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- Updated examples to a more modern syntax
- Corrected examples using the wrong case for script commands (fixes
bugreport:8192 thanks to jaBote)
http://hercules.ws/board/tracker/issue-8192-camelcase-in-scripting-documentation/
- Reworded or rewritten some misleading/no longer correct notes to match
the current script engine behavior.
- Marked some commands as deprecated and suggested alternatives, to
discourage their use in new scripts (set, goto, jump_zero, menu)
- Changed use of temporary character variables into scope variables in
examples, where appropriate.
Signed-off-by: Haru <haru@dotalux.com>
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Compartmentalized npc file processing
Corrected event initalisation order in npc_reload
Changed loading order, now item db constants are loaded before npc processing in order to avoid
labels overwriting constants values, like Aegis Names
Added information regarding reloading scripts in /doc/script_commands.txt
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Added enumered returns to npc_cashshop_buy and to npc_cashshop_buylist
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*http://hercules.ws/board/tracker/issue-8175-missing-delequip/
*Documentation wrote by @emistry
#Added return values for *delequip
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#Fixed issue where a corrupted map cache would lead to a crash
*Moved Big-endian compatibility functions to common/utils.h
#Fixed issue 8162
*http://hercules.ws/board/tracker/issue-8162-loadnpc-doesnt-trigger-oninit-of-duplicate-npcs/
*Added options to npc_parse_duplicate
#Fixed issue 8169
*http://hercules.ws/board/tracker/issue-8169-script-command-guildskill-skill-idlevel-not-working-as-intended/
*Changed *guildskill behavior, now it behaves exactly as depicted in the documentation
*Updated *guildskill documentation
#Added missing GBI types to mapif_parse_GuildBasicInfoChange now it's possible to change guild exp, lv, skill point and skill information
#GeoIP revamp
*GeoIP module was partially rewritten
*Added several data checks to prevent corruption and crashes
*Updated GeoIP database
*See https://github.com/maxmind/geoip-api-c/blob/master/libGeoIP/GeoIP.c for more information
#Added packetver checks regarding NST_MARKET
*Now *tradertype warns if user is trying to use this feature with older clients
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http://hercules.ws/board/tracker/issue-8140-toucan-npc-error-message/
That error usually happens when the player clicked on a NPC that has the view id
of a mob, to activate this kind of npc it's needed to be in a 2,2 range
from it. If the OnTouch area of a npc, coincides with the 2,2 range of
another it's expected that the OnTouch event be put first in stack, because
unit_walktoxy_timer is executed before any other function in this case.
So it's best practice to put an 'end;' before OnTouch events in npcs that
have view ids of mobs to avoid this kind of error.
Also updated script_commands.txt to add this recomendation.
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http://hercules.ws/board/tracker/issue-8131-sc-chat/
-Documented SC_NOCHAT
-Corrected the way that pc_setparam was handling SP_MANNER
-Added documentation on *sc_status regarding SC_NOCHAT, to mute a user via script you should set Manner
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(fixed issue: 7916 http://hercules.ws/board/tracker/issue-7916-wrong-comment-in-pc-statusup2/)
Now pc_statusup2 returns stat increase amount as stated in previous documentation
Updated *statusup documentation it was wrong
Added last update in upgrade index
@console.c/.h
Documented partially
Now two different parsing categories can have functions with same name
e.g.
- server exit
- sql exit
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Fix hunting mission not able to take mission after a character has deleted
http://hercules.ws/board/tracker/issue-8104-hunting-missiontxt-delete-character/
Clarify Weight and MaxWeight unit as in 0.1
http://hercules.ws/board/tracker/issue-7836-weight-and-maxweight/
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Fix certain type of bonus can actually trigger with weapon skills
http://hercules.ws/board/tracker/issue-7897-bug-or-bad-description/
Fix duplicate sample typo
http://hercules.ws/board/tracker/issue-4984-wrong-test-duplicate-npc-sample/
skill script command doesn't has type 4
http://hercules.ws/board/tracker/issue-7565-skill-script-command-invalid-flag/
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- The script command pcre_match and the operator ~= will return the
number of regular expression matches in a given string (roughly
equivalent to the php function preg_match or the perl operator =~)
- The operator ~! is the opposite of ~= (roughly equivalent to the perl
operator !~)
- See script_commands and npc/custom/test.txt for more information.
Signed-off-by: Haru <haru@dotalux.com>
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A bonus. Fixed unitwalk's non-x/y possibility, NPCs can now be set to chase players around for as long as they keep walking, which opens a number of possibilities e.g. help npc y get thru z.
