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hurt only enemies, while in all other situations this skill will hurt everyone around them.
- Expanded setting debuff_on_logout so that &1 removes negative buffs and &2 removes positive buffs.
- Food status boosts will no longer end on death, but they will end when you respawn or logout.
- Added battle config file status.conf, moved some settings from skill.conf and battle.conf to it since they are entirely Status-Change related.
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same ID cannot stack, but different cards with the same skill can each trigger indepedently of each other.
- Added battle_config autospell_stacking to enable stacking of cards of same ID.
- Moved card-specific battle options to items.conf
- Autospells triggered when hit will check the range to the target.
- Some cleaning up of status_calc_pc
- In status_change_start capped the passed success chance to 100%
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GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
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* Fixed Enchant Poison / Deadly Poison having too high poisoning chance
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* Added 'idle_no_share' to battle_athena.conf
* Added item_findingore.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1343 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Changed monster damage logging to save char ID's
* Implemented 'event_script_type'
* Set Emsolute Develop as a learnable skill
* Updated 'require_glory_guild'
* Allow monsters to cast skills near themselves even when monster_nofootset is set to 'yes'
* Print number of online users in online.txt/.html even if there's only 1 user
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1282 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Fixed some --addrace variables' sizes
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* Fixed a typo in Volcano
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mobs item drops rate fix
mob spawn once shows normal log
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* Updated bSPDrainValue/Rate
* Set baby class players' size to 0(small)
* Fixed item_db2.txt reading printing wrong number of entries read
* Fixed @allskill not giving the newer stalker, whitesmith and creator skills
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1139 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Added mob_race2_db.txt
* Updated description for backup_txt in char_athena.conf a bit
* Added some suggestions by Poki#3
* Use the event names from script_athena.conf to check whenever a player event trigger is being read/set
* Removed an unused save/bank.txt
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* Updated code for Joint Beat
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into the new source files
* Updated auto_counter_type's description in battle_athena
* Removed some unnecessary skill level checks in battle.c
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* Updated packet functions for 2004-11-08 and 2004-12-06
* REMOVED support for clients before packet version 10
* Added a check to prevent crashing when trying to log in with 2005-01-10aSakexe in servers that don't support it
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@951 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Set delay_dependon_dex in battle_athena to 'no' by default
* Fixed typo in skill_delayfix
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* Look at item type other than item ID as well to check whether it is a card
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@911 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Increased skill range limitations in pc_no_footset
* Added exp_calc_type
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@831 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Removed my own additions for skill delays using aspd
* Adapted skill_range_leniency to jA's code
* Fixed drop rates only limited to multiples of 100's
* Added missing code for castle_defense_rate
* Removed pc_undead_nofreeze
* Updated unrefineable items table
* Added 3 new script commands
* Added SC_SpeedUp0
* Merged itemdb_read for SQL and TXT
* Removed itemdb_read_cardillustnametable limited to TXT only
* Added reading itemslotcounttable.txt from the GRF to auto set number of slots per item
* Added a display message when reading itemslottable from the GRF
* Added options in battle_athena.conf to enable/disable reading the GRF
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@699 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Added weapon skills rely on attack speed as cast delays
* Fixed mob_ghostring_fix not working
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@583 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Some minor changes to Hiding, Cloaking and Chasewalk
- Corrected Cannibalize
- Updated Marionette Control, Berserk
* Changed the weather gm commands to be able to toggle on and off
* Added Jawaii and Ayothaya to @go list
* Changed the default values for ranged, magic and misc damage rate in battle_athena
* Removed redundant 'berserkdamagetick'
* Added changes to map.h according to Shinomori
* Changed Parasite in mob_db
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@570 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Replaced some parts in skill.c with nullpo checks
* Updated most of 12/14's skills patch
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@560 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Temporarily leaving the changing guild emblems requiring Glory of Guild feature only for TXT until the SQL char-server supports guild skills fully
* Modified battle_range again to check if src's type is a player first
* Modified skill_nocast_db
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@459 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Edited atcommand.c to fix compile warnings
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@436 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Updated Berserk, Chase Walk, Slim Pitcher
- Added skill_range_leniency
* Added check for clif.c in case the server didn't realise we've died
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@433 54d463be-8e91-2dee-dedb-b68131a5f0ec
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(accounts greater than or equal to this setting won't be attacked by aggressives.)
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-Everytime a monster kills a play their level will increase and show levelup animation.
-Their 6 main stats and speed will increase as they level.
-They will recover 10% of the max hp of the player it kills.
-Player will gain extra exp based on how much stronger a monster is than normal.
-Skill estimation will show monsters current level (instead of reading from db).
-Will display level 99 aura if and when a monster hits level 99.
-They will not go higher than level 99.
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