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2006-06-26- Merged Mitternacht's max_heal/max_heal_lv config settings.skotlex1-0/+5
- Removed support of packet 0xc3 on the new packet versions. Thanks to Meruru for pointing out they aren't being used anymore. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7343 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-23- Standarized PF_MEMORIZE to be 50% cast time on all skills (instead of -50% ↵skotlex1-1/+4
for targetted skills and -66% for ground skills >.>) - Cleared up the comment on what item_check does and how it works. - Changed the pointer dummy_item to a normal struct variable. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7316 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-23- Updated BD_INTOABYSS's unit flag to not affect mobs.skotlex1-1/+1
- Changed setting for skill_nocast flag 16. It is no longer a "pk-mode map" setting, it's now a clone-forbidden skill. That is, skills with the flag 16 will never be copied by clones. If you use a PK-mode server, use flag 2 now to forbid skills from common maps. - Default skills from not being cloned are Magnus Exorcism and Turn Undead. - The map search free cell will now use the size of the map # of tries before giving up when the spawn area is the whole map. Added a check to inmediately give up when the number of spawn retries has reached the max specified (no_spawn_onplayer = 100). - Cleaned up a bit the clone code to account for the unit flags UF_NOPC/UF_NOMOB when the skill is not ground-based (accounts for self skill that causes a ground-tile to be placed, like Dances). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7315 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-19- Switched drop_rate0item to NO according to iRO.musashiden1-1/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7257 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-16- Modified the bNoMagicDamage/bNoWeaponDamage bonuses to be a 0-100 setting. ↵skotlex1-4/+4
Meaning you can do bonus bNoMagicDamage,50; To make all magic damage be reduced by half. This bonus stack, so two cards with bNoMagicDamage,50 will give magic immunity. - Removed setting gtb_pvp_only and replaced it with gtb_sc_immunity which specifies the threshold before the bNoMagicDamage starts blocking support statuses as well. ie: gtb_sc_imunity: 75 will mean that "bonus bNoMagicDamage,70;" reduces magic damage by 70%, but does not blocks heal or support status, while "bonus bNoMagicDamage,80;" does. - Updated GTB's card script to be "bonus bNoMagicDamage,100;" git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7212 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-14- Modified how luk reduces status changes by reducing the gap. Eg: resist = ↵skotlex1-2/+10
vit; resist += (max - resist)*luk/300; - Added battle settings pc_max_sc_luk/mob_max_sc_luk to handle which is the luk threshold at which you gain inmunity (defaults to 300). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7168 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-09- Fixed @mapinfo displaying incorrectly maps with nosave which send you back ↵skotlex1-4/+0
to your last savepoint. - Moved guild_exp_rate from a mapserver battle config setting to a char server config. It no longer modifies the total taxed exp as seen on the guild information window, but directly modifies the exp that the guild earns. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7074 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-08- Updated mob_npc_warp to a three-state config switch. 0 disables. 1 enable ↵skotlex1-3/+5
only on warps that don't lead to nobranch maps. 2 - enable on all warps. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7048 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-07- Added config setting mob_npc_warp, when set to yes, enables mobs to be ↵skotlex1-0/+6
warped between maps when stepping on a npc-warp. - Added monster_ai setting &64, when enabled makes a mob run to any nearby npc-warp when their current target has switched maps. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7039 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-02- Altered status_calc_pc so that equipment scripts are ran before card-scripts.skotlex1-0/+2
- Fixed pc_bonus to not underflow/overflow when adjusting def/mdef. - These two together, should fix Tao Gunka Card. - npc_debug_warps() will now be invoked if warp_point_debug is set. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6925 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Fixed Absorb Spirit Spheresskotlex1-0/+4
- Added battle_config min_chat_delay (default 0) specifies in ms what is the min delay between player sent chats (whisper/global/party/guild). Messages that exceed this threshold are silently ignored for now (perhaps need to add a "DON'T SPAM" reply to the player?) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6859 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29- Updated max_def parameter to not apply to mdef if magic_defense_type is ↵skotlex1-1/+3
set (rather than weapon_defense_type) - Updated comment description for config setting max_def - Fixed battle_check_target check on BCT_ALL to check versus BL_CHAR instead of BL_PC and BL_MOB git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6826 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-28Changed undeads to by default always sustain 100% of the damage from firewalls.MasterOfMuppets1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6805 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-27- Added structure status_data which holds status-related information (str, ↵skotlex1-19/+7
agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it) - Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data. - Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db. - Berserk's HP cost interval is now defined as time2. - Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead - Rewrote the @heal related functions to use the new status_* healing functions. - Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc) - Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it. - Added defines for Elements (ELE_*) - Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure. - Rewrote and cleaned up battle_calc_misc_attack - Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4) - Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type - Cleaned up pet.c to stop invoking status_calc_pc when unnecessary - Modified skill_calc_heal to take into account the MEDITATION bonus. - Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition - Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50) - Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items. - Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends. - Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills. - Fixed Asura Strike being usable from within a combo regardless of combo skill. - Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...) - Added StatusChangeFlagTable to store which statuses are changed by each SC - Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl - Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp) - Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc) - Made all the status_calc functions static. - Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments. - Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed. - Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data) - The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4) - Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones. - Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost. - Changed Chase Walk to store Speed adjustment on val3, sp cost in val4 - Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking. - Changed Wind walk to store speed bonus on val3 - Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs) - Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4 - Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_* - Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map. - Modified status_change_timer to use the status_charge function rather than directly substracting SP - Added SC_ELEMENTALCHANGE to modify someone's base defense element. - pc_clean_skilltree will now also remove item-granted skills. - Learning skills will now only invoke status_calc_pc when the skill is passive. - Cleaned up pc_steal_coin - Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned. - Cleaned up pc_ regen related functions. - Made player-sprite mobs have item pickup animation and walkdelay when taking items. - Cleaned up mob_dead code. - Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6] - mob special ai state 3 signals summon flora. - Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET - Cleaned up some pet functions, made the menu functions receive as argument both pet and master. - Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-18- Added 5 config settings to adjust damage in pk-mode servers (misc.conf)skotlex1-0/+8
- Corrected LoV's effect range for levels 11+ to range 8. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6646 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-18- Some code cleaning of the skill reiteration/nofootset code.skotlex1-2/+3
- skill reiteration code now does not checks for the trigger-area of the skill in the case of non-players, which means mobs can now place traps in cells adjacent to each other. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6640 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-15More Amon Ra related changesPlaytester1-6/+3
- Dark Blessing and Blood Sucker now have a range of 9 tiles - Small fixes on his skills again - G_Khalitzburg is a bit slower now Changes to skill.conf: -mobs now can stack ground skills by default -mobs can place unlimited ground skills -format for land_skill_limit changed git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6614 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-15- Added SC_BLADESTOP to the switch listing in status_change_startskotlex1-1/+1
- Characters in vending are now always considered "idle" if the idle_no_share setting is active. - Corrected 10 Geminis spawning in Lhz1 rather than 2. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6595 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-08- Fixed compilation error.skotlex1-1/+1
- idletime will now be updated on attack-request, not on sit/standup - Party members sitting will no longer be considered idle. - hide_gvg_damage will now send 1 instead of -1 as damage. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6517 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-05- Being in Enjoyable Rest state will now also trigger the HP/SP Time skills ↵skotlex1-0/+8
(even if there's no other TK around). - Renamed SC_TKDORI to SC_TKREST (makes more sense if you ask me) - Added battle config settings view_range_rate and chase_range_rate to adjust the view-range and chase-range (range2/range3) of the mob_db without having to manually change them. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6490 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-02added support to regulate MVP drops [Reddozen]reddozen1-0/+5
