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2017-07-04Merge pull request #1773 from dastgir/bug/item-optionssmokexyz1-27/+37
Item option fixes
2017-06-10correct combo bonus for advanced angelic set : fixes #1286Asheraf1-1/+4
2017-06-10correct Yggdrasil_Herald_Crown equip locationAsheraf1-1/+1
fixes #1724
2017-06-08Corrected some bonuses in item_options.confDastgir1-27/+37
2017-06-03remove specialeffect2 from databasesgumi4-266/+266
2017-06-03Merge pull request #1684 from Smokexyz/refine-updateHaru2-125/+374
Enriched refine chance correction
2017-05-28remove the pow buildin from item databasesgumi2-66/+66
2017-05-23Documentation update for getequippercentrefinery() and refine_db.confssmokexyz2-27/+32
2017-05-21Refine rate correction from kRO.smokexyz2-102/+346
Normal Ores: http://ro.gnjoy.com/news/probability/View.asp?category=4&seq=1941553&curpage=1 Enriched Ores: http://ro.gnjoy.com/news/probability/View.asp?category=4&seq=1941565&curpage=1 Event Normal Ores: http://ro.gnjoy.com/news/probability/View.asp?category=4&seq=1941558&curpage=1 Event Enriched Ores: http://ro.gnjoy.com/news/probability/View.asp?category=4&seq=1941567&curpage=1
2017-05-15Merge pull request #1723 from Ridley8819/expHaru1-2/+2
Update Exp Table
2017-05-11Update Exp TableRidley1-2/+2
Values updated according to: http://ro.gnjoy.com/news/update/View.asp?seq=162&curpage=1
2017-05-09Merge pull request #1699 from Jedzkie/11-SummerCostumeHaru1-0/+3
Implemented Official Summer 2 Costume
2017-05-04Merge pull request #1695 from Jedzkie/7-CashFoodFixHaru2-24/+24
Cash Foods Update
2017-04-29Fixes #994Jedzkie2-2/+8
2017-04-25Status effects from Cash Food items cannot be removed by death.Jedzkie2-24/+24
2017-04-23Merge pull request #1584 from Smokexyz/masterHaru1-2/+66
Implementation of unit controlling script commands.
2017-04-21Update GX Poison itemsJedzkie2-24/+89
2017-04-21Update Rune Knight Runes & OresJedzkie2-55/+103
2017-04-21Removed hard coded checks for no use while sitting in Aloevera and Anodyne item.Jedzkie2-0/+12
2017-04-20Merge pull request #1692 from Jedzkie/4-NPCHaru1-0/+45
Update NPC ID
2017-04-19Implemented Official Summer 2 CostumeJedzkie1-0/+3
Added summer2_ignorepalette configuration
2017-04-18Update NPC IDJedzkie1-0/+45
2017-04-17Added missing Cart check for MC_CARTDECORATE skillJedzkie2-0/+2
2017-04-10Novice SP Table correction.Smokexyz1-6/+6
Original commit in PR #796 by @Vennren on 15 Oct 2015
2017-04-09Merge pull request #1598 from Smokexyz/IROHaru3-0/+1028
Implementation of Item Options System.
