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path: root/db/skill_require_db.txt
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2006-11-23Fixed sp cost of RG_RAIDPlaytester1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9301 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-21- Various GS skill requirement corrections:skotlex1-8/+8
- All coin related skills can be used with any weapon. Those that require ammo can be used with any ammo. - Added support for specifying ammo type = 99 in the skill_require_db file, it can be used to specify that any kind of ammo can be used with the skill, but you NEED to have ammo equipped. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9289 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-21* Fixed all cast times and delays of Gunslinger skillsPlaytester1-1/+1
- cast time of Dust is reduced by dex - Tracking cast time cannot be reduced by anything - Increase Accuracy requires 4 coins instead of 2 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9288 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-01* Reverted LK_Berserk HP requirement, as everything, including kRO X.2 and ↵Vicious1-1/+1
pRO X.3, points that way git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9116 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-10-23- Modified the meaning of the third column in the skill_require_db. Instead ↵skotlex1-2/+2
of MaxHP, this is now called MaxHPTrigger. This column (which was previously unused by all skills) signals the limit HP% that you can have to be able to use the skill. For example, setting it to 20 means the skill is unusable if you have more than 20% life (not that this is merely a threshold setting, it won't actually substract HP when used!) - Adjusted LK_BERSERK so you can only use it when you have 20% or less life. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9045 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-10-16- Applied most of Mpeg's work on Ninja Skills. For information see: ↵skotlex1-1/+1
http://gpegon.free.fr/ea/ninja_10-15-06_mpeg.txt git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8999 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-06- Updated skill_require_db's entry for Abracadabra, it requires yellow 2 ↵skotlex1-2/+1
gemstones (there's no such hardcoded yellow gemstone requirement anymore) - Corrected db/const.txt entry bMagicSubRace -> bMagicAddSize - Fixed Aex Aeterna ending on Soul Breaker's first half. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8651 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-29- Applied Mpeg's work on GStoms1-4/+4
( http://gpegon.free.fr/ea/gunslinger_08-29-06_mpeg.txt ) - Fixed a syntax error in @showmobs git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8528 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28reverted mpeg's workVicious1-5/+5
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8522 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28Applied Mpeg's work on GS ( ↵toms1-5/+5
http://gpegon.free.fr/ea/gunslinger_08-28-06_mpeg.txt ) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8513 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22Fixed SP usage of some Gunslinger skillsPlaytester1-3/+3
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8440 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-19- Updated NJ_BAKUENRYU skill treetoms1-1/+1
- Fixed HLIF_CHANGE skill git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8365 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-19- Added skill's required item check on homunc skillstoms1-1/+1
- Add Condensed Red Potion as a required item for HLIF_HEAL git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8359 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-18Applied Mpeg's work on ninja (http://gpegon.free.fr/ea/ninja_08-18-06_mpeg.txt)toms1-2/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8347 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-16NJ_NEN now requires a FangPlaytester1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8310 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-14- Sacrifice no longer shows damage to self.skotlex1-1/+1
- When Asura fails, the skill display will still come off. - Cleaned up AM_CALLHOMUN so that the required item is specified on skill_require_db - Cleaned up function merc_call_homun and added function merc_hom_vaporize to handle the respective cases. - Cleaned up a bit unit_remove_map/unit_free on regards to homun. it will display the /sob emotion when the homun dies due to low intimacy. Moved removal of timers and all that to unit_free - Cleaned up function merc_hom_dead - Simplified lots of code around by using the new merc functions. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8279 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-12Fixed Fling requiring unknown amunitionPlaytester1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8252 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-09Fixed Rapid Shower only using 1 bullet rather than 5Playtester1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8204 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-01- Cleaned up some of the db files.skotlex1-15/+0
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8029 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-31Merged mpeg's fix on ninja skillstoms1-2/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8012 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-30changed shell of blood into normal bullet. A_SHOTGUN is still around just in ↵Vicious1-6/+6
case/i didn't want to touch that.XD git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7985 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-30Merged mpeg's fix on ninja skills and SA_VOLCANO,SA_DELUGE,SA_VIOLENTGALEtoms1-7/+7
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7983 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-30GS Skill updates/fixesVicious1-3/+3
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7979 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-28Shockwave, Flasher and Freezing Trap now consume 2 trap itemsPlaytester1-3/+3
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7955 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-28- Cleaned up the NJ update code.skotlex1-1/+1
