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path: root/db/skill_cast_db.txt
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2006-07-06- Modified the party_data structure on the map server to remove some ↵skotlex1-1/+1
redundant data. Added a party_data structure on the char-server to hold a more complete set of information about parties. Added to the party_member structure the class of each member so that the map server can do the appropiate checks even if the character is on another mapserver/offline. Due to the format changes in the party structure, txt servers will have to wipe their party file... (sql save format has not been changed) - Added function char_family to check if there's a family state given the three character ids, instead of doing individual checks all the time. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7553 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-05- Merged some skill db data of NJ skills, thanks to RockmanEXEskotlex1-4/+4
- Cleaned up some of the skill logic, so that skills that are casted on self, but have a unit id (an entry in skill_unit_db) will automatically re-route themself from a targetted-no-damage-skill to a ground-skill. When this happens, the effect packet is clif_skill_nodamage rather than clif_skill_poseffect (this is because that's how the dance/songs/encores behave). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7538 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-05Saycyber21's NJ workVicious1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7529 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-30Reverted back Vulcan Arrow. It's fine now. Player can move after the attack ↵Lupus1-1/+1
animation end git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7420 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-29added walkdelay to SonicBlow, VulcanArrow (AGAIN, SOMEONE REMOVED THEM BY AN ↵Lupus1-2/+2
ACCIDENT) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7387 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-26- Forgot to add Tatami Gaeshi's 3 sec block of ranged attacks.skotlex1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7345 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-27- Added structure status_data which holds status-related information (str, ↵skotlex1-1/+20
agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it) - Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data. - Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db. - Berserk's HP cost interval is now defined as time2. - Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead - Rewrote the @heal related functions to use the new status_* healing functions. - Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc) - Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it. - Added defines for Elements (ELE_*) - Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure. - Rewrote and cleaned up battle_calc_misc_attack - Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4) - Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type - Cleaned up pet.c to stop invoking status_calc_pc when unnecessary - Modified skill_calc_heal to take into account the MEDITATION bonus. - Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition - Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50) - Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items. - Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends. - Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills. - Fixed Asura Strike being usable from within a combo regardless of combo skill. - Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...) - Added StatusChangeFlagTable to store which statuses are changed by each SC - Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl - Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp) - Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc) - Made all the status_calc functions static. - Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments. - Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed. - Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data) - The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4) - Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones. - Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost. - Changed Chase Walk to store Speed adjustment on val3, sp cost in val4 - Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking. - Changed Wind walk to store speed bonus on val3 - Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs) - Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4 - Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_* - Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map. - Modified status_change_timer to use the status_charge function rather than directly substracting SP - Added SC_ELEMENTALCHANGE to modify someone's base defense element. - pc_clean_skilltree will now also remove item-granted skills. - Learning skills will now only invoke status_calc_pc when the skill is passive. - Cleaned up pc_steal_coin - Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned. - Cleaned up pc_ regen related functions. - Made player-sprite mobs have item pickup animation and walkdelay when taking items. - Cleaned up mob_dead code. - Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6] - mob special ai state 3 signals summon flora. - Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET - Cleaned up some pet functions, made the menu functions receive as argument both pet and master. - Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-15- Soul Drain will now show the SP drained regardless of drain display settings.skotlex1-15/+15
- SC_COMBO state will now end in skill_attack rather than skill_check_condition (as it is required there to apply damage bonuses based on combo-casted skills) - Spirit skills now have 500ms delay. - KA skills can now be casted on other Soul Linkers as well without the Spirit requirement. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6607 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-12- Updated cast times of Kaupe and Kaahi.skotlex1-2/+2
- Some small code cleanups. - Sma has cast-dex reducable now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6564 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-11- Changed a bit the MAX_ZENY checks in trade.c to prevent overflows.skotlex1-1/+3
- Rewrote npc_selllist for a more proper-clean implementation. - Increased NPC_POWERUP's dex bonus to +25*lv - Moved TK_DOWNKICK's stun time from time to time2 - Added TK_TURNKICK's stun to splash-pushed mobs. Duration is 2secs (time2) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6557 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-08- Corrected Stun Duration for Meteor assaultskotlex1-1/+1
- Made all Soul Link Spirit skills not be castable on self. - Changed rate of NPC status effect skills to 50+10*lv% base chance (guessed) - Changed max level of NPC status effects to 5 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6519 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-08- Increased max number of tries to find a random spot in maps to 1000 since ↵skotlex1-8/+8