2017-04-04Implementation of unit controlling script commands.Smokexyz1-2/+66
Setunitdata <GID>, <DataType>, <Val1> {, <Val2>, <Val3>} Getunitdata <GUID>, <DataType> {, <Variable>} Getunitname <unit id> Setunitname <unit id>, <name> Performs alteration and retrieval of real-time unit data for a game object of the types - NPCs, Pets, Monsters, Homunuculus', Mercenaries, Elementals. Applicable data types (available as script constants) - UDT_TYPE: Unit Type value (BL_MOB, BL_NPC, BL_PET, BL_ELEM, BL_MER, BL_HOM) UDT_SIZE: Unit Size UDT_LEVEL: Level UDT_HP: Current HP UDT_MAXHP: Max HP UDT_SP: SP UDT_MAXSP: MAX SP UDT_MASTERAID: Master Account ID (for Summons) UDT_MASTERCID: Master Char ID (for Summons) UDT_MAPIDXY: Warp a Unit to a map. UDT_WALKTOXY: Make a unit walk to certain co-ordinates. UDT_SPEED: Unit Speed UDT_MODE: Mode (Mobs) UDT_AI: Unit AI Type UDT_SCOPTION: Status Options. UDT_SEX: mm Sex. UDT_CLASS: Class of the unit. UDT_HAIRSTYLE: Hair Style of the unit. UDT_HAIRCOLOR: Hair Color. UDT_HEADBOTTOM: Headgear Bottom Sprite. UDT_HEADMIDDLE: Headgear Middle Sprite. UDT_HEADTOP: Headegar Top Sprite. UDT_CLOTHCOLOR: Cloth Color. UDT_SHIELD: Shield Sprite. UDT_WEAPON: Weapon Sprite. UDT_LOOKDIR: Face direction. UDT_CANMOVETICK:Stop a unit from move for n seconds. UDT_STR: Unit STR. UDT_AGI: Unit AGI. UDT_VIT: Unit VIT. UDT_INT: Unit INT. UDT_DEX: Unit DEX. UDT_LUK: Unit LUK. UDT_ATKRANGE: Attack range of a unit. UDT_ATKMIN: Min Atk of a unit. UDT_ATKMAX: Max Atk of a unit. UDT_MATKMIN: Min MATK of a unit. UDT_MATKMAX: Max MATK of a unit. UDT_DEF: DEF. UDT_MDEF: MDEF. UDT_HIT: HIT. UDT_FLEE: FLEE. UDT_PDODGE: Perfect Dodge. UDT_CRIT: Critical Rate. UDT_RACE: Race. (Eg. string constants RC_DemiHuman or Integer 7). UDT_ELETYPE: Element. (Eg. string constants Ele_Neutral or Integer 0). UDT_ELELEVEL: Element Level (int). UDT_AMOTION: AMotion Rate (int). UDT_ADELAY: ADelay Rate (int). UDT_DMOTION: DMotion Rate (int). UDT_HUNGER: Hunger Rate (int) - for summons. UDT_INTIMACY: Intimacy Rate (int) - for summons. UDT_LIFETIME: LifeTime (int) - for summons. UDT_MERC_KILLCOUNT: Kill count for mercenaries (int). UDT_STATPOINT: Status Points (int) - for npcs. Addition of AI constants as well. Documentation is included. Credits: [rA](https://github.com/rathena/rathena/commit/2cee5b6ff1bf53c4ae53bc1278b09ae84b8a0a76) & [Smokexyz](https://github.com/Smokexyz)
2017-04-04Implementation of Item Options System.Smokexyz3-0/+1028
Allows the infusing of equipments with bonus item options. This feature is constrained to clients of packet versions greater than or equal to `20150226`. Item Options and their effects are defined server-side in `db/item_options.conf` and client side in `data/luafiles514/lua files/datainfo/addrandomoptionnametable.lub` The ID of the option must tally with the correct index of the description provided in the client side lua file to avoid bugs. IT_OPT_* keys and MAX_ITEM_OPTIONS macro are also exported from the source as constants. An additional flag `disable_options` has been added to sql, and as `DisableOptions: true/false (boolean, defaults to false !!for equipments only!!)` to item_db.conf files. Script commands documentation is also included. SQL file updates are included. Credits: [Smokexyz](https://github.com/Smokexyz) Style and Script Fixes by [Asheraf](https://github.com/Asheraf) Initial design Idea by [secretdataz](https://github.com/secretdataz)
2017-03-28add gettimer() buildingumi1-2/+7
2017-03-23Merge pull request #1638 from Asheraf/hamiHaru1-12/+1
Correct Castling skill to use cooldown
2017-03-20Add missing quest db entriesAsheraf1-0/+8
credit rathena/rathena@17a273864ad81ac82036a3ae646d11c384fe85e7
2017-03-16Correct Castling skill to use cooldownAsheraf1-12/+1
2017-03-16Official status change base durations for Stun (#1234) (#1632)Flipp2-52/+32
- NPC_LICK now has a base chance of 20%*level and a base duration of 5s - Excruciating Palm now has a base duration 5s - Shield Press now has a base duration of 5s+0.5s*level - Earth Shaker now has a base duration of 2s (level 2-3) and 3s (level 4-5) - Sightless Mind now has a base duration of 30s in pre-re and 20s in renewal - Credit rathena/rathena@80e026433
2017-03-14Merge pull request #1620 from AtlantisRO/item_db_fixesRidley1-1/+2
Correct Peuz's Greaves Bonus
2017-03-13Fixes #1533 - Fixes Peuz_Greave effectAtlantisRO1-1/+2
Signed-off-by: Ragno <ragno@atlantis-ro.net>
2017-03-13Merge pull request #1623 from AtlantisRO/documentationRidley2-4/+4
Fixes #569. Adds mob_db.txt documentation.