- Restored code which was removed (stuff like SC_SKA) - Fixed possible crashes on some NJ skills if used by non-players. - Fixed most NJ magic spells doing more damage than they should. - Fixed ZenyNage being able to do more damage than zeny you have. - Cleaned up skill setting code for Suiton and Kaensin - Ordered SC_* definitions in status.c git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7947 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-28Commiting mpeg's NJ work(from jA). some things might have gotten ↵Vicious1-16/+16
reversed/broken, so please do check, and don't kill me! D: thread: http://www.eathena.ws/board/index.php?showtopic=105413&view=findpost&p=610877 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7936 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-17Orn's and Albator's Homunculus system, finally, YAY!!DracoRPG1-2/+18
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7706 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-10- Corrected skill require entry from the Twilight Pharmacy skills.skotlex1-6/+6
- Removed the Frost Nova entry from skill_unit_db - Moved Gospel's code to skill_castend_pos2 - Some cleaning of skill_castend_pos2 - Fixed a unnecessary map_freeblock_unlock call in the default case of skill_castend_pos2 - Sense/Estimation will now display the mob info window to all party members in the same map. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7595 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-28Fixed the SP usage of AS_SPLASHER. Thanks to Belle.MasterOfMuppets1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7367 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-20- Updated skill_require_db to place the Zeny requirements of ZenyNage and Fling.skotlex1-2/+2
- Fixed crash when non-players use ZenyNage. Added the correct Zeny check in skill_check_condition, fixed the skill so that it's damage is based on whatever zeny is specified in skill_require_db. - Can-act delay will not be reset when warping now. - Fixed Quagmire not altering walking-speed. - Silence now blocks skills both on begin/end casting. - Updated status_calc_bl so that when walking speed changes, the character is made to rewalk so that the new speed takes effect inmediately. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7264 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-02- Moved setting a mob's level from mob_spawn to status_calc_mob, resetting ↵skotlex1-3/+3
their level on death has also been removed (as it is handled now on spawn) - Fixed a bug in status_revive - Updated Holy Cross, Investigate and Finger Offensive to be usable by all weapons. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6938 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-02- Made Grandcross usable with all weapons.skotlex1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6935 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-27- Added structure status_data which holds status-related information (str, ↵skotlex1-1/+1
agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it) - Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data. - Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db. - Berserk's HP cost interval is now defined as time2. - Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead - Rewrote the @heal related functions to use the new status_* healing functions. - Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc) - Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it. - Added defines for Elements (ELE_*) - Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure. - Rewrote and cleaned up battle_calc_misc_attack - Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4) - Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type - Cleaned up pet.c to stop invoking status_calc_pc when unnecessary - Modified skill_calc_heal to take into account the MEDITATION bonus. - Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition - Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50) - Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items. - Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends. - Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills. - Fixed Asura Strike being usable from within a combo regardless of combo skill. - Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...) - Added StatusChangeFlagTable to store which statuses are changed by each SC - Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl - Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp) - Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc) - Made all the status_calc functions static. - Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments. - Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed. - Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data) - The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4) - Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones. - Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost. - Changed Chase Walk to store Speed adjustment on val3, sp cost in val4 - Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking. - Changed Wind walk to store speed bonus on val3 - Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs) - Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4 - Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_* - Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map. - Modified status_change_timer to use the status_charge function rather than directly substracting SP - Added SC_ELEMENTALCHANGE to modify someone's base defense element. - pc_clean_skilltree will now also remove item-granted skills. - Learning skills will now only invoke status_calc_pc when the skill is passive. - Cleaned up pc_steal_coin - Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned. - Cleaned up pc_ regen related functions. - Made player-sprite mobs have item pickup animation and walkdelay when taking items. - Cleaned up mob_dead code. - Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6] - mob special ai state 3 signals summon flora. - Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET - Cleaned up some pet functions, made the menu functions receive as argument both pet and master. - Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-10- Changed the state of Asura back to explosionspirits, added a hardcoded ↵skotlex1-1/+1