some maps have so many non-walkable tiles it's hard to find one in just 100 tries. - Reduced Stun duration of multiple skills to 3 secs. Skills affected: Meteor Storm, Land Mine, Bash (fatal blow), Throw Stone, NPC_LICK, Raid, shield Charge, Cart Termination. - status_set_viewdata will remove the Wedding Option status when you set a class that is not wedding. - Removed the Job_Novice range check in pcdb_checkid since it's causing warnings when checking versus vd->class_ (and when will we use a negative value class anyway?) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6518 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-08- Removed SP_DISGUISE from the bonus list.skotlex1-4/+4
- Moved Sharp Shooting display to the block with Auto-Counter (since that's the other skill that can show critical as well) - Corrected some fields in the still packet (guild emblem being stored as a Long when it should be Short) - Modified most fields of view_data to be unsigned shorts rather than signed ones. - On-Touch NPCs will now make you stop walking when you trigger them. - Reduced stun duration of most skills to 3 secs. - ShadowJump/JumpKick will make you land on the target's cell now. - Fixed Kaahi triggering only once per skill duration. - Added the kaahi_heal_timer to the list of status change functions. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6516 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-05- OnEquip scripts will be trigger on log-on now.skotlex1-1/+1
- Infinite Endure will no longer give mdef bonus. - Removed bInfiniteEndure bonus, Eddga card now uses onequip/onunequip to start/end infinite endure. - Hammer fall's stun duration is now 1+lv seconds. - Fixed Kaahi's SP cost per heal. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6487 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-04- Rewrote Kaahi to behave as it should. It will hear whatever amount of ↵skotlex1-2/+2
damage accumulates in the time2 interval (500ms by default) after being hit. - Changed skill_unit_move_unit_group to enable moving of all types of ground-skills except ensembles. - Modified NPC_STUNATTACK: Max level is 5, stun duration is 1+lv seconds. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6466 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-03- Kaite, Kaute will now show a skill effect when they trigger.skotlex1-1/+1
- Fusion's cast time reduced to 0. - Knowledge will now only trigger if you logon to the memorized map, not walk into it. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6462 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-03- Implemented desperado as explained by Rockman-EXE.skotlex1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6454 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-02- Removed OPTION_XMAS, it seems to not exist....skotlex1-18/+18
- Added SC_SMA to handle "ready to use SMA" status (rather than SC_COMBO) since it has a visual effect to use. - Corrected the value of OPTION_FLYING - Using SG_FUSION ends Soul Linked effect. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6438 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-24Fixed cast time of runningPlaytester1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6259 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-21- SC_CLOAKING's val4 now holds whether cloaking ends or not on attack.skotlex1-0/+2
- Implemented NPC_INVISIBLE, it starts SC_CLOAKING with val4 set to 1, skill duration is 30 secs. - Moved uncloaking on attack from attack_timer_sub to battle_calc_weapon_attack. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6223 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-19- Reverted the delay for Arrow Shower and Double Strafe to 100msskotlex1-3/+3
- Reverted the cast time for pick stone to 500ms, no delay. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6176 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-13fixed pick stone IDLupus1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6040 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-12- Added cast time to pick stone of 3 secs and 500ms delayskotlex1-0/+2
- Removed area of effect of Assumptio. - Added "can't act" delay update when an auto-spell triggers. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6021 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-12Fixed a typo in quests/juperos.txt and in skill_cast_db.txt and sorted the ↵Playtester1-29/+25
skill_cast_db.txt by skill id. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6012 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-12- Fixed Landmine's level 1 duration.skotlex1-1/+1
- Cleaned up implementation of BlastMine and Claymore Trap. - Added Freezing trap information to battle_calc_weapon attack. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5998 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-30uptaed rose nile, and aftercast delay of GS FULLLupus1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5804 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-27- HW_GANBANTEIN now also removes traps.skotlex1-0/+2
- PF_DOUBLECASTING takes effect amotion time after the initial cast instead of amotion*div - SG_KNOWLEDGE now lasts time1 after you quit a map before it clears out (defaults to 10 mins currently) - Modified Intravision to modify the status-change packet to specify SI_INTRAVISION instead of cloaking/hiding/chasewalk. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5774 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-24* Fixed / finished most of Gunslinger [Reddozen]reddozen1-2/+2
- fixed some bullets in the item DB - adjusted a few rates in skill_cast_db.txt for Gunslingers - adjusted a couple skills in skill_db.txt to act correctly - adjusted all the SP values for Gunslinger skills - changed piercing shot to lv 5 from lv 10 - made ki Translation fail giving coins to Gunslingers - equipping a weapon other than a gatlin gun should cancel SC_GATLINGING. Also made Gatlinfeaver on/off togelable - GS_CRACKER will no longer stun players - added GS_Disarm * View changes here: http://diviniaro.com/data/reddozen_3_24_2006.patch git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5739 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-22- Merged the unit_data structure from jA for handling unit-related data ↵skotlex1-0/+2
(attack times, walking, auto-attack timers, skill related data) - Modified unit_skillcastcancel to receive flag&2, which stands for "cancel casting only if current skill is cancellable" - Battle config options changed from yes/no to BL_TYPE settings: skillrange_by_distance, skill_noreiteration, skill_nofootset, gvg_traps_target_all, skill_log, attack_direction_change, auto_counter_type - Clif.c will disconnect sessions that send an unknown command packet above 0x30000 instead of just ignoring it. - Cleaned up/rewrite of the pet ai, same for pet_calc_pos - Implemented use of mob variable attacked_players as it is used on jA - Cleaned up error reporting during mob-skill loading to be less spamy with non-loaded mobs. - Corrected water_height reading. I forgot to give credits to LittleWolf for providing the water-reading function :X git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5707 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-22- Some cleanups in irc.cskotlex1-1/+1
