Age | Commit message (Collapse) | Author | Files | Lines |
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Special Thanks to Haru!
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to Haru
Signed-off-by: shennetsind <ind@henn.et>
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- Follow-up to 44c33fda3614d588e6bf6cee1cf884e98f1531f0.
- Also fixed some incorrect va_end calls that came up while debugging.
- Special thanks to Ind for his help debugging the problem.
Signed-off-by: Haru <haru@dotalux.com>
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Enabled plugin access to mapindex interface
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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which was broken 5 years ago in 13106, special Thanks to karazu, Angelmelody and kyeme.
Signed-off-by: shennetsind <ind@henn.et>
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fixed as in, it now skips the thing entirely, matching official behavior and no longer affected by job-specific modifiers.
Thanks to Yommy.
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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- Should fixe bugreport:7888, thanks to rosfus
http://hercules.ws/board/tracker/issue-7888-some-issue-crush-my-mapserver
- Special thanks to Ind.
Signed-off-by: Haru <haru@dotalux.com>
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- Fixed a memory leak (bugreport:7885), thanks to rosfus
http://hercules.ws/board/tracker/issue-7885-memory-leaks-found-at-20131205-20h31m31s-rev-13617/
Signed-off-by: Haru <haru@dotalux.com>
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guild storage would remain locked when the operation failed, now it unlocks regardless of success.
Special Thanks to GrumpyPanda
http://hercules.ws/board/tracker/issue-7879-guild-storage-bug/
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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- Removed duplicate code shared between script_hp_add and
script_parse_builtin.
- Improved error handling in script_hp_add to be on par with the
script_parse_builtin version.
- Added script->add_builtin function, providing a hooking point for
plugins (i.e. text editor syntax definition generators) to obtain the
builtin commands list.
- Special thanks to Ind.
Signed-off-by: Haru <haru@dotalux.com>
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- It is now possible to build a plugin without adding it to the
Makefile, by using 'make plugin.my_plugin_name'.
- To have it built through 'make all' or 'make plugins', it is still
necessary to add it to the Makefile, as before.
Signed-off-by: Haru <haru@dotalux.com>
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Fix part 2 of issue 7841
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- Case-sensitive AegisName and Sprite ID lookups are now optional,
controlled by the case_sensitive_aegisnames battle config flag (you
can set it to "no" to restore the case insensitive behavior.)
- Special thanks to Ind.
Signed-off-by: Haru <haru@dotalux.com>
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Special Thanks to Megasantos, Beret.
Follows up 098dbcf672e04657553b9f1629550e6bc8771af3
http://hercules.ws/board/tracker/issue-7883-reloaditemdb/
Signed-off-by: shennetsind <ind@henn.et>
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- Fixed an issue that caused the quest list not to be sent to the map
server.
- Special thanks to Beret.
Signed-off-by: Haru <haru@dotalux.com>
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- http://hercules.ws/board/tracker/issue-7841-endless-tower-part-2/
- Thanks to Haru for the getarg suggestion
Signed-off-by: Patskie <escalona3413@gmail.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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- Improved memory usage of the quest log system. (saves up to 75kB per
online character). Fixes issue #133.
- Fixed various issues with quest entries disappearing from characters
without an apparent reason, or monster kill counters getting stuck -
the issues were caused by a de-synchronization between the two
parallel questlog arrays in map_session_data.
- Added some code documentation.
- Thanks to Ind.
Signed-off-by: Haru <haru@dotalux.com>
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- Updated to use official formulas from Aegis (for both success chance
and stolen zeny amount.)
- It now shows the correct stolen zeny amount in the battle log, rather
than showing the skill level.
- Made possible thanks to Yommy and Ind.
Signed-off-by: Haru <haru@dotalux.com>
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replaced pc_isuseitem 90overweight error message by its official version, added invent-full check for when trying to open packages/boxes, and modified mail getAttachment to fail when over 90% weight.
