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path: root/db/skill_require_db.txt
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2006-08-12Fixed Fling requiring unknown amunitionPlaytester1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8252 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-09Fixed Rapid Shower only using 1 bullet rather than 5Playtester1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8204 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-01- Cleaned up some of the db files.skotlex1-15/+0
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8029 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-31Merged mpeg's fix on ninja skillstoms1-2/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8012 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-30changed shell of blood into normal bullet. A_SHOTGUN is still around just in ↵Vicious1-6/+6
case/i didn't want to touch that.XD git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7985 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-30Merged mpeg's fix on ninja skills and SA_VOLCANO,SA_DELUGE,SA_VIOLENTGALEtoms1-7/+7
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7983 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-30GS Skill updates/fixesVicious1-3/+3
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7979 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-28Shockwave, Flasher and Freezing Trap now consume 2 trap itemsPlaytester1-3/+3
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7955 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-28- Cleaned up the NJ update code.skotlex1-1/+1
- Restored code which was removed (stuff like SC_SKA) - Fixed possible crashes on some NJ skills if used by non-players. - Fixed most NJ magic spells doing more damage than they should. - Fixed ZenyNage being able to do more damage than zeny you have. - Cleaned up skill setting code for Suiton and Kaensin - Ordered SC_* definitions in status.c git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7947 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-28Commiting mpeg's NJ work(from jA). some things might have gotten ↵Vicious1-16/+16
reversed/broken, so please do check, and don't kill me! D: thread: http://www.eathena.ws/board/index.php?showtopic=105413&view=findpost&p=610877 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7936 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-17Orn's and Albator's Homunculus system, finally, YAY!!DracoRPG1-2/+18
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7706 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-10- Corrected skill require entry from the Twilight Pharmacy skills.skotlex1-6/+6
- Removed the Frost Nova entry from skill_unit_db - Moved Gospel's code to skill_castend_pos2 - Some cleaning of skill_castend_pos2 - Fixed a unnecessary map_freeblock_unlock call in the default case of skill_castend_pos2 - Sense/Estimation will now display the mob info window to all party members in the same map. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7595 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-28Fixed the SP usage of AS_SPLASHER. Thanks to Belle.MasterOfMuppets1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7367 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-20- Updated skill_require_db to place the Zeny requirements of ZenyNage and Fling.skotlex1-2/+2
- Fixed crash when non-players use ZenyNage. Added the correct Zeny check in skill_check_condition, fixed the skill so that it's damage is based on whatever zeny is specified in skill_require_db. - Can-act delay will not be reset when warping now. - Fixed Quagmire not altering walking-speed. - Silence now blocks skills both on begin/end casting. - Updated status_calc_bl so that when walking speed changes, the character is made to rewalk so that the new speed takes effect inmediately. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7264 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-02- Moved setting a mob's level from mob_spawn to status_calc_mob, resetting ↵skotlex1-3/+3
their level on death has also been removed (as it is handled now on spawn) - Fixed a bug in status_revive - Updated Holy Cross, Investigate and Finger Offensive to be usable by all weapons. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6938 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-02- Made Grandcross usable with all weapons.skotlex1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6935 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-27- Added structure status_data which holds status-related information (str, ↵skotlex1-1/+1
agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it) - Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data. - Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db. - Berserk's HP cost interval is now defined as time2. - Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead - Rewrote the @heal related functions to use the new status_* healing functions. - Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc) - Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it. - Added defines for Elements (ELE_*) - Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure. - Rewrote and cleaned up battle_calc_misc_attack - Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4) - Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type - Cleaned up pet.c to stop invoking status_calc_pc when unnecessary - Modified skill_calc_heal to take into account the MEDITATION bonus. - Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition - Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50) - Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items. - Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends. - Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills. - Fixed Asura Strike being usable from within a combo regardless of combo skill. - Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...) - Added StatusChangeFlagTable to store which statuses are changed by each SC - Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl - Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp) - Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc) - Made all the status_calc functions static. - Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments. - Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed. - Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data) - The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4) - Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones. - Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost. - Changed Chase Walk to store Speed adjustment on val3, sp cost in val4 - Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking. - Changed Wind walk to store speed bonus on val3 - Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs) - Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4 - Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_* - Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map. - Modified status_change_timer to use the status_charge function rather than directly substracting SP - Added SC_ELEMENTALCHANGE to modify someone's base defense element. - pc_clean_skilltree will now also remove item-granted skills. - Learning skills will now only invoke status_calc_pc when the skill is passive. - Cleaned up pc_steal_coin - Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned. - Cleaned up pc_ regen related functions. - Made player-sprite mobs have item pickup animation and walkdelay when taking items. - Cleaned up mob_dead code. - Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6] - mob special ai state 3 signals summon flora. - Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET - Cleaned up some pet functions, made the menu functions receive as argument both pet and master. - Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-10- Changed the state of Asura back to explosionspirits, added a hardcoded ↵skotlex1-1/+1
move_enable check when invoking Asura and NOT while in BladeStop or a Combo. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6552 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-03- Corrected @whomap directly invoking msg_table[] rather than msg_txt()skotlex1-1/+1
- Guessed where the pet data goes in spawn packet 0x7c - Updated Charge Attack's state from none to move_enable. - Made tomahawk an NPC_SKILL so that it may not be plagiarized. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6459 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-03- Fixed standing up not really standing you up.skotlex1-1/+1
- Moved battle_consume_ammo to the end of skill_castend_damage_id, skill_castend_nodamage_id and skill_castend_pos2 rather than battle_calc_weapon_attack. They will trigger when the player's arrow_atk state is active and a ground skill was not invoked. It should fix all issues with splash/ground skills consuming ammo per target rather than once per skill use. - Added structure state to the ground skills, their fields are magic_power, into_abyss and ammo_consume to indicate the states that were previously stored in val3. - Corrected Desperado ammo consumption (should be 10) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6455 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-02- Removed the unit_can_move checks in skill cast-end, they should be ↵skotlex1-1/+1
performed in skill_check_require when the skill's state is move_enabled. - Changed extremity fist's state to move_enabled, the explosion spirits check is now hardcoded. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6452 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-01- Added -DMAPREGSQL to Makefile, commented out by default for now.skotlex1-3/+3
- Fixed AL_WARP displaying "Unknown Area" selections when you don't have all memo points used up. - Fixed alive_count not being reset on skill unitsetting, which leads to some groups not being cleared once all their units expire. - Optimized Kahii, will now only show the amount of HP healed. Moved to skill_counter additional effect so it may trigger even on miss. - SKA no longer blocks skills. - Modified the AM_TWILIGHT* skills to require 200 medicine bowls. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6435 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-01- Skills with the move_enable state won't get the walkdelay increased on a ↵skotlex1-1/+1
skill-cast. - Changed TK_RUN's state from none to move_enable. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6425 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-30- Merged the code of NJ_SHADOWJUMP with TK_JUMPKICK.skotlex1-1/+1
- Moved the hiding requirement to the skill_require_db.txt as it should be. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6403 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-17- Changed the npc_id mismatch warning to be more informative.skotlex1-1/+1
- Modified @monster command to use map_search_freecell (prevents mobs spawning on non-walkable tiles) - Modified @nuke to invoke skill_cast_nodamage_id instead of the damage_id version (fixes sprite and splash damage for the skill) - Corrected Venom Knife's requiring two knives per use. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6124 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-06- Modified @allstats to prevent negative/overflow issues.skotlex1-2/+2
- Fixed HP/SP requirements for WE_MALE/WE_FEMALE - Fixed a typo in skill.h which fixes a compilation warning. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5925 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-06- Modified the item_db and added view_types to ammo: 1 arrows, 2 dagger ↵skotlex1-24/+24
(venom knife), 3 bullets, 4 shells, 5 grenades, 6 shurikens, 7 kunais. - Fixed parsing of job_db1.txt due to the MAX_WEAPON_TYPE change. - Updated skill_require_db to specify the ammo types required for GS/NJ skills (as best as I could understand them) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5916 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-02setting arrows to 1 wont work... the server was looking for daggers to be ↵reddozen1-8/+8
equipped into your arrow slot. so i set arrows to 22 in the item DB and in skill require. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5861 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-31- Fixed skill_require_db loading.skotlex1-435/+435
- Added a column to specify the amount of ammo required for skills that require ammo. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5831 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-31- Changed the look field of all arrows to 1.skotlex1-433/+435