Signed-off-by: shennetsind <ind@henn.et>
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Added simple overflow check in pc_heal to fix issue: 8082
http://hercules.ws/board/tracker/issue-8082-itemheal-kills-with-high-rand-value/
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- - Fixed some structuring of the file
- - Cleaned up some sentences
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Added a new optional parameter to specify upgrade quantity, so its consistent with downrefitem which provides a optional parameter to specify downgrade quantity.
As proposed by kyeme in
http://hercules.ws/board/topic/2403-successrefitem/
Signed-off-by: shennetsind <ind@henn.et>
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Thanks to KeyWorld.
Signed-off-by: shennetsind <ind@henn.et>
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- Added script command strtol (conforming to the ISO C90 function)
- Modified script command axtoi to internally use strtol instead of an
unnecessary own implementation.
- Fixed sscanf behavior to conform to the C specifications in case the
input string is empty. It now correctly returns -1, or 0 if the format
string is also empty. Fixes bugreport:8009, thanks to AnnieRuru -
http://hercules.ws/board/tracker/issue-8009-sscanf-should-return-1-if-the-string-field-is-an-empty-string/
Signed-off-by: Haru <haru@dotalux.com>
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Fixed scripting deficiency of being unable to tell whether a user is assigned to a specific instance or not ( 20bdc01fa687b174a732be4483ddea4982d67ce9 removed that ability ), because users can be assigned to more than a single instance on hercules, the previous instance_id(<va>) isn't viable, so I'm introducing has_instance2("<map_name>"), returns the instance id of that map for the user (as long as the user is assigned to a instead with that map), -1 upon failure -- valid instance ids are >= 0.
Signed-off-by: shennetsind <ind@henn.et>
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- Updated array size info from 127 to the new +4billion
- Improved trader type documentation, thanks to emistry for pointing out some deficiencies!
Signed-off-by: shennetsind <ind@henn.et>
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Info:
http://hercules.ws/board/topic/3614-christmas-patch-gifto/
Signed-off-by: shennetsind <ind@henn.et>
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- [ This commit is part of a larger script engine related update ]
- Operator precedence rules now closely follow those of languages such
as C and derivates/related (C++, Java, PHP, etc.)
- Please note that if you had custom scripts with non parenthesized
expressions containing bitwise |, &, ^ operators, they may behave
incorrectly now (or perhaps they were already behaving incorrectly,
since the previous behavior was undocumented).
- Added an up to date operator precedence/associativity table in the
script documentation.
- Added an operator/keyword self-test script in the npc/custom folder,
in case if may be of some use for future regression-testing.
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- Added a note about variables and command scripts case sensitivity.
Even though the engine still accepts variable, function and command
names in a case insensitive way, it is discouraged to rely on such
behavior. Please update your custom scripts as soon as possible.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: shennetsind <ind@henn.et>
Conflicts:
conf/messages.conf
src/common/mmo.h
src/map/pc_groups.c
src/map/pc_groups.h
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- Warps don't require a facing, so their duplicates shouldn't either.
- Credits to jaBote.
Signed-off-by: Haru <haru@dotalux.com>
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Item in shadow slots are now able to give bonuses properly, thanks to rosfus for pointing it out!
Also added the missing constants for script handling.
Signed-off-by: shennetsind <ind@henn.et>
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Im pretty sure its on the clif.c
Signed-off-by: sevenzz23 <sevenzz23@yahoo.com>
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- Introduced questinfo cache, memory & processing speed improvement
- Fixed mini-map marker support
Special Thanks to Haruna
Signed-off-by: shennetsind <ind@henn.et>
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From c3cedcbf40a5408aafbac960363fe35f1909cbcf
Closes #169
Signed-off-by: shennetsind <ind@henn.et>
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As requested by the community in http://hercules.ws/board/topic/1702-implement-rathena-npc/ we're merging in the latest of rAthena's dungeons, this includes the rewriting of all instance dungeons and the addition of 4 dungeons that were not present previously (BakonawaLake, BangungotHospital, BuwayaCave and OldGlastHeim).
Update also includes the ability for instances to reset (or be destroyed if instance files were disabled/removed) upon @reloadscript, instance scripts are able to control to what stage the instances are to be reset via the instance_set_respawn (reload spawn) script command, OnInstanceInit labels are now triggered when the instance starts via instance_init (and upon reload), they may be used alongside instance variables (which are persistent to @reloadscript) to save players' progress.