- Changed ASC_BREAKER's cast to 700ms - Magic skills that ignore element now also don't take into account elemental cards. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5702 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-22[reddozen's fix]Lance1-16/+16
- Updated Full Buster's damage, status effects, and skill levels - Bullseye now only uses 1 coin - changed Adjustment's required SP - changed Incerase Accuracy's effect bonuses - changed Magical Bullet's SP cost - changed Piercing Shot's damage and SP - changed Desperado's range, hit count, aftercast delay, and SP - fixed Absorb Spirit Sphere being able to remove coins - changed Acid Demonstration's damage to the new Japanese formula git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5699 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-14- Fixed skill_notok blocking guild skillsskotlex1-1/+1
- Fixed Napalm vulcan's time2 entry in the skill_cast_db - Removed a pair of debug switches that shouldn't be needed anymore. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5604 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-14- Fixed incorrect range check in autospell2 triggers.skotlex1-2/+2
- Modified Wedding recall skills to behave as in officials. - Modified Arrow Shower to be a ground-based skill and work as it should on officials. - Fixed skill_additional_effect triggering every time you were being hit even if no damage was returned. - Fixed battle_calc_damage_return to make magic damage be returned by 100%, and received damage nullified git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5598 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-11more ninja/gs workVicious1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5572 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-10- Added a few dummy times in skill_cast_db for some GS skills.skotlex1-4/+3
- Autoskills now won't trigger on maps where said skill are not allowed. - Some compilation warning fixes git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5565 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-09partial SC work. it doesn't break, but it doesn't work either.Vicious1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5529 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-09enabled skill_cast_db. still lacking LOTS of infoVicious1-50/+42
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5525 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-08Fixed ASC_CDP cool down time, to match skill description.foruken1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5513 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-07some random battle.c edit. /hoVicious1-1/+94
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5504 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-07some more temp plugs. XDVicious1-0/+5
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5489 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-04- Fixed missing baby-dancer job in exp2.txtskotlex1-4/+4
- Added function battle_set_walkdelay in charge of updating walkdelays of characters based on two criterias: when the delay is induced by damage, if the current walk delay isn't over yet, do not update it. If the delay is instead caused by a skill, then the current walk delay cannot be decreased, only increased. - Removed the canmove tick reset on skill cast cancel; likewise it isn't updated on begin casting. pc_can_move uses a skilltimer check to know whether you can move or not. - Added GrandCross's can't move delay of 900ms to skill_cast_db - Added Finger Offensive's can't move delay of 200ms/lv to skill_cast_db git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5457 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-04- The rate passed to status_change_start must now be in 0->10000 range.skotlex1-5/+9
- Added macros sc_start and sc_start4 to simplify invocation of status_change_start. - Cleaned the active guild skills, requirements moved to skill_check_require, should now be usable by non-players as well (pets/mobs). - Updated skill_cast_db time info. Magnum's time2 is skill-block time, St. Recovery/ Cure's time2 is the confuse/blind duration, added NPC_POWERUP/NPC_AGIUP durations, Napalm Vulcan's time2 is curse length, and most of Tarot Card's effects last time2 as well. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5454 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-03- Added a column in skill_cast_db for specifying can't walk delays.skotlex1-320/+317
- Removed the apply walk-delay entry from skill_cast_nodex - Fixed autoloot dropping the item to the ground even when it was autolooted. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5450 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-02- Gospel no longer blocks item usage of whoever is in the area of effect.skotlex1-1/+1
- Added the long/near attack_def_rate card effects to battle_calc_magic - Cleaned up a bit the slim pitcher code. - Elemental fields should vanish on map-change now. - Land Protector only blocks magical skills. - Adjusted the duration of blind/bleeding of Meteor Assault git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5426 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-10- Weapon Repair update. Cost to 30SP, cast time to 7500, interruptable.skotlex1-0/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5249 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-09- Changed the default of skill_delay_attack_enable to no.skotlex1-1/+1
- Modified Magnum break's delay to 0, time1 to 2 secs, time2 to 10 secs. Time 1 is for the skill reuse delay, and time2 the weapon fire bonus time. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5236 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-08- Cleaned up and reorganized status_change_start. Now it also receives the ↵skotlex1-3/+3
success % rate (0->100) - Added local function status_get_sc_tick which takes care of reducing the effect duration as need is be. - Modified status_get_sc_def to handle defense against all related statuses, now returns defense on a scale where 10000 is 100%. - Added time2 to pangvoice, it is the player effect's duration while time1 is for the mon's effect. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5227 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-01-29AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES ↵Valaris1-0/+863
GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-01-29Clearing trunk.Valaris1-282/+0
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5091 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-04-07* Fixed HP Conversion to properly not reduce HP if SP is fullcelest1-1/+1
* Updated Defender git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1427 54d463be-8e91-2dee-dedb-b68131a5f0ec