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6439 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-29fixed STEAL. now workingLupus1-5/+3
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6378 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-29Updated STEAL skill (WIP), added a battle config option: ↵Lupus1-0/+7
'skill_steal_max_tries' to set max number of stealing tries. It could help to fix stealing exploit on mobs with few drops git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6367 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-28- Removed the sending of the online guild list when you log-on, may fix the ↵skotlex1-0/+7
"getting stuck" problem. - Added battle config default_skill_delay. Specifies the default skill delay for most skills, it is also applied as a walkdelay (total skill walkdelay is default_skill_delay + that skill's can't walk delay) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6344 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-27- Corrected the hit value of the TK kicks (from single hit "6" to multi-hit "8")skotlex1-0/+5
- All kicks do 3 hits now. - Added battle config hide_woe_damage which hides damage on woe maps packet-wise. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6311 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-26- Item use interval is set to a default of 100ms now.skotlex1-1/+2
- Updated Full Buster so that the can't act delay carries on to the weapon attack delay and can't use item intervals. - Added script command getbattleflag to retrieve the current value of a battle_config switch. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6296 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-25- Renamed skill_clear_element_field to skill_clear_group, it accepts a flag ↵skotlex1-0/+6
to determine what to erase. &1 for elemental fields, &2 for traps. Also rewrote how it works to prevent missing elements (since each time an element is erased, the array contents shift) - Added battle config traps_setting to determine how traps should behave. With &1 traps are invisible if you didn't see them get set up. With &2 traps will be removed after changing maps. The default is 2. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6285 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-24- Corrected mob_spawn_delay/boss_spawn_delay/plant_spawn_delay settings ↵skotlex1-3/+3
(they were named rate rather than delay in monster.conf) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6254 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-24- Added new column to mob_db Sprite_Name to hold the mob's sprite name. ↵skotlex1-0/+6
Columns Name and JName now hold the mob's english and kro names respectively. - Currently both Name and Jname have the KRO names, so someone will have to update them. - Updated mob_db.sql and mob_db2.sql to latest. - Added battle_config option override_mob_names to make the spawned mob names use the mob_db names instead of the specified names in the spawn files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6246 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-18Converted the format of the battle conf files to windows formatPlaytester11-1254/+1254
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6155 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-17- skill_clear_unitgroup is now invoked in unit_remove_map only on death if ↵skotlex1-2/+2
the applicable battle setting is set. It is now also invoked in unit_free. - Changed setting clear_unit_ondeath to a type 4 (bl-based) which defaults to BL_ALL. - Fixed Absorb spirit sphere not working on mobs, thanks to Vividd. - Cleared the ud->target on pc_stop_attack to prevent attack resuming an other such oddities. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6145 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-11- You don't get critical'ed when in counter-attack stance anymore.skotlex1-1/+1
- Changed the default counter-type to "always critical". git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5992 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-10- Updated the subnet support to not require specifying the subnet mask, it ↵skotlex1-2/+1
is auto-acquired from the char/map IP and the subnet-mask. - skill_wall_check defaults to yes now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5976 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-09- Changed the default of multi_hit_delay from 230 to 80 which seems more ↵skotlex1-1/+3
official. - Wedding recall skills are now blocked by the nomemo mapflag. - Skill delay for weapon types is now based on adelay (ASPD) rather than amotion (ASPD/2) - Removed ending Endure when casting Berserk, may fix the timer mismatch issues. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5963 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-06- Changed the default of skill_add_range to 0, said value now disables ↵skotlex1-1/+2
skill-range checking when casting ends. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5934 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-06Fixed a typo.Zephiris1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5927 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-05* Added support for the 2006/04/04a Sakexe packet version. [Zephiris]Zephiris1-104/+105
