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2006-05-31- Some cleaning of the fame-update code, fixing a logic bug which made the ra...skotlex1-0/+2
2006-05-31- Removed typedef bool from socket.h and included cbasetypes.c instead.skotlex1-0/+4
2006-05-31[Improved]: Lance1-0/+2
2006-05-31* [Fixed]: Lance1-0/+3
2006-05-31Removed debug messages (oops)Lance1-0/+2
2006-05-31[Fixed]: Lance1-0/+1
2006-05-31[Fixed]: Lance1-0/+2
2006-05-31[Added]: Lance1-0/+4
2006-05-31[Improved]: Lance1-0/+3
2006-05-31- Added function pc_check_skilltree for checking if you unlocked new tree-ski...skotlex1-0/+4
2006-05-31[Fixed]: Lance1-0/+2
2006-05-31- Fixed pets ignoring can-act delays for skill usage.skotlex1-0/+1
2006-05-31[Improved]: Lance1-0/+5
2006-05-31- Fixed status_calc_pc not zero'ing ALL vars it should, allowing certain bonu...skotlex1-0/+2
2006-05-30- Call Slave now invokes slaves on a 5x5 area around master.skotlex1-0/+6
2006-05-30- Fixed status_damage not setting your HP to 0 when you died T.Tskotlex1-0/+3
2006-05-30- Fixed underflow issues when calculating dmotion.skotlex1-0/+1
2006-05-30- Fixed Absorb Spirit Spheresskotlex1-0/+6
2006-05-30* [Fixed]: Lance1-0/+2
2006-05-30- Rewrote/cleaned up @petfriendly.skotlex1-0/+2
2006-05-30- Updated attr_fix_table reading code to account for ELE_MAX (will correctly ...skotlex1-0/+7
2006-05-30[Optimized]: Lance1-0/+5
2006-05-30* [Added]Lance1-0/+2
2006-05-30- Removed the on-die specific code from unit_remove_map and placed it on the ...skotlex1-0/+9
2006-05-30- Small optimization in battle_check_targetskotlex1-0/+5
2006-05-30* [Fixed] Lance1-0/+2
2006-05-30- Fixed battle_calc_weapon_attack damage capping damage to a minimum of 0 (ne...skotlex1-0/+4
2006-05-30[Fixed] Lance1-0/+2
2006-05-30[Fixed] Lance1-0/+2
2006-05-30[Fixed] Lance1-0/+2
2006-05-30[Fixed] Lance1-1/+4
2006-05-29- Cleaned up friend list saving and fixed loading of friends.txt file (char-txt)skotlex1-0/+2
2006-05-29Added the Arunafeltz maps, not tested yetPlaytester1-0/+2
2006-05-29- Fixed pc_gainexp resetting your exp to 0 rather than adding it in... -.-skotlex1-0/+2
2006-05-29- Corrected aspd calculation code to avoid negative overflows.skotlex1-0/+1
2006-05-29- Updated max_def parameter to not apply to mdef if magic_defense_type is set...skotlex1-0/+2
2006-05-29[Fixed]:Lance1-0/+2
2006-05-29- Updated ASC_BREAKER's range to 9.skotlex1-0/+4
2006-05-29[Fixed]: Lance1-0/+5
2006-05-29- Added a division by zero check in mob_dead to prevent the (impossible) case...skotlex1-0/+2
2006-05-29- Modified skill_get_range2 to return range 9 for skills with range 0 for Non...skotlex1-0/+3
2006-05-29- Cleaned up some status_get functions.skotlex1-0/+4
2006-05-29- Fixed pc_readparam/pc_setparam to use battle_status.hp/sp rather than statu...skotlex1-0/+5
2006-05-29* [Fixed]: Lance1-1/+6
2006-05-29[Optimized ] Lance1-0/+2
2006-05-29[Optimized] Lance1-0/+3
2006-05-29Cleaned up Changelog (guys don't tidy up much do they? xP)celest1-3650/+0
2006-05-29- Relogging in with 0 HP didn't trigger dead event.Lance1-0/+3
2006-05-28- Added functions status_revive, pc_revive and mob_revive to handle revival (...skotlex1-0/+6
2006-05-28Changed undeads to by default always sustain 100% of the damage from firewalls.MasterOfMuppets1-0/+1