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- Minor changes.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9529 54d463be-8e91-2dee-dedb-b68131a5f0ec
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TURBO support)
- Fixed the fact that the TURBO code breaks when you attempt to handle more than one connection at a time within the same function. However this broke map-server compilation, therefore, don't use TURBO yet! It needs more fixing (and I need more time to fix it)
- While at it, cleaned a few packet implementations in the char/login servers which were not only ugly, but had some really stupid flaws within (stuff like escaping a string, and then using the non-escaped variable to insert to SQL? T_T) And will someone explain me why the TXT servers are coded much more cleanly, and without such horribly broken code as I find in the SQL ones? T_T;
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connection, and when there's not enough space, it will increase it.
- Added define TURBO to the Makefile. It enables MouseJstr's socket access optimization which should speed up the code when accessing the write/read buffers repeatedly within a function.
- Fixed the functions where the RFIFOHEAD/WFIFOHEAD functions were used incorrectly (prevents TURBO enabled compilations from finishing)
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has a chance to do strip weapon ar a 3*lv% rate (modified by dex)
- Fixed GS_PIERCINGSHOT, it should ignore defense
- Corrected Gatling Fever costing SP when trying to turn it off. Also, speed increases bonuses won't take effect while it's active.
- Updated the main makefile with a new OPT line. It is commented by default since it only works with GCC 4.X, when unset, it will hide away a huge amount of warnings that have to do with stuff that is not gonna be corrected in eA anyway.
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files so that it should get auto-updated with any code changes in the later.
- The converter will now also convert: account-wide variables, parties, guilds, guild storage and guild castles. At this point the only two things not converted are login-server-wide account variables (##, they belong to the login converter) and homunculus (the SQL save function is messy and doesn't lends itself to be integrated with the converter the way all the other functions are).
- Modified the char servers so they are compatible with the converter, the define TXT_SQL_CONVERT identifies sections unique to each char-server mode (this would had been a hella lot easier if both char servers where the same code-base instead of duplicated code <.<)
- Updated the Makefiles as per the new compiling requirements for the converter.
- misceffect2 will no longer cause the effect on top of the source object when it is the fake npc.
- Added check so that Frost Nova doesn't hides hitting animation on targets.
- Added the missing brackets around the trade logs condition check, thanks to Coltaro.
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- Fixed AL_WARP displaying "Unknown Area" selections when you don't have all memo points used up.
- Fixed alive_count not being reset on skill unitsetting, which leads to some groups not being cleared once all their units expire.
- Optimized Kahii, will now only show the amount of HP healed. Moved to skill_counter additional effect so it may trigger even on miss.
- SKA no longer blocks skills.
- Modified the AM_TWILIGHT* skills to require 200 medicine bowls.
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- Increased all chase/follow skill rates by 10 since their trigger rate has been decreased by that much due to the unit-data update.
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GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
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first time
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web-server'
* Removed ladmin compiling from 'make sql'
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* Added @whozeny. Shows list of top 50 online players and their zeny sorted from highest to lowest. [Valaris]
* Added @happyhappyjoyjoy. Makes all players on server do a random emote. [Valaris]
* Removed -fu
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[Wizputer]
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