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2014-11-02Replaced 'set' with direct assignment where applicable (pre-re folder)Haru21-633/+572
Signed-off-by: Haru <haru@dotalux.com>
2014-11-02Replaced 'set' with direct assignment where applicable (common folder)Haru163-3824/+3819
Signed-off-by: Haru <haru@dotalux.com>
2014-11-02Added min() and max() script commandsHaru3-0/+48
- Special thanks to Streusel, Xgear Signed-off-by: Haru <haru@dotalux.com>
2014-11-01Fix clearance, should work only on mob, party or self and skill can't be ↵Michieru3-13/+8
cast on all players that are not in the party (bug:7050)
2014-11-01Merge pull request #380 from csnv/somefixesMichieru1-4/+3
Fixed ALL_RESURRECTION to not inflict damage on hidden undead type playe...
2014-10-31Follow-up to 1d0452110f4b02f6d771c61d5c3a944f82b155f3Haru4-9/+259
- Added HPMHooking plugin to the VS2010 project
2014-10-31- If you now cast Icewall on an existing ice wall cell, the duration (HP) ↵Michieru1-2/+3
will no longer be refreshed Thanks to Playtester
2014-10-31Follow-up to c6f102e (fixed a typo)Haru1-1/+1
Special thanks to kyeme Signed-off-by: Haru <haru@dotalux.com>
2014-10-31- Monster chase range updates (bugreport:7637)Michieru7-36/+68
* Updated monster_chase_range in monster.conf from 1 to 3; I originally thought official value is 1, but doing some in-depth tests myself I realized it's 3 for the most important situations * When a monster cannot issue new "move" commands because it was affected by a status change, but is still moving due to knockback immunity, it will no longer unlock its target and stop * Fixed a bug that always caused the chase path monsters calculated to be 1 cell too short causing them to recalculate their path one cell before their goal every single time - Fixed the direction calculation once again and optimized it at the same time (bugreport:9373) * Now the calculated direction is 100% official, really truly, checked it myself with every single cell and various skills * Added a new function map_calc_dir_xy that allows to check for a direction between two cells without the need of a block_list * map_calc_dir will now just use map_calc_dir_xy to avoid duplicate code * Improved Icewall walk block implementation - Moved the configuration setting "icewall_walk_block" to monster.conf - Split the configuration into mob_icewall_walk_block and boss_icewall_walk_block so it can be configured for bosses separately - Expanded the configuration * If the value is set to 1, monsters on an ice wall cell will behave like trapped monsters, that means they won't be able to move at all, they will use idle skills and if they are attacked while nobody is in their attack range, they will use their rudeattacked skills; this is equal to official behavior of bosses * If the value is set to 2-255, it will behave as before but monsters in the AI loop now use both idle and chase skills, but will no longer use their rudeattacked skills even if attacked from range; this is equal to official behavior of normal monsters * Official values would be "220" for normal monsters (loop until Icewall expiration) and "1" for bosses (behave like trapped monster) on most official servers, but as some official servers have a less exploitable implementation (from looping AI only a limited amount of times up to outright blocking Icewall on all maps with bosses) - Cleaned up the rudeattacked code a little so it's easier to read - Fire Pillar is no longer a trap and can no longer be hit or knocked back in renewal Thanks to Playtester (rathena b43b855d2, 902c920b734cd)
2014-10-31Follow up to 1d0452110f4b02f6d771c61d5c3a944f82b155f3Haru4-7/+259
- Added HPMHooking plugin to the VS2012 project
2014-10-31Follow-up to 1d0452110f4b02f6d771c61d5c3a944f82b155f3Haru4-9/+262
- Added HPMHooking plugin to the VS2013 project
2014-10-31Fixed some errors pointed out by clang's static analyzerHaru2-3/+2
Signed-off-by: Haru <haru@dotalux.com>
2014-10-31Follow-up to 1d0452110f4b02f6d771c61d5c3a944f82b155f3Haru4-26/+360
- Updated Xcode project Signed-off-by: Haru <haru@dotalux.com>
2014-10-31Follow up 1d0452110f4b02f6d771c61d5c3a944f82b155f3malufett14-0/+64
-Updated MVS VC++ project includes and filters. Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2014-10-31Merge pull request #378 from HerculesWS/hpmupdatesHaruna36-224/+932
Char and login server preliminary support for the HPM system
2014-10-30Fixed ALL_RESURRECTION to not inflict damage on hidden undead type playerscsnv1-4/+3
- Fixed bug report 8407: http://hercules.ws/board/tracker/issue-8407-resurrection-skill-cant-be-dodged-by-hide/ - Refactorized code
2014-10-30Fixed Bug#8012malufett2-4/+3
-http://hercules.ws/board/tracker/issue-8012-bonus-bvariablecastrate-and-bfixedcastrate-not-working-properly/?gopid=21893#entry21893 Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2014-10-30ItemDB SQL SyncHercules.ws1-1/+18
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2014-10-29Added 2014 Halloween Event and made status change parameter optional on ↵Taylor Locke13-9/+2880
montransform.
