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2020-04-05Add intimacy validation to pet DB EquipScript fieldsKenpachi Developer2-211/+403
2020-04-05Remove fields from pet DB where default values can be usedKenpachi Developer2-1077/+0
2020-04-05Update pet DB file headers (entry structure)Kenpachi Developer2-24/+24
* Changed the field order. to be more logical. * Changed the description of *Item fields to use the item constants, since they are string fields. * Fixed indentation.
2020-04-05Add new field Intimacy.StarvingDecrement to pet DBKenpachi Developer2-0/+2
2020-04-05Add new field Intimacy.StarvingDelay to pet DBKenpachi Developer2-0/+2
2020-04-05Add new field HungerDecrement to pet DBKenpachi Developer2-0/+2
2020-04-05Add default values and limits to pet DB fieldsKenpachi Developer2-24/+24
2020-04-05Change EggItem field in pet DB to be mandatoryKenpachi Developer2-2/+2
2020-04-05Remove SpriteName field from pet DBKenpachi Developer2-150/+0
Since it was never used for anything, the SpriteName field is removed from the pet DB. Internally it's kept and set to the sprite name corresponding to the defined monster ID, to not break plug-ins which may use it.
2020-04-05Merge pull request #2660 from Kenpachi2k13/skill_check_ammo_typeHaru1-0/+1
Make skills check if equipped ammunition type is appropriate for equipped weapon
2020-04-05Merge pull request #2658 from Kenpachi2k13/new_status_changesHaru4-5/+342
Add new status changes and update related items
2020-03-17Add Grenades requirement to Spread Attack in RE mode to make Grenade ↵Kenpachi Developer1-0/+1
Launchers usable
2020-03-14Update items which use new status changesKenpachi Developer2-5/+281
2020-03-14Add SC_ALMIGHTY status changeKenpachi Developer2-0/+9
2020-03-14Add SC_SKF_CAST status changeKenpachi Developer2-0/+9
2020-03-14Add SC_SKF_ASPD status changeKenpachi Developer2-0/+9
2020-03-14Add SC_SKF_ATK status changeKenpachi Developer2-0/+9
2020-03-14Add SC_SKF_MATK status changeKenpachi Developer2-0/+9
2020-03-14Add SC_VITALIZE_POTION status changeKenpachi Developer2-0/+7
2020-03-14Add SC_POPECOOKIE status changeKenpachi Developer2-0/+9
2020-03-09Merge pull request #2648 from Kenpachi2k13/itemskill_fixHaru4-22/+78
Fix itemskill() script command
2020-03-06Add the requirement to have a weapon equipped to RK_CRUSHSTRIKE skillKenpachi Developer2-0/+50
According to my tests on AEGIS, the CRUSHSTRIKE skill requires an equipped weapon for casting.
2020-03-06Add a 15 HPCost requirement to CASH_INCAGI skillKenpachi Developer2-0/+6
According to my tests on AEGIS, the CASH_INCAGI skill requires 15 HP for casting and also consumes them.
2020-03-06Fix script of items which check and consume skill requirementsKenpachi Developer2-22/+22
2020-02-19Update items 12459-12465Kenpachi Developer2-7/+65
* Added bonus scripts. * Fixed names in pre-RE item DB.
2020-02-09Changed type of all items, which use itemskill() script command, to IT_USABLE.Kenpachi Developer2-163/+163
2020-02-09Updated item scripts.Kenpachi Developer2-173/+122
Updated script of all items, which use SkillToMe in AEGIS, to now use itemskill() script command with flag parameter set to 6 (ISF_INSTANTCAST | ISF_CASTONSELF). Updated script of all items, which used unitskilluseid() script command, to now use itemskill() script command.
2020-02-09Merge pull request #2622 from Kenpachi2k13/mob_viewdata_fixHaru2-2/+2
Make mob DB field ViewData->HairStyleId defaulting to 1 instead of 0.
2020-02-09Merge pull request #2586 from Asheraf/madostatueffectHaru2-0/+13
Implement support for switching madogear type
2020-02-09Merge pull request #2621 from dastgirp/script/rebellionHaru3-1/+259
Added Rebellion Job Quest
2020-02-01Updated documentation of default value for mob DB field ViewData->HairStyleId.Kenpachi Developer2-2/+2
Additionally fixed reference to monster modes deocumentation in doc/mob_db.txt.
2020-01-29Implement support for switching madogear typeAsheraf2-0/+13
2020-01-25Added QuestDB for Rebellion QuestDastgir1-0/+36
2020-01-25Updated itemDB to support items in rebellion job change quest.Dastgir1-0/+162
2020-01-25Added monsters required for rebellion.Dastgir1-1/+61
J_REB_SHECIL1 and J_REB_SHECIL2 are using placeholder values G_L_SHECIL values taken from rAthena
2020-01-14Updated items which used SC_ARMORPROPERTY or SC_ARMOR_RESIST.Kenpachi Developer2-10/+44
2020-01-13Update copyright headers for year 2020Haru49-56/+56
Signed-off-by: Haru <haru@dotalux.com>
2020-01-01Add support for auto exp insurance itemsAsheraf3-0/+15
2019-12-15Merge pull request #2572 from Asheraf/mobviewdatadbHaru3-43/+30
Add support for overriding default view data in mob database
2019-11-17Merge pull request #2577 from Asheraf/dehardcodestatusiconsHaru2-0/+1452
Dehardcode Status Icons
2019-11-17Merge pull request #2575 from Asheraf/scconfguildpassiveHaru1-0/+4
Passive Guild Skill status should not reset with SC_ALL
2019-11-17Merge pull request #2573 from Asheraf/dehardcodecomboskillsHaru2-0/+40
Dehardcode combo skills check
2019-11-06Dehardcode Status IconsAsheraf2-0/+1455
2019-11-06Add support for defining status icons in the sc configAsheraf1-0/+1
2019-11-02Passive Guild Skill status should not reset with SC_ALLAsheraf1-0/+4
2019-10-30Drop the usage of mob_availAsheraf1-43/+0
2019-10-30Add support for overriding default view data in mob databaseAsheraf2-0/+30
2019-10-29Dehardcode combo skills checkAsheraf2-0/+40
2019-10-29Dehardcode status effect boss resistanceAsheraf1-0/+67
2019-10-18Merge pull request #2553 from skyleo/magnum_break_delay_fixHaru2-9/+7
Correct Magnum Break delay