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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15532 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15251 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15250 54d463be-8e91-2dee-dedb-b68131a5f0ec
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one of the bits of setting 'mob_warp' was set (bugreport:4766, since r12757).
- Fixed option 'monster_ai' referring to setting 'mob_npc_warp' rather than 'mob_warp' (follow up to r8135).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14744 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Changed the confusing Rare Drop Announce. (bugreport:4037)
- Fixed an extra space in item script. (bugreport:4032)
- Renamed the upgrade_svn file in last commit to match revision number.
- Updated SQL item/mob databases to latest.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14243 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- When yes (default) MVP slaves will always keep their prior targets.
- When no the old behavior of switching to the closest target is enabled.
* Updated MAX_MOB_DB to 4000 (Monsters are starting to appear in the 2k ranges)
* Changed default respawn time (when 0) to 500 from 5000.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14119 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Monsters shouldn't use skills if the target is within its attack range but is out of the skill range.
- Monsters' skill range is no longer 9 by default.
- Range for players' attacks and skills should always check for a circular area.
- The range of Magnetic Earth is 2.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13944 54d463be-8e91-2dee-dedb-b68131a5f0ec
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r13667).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13668 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13667 54d463be-8e91-2dee-dedb-b68131a5f0ec
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is specify a duration during which monsters will keep running their active AI after all players have left their vecinity. Their current defaults are set to 0 (disabled).
- Script induced status changes can now be reduced by stats/cards (but only trigger rate is reduced, not duration)
- Battle delay timers will now check if the target player has the invincible timer active or not.
- Adjusted mob_ai_sub_hard to return a bool indicating whether the AI was executed or not.
- Adjusted clif_damage and clif_skill_damage to set the endure type value based on dmotion and damage, rather than hardchecking for SC_ENDURE.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12315 54d463be-8e91-2dee-dedb-b68131a5f0ec
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max_guild_alliance.
- Added a code to activate a Kill Steal protection and the required mapflags.
* (I will explain this later on forums).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12203 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Renamed conf-tmpl to conf.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11284 54d463be-8e91-2dee-dedb-b68131a5f0ec
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