Age | Commit message (Collapse) | Author | Files | Lines |
|
Update item_db to episode 14.2
Update eclage mobs spawn to official
Update eclage mobs to official
|
|
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
|
|
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
|
|
Songs aegis behavior updated. Bonus correction
|
|
- Fixed bug 8412 http://hercules.ws/board/tracker/issue-8412-songs/ Now songs auto-refreshes every 3 seconds.
- Musical Lesson bonus rounded down for BA_ASSASSINCROSS.
|
|
|
|
Update Red Pirate Banada to official.
|
|
New item attribute: KeepAfterUse
|
|
- 1st Transcendent Spirit will now work as on official servers (#116)
* The max total stat that is granted by the skill is now BaseLevel-10 with a maximum of 50 instead of always 50
* It will now work as Marionette Control and calculate the bonus at cast time rather than overwrite all existing bonuses
* Agi Up and Blessing will now cancel the soul link
- Fixed various problems that caused position lags on the client (#118)
* Added a define ACTIVEPATHSEARCH in mob.c; if active (default and official), monsters will only grab targets if the walk path to the target is shorter or equal their search range; search range depends on whether the monster is moving or not (range2 for standing monsters and range3 for walking monsters); this requires a lot of CPU load, if it causes trouble, just comment the define for old behavior
* Fixed a bug that made monsters display "irregular movement with position lag" continuously when a status change ended that changed their walk speed
* OFFICIAL_WALKPATH now also applies to monsters
* If the path search fails while a unit is already moving, we will now issue of fixpos packet so that the unit does not only stop moving on the server, but also on the client
* Direction fixes
- Updated the config setting attack_direction_change from 15 to 0 (official value); that means that a unit's direction will no longer change when it attacks; knock-back effects from e.g. Firewall will depend on the last direction the target walked into instead (bugreport:1322)
- Ensured that the default direction of a monster is always "north", so that immobile monsters will now always be knocked back to the south by e.g. Firewall on default settings, unless a skill like e.g. Backstab changes their direction (bugreport:1322)
- Fixed a bug that stopped characters server-sided and caused position lag when closing a skill menu
* Magnum Break damage fixed
- Targets two cells away will now only take 100%+10%*level damage (#108)
|
|
- Land Protector now behaves more like on official servers
* Land Protector now protects from units being placed on it, no matter if they have splash range or not
* Land Protector no longer protects from damage from units not outside Land Protector that splash inside
* Meteor Storm no longer shows meteors falling if they would land on Land Protector
* Pneuma can no longer be placed next to Land Protector
* Safety wall no longer consumes gem if cast on LP.
* Also cleaned up the code a bit, so the checks are done where they should be done
- Ground skill splash ranges updated to their official values
* Lord of Vermilion places units in a 11x11 area with 3x3 splash range each
* Storm Gust places units in a 9x9 area with 3x3 splash range each
* Heaven's Drive places units in a 5x5 area with no splash range
* Venom Dust now has a splash range of 3x3 and is consequently larger than before
- Storm Gust's knock-back behavior updated to official
* Each of Storm Gust's units will knock back "Away from center"
* As units in the south-west are processed first, the knock-back direction will usually be north-east
* At the edges the knock-back direction will be "to the outside"
* Land Protector and Ganbantein will influence the knock-back behavior strongly, e.g. if Storm Gust has a hole in the middle, it will have a "suck in" effect
* Added a config option for those who want the old "random direction" behavior from eAthena
|
|
|
|
Changed "set" to Direct assigning.
|
|
NOTE: Item Scripts are taken from Description.
|
|
Special Thanks to Yommy and Ziu for the adjusted logic!
This commit also introduces the proper coins to obtain the roulette points, thanks to Michieru.
Signed-off-by: shennetsind <ind@henn.et>
|
|
This also includes various other tweaks to the item db scripts,
including the newly introduced min() and max() commands.
Signed-off-by: Haru <haru@dotalux.com>
|
|
cast on all players that are not in the party (bug:7050)
|
|
* Updated monster_chase_range in monster.conf from 1 to 3; I originally thought official value is 1, but doing some in-depth tests myself I realized it's 3 for the most important situations
* When a monster cannot issue new "move" commands because it was affected by a status change, but is still moving due to knockback immunity, it will no longer unlock its target and stop
* Fixed a bug that always caused the chase path monsters calculated to be 1 cell too short causing them to recalculate their path one cell before their goal every single time
- Fixed the direction calculation once again and optimized it at the same time (bugreport:9373)
* Now the calculated direction is 100% official, really truly, checked it myself with every single cell and various skills
* Added a new function map_calc_dir_xy that allows to check for a direction between two cells without the need of a block_list
* map_calc_dir will now just use map_calc_dir_xy to avoid duplicate code
* Improved Icewall walk block implementation
- Moved the configuration setting "icewall_walk_block" to monster.conf
- Split the configuration into mob_icewall_walk_block and boss_icewall_walk_block so it can be configured for bosses separately
- Expanded the configuration
* If the value is set to 1, monsters on an ice wall cell will behave like trapped monsters, that means they won't be able to move at all, they will use idle skills and if they are attacked while nobody is in their attack range, they will use their rudeattacked skills; this is equal to official behavior of bosses
* If the value is set to 2-255, it will behave as before but monsters in the AI loop now use both idle and chase skills, but will no longer use their rudeattacked skills even if attacked from range; this is equal to official behavior of normal monsters
* Official values would be "220" for normal monsters (loop until Icewall expiration) and "1" for bosses (behave like trapped monster) on most official servers, but as some official servers have a less exploitable implementation (from looping AI only a limited amount of times up to outright blocking Icewall on all maps with bosses)
- Cleaned up the rudeattacked code a little so it's easier to read
- Fire Pillar is no longer a trap and can no longer be hit or knocked back in renewal
Thanks to Playtester (rathena b43b855d2, 902c920b734cd)
|
|
montransform.
|
|
Replaced their use in scripts with checkmount and setmount,
respectively.
