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* Updated monster_chase_range in monster.conf from 1 to 3; I originally thought official value is 1, but doing some in-depth tests myself I realized it's 3 for the most important situations
* When a monster cannot issue new "move" commands because it was affected by a status change, but is still moving due to knockback immunity, it will no longer unlock its target and stop
* Fixed a bug that always caused the chase path monsters calculated to be 1 cell too short causing them to recalculate their path one cell before their goal every single time
- Fixed the direction calculation once again and optimized it at the same time (bugreport:9373)
* Now the calculated direction is 100% official, really truly, checked it myself with every single cell and various skills
* Added a new function map_calc_dir_xy that allows to check for a direction between two cells without the need of a block_list
* map_calc_dir will now just use map_calc_dir_xy to avoid duplicate code
* Improved Icewall walk block implementation
- Moved the configuration setting "icewall_walk_block" to monster.conf
- Split the configuration into mob_icewall_walk_block and boss_icewall_walk_block so it can be configured for bosses separately
- Expanded the configuration
* If the value is set to 1, monsters on an ice wall cell will behave like trapped monsters, that means they won't be able to move at all, they will use idle skills and if they are attacked while nobody is in their attack range, they will use their rudeattacked skills; this is equal to official behavior of bosses
* If the value is set to 2-255, it will behave as before but monsters in the AI loop now use both idle and chase skills, but will no longer use their rudeattacked skills even if attacked from range; this is equal to official behavior of normal monsters
* Official values would be "220" for normal monsters (loop until Icewall expiration) and "1" for bosses (behave like trapped monster) on most official servers, but as some official servers have a less exploitable implementation (from looping AI only a limited amount of times up to outright blocking Icewall on all maps with bosses)
- Cleaned up the rudeattacked code a little so it's easier to read
- Fire Pillar is no longer a trap and can no longer be hit or knocked back in renewal
Thanks to Playtester (rathena b43b855d2, 902c920b734cd)
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montransform.
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Replaced their use in scripts with checkmount and setmount,
respectively.
Signed-off-by: Haru <haru@dotalux.com>
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Playtester to point this out
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- The command should be replaced by petskillsupport in any custom
scripts.
- Updated the custom SOHEE pet skill script to use petskillsupport with
level 10 AL_HEAL.
Signed-off-by: Haru <haru@dotalux.com>
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monster behavior fixes
- Fixed cast time of Sightrasher in pre-renewal (700ms -> 500ms)
- Official Sight Blaster behavior (bugreport:6945, partially bugreport:144)
* Sight Blaster's AoE is now 3x3 even in pre-renewal (it was originally larger so it hits traps before they trigger)
* Sight Blaster will now prevent traps from triggering as long as they are knocked back
* Fixed a bug that caused Sight Blaster to not work on traps and ice walls at all
* Sight Blaster will no longer expire when the attack was reflected
* Sight Blaster will now expire when hitting an ice wall
* Sight Blaster will now properly protect you from being attacked from its AoE range
- Sight, Ruwach and Sight Blaster will now check for a target every 20ms (previously every 250ms)
- Step action will now be canceled when being knocked back (skills won't be executed anymore when knocked out of range)
- When knock back magic is reflected it will no longer lead to the caster being knocked back (related to bugreport:6945)
- Activated traps can no longer be hit
- Fixed a problem that left "trap ghosts" forever on the screen when a trap was knocked out of the screen
- Monster behavior fixes
* Monsters will no longer be able to do normal attacks when hiding
* If out of any reason a monster on "attack" state can't move and can't do normal attacks, it will now use "attack" state skills
* The order of monster thought processing is now equal to official servers
- Fixed some potential map server crashes
Mega thanks to Playtester (rathena b88e95381d6a7)
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Some Quality of Life Changes
- setdragon, setmadogear and setriding deprecated; use setmount instead.
- checkdragon, checkmadogear, checkriding deprecated; use checkmount
instead.
Signed-off-by: Haru <haru@dotalux.com>
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To avoid ambiguity:
- The script command ismounting is now hascashmount
- The script command setmounting is now setcashmount
- The at-command @mount2 is now @cashmount
Signed-off-by: Haru <haru@dotalux.com>
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- This reverts commit 4ac673941714032ada6d26fb60936ec510bbe496.
- The commit breaks some legacy code. It'll be pushed again once some
things are fixed.
Signed-off-by: Haru <haru@dotalux.com>
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checkquest deprecated; Use questprogress instead for a more logical
quest log checking command.
getbrokencount command added to get amount of broken equipment.
setdragon and setmadogear deprecated; use setriding instead.
setriding now handles all combat mounts.
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Thanks to exneval and Playtester
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Thanks to idAthena
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Realized them while testing bug 7999.
Signed-off-by: shennetsind <ind@henn.et>
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- Please use the values from enum scstart_flag when calling
status_change_start or related functions.
- This also applies to the sc_start script commands.