- Added column "RequiredArrowType" to skill_require_db, set to 1 all arrow-based skills. - Added support for ArrowType requirement on skills. It checks for having an item equipped on the arrow-slot who's view has to match with the required arrow-type (works the same way it does for weapons). - Skills will automatically be ranged and arrow-types when they have a arrow-requirement. - Skills will automatically consume arrows if used with a bow and the skill is an attack weapon-based skill even if the skill_require_db doesn't specifies arrow requirements (this is for stuff like backstab used with bows) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5829 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-30updated sp cost (from stable)Lupus1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5807 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-29upd: sp cost, item weightLupus1-7/+23
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5799 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-28 * Fixed Gunslinger and Ninja skills not showing up and not working due to ↵reddozen1-41/+41
an error in skill_require_db - also commited a commented block for GS_FLING that needs to be looked at and posiably cleaned before it's uncommented. - fixed exp2 not accepting Gunslingers and ninjas - fixed the "jobmaster" having the same problem as rebirth - added the Gunslinger shops for guns and ammo [Reddozen] git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5783 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-27jA's db workVicious1-41/+41
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5775 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-24* Fixed / finished most of Gunslinger [Reddozen]reddozen1-11/+11
- fixed some bullets in the item DB - adjusted a few rates in skill_cast_db.txt for Gunslingers - adjusted a couple skills in skill_db.txt to act correctly - adjusted all the SP values for Gunslinger skills - changed piercing shot to lv 5 from lv 10 - made ki Translation fail giving coins to Gunslingers - equipping a weapon other than a gatlin gun should cancel SC_GATLINGING. Also made Gatlinfeaver on/off togelable - GS_CRACKER will no longer stun players - added GS_Disarm * View changes here: http://diviniaro.com/data/reddozen_3_24_2006.patch git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5739 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-23- Changed Preserve's cost to 30spskotlex1-1/+1
- Fixed Arrow Shower, UNT_MAGIC_SKILLS was renamed to UNT_ATTACK_SKILLS - Fixed skill_use_pos checking target tile CELL_CHKNOPASS as invalid instead of CELL_CHKNOREACH git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5708 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-22[reddozen's fix]Lance1-5/+5
- Updated Full Buster's damage, status effects, and skill levels - Bullseye now only uses 1 coin - changed Adjustment's required SP - changed Incerase Accuracy's effect bonuses - changed Magical Bullet's SP cost - changed Piercing Shot's damage and SP - changed Desperado's range, hit count, aftercast delay, and SP - fixed Absorb Spirit Sphere being able to remove coins - changed Acid Demonstration's damage to the new Japanese formula git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5699 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-16A small fix.MasterOfMuppets1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5633 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-09* included MAX_WEAPON_SIZE for flexible weapon typesVicious1-19/+19
* more ninja/GS work git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5527 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-08some skill check conditionVicious1-20/+16
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5514 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-07more ground work for ninja/GSVicious1-46/+45
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5500 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-07git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5499 ↵blackhole891-0/+47
54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-14- Hiding cancels Close Confine.skotlex1-2/+2
- Added the move enable condition to High Jump and Jump Kick. - ST_MOVE_ENABLE now also checks for pc_can_move(), and only perform a walk check if the skill is ground targetted. - Moved the berserk_cancel_buffs code to status_change_start. - Moved most checks of status_isimmune() to status_get_sc_def - Allowed Endow skills to go through status_isinmune characters. - Added variable type to skill_castend_nodamage_id which holds the value of SkillStatusChangeTable[skillid] to simplify code reading afterwards. - Fixed PR_BENEDICTIO not taking away all SP - Fixed the most horrible typo ever. (SC_STAN -> SC_STUN) - Added StatusSkillChangeTable which returns the Skill for a given SC. Used in skill_additional_effect for SC cards. - Removed the whole ugly static implementation of SkillStatusChangeTable, see status_initChangeTables() for new format which is much easier to read. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5278 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-10- Weapon Repair update. Cost to 30SP, cast time to 7500, interruptable.skotlex1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5249 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-01-29AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES ↵Valaris1-0/+412
GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-01-29Clearing trunk.Valaris1-303/+0
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5091 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-03-30* updated map server to jA1137~1159celest1-1/+1
* Some tidying up in mob.c and skill.c git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1342 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-02-03* Fixed a mistake that was causing Ruwach to only work in PvP and PvM(no author)1-1/+1
* Updated code for Joint Beat git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1023 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-02-01Fixed a typo in Pressure causing it to deduct sp from the caster, and remove ↵(no author)1-1/+1
its sp_rate requirement git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1019 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-01-07* Added 'bDelayrate' and changed Phen card, Marduk Card and Berzebub Card's ↵celest1-2/+2
effects to use this * Some tidying up of skill_castfix and skill_delayfix git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@928 54d463be-8e91-2dee-dedb-b68131a5f0ec