Age | Commit message (Collapse) | Author | Files | Lines |
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agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it)
- Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data.
- Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db.
- Berserk's HP cost interval is now defined as time2.
- Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead
- Rewrote the @heal related functions to use the new status_* healing functions.
- Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc)
- Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it.
- Added defines for Elements (ELE_*)
- Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure.
- Rewrote and cleaned up battle_calc_misc_attack
- Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4)
- Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type
- Cleaned up pet.c to stop invoking status_calc_pc when unnecessary
- Modified skill_calc_heal to take into account the MEDITATION bonus.
- Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition
- Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50)
- Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items.
- Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends.
- Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills.
- Fixed Asura Strike being usable from within a combo regardless of combo skill.
- Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...)
- Added StatusChangeFlagTable to store which statuses are changed by each SC
- Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl
- Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp)
- Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc)
- Made all the status_calc functions static.
- Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments.
- Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed.
- Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data)
- The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4)
- Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones.
- Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost.
- Changed Chase Walk to store Speed adjustment on val3, sp cost in val4
- Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking.
- Changed Wind walk to store speed bonus on val3
- Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs)
- Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4
- Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_*
- Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map.
- Modified status_change_timer to use the status_charge function rather than directly substracting SP
- Added SC_ELEMENTALCHANGE to modify someone's base defense element.
- pc_clean_skilltree will now also remove item-granted skills.
- Learning skills will now only invoke status_calc_pc when the skill is passive.
- Cleaned up pc_steal_coin
- Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned.
- Cleaned up pc_ regen related functions.
- Made player-sprite mobs have item pickup animation and walkdelay when taking items.
- Cleaned up mob_dead code.
- Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6]
- mob special ai state 3 signals summon flora.
- Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET
- Cleaned up some pet functions, made the menu functions receive as argument both pet and master.
- Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- SC_COMBO state will now end in skill_attack rather than skill_check_condition (as it is required there to apply damage bonuses based on combo-casted skills)
- Spirit skills now have 500ms delay.
- KA skills can now be casted on other Soul Linkers as well without the Spirit requirement.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6607 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Some small code cleanups.
- Sma has cast-dex reducable now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6564 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Rewrote npc_selllist for a more proper-clean implementation.
- Increased NPC_POWERUP's dex bonus to +25*lv
- Moved TK_DOWNKICK's stun time from time to time2
- Added TK_TURNKICK's stun to splash-pushed mobs. Duration is 2secs (time2)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6557 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Made all Soul Link Spirit skills not be castable on self.
- Changed rate of NPC status effect skills to 50+10*lv% base chance (guessed)
- Changed max level of NPC status effects to 5
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6519 54d463be-8e91-2dee-dedb-b68131a5f0ec
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some maps have so many non-walkable tiles it's hard to find one in just 100 tries.
- Reduced Stun duration of multiple skills to 3 secs. Skills affected: Meteor Storm, Land Mine, Bash (fatal blow), Throw Stone, NPC_LICK, Raid, shield Charge, Cart Termination.
- status_set_viewdata will remove the Wedding Option status when you set a class that is not wedding.
- Removed the Job_Novice range check in pcdb_checkid since it's causing warnings when checking versus vd->class_ (and when will we use a negative value class anyway?)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6518 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Moved Sharp Shooting display to the block with Auto-Counter (since that's the other skill that can show critical as well)
- Corrected some fields in the still packet (guild emblem being stored as a Long when it should be Short)
- Modified most fields of view_data to be unsigned shorts rather than signed ones.
- On-Touch NPCs will now make you stop walking when you trigger them.
- Reduced stun duration of most skills to 3 secs.
- ShadowJump/JumpKick will make you land on the target's cell now.
- Fixed Kaahi triggering only once per skill duration.
- Added the kaahi_heal_timer to the list of status change functions.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6516 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Infinite Endure will no longer give mdef bonus.
- Removed bInfiniteEndure bonus, Eddga card now uses onequip/onunequip to start/end infinite endure.
- Hammer fall's stun duration is now 1+lv seconds.
- Fixed Kaahi's SP cost per heal.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6487 54d463be-8e91-2dee-dedb-b68131a5f0ec
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damage accumulates in the time2 interval (500ms by default) after being hit.
- Changed skill_unit_move_unit_group to enable moving of all types of ground-skills except ensembles.
- Modified NPC_STUNATTACK: Max level is 5, stun duration is 1+lv seconds.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6466 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fusion's cast time reduced to 0.
- Knowledge will now only trigger if you logon to the memorized map, not walk into it.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6462 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6454 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added SC_SMA to handle "ready to use SMA" status (rather than SC_COMBO) since it has a visual effect to use.
- Corrected the value of OPTION_FLYING
- Using SG_FUSION ends Soul Linked effect.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6438 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6259 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Implemented NPC_INVISIBLE, it starts SC_CLOAKING with val4 set to 1, skill duration is 30 secs.
- Moved uncloaking on attack from attack_timer_sub to battle_calc_weapon_attack.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6223 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Reverted the cast time for pick stone to 500ms, no delay.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6176 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6040 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Removed area of effect of Assumptio.
- Added "can't act" delay update when an auto-spell triggers.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6021 54d463be-8e91-2dee-dedb-b68131a5f0ec
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skill_cast_db.txt by skill id.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6012 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Cleaned up implementation of BlastMine and Claymore Trap.