Signed-off-by: Haru <haru@dotalux.com>
|
|
Playtester to point this out
|
|
To avoid ambiguity:
- The script command ismounting is now hascashmount
- The script command setmounting is now setcashmount
- The at-command @mount2 is now @cashmount
Signed-off-by: Haru <haru@dotalux.com>
|
|
Thanks to exneval and Playtester
|
|
|
|
Thanks to idAthena
|
|
|
|
- Please use the values from enum scstart_flag when calling
status_change_start or related functions.
- This also applies to the sc_start script commands.
Signed-off-by: Haru <haru@dotalux.com>
|
|
http://hercules.ws/board/tracker/issue-6970-homunculus-renewal-stats/
Follow up (bug 8348): https://github.com/HerculesWS/Hercules/commit/ddc52570a9bf694cdba6445bc02350a94856a583
Update official overbrand damage (special thanks to Rytech)
The skill damage is no longer affected by your base level. It is now affected by the enemy's base level (special thanks to Rytech)
Updated the list of skills usable while mounted on a mado. (special thanks to Rytech)
|
|
This Update follow the Massive Renewal mob_db update. https://github.com/HerculesWS/Hercules/commit/0fadf384a80a25f1af712232d14a664848dbff88
Special thanks to Yommy
|
|
• Added missing item scripts in PRE-RENEWAL.
Signed-off-by: Jedzkie <jedzkie13@rocketmail.com>
|
|
0fadf384a80a25f1af712232d14a664848dbff88
|
|
|
|
|
|
|
|
Updated script command 'sc_start' to allow for more variables and options rAthena 17326 (bug:8217)
Fix Cart Tornado damage to official
elemental crashing/memory error (thanks to Ind)
|
|
- Fixed item combo for Woe Greave, WoE Manteau and WoE Plate not adding Vit.
- Removed extra 'Cigar' in skill_changematerial_db.txt
Signed-off-by: Jedzkie <jedzkie13@rocketmail.com>
|
|
|
|
|
|
- Fix Dark Illusion Range
- Fix Absorb Spirit Sphere on Duels (bug:4085)
|
|
- Update Water Barrier to official formula
- Insignia end status for everyone but spirits
- Neutral Barrier def/mdef bonus should not be show in status window
- Striking should be show in status window (bug:7945)
- Reverberation should be cast on the caster (bug:8291)
|
|
- Fix Peuz's Set item bonus (bug:8141)
- Add Missing Status Effects for Miming_Card and Sropho_Card (bug:7462)
|
|
- When under Mind Break Matk Effect and Mdef reduction should not show on ALT Q(bug:7915)
- Plagiarism should not copy New 3rd class skills. Thanks to OmegaRed (bug:8118)
- Update Runstone Lux Anima to official formula (bug:8285)
- Add official formula for Demonic Fire
- Update damage formula for Unlimit, apply Def and Mdef to 1 during the skill and adjust the cooldown to official. (bug:8227)
- Flash Combo should not consume hp-sp and the skill not ignore the distance.
- Fix a bug with Full Throttle that not consuming sp correctly and adjust the cooldown to official.
- All WoE items are inactive outside WoE or PVP
- Add bonus3 bSPVanishRate for Vellum Items.
- Script Vellum Items.
- Add 2 new bonus bSetDefRace and bSetMDefRace for the Vellum Items. (rAthena c046668034)
- Fixed Bowling Bash, Brandish Spear, Grand Darkness and Meteor Assault reducing def during cast; the only skill that does this officially is Grand Cross (rAthena 694719048e)
- Implemented official Bowling Bash with all its special behaviors including the gutter line
* As many servers probably want to remove the gutter line problem, it is configurable; just adjust the bowling_bash_area setting in skill.conf (Bug:4209)
- Sonic Blow now has a fixed range of 1, even for monsters; a monster can't use this skill if you tank it from farther away (rAthena a15cee063d)
|
|
- Corrected list of skills that can be used while using mado
- Corrected list of supportive skills that can't be cast in users with mado
- Fixed *setmadogear behaviour, it would set mado to any character
Added SI_FALLENEMPIRE to SR_FALLENEMPIRE
Added SI_SILENTBREEZE to MH_SILENTBREEZE
Fixed MH_SILENTBREEZE entry in skill_db
Special thanks to Rytech
|
|
WE_CALLPARENT) after logout, issue: 8061 http://hercules.ws/board/tracker/issue-8061-baby-skills-dissapear-after-mapchange-or-relog/
|
|
walking delay (issue: 8241 http://hercules.ws/board/tracker/issue-8241-cant-move-during-certain-combos/)
|
|
|
|
|
|
|
|
|
|
http://hercules.ws/board/tracker/issue-8225-gentle-touch-revitalize/
Complete Sorcerer Elemental Skills.
|
|
|