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Fixed scripting deficiency of being unable to tell whether a user is assigned to a specific instance or not ( 20bdc01fa687b174a732be4483ddea4982d67ce9 removed that ability ), because users can be assigned to more than a single instance on hercules, the previous instance_id(<va>) isn't viable, so I'm introducing has_instance2("<map_name>"), returns the instance id of that map for the user (as long as the user is assigned to a instead with that map), -1 upon failure -- valid instance ids are >= 0.
Signed-off-by: shennetsind <ind@henn.et>
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- Updated array size info from 127 to the new +4billion
- Improved trader type documentation, thanks to emistry for pointing out some deficiencies!
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: Haru <haru@dotalux.com>
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Info:
http://hercules.ws/board/topic/3614-christmas-patch-gifto/
Signed-off-by: shennetsind <ind@henn.et>
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- [ This commit is part of a larger script engine related update ]
- Operator precedence rules now closely follow those of languages such
as C and derivates/related (C++, Java, PHP, etc.)
- Please note that if you had custom scripts with non parenthesized
expressions containing bitwise |, &, ^ operators, they may behave
incorrectly now (or perhaps they were already behaving incorrectly,
since the previous behavior was undocumented).
- Added an up to date operator precedence/associativity table in the
script documentation.
- Added an operator/keyword self-test script in the npc/custom folder,
in case if may be of some use for future regression-testing.
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- Special thanks to ossi0110, kyeme
- Fixes bugreport:7821
http://hercules.ws/board/tracker/issue-7821-missing-item-dbconf-columne/
Signed-off-by: Haru <haru@dotalux.com>
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http://hercules.ws/board/topic/2954-item-db-file-structure-overhaul
- Item db was changed to libconfig format.
- This new format is larger than the original format, but it's less
subject to conflicts when some items are edited and the file gets
updated.
- It is no longer necessary to specify fields with no value, and only
the actually used fields are specified.
- Items scripts (especially the long ones) are made more readable by
splitting them into multiple lines, with proper indentation.
- A converter perl script is provided in the tools directory (and a link
to the web-based version of the same script canbe found in the above
forum topic)
- All of this was made possible thanks to Ind, Yommy.
Signed-off-by: Haru <haru@dotalux.com>
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- Added a note about variables and command scripts case sensitivity.
Even though the engine still accepts variable, function and command
names in a case insensitive way, it is discouraged to rely on such
behavior. Please update your custom scripts as soon as possible.
Signed-off-by: Haru <haru@dotalux.com>
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Special Thanks to Haruna
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
Conflicts:
conf/messages.conf
src/common/mmo.h
src/map/pc_groups.c
src/map/pc_groups.h
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- Warps don't require a facing, so their duplicates shouldn't either.
- Credits to jaBote.
Signed-off-by: Haru <haru@dotalux.com>
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- Small tweaks to the command, fixed merge conflicts
Signed-off-by: Haru <haru@dotalux.com>
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Item in shadow slots are now able to give bonuses properly, thanks to rosfus for pointing it out!
Also added the missing constants for script handling.
Signed-off-by: shennetsind <ind@henn.et>
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Im pretty sure its on the clif.c
Signed-off-by: sevenzz23 <sevenzz23@yahoo.com>
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http://hercules.ws/board/topic/581-implement-the-shadows-system/
Special Thanks to Yommy for all the client data, Haru for making it possible to get it out and rosfus for the details on the feature.
Shadows Feature requires packetver 20120925 or newer.
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Also: Updated all packets related to the shadows system, improved memory/processing of inventory/cart/storage/viewequip packets
Signed-off-by: shennetsind <ind@henn.et>
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- Introduced questinfo cache, memory & processing speed improvement
- Fixed mini-map marker support
Special Thanks to Haruna
Signed-off-by: shennetsind <ind@henn.et>
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From c3cedcbf40a5408aafbac960363fe35f1909cbcf
Closes #169
Signed-off-by: shennetsind <ind@henn.et>
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As requested by the community in http://hercules.ws/board/topic/1702-implement-rathena-npc/ we're merging in the latest of rAthena's dungeons, this includes the rewriting of all instance dungeons and the addition of 4 dungeons that were not present previously (BakonawaLake, BangungotHospital, BuwayaCave and OldGlastHeim).
Update also includes the ability for instances to reset (or be destroyed if instance files were disabled/removed) upon @reloadscript, instance scripts are able to control to what stage the instances are to be reset via the instance_set_respawn (reload spawn) script command, OnInstanceInit labels are now triggered when the instance starts via instance_init (and upon reload), they may be used alongside instance variables (which are persistent to @reloadscript) to save players' progress.
- NPC Changelog:
-- npc/instances/EndlessTower.txt
--- 2.2 Instance system rewrite. [Euphy]
--- 2.3 Added some missing announcements. [Euphy]
--- 2.4 Added GM management function. [Euphy]
-- npc/instances/NydhoggsNest.txt
--- 1.5 Instance system rewrite. [Euphy]
--- 1.6 Added GM management NPCs. [Euphy]
-- npc/instances/OrcsMemory.txt
--- 1.7 Instance system rewrite. [Euphy]
-- npc/instances/SealedShrine.txt
--- 2.3 Instance system rewrite. [Euphy]
-- npc/other/gm_npcs.txt
--- 1.0 First version. [Euphy]
-- npc/re/instances/BakonawaLake.txt
--- 1.0 First version. [Euphy]
--- 1.1 Added GM management NPC. [Euphy]
-- npc/re/instances/BangungotHospital.txt
--- 1.0 First version. [Euphy]
--- 1.1 Added GM management function. [Euphy]
-- npc/re/instances/BuwayaCave.txt
--- 1.0 First version. [Euphy]
-- npc/re/instances/HazyForest.txt
--- 1.1 Instance system rewrite. [Euphy]
-- npc/re/instances/MalangdoCulvert.txt
--- 1.0b Fixed incorrect use of 'close'. [Joseph]
--- 1.1 Instance system rewrite. [Euphy]
-- npc/re/instances/OctopusCave.txt
--- 1.1 Instance system rewrite. [Euphy]
-- npc/re/instances/OldGlastHeim.txt
--- 1.0 First version. [Euphy]
Special Thanks to Haru, Uziel for their contributions to this update, and ossi0110 for helping us debug it.