- Added Freezing trap information to battle_calc_weapon attack.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5998 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5804 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- PF_DOUBLECASTING takes effect amotion time after the initial cast instead of amotion*div
- SG_KNOWLEDGE now lasts time1 after you quit a map before it clears out (defaults to 10 mins currently)
- Modified Intravision to modify the status-change packet to specify SI_INTRAVISION instead of cloaking/hiding/chasewalk.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5774 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- fixed some bullets in the item DB
- adjusted a few rates in skill_cast_db.txt for Gunslingers
- adjusted a couple skills in skill_db.txt to act correctly
- adjusted all the SP values for Gunslinger skills
- changed piercing shot to lv 5 from lv 10
- made ki Translation fail giving coins to Gunslingers
- equipping a weapon other than a gatlin gun should cancel SC_GATLINGING. Also made Gatlinfeaver on/off togelable
- GS_CRACKER will no longer stun players
- added GS_Disarm
* View changes here:
http://diviniaro.com/data/reddozen_3_24_2006.patch
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5739 54d463be-8e91-2dee-dedb-b68131a5f0ec
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(attack times, walking, auto-attack timers, skill related data)
- Modified unit_skillcastcancel to receive flag&2, which stands for "cancel casting only if current skill is cancellable"
- Battle config options changed from yes/no to BL_TYPE settings: skillrange_by_distance, skill_noreiteration, skill_nofootset, gvg_traps_target_all, skill_log, attack_direction_change, auto_counter_type
- Clif.c will disconnect sessions that send an unknown command packet above 0x30000 instead of just ignoring it.
- Cleaned up/rewrite of the pet ai, same for pet_calc_pos
- Implemented use of mob variable attacked_players as it is used on jA
- Cleaned up error reporting during mob-skill loading to be less spamy with non-loaded mobs.
- Corrected water_height reading. I forgot to give credits to LittleWolf for providing the water-reading function :X
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5707 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Changed ASC_BREAKER's cast to 700ms
- Magic skills that ignore element now also don't take into account elemental cards.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5702 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Updated Full Buster's damage, status effects, and skill levels
- Bullseye now only uses 1 coin
- changed Adjustment's required SP
- changed Incerase Accuracy's effect bonuses
- changed Magical Bullet's SP cost
- changed Piercing Shot's damage and SP
- changed Desperado's range, hit count, aftercast delay, and SP
- fixed Absorb Spirit Sphere being able to remove coins
- changed Acid Demonstration's damage to the new Japanese formula
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5699 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed Napalm vulcan's time2 entry in the skill_cast_db
- Removed a pair of debug switches that shouldn't be needed anymore.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5604 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Modified Wedding recall skills to behave as in officials.
- Modified Arrow Shower to be a ground-based skill and work as it should on officials.
- Fixed skill_additional_effect triggering every time you were being hit even if no damage was returned.
- Fixed battle_calc_damage_return to make magic damage be returned by 100%, and received damage nullified
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5598 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5572 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Autoskills now won't trigger on maps where said skill are not allowed.
- Some compilation warning fixes
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5565 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5529 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5525 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5513 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5504 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5489 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added function battle_set_walkdelay in charge of updating walkdelays of characters based on two criterias: when the delay is induced by damage, if the current walk delay isn't over yet, do not update it. If the delay is instead caused by a skill, then the current walk delay cannot be decreased, only increased.
- Removed the canmove tick reset on skill cast cancel; likewise it isn't updated on begin casting. pc_can_move uses a skilltimer check to know whether you can move or not.
- Added GrandCross's can't move delay of 900ms to skill_cast_db
- Added Finger Offensive's can't move delay of 200ms/lv to skill_cast_db
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5457 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added macros sc_start and sc_start4 to simplify invocation of status_change_start.
- Cleaned the active guild skills, requirements moved to skill_check_require, should now be usable by non-players as well (pets/mobs).
- Updated skill_cast_db time info. Magnum's time2 is skill-block time, St. Recovery/ Cure's time2 is the confuse/blind duration, added NPC_POWERUP/NPC_AGIUP durations, Napalm Vulcan's time2 is curse length, and most of Tarot Card's effects last time2 as well.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5454 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Removed the apply walk-delay entry from skill_cast_nodex
- Fixed autoloot dropping the item to the ground even when it was autolooted.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5450 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added the long/near attack_def_rate card effects to battle_calc_magic
- Cleaned up a bit the slim pitcher code.
- Elemental fields should vanish on map-change now.
- Land Protector only blocks magical skills.
- Adjusted the duration of blind/bleeding of Meteor Assault
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5426 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5249 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Modified Magnum break's delay to 0, time1 to 2 secs, time2 to 10 secs. Time 1 is for the skill reuse delay, and time2 the weapon fire bonus time.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5236 54d463be-8e91-2dee-dedb-b68131a5f0ec
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success % rate (0->100)
- Added local function status_get_sc_tick which takes care of reducing the effect duration as need is be.
- Modified status_get_sc_def to handle defense against all related statuses, now returns defense on a scale where 10000 is 100%.
- Added time2 to pangvoice, it is the player effect's duration while time1 is for the mon's effect.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5227 54d463be-8e91-2dee-dedb-b68131a5f0ec
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GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5091 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Updated Defender
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1427 54d463be-8e91-2dee-dedb-b68131a5f0ec
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http://www.ragnainfo.net/forums/viewtopic.php?t=28669
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1378 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1375 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Fixed Enchant Poison / Deadly Poison having too high poisoning chance
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1355 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Some tidying up in mob.c and skill.c
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1342 54d463be-8e91-2dee-dedb-b68131a5f0ec
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DBs never supposed to call MVPs!!! Only Sages Hocus Pocus could make a MVP from Alchemyst's Floras. (eA Hocus implementation doesn't support it yet)
fixed Cannibalize skill
according to http://guide.ragnarok.co.kr/jobalcskill.asp
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1263 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1215 54d463be-8e91-2dee-dedb-b68131a5f0ec
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