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in script_commands.txt.
* Script command getarg supports an extra argument with a default value that is returned if the requested argument doesn't exist.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10773 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed some typos in skill_castnodex_db.txt
- Small update to the effects list by Au{R}oN
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10747 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed some npc typos
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10531 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Added svn:eol-style native where missing
Removed remaining .gats
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10401 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10357 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* menu/select/prompt script functions support grouped and empty options.
The selected option number is consistent with them.
* More work on ticket #41.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10316 54d463be-8e91-2dee-dedb-b68131a5f0ec
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attack type criteria. If neither of BF_LONG/BF_SHORT is specified, the spell will trigger on both. If neither of BF_WEAPON/BF_MAGIC/BF_MISC is specified, the spell will trigger on BF_WEAPON, if neither of BF_NORMAL/BF_SKILL is specified, BF_SKILL is used if the trigger is BF_MAGIC/BF_MISC and BF_NORMAL is used if the attack is BF_WEAPON. This way the default when nothing is specified is BF_NORMAL|BF_WEAPON|BF_SHORT|BF_LONG.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10300 54d463be-8e91-2dee-dedb-b68131a5f0ec
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began normalizing a bit other ones~
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10292 54d463be-8e91-2dee-dedb-b68131a5f0ec
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required Battle Flag conditions required for a skill to trigger.
- Added the required constants to const.txt to specify the autospell trigger properties.
- Added bonus5 bAutoSpell/bAutoSpellWhenHit. The new parameter is used to specify when the spell should trigger (melee/range + weapon/magic/misc attack), see item_bonus for details.
- Applied use of packet 0x28a (clif_changeoption2) to transmit opt3 changes.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10278 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed a documentation typo for 'makeitem'
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10184 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- dll, library, header
- cleaned the only existing example and moved it to /samples
- changed its interface a bit, now it uses $@ instead of $ to store the parsed result
- /!\ adjust your scripts if you are using npc regexp parsing /!\
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10170 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Rewrote fame ranking lists- changed MAP_NAME_LENGTH to 12, now there's MAP_NAME_LENGTH_EXT at 16 for
uses where there is / may be the .gat extension, code adjusted accordingly
- moved map_normalize_name to mapindex_normalize_name so that everything
handling map names uses the same extension-removing function
- greatly enhanced the map cache generator, complete documentation on the
tool and the map cache format can be found in doc/
- the map cache format changed a bit as a consequence, but of course a new
valid one is included (contains latest Nameless Island maps)
- fixed a duplicate entry in map index
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10167 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10163 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Removed some poor coding from the gunslinger job script
- Fixed some engrish
- Added missing changelog edit
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10114 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- also small fixes to Aspd and Speed bonus
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10108 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10098 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Corrected a pluralization typo in item_db.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10041 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Autoloot will now only work on items dropped a certain distance from the player. The distance is defined by AUTOLOOT_DISTANCE in atcommand.h and defaults to AREA_SIZE.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10039 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10019 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10010 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added support for autospells using "a random skill level". The last value of bonus4 bAutoSpell is used for determining this as well as the target. &1 is to cast on target (otherwise cast on self), and &2 is to use a random level UP to the level specified in the script (otherwise always cast the specified level)
- Updated item_bonus.txt with the documentation for the bAutoSpell/bAutoSpellWhenHit changes.
- Corrected @refresh not reupdating the basic stat bonuses.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9952 54d463be-8e91-2dee-dedb-b68131a5f0ec
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OnTimerQuit of that npc will be invoked.
- Updated scripts_command to add info on OnTimerQuit
- Corrected the double login check in pc_authok
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9926 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9912 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Adjusted menu-based skills so you can't reuse the same skill until you've dealt with the menu.
- Adjust autospells so that removing an autospell works when the script of the card that removes the autospell is triggered before the script that adds the spell.
- The "requested name of gm-hidden char" warning will not be displayed when the object in question is an NPC (since you can use Intravision to do this).
- Corrected the header format for invisible npcs.
- Venom Knife no longer takes into accounts cards or EDP.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9905 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9895 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9886 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Updated script commands startnpctimer, stopnpctimer, initnpctimer so you can attach a player to them, this is done because the attach/detach functions can't be used to attach to a different script than the one currently running.
- Some script code cleaning
- Updated the script_command reference with the new flag values of [start/stop/init]npctimer.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9872 54d463be-8e91-2dee-dedb-b68131a5f0ec
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splash range.
- Corrected Spider Web casting around caster instead of target's position
- Corrected a possible crash during login due to checking for the incorrect variable (lets pc_calc_status be invoked when it shouldn't)
- Reenabled the base status aspd calculation for homunc (status_calc_bl calculates battle_status, status_calc_homunculus calculates base_status, they are not the same!)
