summaryrefslogtreecommitdiff
path: root/conf-tmpl/battle/monster.conf
AgeCommit message (Expand)AuthorFilesLines
2007-04-23- All mob casted skills have a fixed range of 9 now. You can use monster_ai&0...skotlex1-1/+3
2007-01-03- Fixed pc_calc_skilltree ignoring prerequisites / joblvl requirements.ultramage1-2/+2
2006-12-21- Added back cropping the attack delay to attack motion for those weird mobs ...skotlex1-2/+2
2006-12-18- Added hom_setting to specify which homunculus 'quirks' are in effect. The d...skotlex1-5/+3
2006-12-14- Removed "mobs being enemies of each other all the time" because, even thoug...skotlex1-2/+0
2006-12-12- Mobs now by default are "everyone's" enemy, so mobs are able to hit each an...skotlex1-0/+2
2006-12-05- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt...FlavioJS1-209/+209
2006-11-22- Modified slaves_inherit_speed and slaves_inherit_mode so you get better con...skotlex1-6/+15
2006-11-20- The max level of NPC_SPLASHATTACK is now 1.skotlex1-23/+34
2006-09-27- Merged some splash changes from stable. Sharp-Shooting will now display a s...skotlex1-0/+2
2006-09-16- Added monster_ai&256. When set, a monster will pick a random starting posit...skotlex1-0/+2
2006-09-06- Reverted back the default view/chase range of mobs to 100% since eA now use...skotlex1-4/+2
2006-09-05- Removed setting mob_show_hp, it's been replaced now by mob_show_info, which...skotlex1-3/+6
2006-08-29- Mobs will now always chase players using hard-path seeks.skotlex1-6/+7
2006-08-18- Made HLIF_HEAL a self skill that auto-selects target to caster's master.skotlex1-0/+4
2006-08-07- Adjusted Battle_check_target so that alchemist summoned mobs are targetted ...skotlex1-0/+5
2006-08-04- Removed settings enemy_critical_rate, homun_critical_rate. Added settings e...skotlex1-9/+5
2006-07-19- Fixed the inf code update breakage which was blocking all offensive skills.skotlex1-6/+1
2006-07-03- Char-server SQL won't perform the reconnect cleanup routines when kick_on_d...skotlex1-3/+3
2006-06-23- Updated BD_INTOABYSS's unit flag to not affect mobs.skotlex1-1/+1
2006-06-08- Updated mob_npc_warp to a three-state config switch. 0 disables. 1 enable o...skotlex1-3/+5
2006-06-07- Added config setting mob_npc_warp, when set to yes, enables mobs to be warp...skotlex1-0/+6
2006-05-05- Being in Enjoyable Rest state will now also trigger the HP/SP Time skills (...skotlex1-0/+8
2006-04-24- Corrected mob_spawn_delay/boss_spawn_delay/plant_spawn_delay settings (they...skotlex1-3/+3
2006-04-24- Added new column to mob_db Sprite_Name to hold the mob's sprite name. Colum...skotlex1-0/+6
2006-04-18Converted the format of the battle conf files to windows formatPlaytester1-161/+161
2006-04-03- Modified Rude-Attacked behaviour so that such skills only triggers when the...skotlex1-0/+3
2006-03-22- Merged the unit_data structure from jA for handling unit-related data (atta...skotlex1-1/+1
2006-03-20- Added monster_ai&16 setting for executing the hard ai on ALL mobs in maps w...skotlex1-0/+2
2006-02-23- Added mob skill conditions myhpinrate and friendhpinrate for using HP range...skotlex1-0/+1
2006-02-09- Code rewrites in mob_damage and party_exp_even_share for correctly handling...skotlex1-1/+1
2006-01-29AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES ...Valaris1-0/+155