updated GeoIP database
*See https://github.com/maxmind/geoip-api-c/blob/master/libGeoIP/GeoIP.c for more information
#Added packetver checks regarding NST_MARKET
*Now *tradertype warns if user is trying to use this feature with older clients
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http://hercules.ws/board/tracker/issue-8140-toucan-npc-error-message/
That error usually happens when the player clicked on a NPC that has the view id
of a mob, to activate this kind of npc it's needed to be in a 2,2 range
from it. If the OnTouch area of a npc, coincides with the 2,2 range of
another it's expected that the OnTouch event be put first in stack, because
unit_walktoxy_timer is executed before any other function in this case.
So it's best practice to put an 'end;' before OnTouch events in npcs that
have view ids of mobs to avoid this kind of error.
Also updated script_commands.txt to add this recomendation.
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http://hercules.ws/board/tracker/issue-8131-sc-chat/
-Documented SC_NOCHAT
-Corrected the way that pc_setparam was handling SP_MANNER
-Added documentation on *sc_status regarding SC_NOCHAT, to mute a user via script you should set Manner
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(fixed issue: 7916 http://hercules.ws/board/tracker/issue-7916-wrong-comment-in-pc-statusup2/)
Now pc_statusup2 returns stat increase amount as stated in previous documentation
Updated *statusup documentation it was wrong
Added last update in upgrade index
@console.c/.h
Documented partially
Now two different parsing categories can have functions with same name
e.g.
- server exit
- sql exit
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Fix hunting mission not able to take mission after a character has deleted
http://hercules.ws/board/tracker/issue-8104-hunting-missiontxt-delete-character/
Clarify Weight and MaxWeight unit as in 0.1
http://hercules.ws/board/tracker/issue-7836-weight-and-maxweight/
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Fix certain type of bonus can actually trigger with weapon skills
http://hercules.ws/board/tracker/issue-7897-bug-or-bad-description/
Fix duplicate sample typo
http://hercules.ws/board/tracker/issue-4984-wrong-test-duplicate-npc-sample/
skill script command doesn't has type 4
http://hercules.ws/board/tracker/issue-7565-skill-script-command-invalid-flag/
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- The script command pcre_match and the operator ~= will return the
number of regular expression matches in a given string (roughly
equivalent to the php function preg_match or the perl operator =~)
- The operator ~! is the opposite of ~= (roughly equivalent to the perl
operator !~)
- See script_commands and npc/custom/test.txt for more information.
Signed-off-by: Haru <haru@dotalux.com>
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A bonus. Fixed unitwalk's non-x/y possibility, NPCs can now be set to chase players around for as long as they keep walking, which opens a number of possibilities e.g. help npc y get thru z.
Signed-off-by: shennetsind <ind@henn.et>
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Added simple overflow check in pc_heal to fix issue: 8082
http://hercules.ws/board/tracker/issue-8082-itemheal-kills-with-high-rand-value/
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- - Fixed some structuring of the file
- - Cleaned up some sentences
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Added a new optional parameter to specify upgrade quantity, so its consistent with downrefitem which provides a optional parameter to specify downgrade quantity.
As proposed by kyeme in
http://hercules.ws/board/topic/2403-successrefitem/
Signed-off-by: shennetsind <ind@henn.et>
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Thanks to KeyWorld.
Signed-off-by: shennetsind <ind@henn.et>
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- Added option to disable hash check by GM group_id (specify 'disabled'
as hash for a certain group_id to let them log in with any client,
even if client_hash_check is enabled
- Updated and reworded related documentation for the feature, following
user feedback about certain parts being incomplete or confusing.
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- Added script command strtol (conforming to the ISO C90 function)
- Modified script command axtoi to internally use strtol instead of an
unnecessary own implementation.