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5904 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-03- Modified Rude-Attacked behaviour so that such skills only triggers when ↵skotlex1-0/+3
the rude-attacked count is greater than 3. - Added config setting slaves_inherit_mode to determine whether slaves take on their master's aggressive/passive status (defaults to yes) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5890 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-22- Merged the unit_data structure from jA for handling unit-related data ↵skotlex4-44/+27
(attack times, walking, auto-attack timers, skill related data) - Modified unit_skillcastcancel to receive flag&2, which stands for "cancel casting only if current skill is cancellable" - Battle config options changed from yes/no to BL_TYPE settings: skillrange_by_distance, skill_noreiteration, skill_nofootset, gvg_traps_target_all, skill_log, attack_direction_change, auto_counter_type - Clif.c will disconnect sessions that send an unknown command packet above 0x30000 instead of just ignoring it. - Cleaned up/rewrite of the pet ai, same for pet_calc_pos - Implemented use of mob variable attacked_players as it is used on jA - Cleaned up error reporting during mob-skill loading to be less spamy with non-loaded mobs. - Corrected water_height reading. I forgot to give credits to LittleWolf for providing the water-reading function :X git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5707 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-20- Added monster_ai&16 setting for executing the hard ai on ALL mobs in maps ↵skotlex1-0/+2
with players instead of just mobs in the vecinity of players. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5687 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-17- Fixed handling of the char_gm_read config for packet 0x2af7 (reloadgmdb)skotlex1-0/+5
- Added battle_config debuff_on_logout which removes Asura's SP regen delay and Strip-Equip effects on logout when set to yes (default). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5644 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-15- Added battle config options item_rate_adddrop, item_drop_add_min and ↵skotlex1-0/+5
item_drop_add_max to control drop rate of card-acquired loot bonuses. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5610 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-10- Fixed mob-casted demonstration/quagmire being affected by the ↵skotlex2-4/+4
gvg_traps_all config setting. - Moved the gvg_traps_target_all config from guild.conf to skill.conf git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5568 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-10- Fixed a memory overwrite crash on pc_readdb, thanks to foobar.skotlex1-1/+1
- Fixed only the first TK stance triggering when you have multiple of them active. - Default of skill_attack_enable changed to yes. - Fixed a compiler error in some ninja skill that only triggers on windows or c++ compilers. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5557 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-07- Some corrections due to the guild skill position change.skotlex1-1/+1
- Removed file todo-for-stable as it's impossible to keep it updated :X git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5479 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-06- Fixed a debug message showing up on skill castend nodamage id when using a ↵skotlex1-0/+3
guild skill - Fixed #save not working on maps not in the current map server. - Added battle config clear_skills_on_death to decide whether all ground-based skills should be removed when you die. Defaults to yes. - Changed Magic Crasher's element to -1 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5472 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-05Two small fixes/updatesDracoRPG1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5464 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-03- Trick dead now ends on logoutskotlex1-1/+1
- Added mapflag nocommand which blocks @/# commands unless your gm level is above gm_skill_unconditional's level. - Fixed weapon scripts not being executed unless the weapon was forged. - gm_skill_unconditional is now a no/gm-level setting instead of yes/no git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5446 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-23- Added mob skill conditions myhpinrate and friendhpinrate for using HP ↵skotlex1-0/+1
ranges instead of a fixed "less than" condition. - Added mob_ai condition &16, enables skills that are normally used on 'friends' to also pick up caster as target. - Fixed npc_shopid not being reset to 0 when buying/selling. FIXME: The client sends a packet when you cancel? It is required so that npc_shopid will be cleared and prevent the player from being stuck. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5380 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-23- Modified the way autospells stack to mimic official servers. Cards of the ↵skotlex2-8/+13
same ID cannot stack, but different cards with the same skill can each trigger indepedently of each other. - Added battle_config autospell_stacking to enable stacking of cards of same ID. - Moved card-specific battle options to items.conf - Autospells triggered when hit will check the range to the target. - Some cleaning up of status_calc_pc - In status_change_start capped the passed success chance to 100% git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5377 54d463be-8e91-2dee-dedb-b68131a5f0ec