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2013-11-06BG Queue Updateshennetsind5-26/+120
Enabled Party/Guild joining methods, Implements first attempt at the splitting algorithm (Thanks to jaBote!) Checks item 1 on issue #69 Help us test! -- http://hercules.ws/board/topic/1302-bg-queue-debug/ Signed-off-by: shennetsind <ind@henn.et>
2013-11-06Fixed Bug 7799shennetsind5-34/+25
SC_MOONSTAR, SC_SUPER_STAR are no longer removeable by sc_end all, and sc clear. Modified sc_config.txt, added a new flag (0x80/128) for such cases. http://hercules.ws/board/tracker/issue-7799-sc-moonstar/ Special Thanks to kyeme. Signed-off-by: shennetsind <ind@henn.et>
2013-11-06Fixed Bug 7801shennetsind1-1/+1
Fixed idletime_criteria description, the demonstration of how the default value is aggregated had the wrong value. http://hercules.ws/board/tracker/issue-7801-description-of-idletime-criteria/ (Thanks to jaBote!) Signed-off-by: shennetsind <ind@henn.et>
2013-11-06Merge branch 'master' of https://github.com/HerculesWS/Herculesshennetsind5-3/+377
2013-11-06Modified status_calc_shennetsind14-122/+132
Replaces the previous 'first' flag with a multi-option flag capable of selectively determining calls where the recalculation must not be hold by delayed damage, and therefore must take place immediately. This fixes issues caused by actions that require immediate recalculation e.g. on-level-up max_hp update, also modified @baselevel where status_calc was being called after the heal and not before, causing it not to be fully healed. Special Thanks to Haruna! <3 Signed-off-by: shennetsind <ind@henn.et>
2013-11-06Modified @command loadingshennetsind3-14/+12
So that HPM plugins are able to override default commands, thanks to Akkarin for bringing it up. Signed-off-by: shennetsind <ind@henn.et>
2013-11-05cbasetypes.h updateshennetsind1-6/+6
partial usage of ea:15242 (ai4rei) -- will revisit the remaining. Signed-off-by: shennetsind <ind@henn.et>
2013-11-05HPM Hooks UpdateHercules.ws5-3/+377
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2013-11-04Merge branch 'master' of https://github.com/HerculesWS/Herculesshennetsind32-274/+645
2013-11-04pc_groups interfacedshennetsind7-129/+215
The last file without a interface is now no more (date.h doesn't count :P). Modified the way permissions are stored in order to enable plugins to be able to create permissions ( pcg->add_permission("name") [returns permission key] ). Special Thanks to Haruna! Closes #121 Signed-off-by: shennetsind <ind@henn.et>
2013-11-04Follow-up to 124ab2a1cdb344f24170a4d91f7000ebabf39b40Haru12-17/+17
- Changed a few leftover NPC IDs to constants - Note: we're still missing support for mob sprite constants, so the NPCs using mob sprites are still not converted. Signed-off-by: Haru <haru@dotalux.com>
2013-11-04Follow-up to 3b0cd11f980a48b903262c857fde1cd9c784c2e0Haru2-80/+79
- Changed <? ?> to <" "> after some further brainstorming. Special thanks to Yommy. Signed-off-by: Haru <haru@dotalux.com>
2013-11-04Standardized the format of some NPC parse error messagesHaru2-39/+39
- For better machine-parsing of such messages (i.e. in IDEs) Signed-off-by: Haru <haru@dotalux.com>
2013-11-04Implemented correct refine success rates above +10Haru2-13/+12
- Refine rates above +10 are updated with the official values obtained from Aegis. Note: There are no safe refines above +10 anymore. - Corrected the above +10 refine NPC to decrease the refine level by 3 in case of failure, according to what observed in Aegis. - Special thanks to malufett, Ind. Signed-off-by: Haru <haru@dotalux.com>
2013-11-03Modified travis to not compile pluginsshennetsind1-2/+2
Thanks to Haruna. Signed-off-by: shennetsind <ind@henn.et>
2013-11-03Added some packetver-related flags to the UNIX build scriptHaru4-13/+211
- The --disable-packetver-re (or --enable-packetver-re=no) flag prevents the definition of PACKETVER_RE (without editing mmo.h) - The --with-key1=, --with-key2=, --with-key3= flags override the encryption key defined by the current packetver. All three flags are required if at least one is used, or they'll be ignored. - These options are mostly useful for buildbots, developers who often use git bisect, or users who want to minimize their diffs and still want to override those settings. - (unrelated minor tweak) Silenced an unnecessarily verbose STDERR message caused by the $CC shipped with clang-5 during the MinGW check.