Signed-off-by: Haru <haru@dotalux.com>
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http://hercules.ws/board/tracker/issue-6970-homunculus-renewal-stats/
Follow up (bug 8348): https://github.com/HerculesWS/Hercules/commit/ddc52570a9bf694cdba6445bc02350a94856a583
Update official overbrand damage (special thanks to Rytech)
The skill damage is no longer affected by your base level. It is now affected by the enemy's base level (special thanks to Rytech)
Updated the list of skills usable while mounted on a mado. (special thanks to Rytech)
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https://github.com/HerculesWS/Hercules/commit/8ab61745b81d1cf0602c7998f590aac8749187da
This fixed all mob size problem :)
Fix estin estun not working properly (bug:7891)
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https://github.com/HerculesWS/Hercules/commit/0a24a4bb6340459a6128c39d13ab1bf37a5bc6b8
Fix bug: 7891: http://hercules.ws/board/tracker/issue-7891-estin-estun-breakfall-and-kick-stance/
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This Update follow the Massive Renewal mob_db update. https://github.com/HerculesWS/Hercules/commit/0fadf384a80a25f1af712232d14a664848dbff88
Special thanks to Yommy
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• Added missing item scripts in PRE-RENEWAL.
Signed-off-by: Jedzkie <jedzkie13@rocketmail.com>
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Signed-off-by: Haru <haru@dotalux.com>
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0fadf384a80a25f1af712232d14a664848dbff88
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Updated script command 'sc_start' to allow for more variables and options rAthena 17326 (bug:8217)
Fix Cart Tornado damage to official
elemental crashing/memory error (thanks to Ind)
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- Fixed item combo for Woe Greave, WoE Manteau and WoE Plate not adding Vit.
- Removed extra 'Cigar' in skill_changematerial_db.txt
Signed-off-by: Jedzkie <jedzkie13@rocketmail.com>
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- Removed some white spaces.
- Fixed cash mount cannot be dispelled and removed on death.
- Fixed some cash items must not removed when mado is taken off.
- Fixed +20 Foods cannot be dispelled.
- Increase max hair style from 27 to 29 (to support the new 2 kRO hairstyles)
Signed-off-by: Jedzkie <jedzkie13@rocketmail.com>
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- Fix Dark Illusion Range
- Fix Absorb Spirit Sphere on Duels (bug:4085)
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- Update Water Barrier to official formula
- Insignia end status for everyone but spirits
- Neutral Barrier def/mdef bonus should not be show in status window
- Striking should be show in status window (bug:7945)
- Reverberation should be cast on the caster (bug:8291)
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- Fix Peuz's Set item bonus (bug:8141)
- Add Missing Status Effects for Miming_Card and Sropho_Card (bug:7462)
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- When under Mind Break Matk Effect and Mdef reduction should not show on ALT Q(bug:7915)
- Plagiarism should not copy New 3rd class skills. Thanks to OmegaRed (bug:8118)
- Update Runstone Lux Anima to official formula (bug:8285)
- Add official formula for Demonic Fire
- Update damage formula for Unlimit, apply Def and Mdef to 1 during the skill and adjust the cooldown to official. (bug:8227)
- Flash Combo should not consume hp-sp and the skill not ignore the distance.
- Fix a bug with Full Throttle that not consuming sp correctly and adjust the cooldown to official.
- All WoE items are inactive outside WoE or PVP
- Add bonus3 bSPVanishRate for Vellum Items.
- Script Vellum Items.
- Add 2 new bonus bSetDefRace and bSetMDefRace for the Vellum Items. (rAthena c046668034)
- Fixed Bowling Bash, Brandish Spear, Grand Darkness and Meteor Assault reducing def during cast; the only skill that does this officially is Grand Cross (rAthena 694719048e)
- Implemented official Bowling Bash with all its special behaviors including the gutter line
* As many servers probably want to remove the gutter line problem, it is configurable; just adjust the bowling_bash_area setting in skill.conf (Bug:4209)
- Sonic Blow now has a fixed range of 1, even for monsters; a monster can't use this skill if you tank it from farther away (rAthena a15cee063d)
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- Added SC_FALLENEMPIRE and updated const.txt
Special thanks to Rytech
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- Corrected list of skills that can be used while using mado
- Corrected list of supportive skills that can't be cast in users with mado
- Fixed *setmadogear behaviour, it would set mado to any character
Added SI_FALLENEMPIRE to SR_FALLENEMPIRE
Added SI_SILENTBREEZE to MH_SILENTBREEZE
Fixed MH_SILENTBREEZE entry in skill_db
Special thanks to Rytech
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died/relogged, issue: 8251 http://hercules.ws/board/tracker/issue-8251-berserk-bug-sp-regenetati/
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WE_CALLPARENT) after logout, issue: 8061 http://hercules.ws/board/tracker/issue-8061-baby-skills-dissapear-after-mapchange-or-relog/
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walking delay (issue: 8241 http://hercules.ws/board/tracker/issue-8241-cant-move-during-certain-combos/)
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