Age | Commit message (Collapse) | Author | Files | Lines |
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It will show anything only if error found.
Command line option: silent
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In some places was used direct methods.
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This fix bug: 8430
Sorry for this I forgot this in my revert...
Thanks to Playtester
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Special thanks to Angelmelody
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Add support for plugins in login server
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Changed "set" to Direct assigning.
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For now MD_RANDOMTARGET is not use and create problem with clone
http://hercules.ws/board/tracker/issue-8424-taekwon-stanceskill-transfered/
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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NOTE: Item Scripts are taken from Description.
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Thanks to Ind
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Added 4 new permissions
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Special Thanks to Yommy and Ziu for the adjusted logic!
This commit also introduces the proper coins to obtain the roulette points, thanks to Michieru.
Signed-off-by: shennetsind <ind@henn.et>
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Added missing sql upgrade index entry
Signed-off-by: shennetsind <ind@henn.et>
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Follow up 239d480487e24294975f35ed55f210837ad1088e
Special Thanks to Valo!
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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- Split config cell_stack_limit into custom_cell_stack_limit (previous feature) and official_cell_stack_limit (see below)
- Expanded map_count_oncell by a flag parameter, currently only one flag is supported: only count standing units (needed for official cell stack feature)
- Added a new function map_closest_freecell that will return the closest free cell using the same order that official servers use
- Monsters will now actively search for a free cell when starting to walk randomly and when unlocking target
- When any unit finishes walking (regularly) and is not on a free cell, it will now actively search for a free cell
- Step actions will be delayed until a suitable cell was found, they will even be executed when the player walked slightly out of attack range
- Monsters will now stop instantly if their target is completely non-existent
* This is mainly for looters that had their loot taken
* Hide and most other situations still use the configuration setting monster_chase_refresh
Mega Thanks to Playtester
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
Conflicts:
src/map/battle.c
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Details in http://hercules.ws/board/topic/7618-2014-10-22-roulette-and-per-char-gender/
Special Thanks to the all-mighty Yommy, Ziu and Haruna!
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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Fix possible buffer overflow in irc channel name parsing.
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- Note: The commands will be completely removed after about a month.
Custom, third party scripts will require updates, in case they were
using these commands. Please see the commands documentation.
Signed-off-by: Haru <haru@dotalux.com>
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- Note: The command will be completely removed after about a month.
Custom, third party scripts will require updates, in case they were
using this command. Please see the 'cmdothernpc' documentation.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Signed-off-by: Haru <haru@dotalux.com>
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- Note: The command will be completely removed after about a month.
Custom, third party scripts will require updates, in case they were
using this command. Please see the 'save' documentation.
Signed-off-by: Haru <haru@dotalux.com>
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This also includes various other tweaks to the item db scripts,
including the newly introduced min() and max() commands.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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