2014-10-30Fixed Bug#7915malufett1-2/+2
-http://hercules.ws/board/tracker/issue-7915-mind-breaker/ Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2014-10-30Fixed Bug#7736malufett2-1/+2
-http://hercules.ws/board/tracker/issue-7736-fist-spell-w-double-attack-and-similar-effects/?gopid=20575#entry20575 Fixed RE ATK random variance. Thanks to Angelmelody. Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2014-10-30ItemDB SQL SyncHercules.ws1-3/+3
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2014-10-30Deprecated checkriding and setriding commandsHaru15-99/+81
Replaced their use in scripts with checkmount and setmount, respectively. Signed-off-by: Haru <haru@dotalux.com>
2014-10-30Deprecated checkdragon and setdragon commandsHaru5-13/+20
Replaced their use in scripts with checkmount and setmount, respectively. Signed-off-by: Haru <haru@dotalux.com>
2014-10-30Deprecated checkmadogear and setmadogear commandsHaru6-20/+31
Replaced their use in scripts with checkmount and setmount, respectively. Signed-off-by: Haru <haru@dotalux.com>
2014-10-30Merge pull request #369 from 4144/sqlpasswordsizeHaruna6-9/+9
Increase sql password field size from 32 to 100 chars.
2014-10-28Added preliminary support for char and login server to HPMHookingHaru19-105/+570
- Special thanks to Ind Signed-off-by: Haru <haru@dotalux.com>
2014-10-28Added preliminary support for login and char server in the HPMDataCheckHaru18-119/+362
- Special thanks to Ind Signed-off-by: Haru <haru@dotalux.com>
2014-10-28Removed some temporary case-check error messages.Haru3-49/+3
- Control flow statements (break, case, continue, default, do, for, if, switch, whilei, else) and sub-function declarations (function) will no longer show a custom error message when they are incorrectly capitalized. - Note: This does not mean that they are no longer case-sensitive. This only means that no special message will be shown in case such an error is detected. The script engine will throw a normal error, as it would with any other kind of typo, rather than treating this as a special case. Enough time was given to update third party scripts, and it is now time to clean up our parsing code and get rid of these special warnings. - Variables, labels and commands will still show a warning for the time being, since the side-effects of silently ignoring it could be quite dangerous. An alternative approach to the case-check will be presented in future. For now, those who want to disable it (and save a bit on execution time and memory use), can simply comment out the #define ENABLE_CASE_CHECK line in script.h, as usual. Signed-off-by: Haru <haru@dotalux.com>
2014-10-28Removed some temporary case-check error messages.Haru2-20/+0
- Top level commands (function, warp, shop, cashshop, script, trader, duplicate, monster, boss_monster, mapflag) will no longer show a custom error message when they are incorrectly capitalized. - Note: This does not mean that the commands are no longer case-sensitive. This only means that no special message will be shown in case such an error is detected. The script engine will throw a normal error, as it would with any other kind of typo, rather than treating this as a special case. Enough time was given to update third party scripts, and it is now time to clean up our parsing code and get rid of these special warnings. Signed-off-by: Haru <haru@dotalux.com>
2014-10-28Marked command 'checkquest' as deprecatedHaru2-2/+8
Use questprogress instead. - Note: The command will be completely removed after about a month. Custom, third party scripts will require updates, in case they were using this command. It is recommended to use questprogress instead. Please see the checkquest documentation for more information. Signed-off-by: Haru <haru@dotalux.com>
2014-10-28Removed use of 'checkquest' from scripts (re folder)Haru39-784/+790
Signed-off-by: Haru <haru@dotalux.com>
2014-10-28Removed use of 'checkquest' from scripts (pre-re folder)Haru21-106/+106
Signed-off-by: Haru <haru@dotalux.com>
2014-10-28Removed use of 'checkquest' from scripts (common folder)Haru42-835/+657
Signed-off-by: Haru <haru@dotalux.com>
2014-10-27Palm strike don't have cast time but have after cast delay. Thanks ↵Michieru1-1/+1
Playtester to point this out
2014-10-27Merge pull request #377 from Ridley8819/masterMichieru1-1/+1
Fix Gentle Touch Change map-server crash
2014-10-27Fix Gentle Touch Change map-server crashRidley88191-1/+1
Report:8415 http://hercules.ws/board/tracker/issue-8415-gentle-touch-change-crash/
