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2006-05-12- Reverted again the change that stuns the caster on Ske, Ska, Swoo when the ...skotlex1-0/+7
2006-05-11- Fixed the definition of the KEY in the loginlog, thanks to TheUltraMageskotlex1-0/+2
2006-05-11- NPC_POWERUP and NPC_AGIUP now cause a increase in hit/flee (respectively) o...skotlex1-0/+2
2006-05-11- Changed a bit the MAX_ZENY checks in trade.c to prevent overflows.skotlex1-0/+7
2006-05-11- Merged the code for Ska, Ske, Swoo. Swoo stun duration is now 10 secs (redu...skotlex1-0/+2
2006-05-11- Added the missing semi-comma from the upgrade_svn6533.sql file. Thanks to T...skotlex1-0/+5
2006-05-10- Changed the state of Asura back to explosionspirits, added a hardcoded move...skotlex1-0/+3
2006-05-10- Moved the OPTION defines from map.h to status.h (where they belong)skotlex1-0/+2
2006-05-10- Changed wedding costumes to use setoption rather than changebase.skotlex1-0/+5
2006-05-10- Updated mob_db2.txt and mob_db2.sql to have only 10 drop slots rather than 15.skotlex1-0/+2
2006-05-10Finished DNSBL, Although untested, It's simple code and should work fine.Zido1-0/+3
2006-05-10- Rewrote/cleaned up trade.c for a more clean trading implementation.skotlex1-0/+5
2006-05-10- Modified @commands to use Meruru's code which is faster and does a fair att...skotlex1-0/+2
2006-05-09- Updated SKA to return a random value between 0 and 99 each time status_get_...skotlex1-0/+4
2006-05-09- Reduced drop slots from 15 to 10.skotlex1-0/+2
2006-05-09- Updated setoption script command to receive a second (optional) argument fl...skotlex1-0/+7
2006-05-09- Small fix in npc-created chat rooms to properly include the terminating 0 o...skotlex1-0/+2
2006-05-09- Fixed Fog of Wall's symmetry in respect to Misc attacks, they no longer get...skotlex1-0/+4
2006-05-09- Added missing icon for Joint Beatskotlex1-0/+4
2006-05-09- Fix on pc_skill which fixes overlapping when one gets more than one bonus f...skotlex1-0/+5
2006-05-09- Cleaned up somewhat the implementation of BladeStop.skotlex1-0/+1
2006-05-09- Fixed the head_bottom (pet-armor) position in packet 0x22c when crafted for...skotlex1-0/+2
2006-05-09- Script commands sc_start, sc_start2 and sc_start4 will now start regardless...skotlex1-0/+10
2006-05-09- Reverted the change that was making ES skills stun the caster always.skotlex1-0/+2
2006-05-08- Removed the fixpos packet sending when damaged. Aegis sends no such packet.skotlex1-0/+2
2006-05-08- ES magic will now put the caster on stun for 0.5 secs regardless of whether...skotlex1-0/+9
2006-05-08- Cleaned up combo-skill implementation, SC_COMBO is automatically ended in s...skotlex1-0/+4
2006-05-08- Corrected Stun Duration for Meteor assaultskotlex1-0/+4
2006-05-08- Increased max number of tries to find a random spot in maps to 1000 since s...skotlex1-0/+5
2006-05-08- Fixed compilation error.skotlex1-0/+4
2006-05-08- Removed SP_DISGUISE from the bonus list.skotlex1-0/+14
2006-05-07git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6513 54...killercube1-0/+1
2006-05-07removed old logsLupus1-0/+3
2006-05-07* Optimized clif.c clif_scriptmenu/input/inputstr to check for sd->state.usin...Lance1-0/+4
2006-05-06- Updated item_db.sqlskotlex1-0/+1
2006-05-06- Fixed a bug in @commands, most likely the reason some people were still get...skotlex1-0/+2
2006-05-05- Fixed @commands not showing the last available commands (unless the total a...skotlex1-0/+2
2006-05-05- Added a npc-script-event cache to avoid looking up event-scripts every time...skotlex1-0/+8
2006-05-05- The Rest bonus activated by using /doridori while in rest should now trigge...skotlex1-0/+2
2006-05-05- Fixed Kaupe always triggering when the one who was under Kaupe was a player...skotlex1-0/+2
2006-05-05- /doridori now won't double the HP/SP regen of TKs, it only activates their ...skotlex1-0/+4
2006-05-05- Being in Enjoyable Rest state will now also trigger the HP/SP Time skills (...skotlex1-0/+5
2006-05-05- Kaupe now will only block all skills of players, for non-players, only norm...skotlex1-0/+6
2006-05-05- OnEquip scripts will be trigger on log-on now.skotlex1-0/+5
2006-05-05- Now when walkdelay is set to 0, characters will stop walking when hit, but ...skotlex1-0/+4
2006-05-05- Read changelog.Zido1-0/+1
2006-05-05- Fixed a possible infinite loop in skill_clear_unit_groupskotlex1-0/+1
2006-05-04- Some clean-ups in the mob_aiskotlex1-0/+1
2006-05-04git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6476 54...eaac1-0/+3
2006-05-04- Cleaned up and used mob_skill_event function when hit by a ground-skill.skotlex1-0/+3