Special Thanks to kyeme.
http://hercules.ws/board/tracker/issue-7542-bug-when-weight-90/
Signed-off-by: shennetsind <ind@henn.et>
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- Follow up to c6c2ad187c386d8d27d3336dcbdd5a92555493d2
- Special thanks to Ind
Signed-off-by: Haru <haru@dotalux.com>
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flag was discarding elegible guild mates.
Special Thanks to kyeme.
http://hercules.ws/board/tracker/issue-7336-gvg-noparty-is-missing/
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Fixed EQI_SHADOW_ACC_L ability to produce bonuses, Special Thanks to rosfus, Angelmelody.
http://hercules.ws/board/tracker/issue-7866-eqi-shadow-acc-l-missing-effect/
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: Haru <haru@dotalux.com>
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- Fixes bugreport:7810, thanks to Wend, kyeme, evilpuncker, jaBote, and
various other people I may be forgetting to mention
http://hercules.ws/board/tracker/issue-7810-disguise-script-command
- Due to the nature of this change, I'm leaving the deprecation messages
lingering around for a while more (as errors rather than warnings), to
make sure they won't pass unnoticed, in case you haven't yet updated
your custom scripts to comply with this.
- Special thanks to Ind.
Signed-off-by: Haru <haru@dotalux.com>
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- Any scripts using the wrong case, that were throwing deprecation
warnings until now, will become invalid.
- Related to bugreport:7810.
Signed-off-by: Haru <haru@dotalux.com>
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- Fixes bugreport:7860, thanks to SSky
http://hercules.ws/board/tracker/issue-7860-eden-mission-board-npc-name/
- Follow-up to 6309eba
Signed-off-by: Haru <haru@dotalux.com>
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Cleaned up Zeny manipulation in scripts.
- It is now finally safe to re-commit.
- Removed some unwanted parts of the original commit, that broke the
character set in some scripts. [Haru]
- Corrected spacing in some edited lines. [Haru]
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- Assignment operators would not work correctly, or at all, when
followed by an expression (as opposed as a value).
- Fixes bugreport:7864, thanks to Lelouch, Ind.
- Added associativity tests for those operators to the self-test script.
- Added total error count to the self-test script (thanks to Lighta.)
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- improved @makehomun -1 so that if the homun data hasnt been loaded it is requested.
- instances of private types (party/guild/char) no longer create channels, however global types still does (IOT_NONE).
- Fixed an issue with party/guild instance data not being freed when either is destroyed (Special Thanks to Yommy).
Signed-off-by: shennetsind <ind@henn.et>
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Fixed Bug 7850
- Replaced incorrect end commands with close
- Updated syntax for setting variables
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- Replace incorrect end commands with close
- Update variable syntax
Signed-off-by: Patskie <escalona3413@gmail.com>
Fix variables and character stuck at healing
Signed-off-by: Patskie <escalona3413@gmail.com>
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pc_checkitem is now triggered by @reloaditemdb to ensure modified conditions are respected, also a performance boost that causes the itemlist/cartlist/storagelist/gstoragelist lookups to only be triggered on demand instead of on every teleport.
Closes #219
Fixed ancient monster ai bug that caused mobs to consider themselves elegible targets, which would waste status_check_skilluse and battle_check_target calls.
Signed-off-by: shennetsind <ind@henn.et>
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Extended to the fix to aggregated as well, as in val: [ y,x ]/{y,x}/(x,y,...)
Signed-off-by: shennetsind <ind@henn.et>
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adjustment.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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- Most of the checks for the GUSLI accessory were completely
ineffective, and could be bypassed by wearing any accessory.
- Replaced numeric item ID with the item DB constant.
Signed-off-by: Haru <haru@dotalux.com>
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- The .favorite field of newly added inventory items wasn't correctly
initialized to zero, potentially causing data loss (fixes
bugreport:7854, thanks to Vincent, GrumpyPanda).
Signed-off-by: Haru <haru@dotalux.com>
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