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2013-12-06Corrected some potential issues in the questlog systemHaru2-5/+6
- Should fixe bugreport:7888, thanks to rosfus http://hercules.ws/board/tracker/issue-7888-some-issue-crush-my-mapserver - Special thanks to Ind. Signed-off-by: Haru <haru@dotalux.com>
2013-12-05Follow-up to 6f55c00e72ca6db130a84fe92218f73a777428f4Haru1-2/+5
- Fixed a memory leak (bugreport:7885), thanks to rosfus http://hercules.ws/board/tracker/issue-7885-memory-leaks-found-at-20131205-20h31m31s-rev-13617/ Signed-off-by: Haru <haru@dotalux.com>
2013-12-05Fixed Bug 7879shennetsind1-5/+7
guild storage would remain locked when the operation failed, now it unlocks regardless of success. Special Thanks to GrumpyPanda http://hercules.ws/board/tracker/issue-7879-guild-storage-bug/ Signed-off-by: shennetsind <ind@henn.et>
2013-12-05HPM Hooks UpdateHercules.ws3-0/+31
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2013-12-05Improved script builtin function parserHaru2-75/+87
- Removed duplicate code shared between script_hp_add and script_parse_builtin. - Improved error handling in script_hp_add to be on par with the script_parse_builtin version. - Added script->add_builtin function, providing a hooking point for plugins (i.e. text editor syntax definition generators) to obtain the builtin commands list. - Special thanks to Ind. Signed-off-by: Haru <haru@dotalux.com>
2013-12-05Improved plugins MakefileHaru1-2/+11
- It is now possible to build a plugin without adding it to the Makefile, by using 'make plugin.my_plugin_name'. - To have it built through 'make all' or 'make plugins', it is still necessary to add it to the Makefile, as before. Signed-off-by: Haru <haru@dotalux.com>
2013-12-05Merge pull request #235 from Patskie/masterHaruna1-5/+5
Fix part 2 of issue 7841
2013-12-04Follow-up to 6e9c385b8fa2fbca97ca23e35f0b8e5dabd13526Haru6-27/+76
- Case-sensitive AegisName and Sprite ID lookups are now optional, controlled by the case_sensitive_aegisnames battle config flag (you can set it to "no" to restore the case insensitive behavior.) - Special thanks to Ind. Signed-off-by: Haru <haru@dotalux.com>
2013-12-04Fixed Bug 7883shennetsind1-1/+1
Special Thanks to Megasantos, Beret. Follows up 098dbcf672e04657553b9f1629550e6bc8771af3 http://hercules.ws/board/tracker/issue-7883-reloaditemdb/ Signed-off-by: shennetsind <ind@henn.et>
2013-12-04Merge branch 'master' of https://github.com/HerculesWS/Herculesshennetsind18-395/+702
2013-12-04Follow-up to 6f55c00e72ca6db130a84fe92218f73a777428f4Haru1-1/+1
- Fixed an issue that caused the quest list not to be sent to the map server. - Special thanks to Beret. Signed-off-by: Haru <haru@dotalux.com>
2013-12-04- Fix part 2 of issue 7841Patskie1-5/+5
- http://hercules.ws/board/tracker/issue-7841-endless-tower-part-2/ - Thanks to Haru for the getarg suggestion Signed-off-by: Patskie <escalona3413@gmail.com>
2013-12-03HPM Hooks UpdateHercules.ws3-43/+102
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2013-12-03Questlog fixesHaru14-332/+580
- Improved memory usage of the quest log system. (saves up to 75kB per online character). Fixes issue #133. - Fixed various issues with quest entries disappearing from characters without an apparent reason, or monster kill counters getting stuck - the issues were caused by a de-synchronization between the two parallel questlog arrays in map_session_data. - Added some code documentation. - Thanks to Ind. Signed-off-by: Haru <haru@dotalux.com>
2013-12-03Corrected Steal Coin formulas and battle log messageHaru2-20/+20
- Updated to use official formulas from Aegis (for both success chance and stolen zeny amount.) - It now shows the correct stolen zeny amount in the battle log, rather than showing the skill level. - Made possible thanks to Yommy and Ind. Signed-off-by: Haru <haru@dotalux.com>
2013-12-03Fixed Bug 7542shennetsind4-5/+16
replaced pc_isuseitem 90overweight error message by its official version, added invent-full check for when trying to open packages/boxes, and modified mail getAttachment to fail when over 90% weight. Special Thanks to kyeme. http://hercules.ws/board/tracker/issue-7542-bug-when-weight-90/ Signed-off-by: shennetsind <ind@henn.et>
2013-12-02Fixed an uninitialized variable / broken code.Haru2-23/+22
- Follow up to c6c2ad187c386d8d27d3336dcbdd5a92555493d2 - Special thanks to Ind Signed-off-by: Haru <haru@dotalux.com>
2013-12-02Merge branch 'master' of https://github.com/HerculesWS/Herculesshennetsind206-873/+916
2013-12-02Fixed Bug 7336 (woo %2)shennetsind1-1/+3