2013-11-03Added support for <? ?> blocks (parsed as multiline strings) in libconfigHaru3-176/+215
- If this doesn't make any sense right now, fear not. It'll make sense in an upcoming update. - Special thanks to Yommy, Ind. Signed-off-by: Haru <haru@dotalux.com>
2013-11-03Allow warp duplicates without a 'facing' valueHaru2-4/+6
- Warps don't require a facing, so their duplicates shouldn't either. - Credits to jaBote. Signed-off-by: Haru <haru@dotalux.com>
2013-11-03Merged Pull Request #195 (@autoloottype)Haru8-12/+146
- Small tweaks to the command, fixed merge conflicts Signed-off-by: Haru <haru@dotalux.com>
2013-11-02Fixed Bug #7621shennetsind2-11/+11
Magicmushroom poison now properly cancels skills being cast upon activating one of its own, also modified unit_skillcastcancel's error message upon timer deletion failure so that it becomes easier to debug in the future. http://hercules.ws/board/tracker/issue-7621-erro-map-server-waraitake/ Thanks to Beret Signed-off-by: shennetsind <ind@henn.et>
2013-11-02Merge branch 'master' of https://github.com/HerculesWS/Herculesshennetsind3-0/+62
2013-11-02Fixed Bug #7786shennetsind5-23/+29
@speed no longer screws up on map change, modified @speed feedback so its clear whether the permanent speed flag is gone, enhanced @speed by making it capable of bypassing battle_config.max_walk_speed, made status_calc_speed rely on MIN_WALK_SPEED instead of the hardcoded 0, modified MIN_WALK_SPEED from 0 to 20 (it 1) wasnt being respected and 2) less than 20 clips). @speed is now capable of moving the character faster, prior to this commit @speed 0 was equivalent to @speed 50 of this new version, @speed 20 for example is now the new maximum (and moves much faster). http://hercules.ws/board/tracker/issue-7786-speed-bug-when-changing-maps/ Thanks to Mumbles for all the info Signed-off-by: shennetsind <ind@henn.et>
2013-11-02Fixed Bug #7793shennetsind1-2/+5
package parser will now throw an error when using a invalid random: field, also fixed another error message (was missing a double %) http://hercules.ws/board/tracker/issue-7793-item-packages-crash/ Signed-off-by: shennetsind <ind@henn.et>
2013-11-02HPM Hooks UpdateHercules.ws3-0/+62
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2013-11-02Fixed Shadow System Bonusesshennetsind6-4/+17
Item in shadow slots are now able to give bonuses properly, thanks to rosfus for pointing it out! Also added the missing constants for script handling. Signed-off-by: shennetsind <ind@henn.et>
2013-11-01Removed type_id and some unused variables from @autoloottypeDastgir Pojee3-35/+22
2013-10-30Merge pull request #210 from kisuka/npc-constantsshennetsind583-9928/+9982
NPC Constants
2013-10-30Merge branch 'master' of https://github.com/HerculesWS/Herculesshennetsind2-5/+5
2013-10-30Official Font Supportshennetsind13-41/+112
Fonts are now relog-persistent. Font items are now toggle-on/off, they no longer go away on use, they go away when their rental duration is over (and the font effect goes back to original). Special Thanks to Yommy for all the data! Signed-off-by: shennetsind <ind@henn.et>
2013-10-30Follow-up to 44c33fda3614d588e6bf6cee1cf884e98f1531f0Haru1-4/+4
Corrected some leftover 32bit typecasts. Special thanks to Ind. Signed-off-by: Haru <haru@dotalux.com>
2013-10-31Several Changes to autoloottype command.Dastgir Pojee3-53/+43
2013-10-30Follow-up to baef78f7954fa4e6fa2449f2c7de92a901c7f5f3Haru1-1/+1
- Corrected an issue with ammunitions not being detected correctly, making all ammo-dependent skills fail. - Credits to Ind, special thanks to Yommy Signed-off-by: Haru <haru@dotalux.com>
2013-10-30Merge branch 'master' of https://github.com/HerculesWS/Herculesshennetsind1-7/+7
2013-10-29Follow-up to baef78f7954fa4e6fa2449f2c7de92a901c7f5f3Haru1-7/+7
