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Fully Integrated. Closes #110
Signed-off-by: shennetsind <ind@henn.et>
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Issue identified and solved by Michieru, Thanks!
Signed-off-by: shennetsind <ind@henn.et>
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Fully Integrated
Signed-off-by: shennetsind <ind@henn.et>
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Fully Integrated
Signed-off-by: shennetsind <ind@henn.et>
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Fully Integrated.
Signed-off-by: shennetsind <ind@henn.et>
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Fully Integrated
Signed-off-by: shennetsind <ind@henn.et>
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Fully Interfaced.
Special Thanks to Haruna
Signed-off-by: shennetsind <ind@henn.et>
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Solved minor conflicts that were caused by the unit interface
Signed-off-by: shennetsind <ind@henn.et>
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Fully Interfaced
Signed-off-by: shennetsind <ind@henn.et>
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- Ensured final end-of-line character in every file.
- Corrected cases of mixed line endings (mostly CR and CRLF within the
same file.)
- Removed extra BOM from some scripts, since it causes a parsing error.
Signed-off-by: Haru <haru@dotalux.com>
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Fully Interfaced
Signed-off-by: shennetsind <ind@henn.et>
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nevermind, testing something.
Signed-off-by: shennetsind <ind@henn.et>
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- Fixes an issue where it wasn't possible to use bc_blue or bc_woe at
the same time as bc_map, bc_area or bc_self.
(this partly works around bugreport:7693 -
http://hercules.ws/board/tracker/issue-7693-character-with-name )
- Replaced bc_* related values from various places through the sources
with constants.
Signed-off-by: Haru <haru@dotalux.com>
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Modified several gvg checks to include checking whether it is a guild castle ( map_flag_gvg2 does so and no it doesn't mean woe:se )
Special Thanks to kyeme.
http://hercules.ws/board/tracker/issue-7335-woe-castle-behavior/
Also follow up 24ced6fcef1a95a2abd0c60b4fe90cbbc3aea268 changed 512 with its constant, special thanks to EPuncker.
Signed-off-by: shennetsind <ind@henn.et>
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Fixed visual effects stacking which'd make them remain visible even after they were gone.
Special Thanks to Michieru, mleo1
http://hercules.ws/board/tracker/issue-7637-camouflage-never-ending/
Signed-off-by: shennetsind <ind@henn.et>
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Fixed a skill unit bug that'd run it on nearby targets disregarding friend-or-foe data.
Special Thanks to Haruna for reproducing and providing all the information.
http://hercules.ws/board/tracker/issue-6735-dancer-please-dont-forget-me/
Signed-off-by: shennetsind <ind@henn.et>
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Fixed searchstores crashing when trying to query data of offline vendings (vending db wasn't removing entries upon logout), also changed vending->db index to char id instead of vender id.
Special Thanks to hemagx, jTynne.
http://hercules.ws/board/tracker/issue-7540-new-map-crash/
Signed-off-by: shennetsind <ind@henn.et>
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Implemented official guild notice behavior of re-displaying upon teleport, added conf/battle/guild.conf setting to modify this.
Special Thanks to kyeme, Frost.
http://hercules.ws/board/tracker/issue-7694-guild-notice/
Signed-off-by: shennetsind <ind@henn.et>
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having an empty category in the cash shop would lead to the item list duplicating itself on every map change (client fault), added a warning when parsing the file with a empty category, and the creation of a dummy apple to that category (priced at 999).
Special Thanks to Tepoo for all the information.
http://hercules.ws/board/tracker/issue-7631-cashshop-itemslist-increases-by-every-warpmapchange/
Signed-off-by: shennetsind <ind@henn.et>
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Game client is currently broken on this feature, sending the request when the criteria doesn't match and not doing anything when it matches, I've restored the previous method to make the feature work once again, the message is configurable by conf/messages.conf and whether maxed characters can use it now a setting in conf/battle/player.conf
http://hercules.ws/board/tracker/issue-6626-cant-prayer-guardian-angel-super-novice/
Signed-off-by: shennetsind <ind@henn.et>
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Fixed GvG/PvP warp-on-death thing to not have a 1-second delay and be instantaneous, and not display the respawn window whenever applicable.
Special Thanks to kyeme.
http://hercules.ws/board/tracker/issue-7343-gvg-warp-back-delay-when-died/
Signed-off-by: shennetsind <ind@henn.et>
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Fixed issue with wedding status type moving speed being delayed to be applied/removed.