move_enable check when invoking Asura and NOT while in BladeStop or a Combo. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6552 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-03- Corrected @whomap directly invoking msg_table[] rather than msg_txt()skotlex1-1/+1
- Guessed where the pet data goes in spawn packet 0x7c - Updated Charge Attack's state from none to move_enable. - Made tomahawk an NPC_SKILL so that it may not be plagiarized. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6459 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-03- Fixed standing up not really standing you up.skotlex1-1/+1
- Moved battle_consume_ammo to the end of skill_castend_damage_id, skill_castend_nodamage_id and skill_castend_pos2 rather than battle_calc_weapon_attack. They will trigger when the player's arrow_atk state is active and a ground skill was not invoked. It should fix all issues with splash/ground skills consuming ammo per target rather than once per skill use. - Added structure state to the ground skills, their fields are magic_power, into_abyss and ammo_consume to indicate the states that were previously stored in val3. - Corrected Desperado ammo consumption (should be 10) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6455 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-02- Removed the unit_can_move checks in skill cast-end, they should be ↵skotlex1-1/+1
performed in skill_check_require when the skill's state is move_enabled. - Changed extremity fist's state to move_enabled, the explosion spirits check is now hardcoded. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6452 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-01- Added -DMAPREGSQL to Makefile, commented out by default for now.skotlex1-3/+3
- Fixed AL_WARP displaying "Unknown Area" selections when you don't have all memo points used up. - Fixed alive_count not being reset on skill unitsetting, which leads to some groups not being cleared once all their units expire. - Optimized Kahii, will now only show the amount of HP healed. Moved to skill_counter additional effect so it may trigger even on miss. - SKA no longer blocks skills. - Modified the AM_TWILIGHT* skills to require 200 medicine bowls. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6435 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-01- Skills with the move_enable state won't get the walkdelay increased on a ↵skotlex1-1/+1
skill-cast. - Changed TK_RUN's state from none to move_enable. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6425 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-30- Merged the code of NJ_SHADOWJUMP with TK_JUMPKICK.skotlex1-1/+1
- Moved the hiding requirement to the skill_require_db.txt as it should be. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6403 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-17- Changed the npc_id mismatch warning to be more informative.skotlex1-1/+1
- Modified @monster command to use map_search_freecell (prevents mobs spawning on non-walkable tiles) - Modified @nuke to invoke skill_cast_nodamage_id instead of the damage_id version (fixes sprite and splash damage for the skill) - Corrected Venom Knife's requiring two knives per use. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6124 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-06- Modified @allstats to prevent negative/overflow issues.skotlex1-2/+2
- Fixed HP/SP requirements for WE_MALE/WE_FEMALE - Fixed a typo in skill.h which fixes a compilation warning. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5925 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-06- Modified the item_db and added view_types to ammo: 1 arrows, 2 dagger ↵skotlex1-24/+24
(venom knife), 3 bullets, 4 shells, 5 grenades, 6 shurikens, 7 kunais. - Fixed parsing of job_db1.txt due to the MAX_WEAPON_TYPE change. - Updated skill_require_db to specify the ammo types required for GS/NJ skills (as best as I could understand them) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5916 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-02setting arrows to 1 wont work... the server was looking for daggers to be ↵reddozen1-8/+8
equipped into your arrow slot. so i set arrows to 22 in the item DB and in skill require. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5861 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-31- Fixed skill_require_db loading.skotlex1-435/+435
- Added a column to specify the amount of ammo required for skills that require ammo. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5831 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-31- Changed the look field of all arrows to 1.skotlex1-433/+435
- Added column "RequiredArrowType" to skill_require_db, set to 1 all arrow-based skills. - Added support for ArrowType requirement on skills. It checks for having an item equipped on the arrow-slot who's view has to match with the required arrow-type (works the same way it does for weapons). - Skills will automatically be ranged and arrow-types when they have a arrow-requirement. - Skills will automatically consume arrows if used with a bow and the skill is an attack weapon-based skill even if the skill_require_db doesn't specifies arrow requirements (this is for stuff like backstab used with bows) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5829 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-30updated sp cost (from stable)Lupus1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5807 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-29upd: sp cost, item weightLupus1-7/+23
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5799 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-28 * Fixed Gunslinger and Ninja skills not showing up and not working due to ↵reddozen1-41/+41
an error in skill_require_db - also commited a commented block for GS_FLING that needs to be looked at and posiably cleaned before it's uncommented. - fixed exp2 not accepting Gunslingers and ninjas - fixed the "jobmaster" having the same problem as rebirth - added the Gunslinger shops for guns and ammo [Reddozen] git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5783 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-27jA's db workVicious1-41/+41
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5775 54d463be-8e91-2dee-dedb-b68131a5f0ec