Age | Commit message (Collapse) | Author | Files | Lines |
|
For now MD_RANDOMTARGET is not use and create problem with clone
http://hercules.ws/board/tracker/issue-8424-taekwon-stanceskill-transfered/
|
|
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
|
|
NOTE: Item Scripts are taken from Description.
|
|
|
|
Thanks to Ind
|
|
Added 4 new permissions
|
|
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
|
|
Special Thanks to Yommy and Ziu for the adjusted logic!
This commit also introduces the proper coins to obtain the roulette points, thanks to Michieru.
Signed-off-by: shennetsind <ind@henn.et>
|
|
Added missing sql upgrade index entry
Signed-off-by: shennetsind <ind@henn.et>
|
|
Follow up 239d480487e24294975f35ed55f210837ad1088e
Special Thanks to Valo!
Signed-off-by: shennetsind <ind@henn.et>
|
|
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
|
|
- Split config cell_stack_limit into custom_cell_stack_limit (previous feature) and official_cell_stack_limit (see below)
- Expanded map_count_oncell by a flag parameter, currently only one flag is supported: only count standing units (needed for official cell stack feature)
- Added a new function map_closest_freecell that will return the closest free cell using the same order that official servers use
- Monsters will now actively search for a free cell when starting to walk randomly and when unlocking target
- When any unit finishes walking (regularly) and is not on a free cell, it will now actively search for a free cell
- Step actions will be delayed until a suitable cell was found, they will even be executed when the player walked slightly out of attack range
- Monsters will now stop instantly if their target is completely non-existent
* This is mainly for looters that had their loot taken
* Hide and most other situations still use the configuration setting monster_chase_refresh
Mega Thanks to Playtester
|
|
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
|
|
Signed-off-by: shennetsind <ind@henn.et>
|
|
Signed-off-by: shennetsind <ind@henn.et>
Conflicts:
src/map/battle.c
|
|
Details in http://hercules.ws/board/topic/7618-2014-10-22-roulette-and-per-char-gender/
Special Thanks to the all-mighty Yommy, Ziu and Haruna!
Signed-off-by: shennetsind <ind@henn.et>
|
|
Signed-off-by: shennetsind <ind@henn.et>
|
|
Signed-off-by: shennetsind <ind@henn.et>
|
|
Fix possible buffer overflow in irc channel name parsing.
|
|
- Note: The commands will be completely removed after about a month.
Custom, third party scripts will require updates, in case they were
using these commands. Please see the commands documentation.
Signed-off-by: Haru <haru@dotalux.com>
|
|
- Note: The command will be completely removed after about a month.
Custom, third party scripts will require updates, in case they were
using this command. Please see the 'cmdothernpc' documentation.
Signed-off-by: Haru <haru@dotalux.com>
|
|
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
|
|
Signed-off-by: Haru <haru@dotalux.com>
|
|
- Note: The command will be completely removed after about a month.
Custom, third party scripts will require updates, in case they were
using this command. Please see the 'save' documentation.
Signed-off-by: Haru <haru@dotalux.com>
|
|
This also includes various other tweaks to the item db scripts,
including the newly introduced min() and max() commands.
Signed-off-by: Haru <haru@dotalux.com>
|
|
Signed-off-by: Haru <haru@dotalux.com>
|
|
Signed-off-by: Haru <haru@dotalux.com>
|
|
Signed-off-by: Haru <haru@dotalux.com>
|
|
Signed-off-by: Haru <haru@dotalux.com>
|
|
Signed-off-by: Haru <haru@dotalux.com>
|
|
Signed-off-by: Haru <haru@dotalux.com>
|
|
- Special thanks to Streusel, Xgear
Signed-off-by: Haru <haru@dotalux.com>
|
|
cast on all players that are not in the party (bug:7050)
|
|
Fixed ALL_RESURRECTION to not inflict damage on hidden undead type playe...
|
|
- Added HPMHooking plugin to the VS2010 project
|
|
will no longer be refreshed
Thanks to Playtester
|
|
Special thanks to kyeme
Signed-off-by: Haru <haru@dotalux.com>
|
|
* Updated monster_chase_range in monster.conf from 1 to 3; I originally thought official value is 1, but doing some in-depth tests myself I realized it's 3 for the most important situations
* When a monster cannot issue new "move" commands because it was affected by a status change, but is still moving due to knockback immunity, it will no longer unlock its target and stop
* Fixed a bug that always caused the chase path monsters calculated to be 1 cell too short causing them to recalculate their path one cell before their goal every single time
- Fixed the direction calculation once again and optimized it at the same time (bugreport:9373)
* Now the calculated direction is 100% official, really truly, checked it myself with every single cell and various skills
* Added a new function map_calc_dir_xy that allows to check for a direction between two cells without the need of a block_list
* map_calc_dir will now just use map_calc_dir_xy to avoid duplicate code
* Improved Icewall walk block implementation
- Moved the configuration setting "icewall_walk_block" to monster.conf
- Split the configuration into mob_icewall_walk_block and boss_icewall_walk_block so it can be configured for bosses separately
- Expanded the configuration
* If the value is set to 1, monsters on an ice wall cell will behave like trapped monsters, that means they won't be able to move at all, they will use idle skills and if they are attacked while nobody is in their attack range, they will use their rudeattacked skills; this is equal to official behavior of bosses
* If the value is set to 2-255, it will behave as before but monsters in the AI loop now use both idle and chase skills, but will no longer use their rudeattacked skills even if attacked from range; this is equal to official behavior of normal monsters
* Official values would be "220" for normal monsters (loop until Icewall expiration) and "1" for bosses (behave like trapped monster) on most official servers, but as some official servers have a less exploitable implementation (from looping AI only a limited amount of times up to outright blocking Icewall on all maps with bosses)
- Cleaned up the rudeattacked code a little so it's easier to read
- Fire Pillar is no longer a trap and can no longer be hit or knocked back in renewal
Thanks to Playtester (rathena b43b855d2, 902c920b734cd)
|
|
- Added HPMHooking plugin to the VS2012 project
|
|
- Added HPMHooking plugin to the VS2013 project
|
|
Signed-off-by: Haru <haru@dotalux.com>
|
|
- Updated Xcode project
Signed-off-by: Haru <haru@dotalux.com>
|
|
-Updated MVS VC++ project includes and filters.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
|
|
|
|
Char and login server preliminary support for the HPM system
|
|
- Fixed bug report 8407: http://hercules.ws/board/tracker/issue-8407-resurrection-skill-cant-be-dodged-by-hide/
- Refactorized code
|
|
-http://hercules.ws/board/tracker/issue-8012-bonus-bvariablecastrate-and-bfixedcastrate-not-working-properly/?gopid=21893#entry21893
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
|
|
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
|
|
montransform.
|
|
-http://hercules.ws/board/tracker/issue-7915-mind-breaker/
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
|