flag was discarding elegible guild mates. Special Thanks to kyeme. http://hercules.ws/board/tracker/issue-7336-gvg-noparty-is-missing/ Signed-off-by: shennetsind <ind@henn.et>
2013-12-02Added Windows batch file for 'db2sql' plugin.Mumbles1-0/+29
2013-12-02HPM Hooks UpdateHercules.ws3-48/+18
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2013-12-01Fixed Bug 7866shennetsind3-7/+10
Fixed EQI_SHADOW_ACC_L ability to produce bonuses, Special Thanks to rosfus, Angelmelody. http://hercules.ws/board/tracker/issue-7866-eqi-shadow-acc-l-missing-effect/ Signed-off-by: shennetsind <ind@henn.et>
2013-12-01Changed item Aegis ID and mob Sprite ID lookups to case sensitive.Haru2-5/+5
Signed-off-by: Haru <haru@dotalux.com>
2013-12-01Changed variables, labels, functions, commands to case sensitive.Haru3-112/+179
- Fixes bugreport:7810, thanks to Wend, kyeme, evilpuncker, jaBote, and various other people I may be forgetting to mention http://hercules.ws/board/tracker/issue-7810-disguise-script-command - Due to the nature of this change, I'm leaving the deprecation messages lingering around for a while more (as errors rather than warnings), to make sure they won't pass unnoticed, in case you haven't yet updated your custom scripts to comply with this. - Special thanks to Ind. Signed-off-by: Haru <haru@dotalux.com>
2013-12-01Changed builtin keywords in the script engine to case sensitive.Haru3-88/+94
- Any scripts using the wrong case, that were throwing deprecation warnings until now, will become invalid. - Related to bugreport:7810. Signed-off-by: Haru <haru@dotalux.com>
2013-12-01Corrected some accidentally renamed NPCsHaru3-3/+3
- Fixes bugreport:7860, thanks to SSky http://hercules.ws/board/tracker/issue-7860-eden-mission-board-npc-name/ - Follow-up to 6309eba Signed-off-by: Haru <haru@dotalux.com>
2013-11-30Re-commit of 4faa0ec9df7067cee3eb1c1953fccc6c2f842179Taylor Locke192-558/+558
Cleaned up Zeny manipulation in scripts. - It is now finally safe to re-commit. - Removed some unwanted parts of the original commit, that broke the character set in some scripts. [Haru] - Corrected spacing in some edited lines. [Haru]
2013-11-30Fixed an issue with assignment operators and expressionsHaru2-57/+28
- Assignment operators would not work correctly, or at all, when followed by an expression (as opposed as a value). - Fixes bugreport:7864, thanks to Lelouch, Ind. - Added associativity tests for those operators to the self-test script. - Added total error count to the self-test script (thanks to Lighta.) Signed-off-by: Haru <haru@dotalux.com>
2013-11-30Fixed some case mismatches in the Flavius bgqueue test scriptHaru1-3/+3
Signed-off-by: Haru <haru@dotalux.com>
2013-11-30Merge branch 'master' of https://github.com/HerculesWS/Herculesshennetsind11-143/+153
2013-11-30Minor adjustmentsshennetsind4-5/+24
- improved @makehomun -1 so that if the homun data hasnt been loaded it is requested. - instances of private types (party/guild/char) no longer create channels, however global types still does (IOT_NONE). - Fixed an issue with party/guild instance data not being freed when either is destroyed (Special Thanks to Yommy). Signed-off-by: shennetsind <ind@henn.et>
2013-11-30Merge pull request #233 from Patskie/masterMumbles1-8/+9
Fixed Bug 7850 - Replaced incorrect end commands with close - Updated syntax for setting variables
2013-11-30- Fix Bug 7850Patskie1-8/+9
- Replace incorrect end commands with close - Update variable syntax Signed-off-by: Patskie <escalona3413@gmail.com> Fix variables and character stuck at healing Signed-off-by: Patskie <escalona3413@gmail.com>
2013-11-29Minor improvementshennetsind4-32/+39
pc_checkitem is now triggered by @reloaditemdb to ensure modified conditions are respected, also a performance boost that causes the itemlist/cartlist/storagelist/gstoragelist lookups to only be triggered on demand instead of on every teleport. Closes #219 Fixed ancient monster ai bug that caused mobs to consider themselves elegible targets, which would waste status_check_skilluse and battle_check_target calls. Signed-off-by: shennetsind <ind@henn.et>
2013-11-29Follow up 3a269dca93c421141631b4c87b2f366b6c130a42shennetsind1-0/+3
Extended to the fix to aggregated as well, as in val: [ y,x ]/{y,x}/(x,y,...) Signed-off-by: shennetsind <ind@henn.et>
2013-11-29Update JOB_REBELLION 'job_db1.txt' to its official values and some mini ↵malufett5-7/+13
adjustment. Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2013-11-29Fixed a missing/incorrect check in the Moscovia Whale questHaru1-6/+6
- Most of the checks for the GUSLI accessory were completely ineffective, and could be bypassed by wearing any accessory. - Replaced numeric item ID with the item DB constant. Signed-off-by: Haru <haru@dotalux.com>
