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2015-03-31Added "Temporal" boots packzackdreaver1-0/+236
Signed-off-by: zackdreaver <zackdreaver@gmail.com>
2015-03-31Added new gears and corrected scriptszackdreaver2-3/+396
2015-03-29Merge pull request #477 from zackdreaver/masterDastgir2-41/+6587
Added new items and fixes some item scripts
2015-03-30Added new gears and updated scriptszackdreaver2-56/+833
Signed-off-by: zackdreaver <zackdreaver@gmail.com>
2015-03-29Fix wrong constant scriptszackdreaver2-119/+116
Signed-off-by: zackdreaver <zackdreaver@gmail.com>
2015-03-29Fixed Bug#5654malufett1-1/+1
-http://hercules.ws/board/tracker/issue-5654-high-wizard-gravitational-field/ Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2015-03-28Added new costume garmentszackdreaver1-0/+23
Signed-off-by: zackdreaver <zackdreaver@gmail.com>
2015-03-28Added new costumeszackdreaver1-3/+83
2015-03-28Added new footgearszackdreaver1-0/+365
2015-03-28Added new accessorieszackdreaver1-0/+106
Signed-off-by: zackdreaver <zackdreaver@gmail.com>
2015-03-28Update some headgears scriptzackdreaver1-6/+110
Signed-off-by: zackdreaver <zackdreaver@gmail.com>
2015-03-28Added new shieldszackdreaver1-0/+62
Signed-off-by: zackdreaver <zackdreaver@gmail.com>
2015-03-28Added new weaponszackdreaver1-1/+279
Signed-off-by: zackdreaver <zackdreaver@gmail.com>
2015-03-28Added 'Thanatos' weapons packzackdreaver1-0/+354
Signed-off-by: zackdreaver <zackdreaver@gmail.com>
2015-03-28Added 'Crimson' weapons packzackdreaver1-0/+354
Signed-off-by: zackdreaver <zackdreaver@gmail.com>
2015-03-28Added 'Vicious Mind' weapons packzackdreaver1-0/+343
2015-03-28Fixed bug 8563zackdreaver1-0/+22
Signed-off-by: zackdreaver <zackdreaver@gmail.com>
2015-03-28Added Shadow equipments DBzackdreaver2-0/+3681
Signed-off-by: zackdreaver <zackdreaver@gmail.com>
2015-03-28Follow up@fb88a56b9519adedfca06085de6c2ccc5da72582malufett1-1/+1
-Append Dastgir suggestion Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2015-03-28Follow up@fb88a56b9519adedfca06085de6c2ccc5da72582malufett1-1/+1
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2015-03-27Hercules 'job_db1.txt' Redesignmalufett2-274/+1714
-Initial and for review Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2015-03-25Follow up@4ccc9d1028127c0fce7dcffafcef3284539f4807malufett1-1/+1
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2015-03-24Fixed bug#8588malufett1-10/+10
-http://hercules.ws/board/tracker/issue-8588-bonus2-baddracetolerace-console-warning/ Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2015-03-11Orc Baby should also summon Orc Lady as Slave, Fixed Bug #8562Dastgir1-3/+3
2015-03-11Follow up@210c963d2851eb880ba3560998ee984d942cde19malufett1-2/+2
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2015-03-11RENEWAL Updates:malufett1-158/+181
-Fixed card bonuses related to to ATK.(Added 'bRaceTolerance'). Thanks Michi for the support. -Fixed Renewal EDP. Special thanks to Awesome Yommy <3 -Enabled 'display_skill_fail' since '/skillfail' is already available in the client Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2015-03-09Added Ghostring Card in Magic Card Album.Dastgir1-0/+1
2015-03-09Fixed Brysinggamen Item Effect, Thanks to zackdreaver for reporting.Dastgir1-0/+2
2015-03-03Updated item_db with New Costume'sdastgir1-40/+4670
2015-02-20Fixed Bug#8537malufett1-3/+3
-http://hercules.ws/board/tracker/issue-8537-arch-bishop-skills-clementia-canto-candidus-praefatio-does-not-work-on-partymates-wearing-robe-of-affection-any-holy-armor/?gopid=24590#entry24590 Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2015-02-15Fixed an extra parentheses in an item_db (renewal) scriptHaru1-1/+1
Signed-off-by: Haru <haru@dotalux.com>
2015-02-13Follow up@21b72c42cbcf05377a4e72087db3fd0fb9a1d651malufett3-1/+4
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2015-01-29Implemented 2010 Headgear Quests. Also corrected ID of Green Maiden in ↵Dastgir1-3/+3
Endless Tower, and Bascojin Slave.
