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selections. These are used now to check the validity of skill use instead of sd->skillid/sd->skilllv
- Affected skills/packets: AC_MAKINGARROW/ AL_WARP/ AL_TELEPORT/ AM_PHARMACY (all refine functions)/ MC_IDENTIFY/ BS_REPAIRWEAPON/ SA_TAMINGMONSTER/ SA_AUTOSPELL/ WS_WEAPONREFINE/ SG_FEEL
- Removed feel_lv and repair_target variables as now they are handled by the previous two new variables.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5345 54d463be-8e91-2dee-dedb-b68131a5f0ec
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targetting you.
- Likely fixed Close Confine not unlocking the target when you move/are moved.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5343 54d463be-8e91-2dee-dedb-b68131a5f0ec
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have full descs ~~)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5342 54d463be-8e91-2dee-dedb-b68131a5f0ec
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item_db.txt, mob_db.txt, added item_cookie_bag.txt
- new databases from Aegis 10.2
- implemented Cookie Bag item
- added missing mobs
- note: yes, I know that random item databases can be shorter (item_bluebox.txt, item_violetbox.txt, item_cookie_bag.txt, but not with current implementation of item randomizing
for expamle:
- there are 9285 items in item_bluebox.txt, and 1000000/9285 = real value
- so line with Red Potion would contain rate = 1000000/9285*12 = real value (can't be)
I think it's better to have bigger db, and do ONE rand check, than shorter and check it even 1000 times ~~ (in function itemdb_searchrandomid) so please, don't mess with them, or change them
* Changed MAX_RANDITEM from 2000 to 10000 to fit new databases
- Added reading of new file - item_cookie_bag.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5341 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5340 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added atcommand @exp
- Added error reporting when add_timer_interval receives a negative/0 interval value.
- Fixed a possible infinite recursion bug with splash self skills.
- Modified the way firewall_hits_on_undead works, to loop and invoke multiple skill_attacks based on the value.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5338 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- all bAddEff and bResEff updated
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5337 54d463be-8e91-2dee-dedb-b68131a5f0ec
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10.2 file
- all cards, that had 20% on status change now have 6%
- all cards, that had 10%+20% on status change now have 3%+3%
- some small fixes
- fixed Assaulter slaves thanks to Poki#3
There is MUCH more to do ~~
Also obb and ovb databases need to be updated.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5336 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- (to transtation devs) I suggest to update item descriptions
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5335 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5334 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- increased MAX_MOBSKILL 32 -> 40
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5333 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5332 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5331 54d463be-8e91-2dee-dedb-b68131a5f0ec
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items not being usable under some circumstances.
- Removed the empty ack packets from pc_useitem, it is now invoked from clif.c when the function to use items fails.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5329 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5328 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Now you can hide from Pressure.
- Weapon endowing will work on targets already endowed with the same element.
- Now reseff cards will take effect even if the status change is passed with &8 flag. In short, now reseff are ALWAYS applied to the status change defense.
- Removed a missing break that was making AM_TWILIGHT2/3 always fail.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5327 54d463be-8e91-2dee-dedb-b68131a5f0ec
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with some status changes.
- Some cleanup of the pc natural regen functions.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5326 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5324 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- duration is stored in battle_config.sg_miracle_skill_duration (currently it's set to 10 minutes)
- ratio is stored in battle_config.sg_miracle_skill_ratio (currently it's set to 0.01% chance per character move)
- this skill enables you usage of all Warmth skills, Comfort skills, and also
all mobs will be target of the Stars regardless of the day and map
- you'll see message "[Miracle of the Sun, Moon and Stars]" when skill kicks in
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5323 54d463be-8e91-2dee-dedb-b68131a5f0ec
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the guild table with autoincremental guild_id defined.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5322 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Allowed pc_setpos to place players on top of cells that are stacked in CELL_NOSTACK mode.
- Fixed a missing break that was making Heal, Resurrection and some others become attack skills x.x'
- Fixed a logic bug in the mob-walk code that was making them get stuck and not move (triggered quite often when the cell no stack mod is enabled)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5320 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5319 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Updated the VC project files by Joshuaali.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5316 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5314 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Removed the double-cast specific code and made it use skill_addtimerskill instead.
- Modified party_foreachsamemap so that it returns to addition of the return value of the functions invoked. Type has been changed for "range", when 0, it scans all party members in the map.
- Updated most skill/battle code to use map_foreachinrange rather than map_foreachinarea.
- map_foreachinrange does not performs an exact range check anymore. However the relevant code is commented and anyone can enable it.
- Updated most skills to use skill_get_splash instead of hardcoded ranges.
- Added function skill_get_casttype which returns the type of function that should be invoked for that skill: skill_castend_pos, skill_castend_nodamage_id or skill_castend_damage_id.
- self skills are sent to skill_castend_nodamage_id regardless of nk (nk should signal if the skill causes damage above everything, it is used on autospell/effects).