2013-11-29Corrected an uninitialized variable when adding an itemHaru3-2/+5
- The .favorite field of newly added inventory items wasn't correctly initialized to zero, potentially causing data loss (fixes bugreport:7854, thanks to Vincent, GrumpyPanda). Signed-off-by: Haru <haru@dotalux.com>
2013-11-28ItemDB SQL SyncHercules.ws1-60/+60
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2013-11-28Fixed Bug 7870Mumbles1-60/+60
Food items sold for 0 zeny in renewal item database. http://hercules.ws/board/tracker/issue-7870-food-items-sell-for-0-zeny/
2013-11-28Merge branch 'master' of https://github.com/HerculesWS/Herculesshennetsind3-32/+154
2013-11-28Fixed conf inheritance issueshennetsind1-5/+9
Special Thanks to bgamez23, kyeme. Signed-off-by: shennetsind <ind@henn.et>
2013-11-28HPM Hooks UpdateHercules.ws3-32/+154
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2013-11-28Merge branch 'master' of https://github.com/HerculesWS/Herculesshennetsind201-698/+1546
2013-11-28Follow up fdb6de1aa34086fd4d22ae127437727f556cea3cshennetsind10-185/+346
Modified reflect code so that each reflection source can judge whether to apply or not, necessary for mechanics such as item-bonus reflect triggers even on autoguard while reflect shield does not. Re-added that "reflect shield" overhead display which I mistakenly removed in fdb6de1aa34086fd4d22ae127437727f556cea3c. Added code to refrain damage numbers from overlapping in the client, which would render them illegible. Special Thanks to kyeme, Yommy. http://hercules.ws/board/tracker/issue-7792-safety-wall-reflect-bug-body-relocation-error/ Signed-off-by: shennetsind <ind@henn.et>
2013-11-28Added support for automatic concatenation of adjacent string literalsHaru2-18/+35
- [ This commit is part of a larger script engine related update ] - Adjacent string literals are now automatically concatenated into one string upon parsing. - Adjacent string literals are string literals (i.e. "such as this", with only whitespace (including line breaks and/or comments) between them. For example, the lines: mes "this will be concatenated " /* skipping this comment */ " into one string"; // at parse time will produce an output of "this will be concatenated into one string". - The feature brings parity with other languages (i.e. C), and makes it easier to split long strings in multiple lines, without having to resort to a, slower, run-time string concatenation operator ('+') - Special thanks to Trojal for the idea. Signed-off-by: Haru <haru@dotalux.com>
2013-11-28Corrected operator precedence table.Haru6-24/+535
- [ This commit is part of a larger script engine related update ] - Operator precedence rules now closely follow those of languages such as C and derivates/related (C++, Java, PHP, etc.) - Please note that if you had custom scripts with non parenthesized expressions containing bitwise |, &, ^ operators, they may behave incorrectly now (or perhaps they were already behaving incorrectly, since the previous behavior was undocumented). - Added an up to date operator precedence/associativity table in the script documentation. - Added an operator/keyword self-test script in the npc/custom folder, in case if may be of some use for future regression-testing.
2013-11-28Added pre de/increment operators. Fixed post de/increment operators.Haru2-102/+150
- [ This commit is part of a larger script engine related update ] - Suffix ++ and -- operators now behave like in other languages (updating the variable *after* its value is returned.) - Prefix ++ and -- operators are added for parity with other scripting/programming languages. They update the variable they're applied to *before* returning its value. - Please note that the implementation of the prefix form of those operators (like it happens in most languages) is more efficient than the suffix form. '++.@i' is (slightly) faster than '.@i++', or at least not slower. - Fixed some outdated script debug functions. - Follow-up to c18f438. Signed-off-by: Haru <haru@dotalux.com>
2013-11-28Removed meaningless '~=' operator.Haru1-1/+0
- [ This commit is part of a larger script engine related update ] - Since: c18f438 Signed-off-by: Haru <haru@dotalux.com>
2013-11-28Revert "Cleaned up Zeny manipulation in scripts."Haru193-572/+572
Reverted due to a serious regression. I'll commit this again once I fixed the issue in the script engine. Sorry for the inconvenience. This reverts commit 4faa0ec9df7067cee3eb1c1953fccc6c2f842179. Signed-off-by: Haru <haru@dotalux.com>