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warping (e.g. @recall) of autotrade characters no longer leaves them in memory limbo, the trigger that'd be expected from the client is now called for autotrade units so that they complete the warp procedure in full, vendings are loaded properly as well.
http://hercules.ws/board/tracker/issue-7495-autotrade/
Signed-off-by: shennetsind <ind@henn.et>
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Updated damage reflection logic to reflect the official (but weird to say the least) logic, whereas ATK_BLOCK can trigger reflection (e.g. inside safety wall) instead of only ATK_DEF (atk_def = attack connected, yup misleading name).
Special Thanks to Yommy, kyeme, Haruna.
http://hercules.ws/board/tracker/issue-7792-safety-wall-reflect-bug-body-relocation-error/
Signed-off-by: shennetsind <ind@henn.et>
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Modified @itembound so that it provides feedback in case of bind conditions that fail to meet. pc_additem messages will remain so that any other area that might create a invalid bind item will still be cancelled and provide feedback.
Special Thanks to kyeme.
http://hercules.ws/board/tracker/issue-7805-itembound-console-error-when-no-partyguild/
Signed-off-by: shennetsind <ind@henn.et>
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magic reflect now nullifies any knockback.
Special Thanks to Yommy.
http://hercules.ws/board/tracker/issue-7859-magic-reflect-knock-back/
Signed-off-by: shennetsind <ind@henn.et>
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monster's healing now refreshes their hp bar accordingly.
Special Thanks to Beret.
http://hercules.ws/board/tracker/issue-7794-healing-in-monsters/
Signed-off-by: shennetsind <ind@henn.et>
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Updated conf/battle/misc.conf manner_system to reflect latest official server behavior.
Special Thanks to kyeme.
http://hercules.ws/board/tracker/issue-7740-mute/
Signed-off-by: shennetsind <ind@henn.et>
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@useskill adjusted to update invincibility state.
http://hercules.ws/board/tracker/issue-7700-using-useskill-command/
Signed-off-by: shennetsind <ind@henn.et>
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Enabled gvg_noparty mapflag on gvg zones, special thanks to kyeme.
http://hercules.ws/board/tracker/issue-7336-gvg-noparty-is-missing/
Signed-off-by: shennetsind <ind@henn.et>
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mon_trans_disable_in_gvg: yes no longer displays the error message repeatedly to no purpose.
Special Thanks to kyeme
http://hercules.ws/board/tracker/issue-7838-wrong-message/
Signed-off-by: shennetsind <ind@henn.et>
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Follow up 61841e7861f63d98ecb417e2bf17135970b79c5a
http://hercules.ws/board/tracker/issue-7855-error-compiling-vb-2013/
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Fixed skill_id not being passed and thus causing some conditions to never be met, dropped some other conditions that would never be met and thus were just wasting space. Moved clif damage outside so that its only used once and with the overall damage instead of several times aggregating the combined delay.
Special Thanks to Haruna.
Signed-off-by: shennetsind <ind@henn.et>
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Special thanks to Rytech for pointing it out, updated to match latest data (Thanks to Yommy) and some minor cleanup
Signed-off-by: shennetsind <ind@henn.et>
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Fixed reflect shield not respecting maps reduction flags.
Data tested and confirmed on official server, special Thanks to Yommy and Haruna.
http://hercules.ws/board/tracker/issue-7827-reflect-shield-woe-reductions-autoguard/
Signed-off-by: shennetsind <ind@henn.et>
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Was pointing to the wrong message id, special thanks to sevenzz23
http://hercules.ws/board/tracker/issue-7838-wrong-message/
Signed-off-by: shennetsind <ind@henn.et>
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Server now (virtually) enforces character to be facing north upon teleporting, fixes issues such as when you're facing left, teleports, uses high jump, and still goes left even though client makes it look like you're facing north.
