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AgeCommit message (Expand)AuthorFilesLines
2007-02-01Added string function strnlenultramage1-0/+4
2007-02-01- Corrected homunculus's aspd being halved after using some aspd adjusting sk...skotlex1-1/+6
2007-02-01- When when a party-member levels up, the level change is sent to the char-se...skotlex1-0/+4
2007-02-01- Changes in the VS8 project files:FlavioJS1-0/+5
2007-02-01Removed graph, httpd and webserverultramage1-0/+1
2007-01-31Wiped out the old night codeultramage1-0/+2
2007-01-30- 'Long Range Attacked' mob skill conditions will no longer trigger on magic ...skotlex1-0/+2
2007-01-30- Corrected char deletion not working (column is called homun_id, not hom_id...)skotlex1-0/+10
2007-01-29- Corrected the homunculus deletion functions so that the homunculus is delet...skotlex1-0/+7
2007-01-29Added a nasty hack to prevent multilanguage clients from breaking guild noticesultramage1-0/+2
2007-01-28Made @reloadscript wipe ALL previous mobs that the script engine spawnedultramage1-0/+2
2007-01-28Some misc cleanups (typos, formatting, forgotten changelog entry etc)ultramage1-0/+1
2007-01-28Reformatted and translated atcommand.cultramage1-0/+2
2007-01-27Simple cleanupultramage1-0/+9
2007-01-27Corrected indentation of the atcommand table (editor compatibility)ultramage1-0/+1
2007-01-27Fixed a C language restriction preventing compilationultramage1-0/+2
2007-01-27Removed useless read-from-GRF featuresDracoRPG1-2/+3
2007-01-27- I'm back, and I begin with an implementation of a good old Aegis bug : Assa...DracoRPG1-0/+5
2007-01-27- Kaite and Assumptio no longer stack. One will remove the other in the same ...skotlex1-0/+2
2007-01-27- Moved the pet rename code from int_pet.c to inter.c and normalized it so it...skotlex1-0/+4
2007-01-26- Fixed the normalizing function not sending first classes back to novice if ...skotlex1-0/+2
2007-01-26- Added a wrapper to delete_timer so it prints out from where the invocation ...skotlex1-0/+3
2007-01-26- Removed log_uptime that was accidentally introduced in r1208ultramage1-0/+3
2007-01-24- Cleaned up some more the Joint Beat implementation, so the status don't tak...skotlex1-0/+3
2007-01-23Fixed int/dex foods using an incorrect icon for their statusultramage1-0/+1
2007-01-23- Changed the night status from 149 to 160, which seems to work so much bette...skotlex1-0/+2
2007-01-23- A skill's walk delay will also delay your can-attack time when the skill co...skotlex1-0/+3
2007-01-23- Added view_data support to mercenary.*, so that the Homunculus entries are ...skotlex1-0/+5
2007-01-22- Reverted the battle_calc_return_damage code as the previous one was correct...skotlex1-0/+3
2007-01-21- Fixed while statements not "reserving" the curly before parsing the test ex...FlavioJS1-0/+3
2007-01-20* Fixed the server not reacting properly to atcommands/charcommands when usin...ultramage1-0/+3
2007-01-20- Updated merc_reset_stats to handle resetting skill tree and points as well.skotlex1-0/+3
2007-01-19- Fixed the label dup code, it now works correctly with const.txt switch labels.skotlex1-0/+2
2007-01-19- Reverted the dup-label check code since it has a bug that needs to be fixed...skotlex1-0/+2
2007-01-19Fixed a client crash during SQL char selection if you for some reason had mor...ultramage1-0/+3
2007-01-19- Merged Rayce's cleanups of the script engine that account for duplicate lab...skotlex1-0/+7
2007-01-18- Modified the Storm Gust freeze counter code. It now takes into consideratio...skotlex1-0/+9
2007-01-18- Fixed overflow on the mob delay adjustment setting.skotlex1-0/+3
2007-01-18Fixed a crash when a castle from [0..MAX-1] wasn't in the dbultramage1-0/+2
2007-01-17- Corrected atcommand @homstats so it shows the correct minimum/maximum possi...skotlex1-0/+7
2007-01-16- Added atcommand @homstats so you can check your homunculus stats and compar...skotlex1-0/+4
2007-01-16- Fixed the next invoked skill after AbraCadabra not having requirements even...skotlex1-0/+2
2007-01-16- Implemented Intravision as it should be. Thanks to HelloKitty2 for the capt...skotlex1-0/+2
2007-01-16- Added function unit_escape to simplify the run-away code a bit in the mob ai.skotlex1-0/+3
2007-01-15- The NPC elemental attacks will display a skill animation again.skotlex1-0/+12
2007-01-15- Fixed Joint Beat's speed penalty.skotlex1-0/+9
2007-01-15- Probably fixed the registration flood protection code being broken.skotlex1-0/+4
2007-01-12- Cleaned up the ip rules/DDoS section of the code. (the allow,deny and deny,...FlavioJS1-0/+2
2007-01-12- Fixed autotrading characters not being able to reconnect. Seams like I misu...FlavioJS1-0/+3
2007-01-11- Fixed the script engine not parsing strings in multibyte charsets correctly...FlavioJS1-0/+2