- NPC Changelog:
-- npc/instances/EndlessTower.txt
--- 2.2 Instance system rewrite. [Euphy]
--- 2.3 Added some missing announcements. [Euphy]
--- 2.4 Added GM management function. [Euphy]
-- npc/instances/NydhoggsNest.txt
--- 1.5 Instance system rewrite. [Euphy]
--- 1.6 Added GM management NPCs. [Euphy]
-- npc/instances/OrcsMemory.txt
--- 1.7 Instance system rewrite. [Euphy]
-- npc/instances/SealedShrine.txt
--- 2.3 Instance system rewrite. [Euphy]
-- npc/other/gm_npcs.txt
--- 1.0 First version. [Euphy]
-- npc/re/instances/BakonawaLake.txt
--- 1.0 First version. [Euphy]
--- 1.1 Added GM management NPC. [Euphy]
-- npc/re/instances/BangungotHospital.txt
--- 1.0 First version. [Euphy]
--- 1.1 Added GM management function. [Euphy]
-- npc/re/instances/BuwayaCave.txt
--- 1.0 First version. [Euphy]
-- npc/re/instances/HazyForest.txt
--- 1.1 Instance system rewrite. [Euphy]
-- npc/re/instances/MalangdoCulvert.txt
--- 1.0b Fixed incorrect use of 'close'. [Joseph]
--- 1.1 Instance system rewrite. [Euphy]
-- npc/re/instances/OctopusCave.txt
--- 1.1 Instance system rewrite. [Euphy]
-- npc/re/instances/OldGlastHeim.txt
--- 1.0 First version. [Euphy]
Special Thanks to Haru, Uziel for their contributions to this update, and ossi0110 for helping us debug it.
Signed-off-by: shennetsind <ind@henn.et>
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Follow-up to 7ddcff9ae2c45659605c649a0af8bb25539ecade
Resolves #191
Signed-off-by: Haru <haru@dotalux.com>
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Follow up a2e01e40c9e60b8b2d75e4faf41d80a7041e8f93
Signed-off-by: shennetsind <ind@henn.et>
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For compatibility purposes, Closes #148
Signed-off-by: shennetsind <ind@henn.et>
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Preparation for refiner/hd-ore update;
Optional param added, this will allow for the officials 1/3 downgrades as well as for users to customise the value to their liking at script-level.
Thanks To Haruna.
Signed-off-by: shennetsind <ind@henn.et>
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- Ensured final end-of-line character in every file.
- Corrected cases of mixed line endings (mostly CR and CRLF within the
same file.)
- Removed extra BOM from some scripts, since it causes a parsing error.
Signed-off-by: Haru <haru@dotalux.com>
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- Changed overflow errors to be non-fatal. The value will now be capped
to INT_MAX or INT_MIN.
- Follow-up to 8351881
Signed-off-by: Haru <haru@dotalux.com>
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- When attempting to use a value greater than INT_MAX or smaller than
INT_MIN (about +/- 2 billions), an error message will be shown and
script execution will be aborted.
- Corrected some scripts that were attempting to use such values.
- Fixed some possible issues when using literal negative values in
scripts.
Thanks to Ind for his help on this issue (figuring it out and fixing it)
Signed-off-by: Haru <haru@dotalux.com>
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Added some neat info Yommy gave us :D
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- The parameter was only used in combination with MF_RESTRICTED, now
superseded by MF_ZONE
- Follow-up b08910e8, 90f117f6
Signed-off-by: Haru <haru@dotalux.com>
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Some documentation update on battlegrounds.conf
Fixed Hercules Queue Option constants, they're 1-2-3 not 0-1-2.
Some Bugfixes to the test script, special thanks to ossi0110
http://hercules.ws/board/topic/1302-bg-queue-debug
Signed-off-by: shennetsind <ind@henn.et>
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suggested in topic #1204. See documentation for more information on these commands.
Also fixed leftover from db_use_sql split.
Signed-off-by: Matheus Macabu <mkbu95@gmail.com>
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- Fixed some documentation
- Fixed some alignment
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Replaced indents using spaces with tabs, reducing file sizes and
conforming to standards.
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Rename SC names to eagis standard.
Implement SC Configuration.(see db/sc_config.txt)
Skill updates and fixes.
Some code optimization.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Modified formatting in doc/script_commands.txt
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Added missing index 11.- Queue commands
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Merge checkhomcall Script Command from rAthena
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