- Corrected the meaning of "skill_display_fail&2", made 2 the default setting.
- Added bounds checking to map_foreachincell
- Opt2 values (poison, blind, and so on) are now resent on warp/map-change
- Corrected description of isloggedin script command.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9853 54d463be-8e91-2dee-dedb-b68131a5f0ec
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updated some examples to use "better" code.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9838 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- updated 'cutin' (removed lies, removed outdated bmp list)
- removed 'cutincard' since eA no longer implements it
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9832 54d463be-8e91-2dee-dedb-b68131a5f0ec
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script_commands.txt (the long-awaited mob control suit made by Lance, for example), also explained the logical operators AND,OR,XOR, left and right shift. We also sorted the commands according to what they do.
I'd also like feedback of the new version, to either me, Trancid or Dj-Yhn, to see what should be changed or what is incorrect / missing.
~erKURITA.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9831 54d463be-8e91-2dee-dedb-b68131a5f0ec
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instead of the useless mapindex number.
Also fixed it so that it doesn't throw a 'args of aFree is not valid pointer' error (although I'm not at all sure that the fix is correct).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9787 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9784 54d463be-8e91-2dee-dedb-b68131a5f0ec
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dangling pointer crash caused by their improper use of realloc. They no longer automatically attach the script to the shop, and they will return true/false based on whether the shop was found or not.
- Added script command npcshopattach to enable attaching/detaching your script from any npc shop.
- Updated doc/script_commands.txt with entries for npcshopitem, npcshopadditem, npcshopdelitem and npcshopattach
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9769 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9684 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9638 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* functions checking if a player is attached as soon as possible.
* functions that required a player attached and would crash if none was
there terminate the script now. (others keep the current behaviour to
maintain full backward compatibility)
* removed the unused flag argument in guildskill.
* bonus,bonus2,bonus3,bonus4 use the same function now (remains the same
script-wise)
* added an optional parameter to setcart,setfalcon,setriding so it's
possible to remove the cart/falcon/mount or select a specific cart
* other cleanups
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9636 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9628 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9616 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Completed adding of the new cities to @go
> that function is ugly and needs a complete rewrite, asap
- Updated thor volcano warps
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9615 54d463be-8e91-2dee-dedb-b68131a5f0ec
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section (hopefully all info is correct)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9603 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed getitem trying to get <character ID> from the wrong argument.
- Now getitem can be run on scripts without a player attached if <character ID> is specified.
- Now the two last arguments of guardian are optional and independant of each other ("<event label>" and <guardian index>). This way the previous implementation and script_commands definition are still valid code.
- Now buildin function names and argument definitions are checked for validity before adding the function to the script engine.
Argument definitions follow the pattern:
(v|s|i|l)*\?*\*?
v - value (string or int)
s - string
i - int
l - label
? - one optional parameter
* - unknown number of optional parameters
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9599 54d463be-8e91-2dee-dedb-b68131a5f0ec
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emotion, val1 sets the mode, val2 adds to the mode, val3 removes from the mode. val4 asks to remove the previous mode change.
- Updated the mob skill reading code so it accepts hexadecimals in the 'val' fields. Also, it will optimize the NPC values so that when you set a mob's mode to their db mode, it will just remove the previous mode.
- NPC_EMOTION_ON will now automatically move it's new mode to val2 since it should add a mode, and if this mode doesn't has the aggressive bit, it will remove it. See this "ancient" hypothesis on how NPC_EMOTION_ON should work for the details:
http://www.eathena.ws/board/index.php?showtopic=63606
- Updated mob_skill_db to account for the updated mob modes on NPC_EMOTION skills.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9433 54d463be-8e91-2dee-dedb-b68131a5f0ec
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mobs really should only be cast-sensing when they are not after another target.
- Added a Aegis Mob Type -> eA Mode table conversion to the mob modes doc.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9426 54d463be-8e91-2dee-dedb-b68131a5f0ec
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of arguments passed is less.
- Moved setting a mob's chase/attack states from the mob_ai to unit_attack and unit_walktobl.
- Cleaned the change-target/cast-sensor code to account for the new mob modes.
- Cleaned up a bit the mob ai sub hard function.
- Made the monster_active_enable config setting take effect on mob load.
- Updated the doc explaining mob modes.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9422 54d463be-8e91-2dee-dedb-b68131a5f0ec
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txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9232 54d463be-8e91-2dee-dedb-b68131a5f0ec
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prefix 'On' from now on.
modified Changelog-Trunk.txt
modified conf-tmpl/script_athena.conf
modified doc/pccommand_list.txt
modified doc/script_commands.txt
modified npc/custom/Lance/FR_HallOfFame.c
modified npc/sample/PCLoginEvent.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9231 54d463be-8e91-2dee-dedb-b68131a5f0ec
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