2014-10-27Removed use of 'menu' from official (non-custom) scriptsHaru10-843/+720
- Some scripts were partly refactored/rewritten to use a more modern coding style (and to fix some issues) - Note: the 'menu' command will be deprecated soon in favor of 'select' and 'prompt'. Signed-off-by: Haru <haru@dotalux.com>
2014-10-27Marked the petheal command as deprecatedHaru3-5/+12
- The command should be replaced by petskillsupport in any custom scripts. - Updated the custom SOHEE pet skill script to use petskillsupport with level 10 AL_HEAL. Signed-off-by: Haru <haru@dotalux.com>
2014-10-27Removed undocumented setr command. It was never meant to be available.Haru1-17/+17
- The command implementation is kept, with an internal-use prefix, to be used by the script engine (for direct assignment commands). Signed-off-by: Haru <haru@dotalux.com>
2014-10-27Marked command jump_zero as deprecated.Haru2-18/+29
- Added prefixed version for internal use. - Note: The command will be completely removed after about a month. Custom, third party scripts will require updates, in case they were using this command. Please see the jump_zero documentation. Signed-off-by: Haru <haru@dotalux.com>
2014-10-27Added source support to mark script commands as deprecatedHaru2-2/+12
- Commands marked as deprecated will trigger a warning when the script is loaded. (there are currently no commands marked as such, but some will come soon) Signed-off-by: Haru <haru@dotalux.com>
2014-10-26HPM Hooks UpdateHercules.ws1-4/+4
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2014-10-26- Can't cast icewall more than once on the same center cell. Special thanks ↵Michieru5-7/+28
to Ind - Service for you now work properly on all skill level. - Fixed a problem that sometimes randomly a status change was removed on logout although it shouldn't. Special thanks to Playtester
2014-10-25HPM Hooks UpdateHercules.ws5-30/+30
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2014-10-25Sight Blaster and other skill fixes, magic reflect, crash, trap display and ↵Michieru7-26/+53
monster behavior fixes - Fixed cast time of Sightrasher in pre-renewal (700ms -> 500ms) - Official Sight Blaster behavior (bugreport:6945, partially bugreport:144) * Sight Blaster's AoE is now 3x3 even in pre-renewal (it was originally larger so it hits traps before they trigger) * Sight Blaster will now prevent traps from triggering as long as they are knocked back * Fixed a bug that caused Sight Blaster to not work on traps and ice walls at all * Sight Blaster will no longer expire when the attack was reflected * Sight Blaster will now expire when hitting an ice wall * Sight Blaster will now properly protect you from being attacked from its AoE range - Sight, Ruwach and Sight Blaster will now check for a target every 20ms (previously every 250ms) - Step action will now be canceled when being knocked back (skills won't be executed anymore when knocked out of range) - When knock back magic is reflected it will no longer lead to the caster being knocked back (related to bugreport:6945) - Activated traps can no longer be hit - Fixed a problem that left "trap ghosts" forever on the screen when a trap was knocked out of the screen - Monster behavior fixes * Monsters will no longer be able to do normal attacks when hiding * If out of any reason a monster on "attack" state can't move and can't do normal attacks, it will now use "attack" state skills * The order of monster thought processing is now equal to official servers - Fixed some potential map server crashes Mega thanks to Playtester (rathena b88e95381d6a7)
2014-10-25Added some missing variable initializationsHaru10-32/+40
- The issue was caused by memcmp failing because of garbage in structs padding. - Fixes bugreport:8410, special thanks (and credits for the fix) to Garr http://hercules.ws/board/tracker/issue-8410-autotradeat-issue/ - Also reduced scope of some variables, where appropriate. - Thanks to Ind. Signed-off-by: Haru <haru@dotalux.com>
2014-10-24ItemDB SQL SyncHercules.ws1-1/+1
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2014-10-24HPM Hooks UpdateHercules.ws3-32/+92
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2014-10-24Re-commit of 4ac673941714032ada6d26fb60936ec510bbe496 (part 3)Taylor Locke3-0/+200
Some Quality of Life Changes - setdragon, setmadogear and setriding deprecated; use setmount instead. - checkdragon, checkmadogear, checkriding deprecated; use checkmount instead. Signed-off-by: Haru <haru@dotalux.com>