- Fixed sscanf behavior to conform to the C specifications in case the
input string is empty. It now correctly returns -1, or 0 if the format
string is also empty. Fixes bugreport:8009, thanks to AnnieRuru -
http://hercules.ws/board/tracker/issue-8009-sscanf-should-return-1-if-the-string-field-is-an-empty-string/
Signed-off-by: Haru <haru@dotalux.com>
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Fixed scripting deficiency of being unable to tell whether a user is assigned to a specific instance or not ( 20bdc01fa687b174a732be4483ddea4982d67ce9 removed that ability ), because users can be assigned to more than a single instance on hercules, the previous instance_id(<va>) isn't viable, so I'm introducing has_instance2("<map_name>"), returns the instance id of that map for the user (as long as the user is assigned to a instead with that map), -1 upon failure -- valid instance ids are >= 0.
Signed-off-by: shennetsind <ind@henn.et>
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- Updated array size info from 127 to the new +4billion
- Improved trader type documentation, thanks to emistry for pointing out some deficiencies!
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: Haru <haru@dotalux.com>
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Info:
http://hercules.ws/board/topic/3614-christmas-patch-gifto/
Signed-off-by: shennetsind <ind@henn.et>
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- [ This commit is part of a larger script engine related update ]
- Operator precedence rules now closely follow those of languages such
as C and derivates/related (C++, Java, PHP, etc.)
- Please note that if you had custom scripts with non parenthesized
expressions containing bitwise |, &, ^ operators, they may behave
incorrectly now (or perhaps they were already behaving incorrectly,
since the previous behavior was undocumented).
- Added an up to date operator precedence/associativity table in the
script documentation.
- Added an operator/keyword self-test script in the npc/custom folder,
in case if may be of some use for future regression-testing.
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- Special thanks to ossi0110, kyeme
- Fixes bugreport:7821
http://hercules.ws/board/tracker/issue-7821-missing-item-dbconf-columne/
Signed-off-by: Haru <haru@dotalux.com>
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http://hercules.ws/board/topic/2954-item-db-file-structure-overhaul
- Item db was changed to libconfig format.
- This new format is larger than the original format, but it's less
subject to conflicts when some items are edited and the file gets
updated.
- It is no longer necessary to specify fields with no value, and only
the actually used fields are specified.
- Items scripts (especially the long ones) are made more readable by
splitting them into multiple lines, with proper indentation.
- A converter perl script is provided in the tools directory (and a link
to the web-based version of the same script canbe found in the above
forum topic)
- All of this was made possible thanks to Ind, Yommy.
Signed-off-by: Haru <haru@dotalux.com>
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- Added a note about variables and command scripts case sensitivity.
Even though the engine still accepts variable, function and command
names in a case insensitive way, it is discouraged to rely on such
behavior. Please update your custom scripts as soon as possible.
Signed-off-by: Haru <haru@dotalux.com>
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Special Thanks to Haruna
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
Conflicts:
conf/messages.conf
src/common/mmo.h
src/map/pc_groups.c
src/map/pc_groups.h
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- Warps don't require a facing, so their duplicates shouldn't either.
- Credits to jaBote.
Signed-off-by: Haru <haru@dotalux.com>
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- Small tweaks to the command, fixed merge conflicts
Signed-off-by: Haru <haru@dotalux.com>
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Item in shadow slots are now able to give bonuses properly, thanks to rosfus for pointing it out!
Also added the missing constants for script handling.
Signed-off-by: shennetsind <ind@henn.et>
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Im pretty sure its on the clif.c
Signed-off-by: sevenzz23 <sevenzz23@yahoo.com>
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http://hercules.ws/board/topic/581-implement-the-shadows-system/
Special Thanks to Yommy for all the client data, Haru for making it possible to get it out and rosfus for the details on the feature.
Shadows Feature requires packetver 20120925 or newer.
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Also: Updated all packets related to the shadows system, improved memory/processing of inventory/cart/storage/viewequip packets
Signed-off-by: shennetsind <ind@henn.et>
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- Introduced questinfo cache, memory & processing speed improvement
- Fixed mini-map marker support
Special Thanks to Haruna
Signed-off-by: shennetsind <ind@henn.et>
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From c3cedcbf40a5408aafbac960363fe35f1909cbcf
Closes #169
Signed-off-by: shennetsind <ind@henn.et>
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As requested by the community in http://hercules.ws/board/topic/1702-implement-rathena-npc/ we're merging in the latest of rAthena's dungeons, this includes the rewriting of all instance dungeons and the addition of 4 dungeons that were not present previously (BakonawaLake, BangungotHospital, BuwayaCave and OldGlastHeim).
