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2006-08-30- Updated HLIF_CHANGE to work as explained by Tharis -> It now adds 30*lv vit...skotlex1-0/+3
2006-08-30- Fixed char-sql compilationskotlex1-0/+1
2006-08-30- Added a message to @clearweather stating when climate changes will dispel.skotlex1-0/+6
2006-08-29- Added printing out whenever the irc-module attempts to connect, to debug wh...skotlex1-0/+2
2006-08-29- Mobs will now always chase players using hard-path seeks.skotlex1-0/+7
2006-08-29- Applied Mpeg's work on GStoms1-0/+3
2006-08-29@showmobs = shows selected mobs on mini-mapLupus1-0/+3
2006-08-28- Restructured CG_MOONLIT so that it is a ground effect like the other Encores.skotlex1-0/+3
2006-08-28- The memory leak reports will now print out in the logs also the revision th...skotlex1-0/+4
2006-08-28Added TK level-up buffs to SG too, and extended them to 10 minDracoRPG1-0/+2
2006-08-28- Changed the produce_db format, now there's a skill-lv column right after th...skotlex1-0/+5
2006-08-28reverted mpeg's workVicious1-3/+0
2006-08-28- Reverted the "fix" to mdef reduction code being applied before the number o...skotlex1-2/+0
2006-08-28- Fixed exp bonuses applying twice for the job-expskotlex1-0/+5
2006-08-28Reverted Mpeg's change of NJ_BUNSINJYUTSU SCBtoms1-0/+1
2006-08-28- Fixed homun hp/sp growth rates stacking with HP/SP passive increasing skills.skotlex1-0/+2
2006-08-28Applied Mpeg's work on GS ( http://gpegon.free.fr/ea/gunslinger_08-28-06_mpeg...toms1-0/+3
2006-08-27Fixed undefined reference to 'malloc_set' in log.ctoms1-0/+1
2006-08-27- Updated svn-revision reading, now it can read the new svn file systemtoms1-0/+3
2006-08-27* Optional macro MEMSET_TURBO for faster low-level memory initializations.Lance1-0/+1
2006-08-26Small bug fix in read_homunculus_expdb (a warning was always displayed)toms1-0/+1
2006-08-26- Small adjustment on the mob_ai code which could fix mobs not chasing you if...skotlex1-0/+3
2006-08-25- Cleaned some the skill unit removal added flag so that it signals whether t...skotlex1-0/+2
2006-08-25- The following skills will display a normal attack animation now:skotlex1-0/+8
2006-08-25- Added script commands roclass/eaclass to enable scripts to access eA's job ...skotlex1-0/+3
2006-08-25Added a flag to skill_delunitgroup, skill_delunit & skill_unit_onlimit.toms1-0/+6
2006-08-24- Cleanup/typo on homunc's codetoms1-0/+2
2006-08-24- Now when a mob's adelay is set to be less than the amotion, both values wil...skotlex1-0/+3
2006-08-24- script command "isrefine" will no longer return always false for equip posi...skotlex1-0/+5
2006-08-24- Reverted the previous change, changed the pet capture code to try to captur...skotlex1-0/+3
2006-08-24- Fixed the md->class_ variable not being updated when a mob's class is changed.skotlex1-0/+2
2006-08-24- Added setting clear_skills_on_warp to specify when a character's land-based...skotlex1-0/+14
2006-08-24- Applied some change from mpeg on Ninja Skillstoms1-0/+3
2006-08-24- Fixed mob_clone_spawn completely ignoring the mode variable.skotlex1-0/+1
2006-08-23- Fixed Energy Coat reducing and consuming more than it should when you have ...skotlex1-0/+2
2006-08-23- Cleaned up getmapxy script function, also added support for type 4 so that ...skotlex1-0/+2
2006-08-23SC_ARMOR_ELEMENT looks like gone away from status_change_start since ... rev ...toms1-0/+2
2006-08-23- Fixed HVAN_EXPLOSION (What did I fixed? either it doing no damage, or it gi...skotlex1-0/+3
2006-08-23- Fixed a possible SIGSEGV on buildin_maprespawnguildid if the map is unknowntoms1-0/+3
2006-08-23- Adjusted skill_attack_area so that skill_area_temp[1] holds the ID of the t...skotlex1-0/+2
2006-08-22- Fixed a crash on the mobspawn script command.skotlex1-0/+2
2006-08-22Fixed gcc warningtoms1-0/+1
2006-08-22Fixed AM_REST not closing the homunc status windowtoms1-0/+1
2006-08-22- Fixed SC_NEN according to Mpegtoms1-0/+2
2006-08-22- Some corrections to make Tatami Gaeshi work correctly.skotlex1-0/+2
2006-08-22- Some more work on the splash skill code. Now splash-damaged enemies should ...skotlex1-0/+4
2006-08-22- Modified the homun-txt file-save format to separate the name from the rest ...skotlex1-0/+5
2006-08-22- getnameditem will now also work on stackable itemsskotlex1-0/+5
2006-08-22Added SQL update which should remove \' from guild namestoms1-0/+1
2006-08-22added char deletion condition by BaseLevelLupus1-0/+3