Special Thanks to kyeme.
http://hercules.ws/board/tracker/issue-7764-warp-facing/
Signed-off-by: shennetsind <ind@henn.et>
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instance custom map names no longer linger in the index after the instance is destroyed
http://hercules.ws/board/tracker/issue-7833-instancing-issues/
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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number of screwed up scenarios e.g. when day, hour and second are 0 but minute is not.
Signed-off-by: shennetsind <ind@henn.et>
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@time crash depending on night/day timer settings, also dropped 2 unsupported scenarios (been there for ages)
http://hercules.ws/board/tracker/issue-7849-map-crash/
Signed-off-by: shennetsind <ind@henn.et>
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The field is now NULL when the value is not provided, instead of MAX_LEVEL.
Special Thanks to Mvmbles for bringing the issue to our attention.
Signed-off-by: shennetsind <ind@henn.et>
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- HPMi->addCommand is now addAtcommand, dropped usage of ACMD_A()
- HPMi->addScript is now addScriptCommand, dropped usage of BUILDIN_A()
- HPMi->addCPCommand is now addCPCommand, dropped necessity of CPCMD_A()
- HPMi->addPacket is now addPacket, 5th param (HPMi->pid) is now automatically filled by the macro, therefore param count drops to 4 (packetID,packetLength,packetFunction,packetIncomingPoint).
There is no longer necessity to check for the availability of the commands, the macros will do it on their own and drop a warning about it upon failure.
These changes won't affect pre-compiled plugins.
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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Those were prone to be confusing with the recent implementation of charban/charunban, special thanks to uzieal for bringing it up.
Signed-off-by: shennetsind <ind@henn.et>
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- Various Makefile optimizations
Signed-off-by: Haru <haru@dotalux.com>
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variable 'buffer' set but not used
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to kyeme for all the debug information and help!
http://hercules.ws/board/tracker/issue-7840-char-server-crash/
Signed-off-by: shennetsind <ind@henn.et>
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Follows up 665f1306a130d4b8c359972bf4e58ef9d3bd9cd8
http://hercules.ws/board/tracker/issue-7799-sc-moonstar/
Signed-off-by: shennetsind <ind@henn.et>
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- eAthena:15257
- Teh wrong parentheses cause the condition to be always false, which in
turn causes SP regen to continue while under
SC_EXTREMITYFIST/SC_EXPLOSIONSPIRITS statuses.
Signed-off-by: Haru <haru@dotalux.com>
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- Follow-up to ed72a947a6c97804c1eef5b80bfa49d99f7d7586
- Max EquipLv is now observed, rather than ignored, in pre-renewal mode.
Signed-off-by: Haru <haru@dotalux.com>
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- This makes it harder to get the item IDs wrong in the code.
- Fixes item 'Slot_Coupon' being incorrectly considered a Spell Book due
to an oversight (wrong item nameid) when the check was introduced.
Signed-off-by: Haru <haru@dotalux.com>
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- Sanitized all potentially unsafe macros (related eA:15259)
- Improved some function-like macros to evaluate their argument only
once and keep it in a temporary variable. This improves performance
in the damage calculation related code.
Signed-off-by: Haru <haru@dotalux.com>
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Corrected size-related constant names (closes #222).
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Special Thanks to Michieru for gathering official server data and testing.
http://hercules.ws/board/tracker/issue-7819-element-tables/
Signed-off-by: shennetsind <ind@henn.et>
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Implemented in 2009-10-27, the packet was being redirected to a account name req packet, while it was a entirely different feature. this fixes the (GM-Suit) 'right click' option 'remove all equipment'.
Special Thanks to Yommy.
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Fixed glitch that'd occur in clients with login screen where even after logging out the client would still remember previously sent banned timestamps, keeping the char banned until client was reopened.
Also dropped a error message map server would show up when banning offline characters.
Special Thanks to Mvmbles for pointing it out, Haruna for testing and helping fix it.
Signed-off-by: shennetsind <ind@henn.et>
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so that the char id is used instead of account id, thus not disconnecting the account id from map server unless the char id being banned is online, special thanks to haruna.
Signed-off-by: shennetsind <ind@henn.et>
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