2017-03-13Fixes #1626. Adds missed mapflags on instances.AtlantisRO2-0/+52
- Mapflags are moved into map_zone_db, this will make easier and more intuitive in the future to add mapflags to new instances and avoid miss any mapflag. - Zone mapflags for renewal instances are moved into renewal folder. Signed-off-by: Ragno <ragno@atlantis-ro.net>
2017-03-12Fixes #569. Adds mob_db.txt documentation.AtlantisRO2-4/+4
Signed-off-by: Ragno <ragno@atlantis-ro.net>
2017-03-12Merge pull request #1617 from AtlantisRO/siege_items_restrictionDastgir1-99/+63
Fixes #686. Blocks Vellum and Siege equips/potions usage on non WOE/PVP maps.
2017-03-11Solves #1204. Adds a commented value to pre-re Priest Knuckles BaseASPD. (#1619)Ragno1-0/+1
Users can decide to remove comment to normalize Priest aspd with knuckles. Signed-off-by: Ragno <ragno@atlantis-ro.net>
2017-03-08Fixes #686. Blocks Vellum and Siege equips/potions usage on non WOE/PVP maps.AtlantisRO1-99/+63
Signed-off-by: Ragno <ragno@atlantis-ro.net>
2017-03-07Add missing quest db entries (#1613)Asheraf1-0/+12
thanks to rathena/rathena#1997
2017-03-04Fixed some spelling (#1599)Flipp2-2/+2
* Change spelling in map_zone_db
2017-03-04Fixing Beast StrafeShizuke1-2/+1
Beast Strafe has no target and it should have.
2017-01-22Correct Para_Team_Mark_ effect.Asheraf1-1/+1
in kRO Para_Team_Mark_ warp the player to eden group.
2016-11-20Replaced some unsupported symbols in AegisNames (step 2)Haru17-799/+799
This removes the remaining unsupported symbols (despite they being official names) in AegisNames: The apostrophe (`'`) sign is suppressed. The full replacement rules (cumulative with the step 1 commit) are thus: - Any apostrophe is suppressed. - Any non-`[A-Za-z0-9_]` character is replaced with an underscore (`_`). - If the replaced symbol is at a word boundary (beginning or end of the string, or next to another underscore), it is suppressed instead. - If the replacement causes an AegisName conflict, underscores are appended appropriately. Signed-off-by: Haru <haru@dotalux.com>
2016-11-20Replaced some unsupported symbols in AegisNames (step 1)Haru4-20/+20
This removes some unsupported symbols (despite they being official names) in AegisNames. The replacement rules used are: - Any non-`[A-Za-z0-9_']` character is replaced with an underscore (`_`). - If the replaced symbol is at a word boundary (beginning or end of the string, or next to another underscore), it is suppressed instead. - If the replacement causes an AegisName conflict, underscores are appended appropriately. Signed-off-by: Haru <haru@dotalux.com>
2016-11-20Fixed various broken AegisNamesHaru1-8/+8
This removes special symbols (spaces, dashes, parentheses) from various custom AegisNames for which we don't have the official value available. Where possible, the appropriate name was guessed (based on similar existing items). Signed-off-by: Haru <haru@dotalux.com>
2016-11-20Corrected item type for Gymnastics_Ribbon and Floral_Mic_Of_IguHaru1-2/+2
They are whips, not musical instruments. Signed-off-by: Haru <haru@dotalux.com>
2016-11-20Synchronized the AegisNames to the in-source ITEMID_ constantsHaru1-0/+90
Some missing items were copied to the pre-renewal database. In general, when an item ID is hardcoded in source, it's preferable that the item exists in both databases. Signed-off-by: Haru <haru@dotalux.com>
2016-11-20Synchronized the AegisName between re and pre-re item databasesHaru4-24/+24
Signed-off-by: Haru <haru@dotalux.com>