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- Introduced questinfo cache, memory & processing speed improvement
- Fixed mini-map marker support
Special Thanks to Haruna
Signed-off-by: shennetsind <ind@henn.et>
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Thanks to Kisuka.
Signed-off-by: shennetsind <ind@henn.et>
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Includes the skill name constant update e3d71d9455de45d5a9417dbebd74aa49a0e7ae6a
Signed-off-by: shennetsind <ind@henn.et>
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During skill_db parse the skill names are now automatically turned into constants for use throughout any and all scripts, this improves processing speed during runtime and readability (as haruna demonstrates over #189).
Thanks to dastgirpojee! Closes #188
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Fixed SC_AQUAPLAY_OPTION which was eaten away during the change, and removed a duplicate val2 set on SC_CRESCENTELBOW
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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Thanks to ossi0110 for bringing it up.
We will soon make this automatic like the hooking cache ( e.g. 491892212d338903179909b89a5bfc2385e52261 ) so that .sql dbs will always be up to date with the txt counterparts.
Signed-off-by: shennetsind <ind@henn.et>
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Follow UP Fixed Bug #7754
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Fixed default value, Thanks to jaBote's hawk eyes!
Signed-off-by: shennetsind <ind@henn.et>
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message would be displayed twice, when cashshop_show_points was enabled, with positive values
Merge from e71a6cc7eca7d0c003c9cc6bf1965a0e07fdf505
Closes #157
Signed-off-by: shennetsind <ind@henn.et>
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From c3cedcbf40a5408aafbac960363fe35f1909cbcf
Closes #169
Signed-off-by: shennetsind <ind@henn.et>
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There have been requests for the extension of the feature, I was reluctant given more options would cause features relying on the feature to be easier to counter (less accurate), with the modification of the feature to employ options the feature is now configurable at the server owners discretion.
Special Thanks to Haruna
Signed-off-by: shennetsind <ind@henn.et>
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Follow Up Fixed Bug #7754
there was the SC_CASH_RECIVEITEM line missing in Inds Commit.
added case SC_CASH_RECEIVEITEM:
so it will display the correct % value.
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Modified how @commands from HPM plugins are handled so that they are persistent to @reloadatcommand (also prepares for the future load/unload during runtime feature)
http://hercules.ws/board/tracker/issue-7759-reloadatcommand/
Signed-off-by: shennetsind <ind@henn.et>
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Item parsing was missing a check for IDs beyond maximum and allowing them to remain in the system which can cause numerous issues including the one in the report
http://hercules.ws/board/tracker/issue-7781-mapcrash-when-add-itemid-above-50k-in-itemdb2/
Signed-off-by: shennetsind <ind@henn.et>
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Fixed Field Manuals not display the proper boost percentage on the client.
http://hercules.ws/board/tracker/issue-7754-field-manuals-issue/
Thanks to Frost
Signed-off-by: shennetsind <ind@henn.et>
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Newer clients freeze unless the char select list is resent, Haru and I confirmed official servers re-send the list upon deletion (we were not able to identify when this started though, its currently set to 2013 onwards -- if you have info on this please contact us so we can fix the range :D).
Special Thanks to LuLu, Haruna.
Signed-off-by: shennetsind <ind@henn.et>
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val_flag was being set only when status were being created, not loaded, moved them into its own switch so its set regardless of flag&4 being set or not.
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Fixed 7723, skill cooldowns are no longer have concurrent duplicates, when adding cooldown for a skill already in cooldown the timer is modified instead.
http://hercules.ws/board/tracker/issue-7723-skill-blockpc-end-error
Special Thanks to Haru, Wend and Beret.
Also fixed skill cooldown duration/total display for characters that relog with a skill cooldown on clients 20120604 or higher
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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As requested by the community in http://hercules.ws/board/topic/1702-implement-rathena-npc/ we're merging in the latest of rAthena's dungeons, this includes the rewriting of all instance dungeons and the addition of 4 dungeons that were not present previously (BakonawaLake, BangungotHospital, BuwayaCave and OldGlastHeim).
