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Ported to modern Hercules and cleaned up from Panikon's commits: 44fea0b3cdba6901599265220228ba4359b1f96d, 9cba05bc0811e638bbaaa6cff887d0b2c9872560
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- 1st Transcendent Spirit will now work as on official servers (#116)
* The max total stat that is granted by the skill is now BaseLevel-10 with a maximum of 50 instead of always 50
* It will now work as Marionette Control and calculate the bonus at cast time rather than overwrite all existing bonuses
* Agi Up and Blessing will now cancel the soul link
- Fixed various problems that caused position lags on the client (#118)
* Added a define ACTIVEPATHSEARCH in mob.c; if active (default and official), monsters will only grab targets if the walk path to the target is shorter or equal their search range; search range depends on whether the monster is moving or not (range2 for standing monsters and range3 for walking monsters); this requires a lot of CPU load, if it causes trouble, just comment the define for old behavior
* Fixed a bug that made monsters display "irregular movement with position lag" continuously when a status change ended that changed their walk speed
* OFFICIAL_WALKPATH now also applies to monsters
* If the path search fails while a unit is already moving, we will now issue of fixpos packet so that the unit does not only stop moving on the server, but also on the client
* Direction fixes
- Updated the config setting attack_direction_change from 15 to 0 (official value); that means that a unit's direction will no longer change when it attacks; knock-back effects from e.g. Firewall will depend on the last direction the target walked into instead (bugreport:1322)
- Ensured that the default direction of a monster is always "north", so that immobile monsters will now always be knocked back to the south by e.g. Firewall on default settings, unless a skill like e.g. Backstab changes their direction (bugreport:1322)
- Fixed a bug that stopped characters server-sided and caused position lag when closing a skill menu
* Magnum Break damage fixed
- Targets two cells away will now only take 100%+10%*level damage (#108)
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- Fixes damage miss on out of range Devotion. Follow-up: 964b47351ef2156423f6e0a68bfd3361283936c1
- Fixes snap dodge bug. Added setting snap_dodge to return to old behavior. Bug report: http://hercules.ws/board/tracker/issue-3510-snap-dodge-bug/
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- Fixed files with mixed character set or invalid CP949 characters.
- Uncommented '#music' script in the_sign_quest.txt (now the
soundeffect filename should be fixed).
- Added a note to the header of CP949 files not to read or save them as
UTF8, since it'd break their encoding. It should be safe enough to
read them as EUC-KR if your text editor doesn't offer CP949 as an
option.
- Added FIXME notes about untranslated strings in assassin_skills.txt
and WolfchevLaboratory.txt.
Signed-off-by: Haru <haru@dotalux.com>
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adjustment.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Replaced indents using spaces with tabs, reducing file sizes and
conforming to standards.
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until we decide what to do with the version since it's git.
Signed-off-by: shennetsind <ind@henn.et>
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and not disabling it (making it grey);
* Fixed mercenary window not showing up critical (bugreport:2369).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17050 54d463be-8e91-2dee-dedb-b68131a5f0ec
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intensive block iterations
- This update removes two unofficial settings, nothing that will go amiss
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16011 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15251 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15250 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Bascilica now allows boss-flagged monsters to knock you back as per official.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14357 54d463be-8e91-2dee-dedb-b68131a5f0ec
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should be checked with autocasts.
'autospell_check_range', by default is set to no, as this is official behavior. This does not affect autospellwhenhit.
* Sonic Blow autocast now stops players attacking when it triggers. It's possible there is more depth to this
on official servers, and should 'stop' attacking on regular casts as well. It appears so far that this is the
only skill that behaves this way.
* Modified the default value for homunculus_auto_vapor in source to 1.
* pvp_points are no longer calculated in the gvg_dungeon flagged maps.
* Corrected a view ID and an equip location in the item database. (bugreport:4330)
* Corrected a typo in the DTS_Warper script.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14356 54d463be-8e91-2dee-dedb-b68131a5f0ec
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recover HP.
* Added monster_noteleport to Okolnir quest maps. Will fix the tarot card issue.
- Fixed Brynhild dialog in the Asprika quests. (bugreport:3085)
- Removed "Disabled" tag from Volcano base quest. (bugreport:3342)
- Attempted to fix the sign quest dancing portion. (bugreport:3382)
- Fixed Guardian in schg_cas03 using invalid coords. (bugreport:3462)
- Fixed Turbo Track records using wrong variable type. (bugreport:3484)
- Fixed the checkweights in the Crow of Fate quest. (bugreport:3500)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14013 54d463be-8e91-2dee-dedb-b68131a5f0ec
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bonus like Weaponry Research.
* Corrected the description for vit_penalty_type.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13918 54d463be-8e91-2dee-dedb-b68131a5f0ec
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ultramage.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13771 54d463be-8e91-2dee-dedb-b68131a5f0ec
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whom it is set, their "innate" attack element is "not elemental", meaning it deals 100% against all elements (rather than making only NEUTRAL attacks become not elemental).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13676 54d463be-8e91-2dee-dedb-b68131a5f0ec
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changed the default to 15 (all types).
- Modified battle_delay_damage so damage is not delayed more than one second for non-player attacks.
- Modified party_member_added with a hack so that the clif functions will send the info of the new member since party_recv_info has not yet arrived.
- Updated clif_calc_delay so the type sent to the client is based on the number of hits of the skill (as Aegis packets reveal)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12332 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Renamed conf-tmpl to conf.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11284 54d463be-8e91-2dee-dedb-b68131a5f0ec
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