- Corrected an issue with items showing up as Unknown on certain systems due to structure size mismatch. - Special thanks to ossi0110. Signed-off-by: Haru <haru@dotalux.com>
2013-10-29Fixed Bug #7788shennetsind1-26/+35
Modified Storage packet so that the size of the packet is no longer a problem; splitting now in chunks of 500, made possible thanks to Yommy! http://hercules.ws/board/tracker/issue-7788-storage-problem/ Signed-off-by: shennetsind <ind@henn.et>
2013-10-28Merge branch 'master' of https://github.com/HerculesWS/Herculesshennetsind3-0/+60
2013-10-28Fixed Bug #7788shennetsind1-3/+3
http://hercules.ws/board/tracker/issue-7788-storage-problem/ Credits to Haruna! Signed-off-by: shennetsind <ind@henn.et>
2013-10-28Clean up to view id parsing and small fixes thanks for Haruna and Ind.Kisuka1-30/+15
2013-10-28Added ability to use constants instead of sprite IDs for NPCs. Converted all ↵Kisuka583-9921/+9990
npcs to use this.
2013-10-27HPM Hooks UpdateHercules.ws3-0/+60
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2013-10-27Merge branch 'master' of https://github.com/HerculesWS/Herculesshennetsind1-12/+12
2013-10-27Fixed Bug #7418shennetsind4-15/+38
Item rentals now take place after status changes arrive, guaranteeing that items that expired cancel their effects properly. Thanks to kyeme, malufett. http://hercules.ws/board/tracker/issue-7418-setmount-boarding-hatler/ Signed-off-by: shennetsind <ind@henn.et>
2013-10-27Fixed Bug #7784shennetsind1-3/+3
Since cooldowns are now persistent to logout, the meaning of the setting has changed (see description within changeset). http://hercules.ws/board/tracker/issue-7784-guild-skill-relog-delay/ Signed-off-by: shennetsind <ind@henn.et>
2013-10-27query_sql script command modificationshennetsind1-1/+1
query_sql will now halt the script execution when a invalid query is used. Signed-off-by: shennetsind <ind@henn.et>
2013-10-27Fixed Ancient Invisible Bugshennetsind2-8/+28
The movement of invisible units is no longer sent to the game clients of foes, therefore cheat tools that'd display hidden units, without requiring maya p, will no longer function. Special Thanks to hemagx, Haruna. Signed-off-by: shennetsind <ind@henn.et>
2013-10-27Performance Improvement: hpmetershennetsind4-2/+17
whenever a character's hp was modified (e.g. damage/heal), clif_hpmeter would look for nearby characters with the PC_PERM_VIEW_HPMETER permission (foreachinarea operation), and since most of the time there isn't such a char nearby it would needlessly consume processing power, now hpmeter is only triggered when there are actual need (when a character with such capabilities is within the map). as little as this may look like, its a mega boost for damage-intensive areas e.g. woe, whereas a single AoE damaging 10 people would, without this, trigger foreachinarea 10 times one very hit. Signed-off-by: shennetsind <ind@henn.et>
2013-10-27Fixed instance empty timershennetsind1-4/+4
counter val could go off making the empty timer not to be run. Signed-off-by: shennetsind <ind@henn.et>
2013-10-27HPM Hooks UpdateHercules.ws1-12/+12
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2013-10-27Merge branch 'master' of https://github.com/HerculesWS/Herculesshennetsind72-1180/+1533
2013-10-27Shadows System Baseshennetsind12-421/+584
http://hercules.ws/board/topic/581-implement-the-shadows-system/ Special Thanks to Yommy for all the client data, Haru for making it possible to get it out and rosfus for the details on the feature. Shadows Feature requires packetver 20120925 or newer. ---------- Also: Updated all packets related to the shadows system, improved memory/processing of inventory/cart/storage/viewequip packets Signed-off-by: shennetsind <ind@henn.et>