Update also includes the ability for instances to reset (or be destroyed if instance files were disabled/removed) upon @reloadscript, instance scripts are able to control to what stage the instances are to be reset via the instance_set_respawn (reload spawn) script command, OnInstanceInit labels are now triggered when the instance starts via instance_init (and upon reload), they may be used alongside instance variables (which are persistent to @reloadscript) to save players' progress.
- NPC Changelog:
-- npc/instances/EndlessTower.txt
--- 2.2 Instance system rewrite. [Euphy]
--- 2.3 Added some missing announcements. [Euphy]
--- 2.4 Added GM management function. [Euphy]
-- npc/instances/NydhoggsNest.txt
--- 1.5 Instance system rewrite. [Euphy]
--- 1.6 Added GM management NPCs. [Euphy]
-- npc/instances/OrcsMemory.txt
--- 1.7 Instance system rewrite. [Euphy]
-- npc/instances/SealedShrine.txt
--- 2.3 Instance system rewrite. [Euphy]
-- npc/other/gm_npcs.txt
--- 1.0 First version. [Euphy]
-- npc/re/instances/BakonawaLake.txt
--- 1.0 First version. [Euphy]
--- 1.1 Added GM management NPC. [Euphy]
-- npc/re/instances/BangungotHospital.txt
--- 1.0 First version. [Euphy]
--- 1.1 Added GM management function. [Euphy]
-- npc/re/instances/BuwayaCave.txt
--- 1.0 First version. [Euphy]
-- npc/re/instances/HazyForest.txt
--- 1.1 Instance system rewrite. [Euphy]
-- npc/re/instances/MalangdoCulvert.txt
--- 1.0b Fixed incorrect use of 'close'. [Joseph]
--- 1.1 Instance system rewrite. [Euphy]
-- npc/re/instances/OctopusCave.txt
--- 1.1 Instance system rewrite. [Euphy]
-- npc/re/instances/OldGlastHeim.txt
--- 1.0 First version. [Euphy]
Special Thanks to Haru, Uziel for their contributions to this update, and ossi0110 for helping us debug it.
Signed-off-by: shennetsind <ind@henn.et>
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- If a category in cashshop_db.conf is empty or missing, it will no
longer show an error and/or insert an apple (dummy item).
- Corrected a mapserver startup crash in case cashshop_db is missing
elements.
- Special thanks to Ind for providing official server/client info to
handle the case of empty categories.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Attempting to hook to a unknown hooking point will now display a message.
Added support for item bonuses
Check https://github.com/HerculesWS/StaffPlugins/tree/master/shennetsind/bCoolDownRate for a demonstration.
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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Removed many wrong/pointless nullpo_ calls, Special Thanks to Haruna, ossi0110
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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-http://hercules.ws/board/tracker/issue-7737-shadow-form-and-interaction-with-multi-hit-skills/?gopid=20576#entry20576
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Dropped hard-coded indexes, will make updates of the file in the future be smaller and much more clear in content.
Made Possible Thanks to Haruna <3
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Signed-off-by: Haru <haru@dotalux.com>
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- Corrected duplicate GUIDs in the VS2010/VS2012 projects
- Added gitignore entries for the HPMHooking plugin files
- Special thanks to Takkun for providing the VS2012 updated file
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http://hercules.ws/board/tracker/issue-7771-compiling-errors/
Signed-off-by: shennetsind <ind@henn.et>
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-split 'item_delay.txt'.
Follow up @ 9692bc034537693d331148ae8bd15153265c6cf0
-implement PACKET_ZC_SHOWSCRIPT. Special thanks to Kyeme and super awesome Yommy.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-where 'bLongAtkDef' affects magic in RE.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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https://github.com/HerculesWS/Hercules/commit/9692bc034537693d331148ae8bd15153265c6cf0
-Should now accept mob id.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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