2015-01-10Add new eclage skills used in itemsMichieru3-9/+142
Update item_db to episode 14.2 Update eclage mobs spawn to official Update eclage mobs to official
2014-12-28Fixed offensive skill formulas of KG/OB to official.malufett3-4/+4
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2014-12-28Added RE version for 'size_fix.txt'.malufett1-0/+7
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2014-12-27Merge pull request #421 from csnv/songredoHaruna1-7/+7
Songs aegis behavior updated. Bonus correction
2014-12-24Songs aegis behavior updated. Bonus correctioncsnv1-7/+7
- Fixed bug 8412 http://hercules.ws/board/tracker/issue-8412-songs/ Now songs auto-refreshes every 3 seconds. - Musical Lesson bonus rounded down for BA_ASSASSINCROSS.
2014-12-14Fixed some improper grammar.Mysteries1-1/+1
2014-12-07Revert mob_db atk2, Mobinfo will be fixed later.Michieru2-1301/+1300
Update Red Pirate Banada to official.
2014-12-02Add item attribute what prevent item removing on use.Andrei Karas1-0/+1
New item attribute: KeepAfterUse
2014-11-24* 1st Transcendent Spirit, monster position lag fixesMichieru2-3/+3
- 1st Transcendent Spirit will now work as on official servers (#116) * The max total stat that is granted by the skill is now BaseLevel-10 with a maximum of 50 instead of always 50 * It will now work as Marionette Control and calculate the bonus at cast time rather than overwrite all existing bonuses * Agi Up and Blessing will now cancel the soul link - Fixed various problems that caused position lags on the client (#118) * Added a define ACTIVEPATHSEARCH in mob.c; if active (default and official), monsters will only grab targets if the walk path to the target is shorter or equal their search range; search range depends on whether the monster is moving or not (range2 for standing monsters and range3 for walking monsters); this requires a lot of CPU load, if it causes trouble, just comment the define for old behavior * Fixed a bug that made monsters display "irregular movement with position lag" continuously when a status change ended that changed their walk speed * OFFICIAL_WALKPATH now also applies to monsters * If the path search fails while a unit is already moving, we will now issue of fixpos packet so that the unit does not only stop moving on the server, but also on the client * Direction fixes - Updated the config setting attack_direction_change from 15 to 0 (official value); that means that a unit's direction will no longer change when it attacks; knock-back effects from e.g. Firewall will depend on the last direction the target walked into instead (bugreport:1322) - Ensured that the default direction of a monster is always "north", so that immobile monsters will now always be knocked back to the south by e.g. Firewall on default settings, unless a skill like e.g. Backstab changes their direction (bugreport:1322) - Fixed a bug that stopped characters server-sided and caused position lag when closing a skill menu * Magnum Break damage fixed - Targets two cells away will now only take 100%+10%*level damage (#108)
2014-11-17(Bugs 5237 and 7979)GrumpyLittlePanda1-5/+5
- Land Protector now behaves more like on official servers * Land Protector now protects from units being placed on it, no matter if they have splash range or not * Land Protector no longer protects from damage from units not outside Land Protector that splash inside * Meteor Storm no longer shows meteors falling if they would land on Land Protector * Pneuma can no longer be placed next to Land Protector * Safety wall no longer consumes gem if cast on LP. * Also cleaned up the code a bit, so the checks are done where they should be done - Ground skill splash ranges updated to their official values * Lord of Vermilion places units in a 11x11 area with 3x3 splash range each * Storm Gust places units in a 9x9 area with 3x3 splash range each * Heaven's Drive places units in a 5x5 area with no splash range * Venom Dust now has a splash range of 3x3 and is consequently larger than before - Storm Gust's knock-back behavior updated to official * Each of Storm Gust's units will knock back "Away from center" * As units in the south-west are processed first, the knock-back direction will usually be north-east * At the edges the knock-back direction will be "to the outside" * Land Protector and Ganbantein will influence the knock-back behavior strongly, e.g. if Storm Gust has a hole in the middle, it will have a "suck in" effect * Added a config option for those who want the old "random direction" behavior from eAthena
2014-11-07Merge branch 'master' of https://github.com/HerculesWS/Herculesdastgir2-0/+138
2014-11-07Added Roulette Items to pre-redastgir1-3/+3
Changed "set" to Direct assigning.
