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2011-03-15* Fixed monsters getting warped when stepping on an NPC warp when at least ↵ai4rei1-1/+1
one of the bits of setting 'mob_warp' was set (bugreport:4766, since r12757). - Fixed option 'monster_ai' referring to setting 'mob_npc_warp' rather than 'mob_warp' (follow up to r8135). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14744 54d463be-8e91-2dee-dedb-b68131a5f0ec
2010-02-10- Fixed a misleading description. (bugreport:4008)brianluau1-1/+1
- Changed the confusing Rare Drop Announce. (bugreport:4037) - Fixed an extra space in item script. (bugreport:4032) - Renamed the upgrade_svn file in last commit to match revision number. - Updated SQL item/mob databases to latest. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14243 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-11-03* Added battle_config.mob_slave_keep_target config option (monster.conf)L0ne_W0lf1-0/+3
- When yes (default) MVP slaves will always keep their prior targets. - When no the old behavior of switching to the closest target is enabled. * Updated MAX_MOB_DB to 4000 (Monsters are starting to appear in the 2k ranges) * Changed default respawn time (when 0) to 500 from 5000. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14119 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-07-11* Some updates for range check. (bugreport:3339)Inkfish1-2/+2
- Monsters shouldn't use skills if the target is within its attack range but is out of the skill range. - Monsters' skill range is no longer 9 by default. - Range for players' attacks and skills should always check for a circular area. - The range of Magnetic Earth is 2. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13944 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-04-11Inverted the way monster_ai 0x200 works, default is 0 again (followup to ↵ultramage1-5/+5
r13667). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13668 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-04-10Default value for monster_ai is now 0x200.L0ne_W0lf1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13667 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-03-07- Added config settings mob_active_time and boss_active_time, what they do ↵skotlex1-0/+5
is specify a duration during which monsters will keep running their active AI after all players have left their vecinity. Their current defaults are set to 0 (disabled). - Script induced status changes can now be reduced by stats/cards (but only trigger rate is reduced, not duration) - Battle delay timers will now check if the target player has the invincible timer active or not. - Adjusted mob_ai_sub_hard to return a bool indicating whether the AI was executed or not. - Adjusted clif_damage and clif_skill_damage to set the endure type value based on dmotion and damage, rather than hardchecking for SC_ENDURE. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12315 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-02-14- Added some new config settings: homunculus_autoloot, idle_no_autoloot, ↵zephyrus1-0/+6
max_guild_alliance. - Added a code to activate a Kill Steal protection and the required mapflags. * (I will explain this later on forums). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12203 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-24* Limited manual detection of data truncation to string/enum/blob columns.FlavioJS1-0/+201
* Renamed conf-tmpl to conf. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11284 54d463be-8e91-2dee-dedb-b68131a5f0ec