Signed-off-by: shennetsind <ind@henn.et>
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Topic:http://hercules.ws/board/topic/2540-add-rathena-new-aloot-type/
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Follow-up to 7ddcff9ae2c45659605c649a0af8bb25539ecade
Resolves #191
Signed-off-by: Haru <haru@dotalux.com>
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Follow up a2e01e40c9e60b8b2d75e4faf41d80a7041e8f93
Signed-off-by: shennetsind <ind@henn.et>
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For compatibility purposes, Closes #148
Signed-off-by: shennetsind <ind@henn.et>
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Preparation for refiner/hd-ore update;
Optional param added, this will allow for the officials 1/3 downgrades as well as for users to customise the value to their liking at script-level.
Thanks To Haruna.
Signed-off-by: shennetsind <ind@henn.et>
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Credits to 3ceam2 for the base,Thanks to Rytech.
-The skill still needs to be completed, as well as support for higher base stats.
-Bonus stats are set to temporarily values until the official ones are known.
-Updated the item_db.txt file with information on the Rebellion's job equip mask.
-Added packets and packet keys for 2013-08-07Ragexe with the info provided by Shakto,Thanks to Shakto.
-A 2013-08-07Ragexe client or higher is required for this job to be properly playable.
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- Ensured final end-of-line character in every file.
- Corrected cases of mixed line endings (mostly CR and CRLF within the
same file.)
- Removed extra BOM from some scripts, since it causes a parsing error.
Signed-off-by: Haru <haru@dotalux.com>
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- Changed overflow errors to be non-fatal. The value will now be capped
to INT_MAX or INT_MIN.
- Follow-up to 8351881
Signed-off-by: Haru <haru@dotalux.com>
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- When attempting to use a value greater than INT_MAX or smaller than
INT_MIN (about +/- 2 billions), an error message will be shown and
script execution will be aborted.
- Corrected some scripts that were attempting to use such values.
- Fixed some possible issues when using literal negative values in
scripts.
Thanks to Ind for his help on this issue (figuring it out and fixing it)
Signed-off-by: Haru <haru@dotalux.com>
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http://hercules.ws/board/topic/1778-ultimate-item-db-update/
Signed-off-by: shennetsind <ind@henn.et>
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Added some neat info Yommy gave us :D
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- The parameter was only used in combination with MF_RESTRICTED, now
superseded by MF_ZONE
- Follow-up b08910e8, 90f117f6
Signed-off-by: Haru <haru@dotalux.com>
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Some documentation update on battlegrounds.conf
Fixed Hercules Queue Option constants, they're 1-2-3 not 0-1-2.
Some Bugfixes to the test script, special thanks to ossi0110
http://hercules.ws/board/topic/1302-bg-queue-debug
Signed-off-by: shennetsind <ind@henn.et>
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suggested in topic #1204. See documentation for more information on these commands.
Also fixed leftover from db_use_sql split.
Signed-off-by: Matheus Macabu <mkbu95@gmail.com>
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- Fixed some documentation
- Fixed some alignment
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Replaced indents using spaces with tabs, reducing file sizes and
conforming to standards.
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Rename SC names to eagis standard.
Implement SC Configuration.(see db/sc_config.txt)
Skill updates and fixes.
Some code optimization.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Modified formatting in doc/script_commands.txt
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Added missing index 11.- Queue commands
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Merge checkhomcall Script Command from rAthena
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http://hercules.ws/board/topic/928-memory-slasher-may-30-patch/
Signed-off-by: shennetsind <ind@henn.et>
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- Follow up to 80510a0 { Corrected name placeholders }
- Vas cleanup on name placeholders
- Small change in /doc/permissions.txt
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Removed unwanted new lines
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Brought order into item location
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Signed-off-by: jaBote <jaBote@fake-emails-rock.com>
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- Now lines will have up to 75 characters, no more (this does not affect functions or example codes, except most comments).
- Some random lines have been shortened up a bit in order to fit wherever possible, in a way that doesn't affect quality of explanation.
- Removed any references to past eA/rA revisions, changed SVN references to Git (except in get_revision), and removed most references to past devs of *Athena: this text is informative, not for credits.
- Removed any references to TXT servers.
- Removed any references to mob control suite.
- Improved a bit the part on how to obtain a GID.
- Slight improvements on some commands explanations.
- Corrected mes script command definition as it can show more than 1 string at once.
- Improved set script command to tell the abridged method: a = 7;
- Removed reference to an unused parameter (flag) in source, in guildskill script command.
- Corrected an error in the rate of autobonus command (100% is 10000, not 1000 as it was before).
- Added ways to get a monster's GID through 'monster' and 'areamonster' script commands.
- rAthena reference removed in sprintf and sscanf functions.
- Please remove cell_basilica references in sercell function if it doesn't work anymore, as said in http://hercules.ws/board/topic/546-how-to-put-safe-zone-on-some-pvp-map/?hl=cell_basilica
- Removed "Whew. That's about all of them." at end of the document.
Edited src/map/script.c:
- Added modification to 'monster' and 'areamonster' to return GID of summoned monster.
Signed-off-by: jaBote <jaBote@fake-emails-rock.com>
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Updated 'close' and 'end' documentation.
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