- Due to the previous change, self skills where the target and src are different, and don't have an nk of no damage, they are sent to castend_damage_id (assumed target auto-selected skills)
- Applied the relevant updates to db/skill_db.txt, db/skill_unit_db also got updated, as trap ranges should all be 1, the splash damage range is defined now in skill_db
- Cleaned up the implementation of the code related to Gangster's paradise and TK_HP/SPtime
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5313 54d463be-8e91-2dee-dedb-b68131a5f0ec
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auto-increment property on the party_id column)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5311 54d463be-8e91-2dee-dedb-b68131a5f0ec
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common/socket.c, will it compile in Windows systems now?
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5310 54d463be-8e91-2dee-dedb-b68131a5f0ec
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a character is saved. The check should be done upon loading (when the guild/party is not found, the char's party/guild id is set to 0 THERE)
- Removed the 'Quick loaded char' messages from the char-sql server
- Some cleaning of the guild sql saving routine.
- Various checks around the char-SQL server and a few memory leak fixes.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5309 54d463be-8e91-2dee-dedb-b68131a5f0ec
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map server on Win32 systems.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5308 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed a few char SQL memory leaks as pointed out by End of Exam
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5307 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5306 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5305 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- mysql/my_global.h now includes winnt.h under Windows systems...
- Updated SC_CLOSECONFINE to store the skill lv in val1 and the amount of locked targets in val2
- Some cleanup of status.c to use StatusSkillChangeTable where appropiate.
- Removed the check that prevented mobs from walking into a basilica.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5303 54d463be-8e91-2dee-dedb-b68131a5f0ec
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splash-range/area-of-effect of skills. (Work in progress)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5302 54d463be-8e91-2dee-dedb-b68131a5f0ec
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than showing the box up.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5301 54d463be-8e91-2dee-dedb-b68131a5f0ec
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checking if there's a path to the player.
- Added RG_RAID to the list of skills that need a status_checkskilluse on skill_attack.
- Added the mapflag check monster_noteleport to AL_TELEPORT.
- Fixed the sc_def rate not being reduced in status_change_start.
- The battle config options sp_rate and hp_rate are now applied independently of the same type of bonuses from cards.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5300 54d463be-8e91-2dee-dedb-b68131a5f0ec
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of compilation warnings here...
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5299 54d463be-8e91-2dee-dedb-b68131a5f0ec
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new id, and then retrieve said id using mysql_insert_id rather than playing smart and loading the next insert ID on startup.
- Tables affected are: account creation, char creation, party creation, pet creation and guild creation.
- Also corrected some functions to be of type (void) rather than ()
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5298 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Moved a bunch of code from pc_useitem to pc_isUseitem.
- Removed the skill heal block on pc_itemheal due to Gospel.
- Cleaned up the pc_heal and pc_itemheal functions.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5297 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5296 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5293 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5291 54d463be-8e91-2dee-dedb-b68131a5f0ec
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ranges to engage in PK
- Added battle config allow_es_magic_player to enable SL_S* skills to work on non-mobs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5290 54d463be-8e91-2dee-dedb-b68131a5f0ec
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capped to LONG_MAX before being sent to the client.
- TK_DODGE now dodges all ranged attacks, when used with SPURT, dodges everything.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5289 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Also changed their pl to -1 so they carry the elemeso they carry the element.
- Warm skills now damage other players for 60sp per hit.
- Warm skill damage interval decreased to 100ms instead of 1000ms.
- TK_DODGE now only dodges ranged weapon attacks, while under Spurt mode it dodges everything.
- Cleaned up and expanded the sc_def_rate battle config. The new battle flags are mob_sc_def_rate, pc_sc_def_rate, mob_max_sc_def, pc_max_sc_def
- Modified Marionette Control so that the max bonus stats you get is capped to your server's defined max stats instead of 99.
- Mobs are no longer affected by the vs_traps_bctall switch.
- Added function pc_damage_sp to damage the SP of players.
- Modified Warm skills so that it only hurts SP of players while attacking/knocking back mobs.
- Autospell loop breaks after one skill is successful.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5288 54d463be-8e91-2dee-dedb-b68131a5f0ec
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again. Some more signedness checks.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5286 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5285 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed the icon for Provoke not showing.
- Fixed skill_timerskills (type was not being stored, water-ball at least got broken, doing only 1 hit always)
- pc_setinventorydata won't try to set data for positions with no item.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5283 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- All potion type drops from monsters are changed with Herbs (Excluding MvP Monsters).
Red Potions -> Red Herb
Orange Potion -> Yellow Herb
Yellow Potion -> Yellow Herb
White Potion -> White Herb
Green Potion -> Green Herb
- 'Mastela Fruit', dropped by 'Enchanted Peach Tree' monster, will be deleted.
You can buy it in Hugel.
- All Awakening Potions replaced with Grapes.
- All Berserk Potions replaced by Lemon.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5281 54d463be-8e91-2dee-dedb-b68131a5f0ec
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the slave ones.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5280 54d463be-8e91-2dee-dedb-b68131a5f0ec
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