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2006-08-26- Small adjustment on the mob_ai code which could fix mobs not chasing you if...skotlex1-0/+3
2006-08-25- Cleaned some the skill unit removal added flag so that it signals whether t...skotlex1-0/+2
2006-08-25- The following skills will display a normal attack animation now:skotlex1-0/+8
2006-08-25- Added script commands roclass/eaclass to enable scripts to access eA's job ...skotlex1-0/+3
2006-08-25Added a flag to skill_delunitgroup, skill_delunit & skill_unit_onlimit.toms1-0/+6
2006-08-24- Cleanup/typo on homunc's codetoms1-0/+2
2006-08-24- Now when a mob's adelay is set to be less than the amotion, both values wil...skotlex1-0/+3
2006-08-24- script command "isrefine" will no longer return always false for equip posi...skotlex1-0/+5
2006-08-24- Reverted the previous change, changed the pet capture code to try to captur...skotlex1-0/+3
2006-08-24- Fixed the md->class_ variable not being updated when a mob's class is changed.skotlex1-0/+2
2006-08-24- Added setting clear_skills_on_warp to specify when a character's land-based...skotlex1-0/+14
2006-08-24- Applied some change from mpeg on Ninja Skillstoms1-0/+3
2006-08-24- Fixed mob_clone_spawn completely ignoring the mode variable.skotlex1-0/+1
2006-08-23- Fixed Energy Coat reducing and consuming more than it should when you have ...skotlex1-0/+2
2006-08-23- Cleaned up getmapxy script function, also added support for type 4 so that ...skotlex1-0/+2
2006-08-23SC_ARMOR_ELEMENT looks like gone away from status_change_start since ... rev ...toms1-0/+2
2006-08-23- Fixed HVAN_EXPLOSION (What did I fixed? either it doing no damage, or it gi...skotlex1-0/+3
2006-08-23- Fixed a possible SIGSEGV on buildin_maprespawnguildid if the map is unknowntoms1-0/+3
2006-08-23- Adjusted skill_attack_area so that skill_area_temp[1] holds the ID of the t...skotlex1-0/+2
2006-08-22- Fixed a crash on the mobspawn script command.skotlex1-0/+2
2006-08-22Fixed gcc warningtoms1-0/+1
2006-08-22Fixed AM_REST not closing the homunc status windowtoms1-0/+1
2006-08-22- Fixed SC_NEN according to Mpegtoms1-0/+2
2006-08-22- Some corrections to make Tatami Gaeshi work correctly.skotlex1-0/+2
2006-08-22- Some more work on the splash skill code. Now splash-damaged enemies should ...skotlex1-0/+4
2006-08-22- Modified the homun-txt file-save format to separate the name from the rest ...skotlex1-0/+5
2006-08-22- getnameditem will now also work on stackable itemsskotlex1-0/+5
2006-08-22Added SQL update which should remove \' from guild namestoms1-0/+1
2006-08-22added char deletion condition by BaseLevelLupus1-0/+3
2006-08-22- Some more cleaning up of the splash skill code. Now the passed hit value fo...skotlex1-0/+3
2006-08-21Fixed call homunc bug when the homunc was vapo and the master has change of maptoms1-0/+2
2006-08-21Fixed SQL-Guild Creation, guild name was escaped 2 timestoms1-0/+1
2006-08-21- Some cleaning of the splash skills. Updated skill-attack to enable again pa...skotlex1-0/+4
2006-08-21- Homun saving won't cap hp/sp to max hp/sp since a homun can have higher hp/...skotlex1-0/+3
2006-08-21- Cleaned up some more the regen_data structure, so that skill/sitting-skill ...skotlex1-0/+3
2006-08-21Fixed AM_RESURRECTION, thanks to RockmanEXE for %HP valuestoms1-0/+1
2006-08-21Fixed HAMI_CASTLE, HAMI_DEFENCE & HLIF_AVOIDtoms1-0/+1
2006-08-21- Adjusted Glittering's success rate to 20+10*lv%skotlex1-0/+8
2006-08-21Moved homunc battle conf from misc.conf to homunc.conftoms1-0/+1
2006-08-21- Added BL_HOM handling to battle_gettarget.skotlex1-0/+3
2006-08-21- Removed config setting "muting_players", and expanded the manner_system con...skotlex1-0/+7
2006-08-21- Fixed the Autosave routine not working when there's only one player online.skotlex1-0/+8
2006-08-20- Added a check during mob_db loading so that the six basic stats, max hp and...skotlex1-0/+3
2006-08-20- Gravitation now only blocks the caster from using potions.skotlex1-0/+6
2006-08-20Fixed "int format, long unsigned int arg" warningtoms1-0/+1
2006-08-20Fixed a warning when using cap_value(x, 0, x) on an unsigned valuetoms1-0/+1
2006-08-20- Added clif_skill_fail for homunc to skill_castend_id & skill_castend_pos ('...toms1-0/+2
2006-08-20- @useskill will now cause your homun to use the skill instead of you if the ...skotlex1-0/+2
2006-08-20- Reduced the Success Chance of GS_FLING to 10+10*lv% (Playtester told me tha...skotlex1-0/+2
2006-08-20- Fixed some Homunc issues with HR servers (capping some values)toms1-1/+3