2014-11-04Added Missing Roulette Itemsdastgir2-0/+138
NOTE: Item Scripts are taken from Description.
2014-11-03Adjusted roulette logic ( see 239d480487e24294975f35ed55f210837ad1088e )shennetsind1-8/+52
Special Thanks to Yommy and Ziu for the adjusted logic! This commit also introduces the proper coins to obtain the roulette points, thanks to Michieru. Signed-off-by: shennetsind <ind@henn.et>
2014-11-02Replaced 'set' with direct assignment where applicable (item db)Haru1-97/+97
This also includes various other tweaks to the item db scripts, including the newly introduced min() and max() commands. Signed-off-by: Haru <haru@dotalux.com>
2014-11-01Fix clearance, should work only on mob, party or self and skill can't be ↵Michieru1-1/+1
cast on all players that are not in the party (bug:7050)
2014-10-31- Monster chase range updates (bugreport:7637)Michieru1-1/+1
* Updated monster_chase_range in monster.conf from 1 to 3; I originally thought official value is 1, but doing some in-depth tests myself I realized it's 3 for the most important situations * When a monster cannot issue new "move" commands because it was affected by a status change, but is still moving due to knockback immunity, it will no longer unlock its target and stop * Fixed a bug that always caused the chase path monsters calculated to be 1 cell too short causing them to recalculate their path one cell before their goal every single time - Fixed the direction calculation once again and optimized it at the same time (bugreport:9373) * Now the calculated direction is 100% official, really truly, checked it myself with every single cell and various skills * Added a new function map_calc_dir_xy that allows to check for a direction between two cells without the need of a block_list * map_calc_dir will now just use map_calc_dir_xy to avoid duplicate code * Improved Icewall walk block implementation - Moved the configuration setting "icewall_walk_block" to monster.conf - Split the configuration into mob_icewall_walk_block and boss_icewall_walk_block so it can be configured for bosses separately - Expanded the configuration * If the value is set to 1, monsters on an ice wall cell will behave like trapped monsters, that means they won't be able to move at all, they will use idle skills and if they are attacked while nobody is in their attack range, they will use their rudeattacked skills; this is equal to official behavior of bosses * If the value is set to 2-255, it will behave as before but monsters in the AI loop now use both idle and chase skills, but will no longer use their rudeattacked skills even if attacked from range; this is equal to official behavior of normal monsters * Official values would be "220" for normal monsters (loop until Icewall expiration) and "1" for bosses (behave like trapped monster) on most official servers, but as some official servers have a less exploitable implementation (from looping AI only a limited amount of times up to outright blocking Icewall on all maps with bosses) - Cleaned up the rudeattacked code a little so it's easier to read - Fire Pillar is no longer a trap and can no longer be hit or knocked back in renewal Thanks to Playtester (rathena b43b855d2, 902c920b734cd)