Update also includes the ability for instances to reset (or be destroyed if instance files were disabled/removed) upon @reloadscript, instance scripts are able to control to what stage the instances are to be reset via the instance_set_respawn (reload spawn) script command, OnInstanceInit labels are now triggered when the instance starts via instance_init (and upon reload), they may be used alongside instance variables (which are persistent to @reloadscript) to save players' progress.
- NPC Changelog:
-- npc/instances/EndlessTower.txt
--- 2.2 Instance system rewrite. [Euphy]
--- 2.3 Added some missing announcements. [Euphy]
--- 2.4 Added GM management function. [Euphy]
-- npc/instances/NydhoggsNest.txt
--- 1.5 Instance system rewrite. [Euphy]
--- 1.6 Added GM management NPCs. [Euphy]
-- npc/instances/OrcsMemory.txt
--- 1.7 Instance system rewrite. [Euphy]
-- npc/instances/SealedShrine.txt
--- 2.3 Instance system rewrite. [Euphy]
-- npc/other/gm_npcs.txt
--- 1.0 First version. [Euphy]
-- npc/re/instances/BakonawaLake.txt
--- 1.0 First version. [Euphy]
--- 1.1 Added GM management NPC. [Euphy]
-- npc/re/instances/BangungotHospital.txt
--- 1.0 First version. [Euphy]
--- 1.1 Added GM management function. [Euphy]
-- npc/re/instances/BuwayaCave.txt
--- 1.0 First version. [Euphy]
-- npc/re/instances/HazyForest.txt
--- 1.1 Instance system rewrite. [Euphy]
-- npc/re/instances/MalangdoCulvert.txt
--- 1.0b Fixed incorrect use of 'close'. [Joseph]
--- 1.1 Instance system rewrite. [Euphy]
-- npc/re/instances/OctopusCave.txt
--- 1.1 Instance system rewrite. [Euphy]
-- npc/re/instances/OldGlastHeim.txt
--- 1.0 First version. [Euphy]
Special Thanks to Haru, Uziel for their contributions to this update, and ossi0110 for helping us debug it.
Signed-off-by: shennetsind <ind@henn.et>
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Topic:http://hercules.ws/board/topic/2540-add-rathena-new-aloot-type/
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Follow-up to 7ddcff9ae2c45659605c649a0af8bb25539ecade
Resolves #191
Signed-off-by: Haru <haru@dotalux.com>
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Follow up a2e01e40c9e60b8b2d75e4faf41d80a7041e8f93
Signed-off-by: shennetsind <ind@henn.et>
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For compatibility purposes, Closes #148
Signed-off-by: shennetsind <ind@henn.et>
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Preparation for refiner/hd-ore update;
Optional param added, this will allow for the officials 1/3 downgrades as well as for users to customise the value to their liking at script-level.
Thanks To Haruna.
Signed-off-by: shennetsind <ind@henn.et>
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Credits to 3ceam2 for the base,Thanks to Rytech.
-The skill still needs to be completed, as well as support for higher base stats.
-Bonus stats are set to temporarily values until the official ones are known.
-Updated the item_db.txt file with information on the Rebellion's job equip mask.
-Added packets and packet keys for 2013-08-07Ragexe with the info provided by Shakto,Thanks to Shakto.
-A 2013-08-07Ragexe client or higher is required for this job to be properly playable.
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- Ensured final end-of-line character in every file.
- Corrected cases of mixed line endings (mostly CR and CRLF within the
same file.)
- Removed extra BOM from some scripts, since it causes a parsing error.
Signed-off-by: Haru <haru@dotalux.com>
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- Changed overflow errors to be non-fatal. The value will now be capped
to INT_MAX or INT_MIN.
- Follow-up to 8351881
Signed-off-by: Haru <haru@dotalux.com>
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