Age | Commit message (Collapse) | Author | Files | Lines |
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- Corrected checks to correctly display the help message when an
invalid map name is requested (rather than warping to Prontera)
- Removed huge list of hardcoded town names (special thanks to KeiKun).
Signed-off-by: Haru <haru@dotalux.com>
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- Improved legibility (renamed variables, replaced numbers with
constants.
- Changed syntax to match Hercules standards.
- Fixed status point exploit upon Baby Novice job change.
- Special thanks to bgamez23.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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http://hercules.ws/board/tracker/issue-8182-cloaking-on-ice-wall/
Fixed minor typo on script_commands
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http://hercules.ws/board/tracker/issue-8201-map-server-crash/
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file(Special thanks to QQfoolsorellina)
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- Fixed a missing semicolon in the upgrade script. Special thanks to
QQfoolsorellina
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Renamed incuvate of Pet System
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- Includes in some files weren't sorted alphabetically. Special thanks
to KeiKun.
Signed-off-by: Haru <haru@dotalux.com>
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- This avoids plugins incorrectly using battle_config (with unreliable
results) instead of using the proper interface, battle->bc.
- Edited various #defines to use battle->bc instead of battle_config so
that they can work perperly in plugins as well.
Signed-off-by: Haru <haru@dotalux.com>
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- Updated examples to a more modern syntax
- Corrected examples using the wrong case for script commands (fixes
bugreport:8192 thanks to jaBote)
http://hercules.ws/board/tracker/issue-8192-camelcase-in-scripting-documentation/
- Reworded or rewritten some misleading/no longer correct notes to match
the current script engine behavior.
- Marked some commands as deprecated and suggested alternatives, to
discourage their use in new scripts (set, goto, jump_zero, menu)
- Changed use of temporary character variables into scope variables in
examples, where appropriate.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- Fixed files with mixed character set or invalid CP949 characters.
- Uncommented '#music' script in the_sign_quest.txt (now the
soundeffect filename should be fixed).
- Added a note to the header of CP949 files not to read or save them as
UTF8, since it'd break their encoding. It should be safe enough to
read them as EUC-KR if your text editor doesn't offer CP949 as an
option.
- Added FIXME notes about untranslated strings in assassin_skills.txt
and WolfchevLaboratory.txt.
Signed-off-by: Haru <haru@dotalux.com>
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- All text files should end with an EOL. Period.
- See http://robots.thoughtbot.com/no-newline-at-end-of-file for info
on how to configure the most common text editors to do it
automatically for you.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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depicted in issue: 8190
This reverts commit ae289d65b550198ce32a5314f1ff769d729821a9.
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- Parallelized pre-re and re tests
- Added mapserver and script engine tests: this means that travis will
detect parse errors in scripts as well as the source now)
Signed-off-by: Haru <haru@dotalux.com>
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Update atcommands.txt
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script, if
a dialog window is open it'll also CLOSE it.
Corrected Zeny formula in THQS
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- Now the map-server returns nonzero even on nomral runs (or
--run-once) if any script failed loading.
Signed-off-by: Haru <haru@dotalux.com>
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- Fixes bugreport:8184, allowing re-commit of
94657284973f4037596bae468ebfbee5c217e02b
Signed-off-by: Haru <haru@dotalux.com>
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This reverts commit 94657284973f4037596bae468ebfbee5c217e02b.
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This reverts commit b6b3f58795288701d0e162d43fa6f0a47af913b3.
Fixes issue 8184
http://hercules.ws/board/tracker/issue-8184-cart-related/
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Added npc_market_data_db to inter-server.conf
Added shop message to messages.conf
Fixed small typo in clif_GM_kickack
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Compartmentalized npc file processing
Corrected event initalisation order in npc_reload
Changed loading order, now item db constants are loaded before npc processing in order to avoid
labels overwriting constants values, like Aegis Names
Added information regarding reloading scripts in /doc/script_commands.txt
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Added enumered returns to npc_cashshop_buy and to npc_cashshop_buylist
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@newmount => @mount2
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Signed-off-by: Haru <haru@dotalux.com>
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- Changed order according to the (upcoming) code style guidelines.
- Fixes several issues caused by missing headers when their include
order is changed or in plugins.
Signed-off-by: Haru <haru@dotalux.com>
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- I don't believe there's a need to keep them if we're not using them.
If and when we will ever need them again, this commit can be easily
reverted.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Signed-off-by: Haru <haru@dotalux.com>
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- This affects normal execution as well as ./script-checker runs.
Signed-off-by: Haru <haru@dotalux.com>
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- This can be easily used by plugins.
- See an example at
http://github.com/HerculesWS/StaffPlugins/Haru/script_mapquit
Signed-off-by: Haru <haru@dotalux.com>
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- Moved tests into a function, so that they can be easily called by
external scripts. Ensured that the tests are only executed once.
Signed-off-by: Haru <haru@dotalux.com>
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- The message was unconditionally displaying, regardless of errors.
Signed-off-by: Haru <haru@dotalux.com>
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http://hercules.ws/board/tracker/issue-8179-warning-in-new-latest-rev/?gopid=22767#entry22767
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other function which could be misleading when debugging without a debugger.
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