Special Thanks to bgamez23
http://hercules.ws/board/tracker/issue-7613-walking-speed-bug/
Signed-off-by: shennetsind <ind@henn.et>
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Guild Aura affecting units when unit moves, thanks to purityz, kyeme for ability to reproduce. Solution found by Haruna (Thanks!)
http://hercules.ws/board/tracker/issue-7689-guild-aura-bug/
Signed-off-by: shennetsind <ind@henn.et>
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As Proposed by Gepard
Closes #63
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to hemagx, closes #92
Signed-off-by: shennetsind <ind@henn.et>
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Missing IOT_ constants that should've been included in that commit.
Signed-off-by: shennetsind <ind@henn.et>
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made possible thanks to Haruna
Signed-off-by: shennetsind <ind@henn.et>
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Caused by iStatus->get_total_m?def in pre-renewal.
Follow-up to cccc5bc9.
Signed-off-by: Haru <haru@dotalux.com>
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- Fixes bugreport:2007 comment 5
http://hercules.ws/board/tracker/issue-7653-not-compatible-with-hexed-2007/?gopid=20302#entry20302
- Follow-up to df0a324
Signed-off-by: Haru <haru@dotalux.com>
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Follow-up to df0a324, thanks to Beret
Signed-off-by: Haru <haru@dotalux.com>
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Thanks to Beret for reporting the issues, Ind for his great help with
research, suggestions and the necessary tools to fix this.
Signed-off-by: Haru <haru@dotalux.com>
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- Fixes bugreport:7680
http://hercules.ws/board/tracker/issue-7680-hpm-is-broken/
Signed-off-by: Haru <haru@dotalux.com>
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-Fixed bug#7681
-sorry guys got crossed eyed in diffing..XD
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Quest's added.
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http://hercules.ws/board/tracker/issue-7214-moroccpayon-solution-npcs-missing/?gopid=20262#entry20262
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Thanks to Euphy for bringing this to my attention.
Signed-off-by: Haru <haru@dotalux.com>
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-Bonus 'bLongAtkRate' is not working properly.
RE Updates
-Added missing atk bonus of BS_HILTBINDING and removed unnecessary hit bonus of BS_WEAPONRESEARCH.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Bug Fix
- http://hercules.ws/board/tracker/issue-7671-warper-npc-bug-for-pre-re/?gopid=20248#entry20248
* For a end, the script will terminate, but returns nothing, because there's nothing else to be returned, as with a close, the script closes and ends the above function.
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When attempting to concatenate and assign to a previously empty string
with +=, it'd throw a memory manager error. Follow-up to 22d2718.
Signed-off-by: Haru <haru@dotalux.com>
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Follow-up to 8351881. Thanks to Takkun for the report
Signed-off-by: Haru <haru@dotalux.com>
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Credits to Ind for the fix, thanks to Takkun for reporting it
Signed-off-by: Haru <haru@dotalux.com>
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- Changed overflow errors to be non-fatal. The value will now be capped
to INT_MAX or INT_MIN.
- Follow-up to 8351881
Signed-off-by: Haru <haru@dotalux.com>
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- When attempting to use a value greater than INT_MAX or smaller than
INT_MIN (about +/- 2 billions), an error message will be shown and
script execution will be aborted.
- Corrected some scripts that were attempting to use such values.
- Fixed some possible issues when using literal negative values in
scripts.
Thanks to Ind for his help on this issue (figuring it out and fixing it)
Signed-off-by: Haru <haru@dotalux.com>
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-Where HW_SOULDRAIN should work only in single target.
Fixed Bug#7670
-Where PA_GOSPEL is not working properly.
Fixed Bug#7668
-Bonus 'bLongAtkRate' is not working properly.
Fixed Bug#7512
-Bonus 'bCritAtkRate' is not working properly.
Fixed Bug#7515
-Fixed MO_EXTREMITYFIST animation.
-Fixed RE armor/weapon storage tab positioning.
-Fixed HW_MAGICPOWER cast time.
-Fixed '/item' '/monster' aegis command where it not working properly in some item names or monsters.
-Added NC_DISJOINT cast time hidden modifier.
-Updated RE ATK for post damage modifier.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Special Thanks to KeiKun for bringing them to me.
Signed-off-by: shennetsind <ind@henn.et>
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SG Union skill being unavailable
http://hercules.ws/board/tracker/issue-7663-union-skill-bug/
Closes #86
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to Haruna for the fix, kyeme for the information
http://hercules.ws/board/tracker/issue-7308-guild-aura-on-ally/
Closes #78
Signed-off-by: shennetsind <ind@henn.et>
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Closes #76
Signed-off-by: shennetsind <ind@henn.et>
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damage storage has been changed from int32 to int64 within areas where it could otherwise modified beyond the limit and get screwed up, this solves all related problems within any skills, not only asura.
http://hercules.ws/board/tracker/issue-7652-asura-strike-overdamage/
Signed-off-by: shennetsind <ind@henn.et>
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