diff options
Diffstat (limited to 'tools/skilldbconverter.php')
-rw-r--r-- | tools/skilldbconverter.php | 1201 |
1 files changed, 1201 insertions, 0 deletions
diff --git a/tools/skilldbconverter.php b/tools/skilldbconverter.php new file mode 100644 index 000000000..d926e4474 --- /dev/null +++ b/tools/skilldbconverter.php @@ -0,0 +1,1201 @@ +<?php +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * +* _ _ _ +* | | | | | | +* | |_| | ___ _ __ ___ _ _| | ___ ___ +* | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +* | | | | __/ | | (__| |_| | | __/\__ \ +* \_| |_/\___|_| \___|\__,_|_|\___||___/ +* +* * * * * * * * * * * * * * License * * * * * * * * * * * * * * * * * * * * * * +* This file is part of Hercules. +* http://herc.ws - http://github.com/HerculesWS/Hercules +* +* Copyright (C) 2016- Smokexyz/Hercules Dev Team +* +* Hercules is free software: you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation, either version 3 of the License, or +* (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program. If not, see <http://www.gnu.org/licenses/>. +* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * +* Credits : Smokexyz */ + +// Credits before anything else. +printcredits(); + +if(!isset($argv[1])) + gethelp(); + +function issetarg($arg) { + global $argv; + for($i=1; $i<sizeof($argv); $i++) { + if(strncmp($argv[$i],$arg,strlen($arg)) == 0) + return $i; + } + return 0; +} + +$renewal = (issetarg("-re") || issetarg("--renewal")); +$prere = (issetarg("-pre-re") || issetarg("--pre-renewal")); +$constants = (!issetarg("-itid") && !issetarg("--use-itemid")); +$help = (issetarg("-h") || issetarg("--help")); +$directory = function() use($argv) { + $arg = issetarg("--directory")?issetarg("--directory"):(issetarg("-dir")?issetarg("-dir"):0); + if ($arg) { + $part = explode("=", $argv[$arg]); + if(!isset($part[1])) { + die("A directory path was not provided!\n"); + } else if(!is_dir($part[1])) { + die("The given directory ".$part[1]." doesn't exist.\n"); + } else { + return $part[1]; + } + } +}; + +$dir = $directory(); + +if ($dir) { + print "Read/Write Directory has been set to '".$dir."'\n"; + print "Please ensure all skill_db TXT files are placed in this path.\n"; + print "Please also provide the correct version of the database (re/pre-re).\n"; + define('DIRPATH', $dir); +} + +$debug = (issetarg("-dbg") || issetarg("--with-debug")); + +if ($debug) { + print "\033[0mDebug Mode Enabled.\n"; + $t_init = microtime_float(); +} + +if($help || (!$renewal && !$prere) || ($renewal && $prere)) { + gethelp(); +} + +if ($renewal) { + print "Renewal enabled.\n"; + print "skill_db.txt and associated files (cast, nocastdex, require & unit) will be converted.\n"; + if(!defined('DIRPATH')) + define('DIRPATH', '../db/re/'); + define('RENEWAL', true); +} else if ($prere) { + print "Pre-Renewal enabled.\n"; + print "skill_db.txt and associated files (cast, nocastdex, require & unit) will be converted.\n"; + if(!defined('DIRPATH')) + define('DIRPATH', '../db/pre-re/'); +} + +// check for existence of files. + +$file_check = [ + DIRPATH."skill_require_db.txt", + DIRPATH."skill_cast_db.txt", + DIRPATH."skill_castnodex_db.txt", + DIRPATH."skill_unit_db.txt", + DIRPATH."skill_db.txt" +]; + +if($constants) array_push($file_check, DIRPATH."item_db.conf"); + +foreach($file_check as $file) { + if(file_exists($file)) + print $file." - Found\n"; + else + die($file." - Not Found!\n"); +} + +if ($constants) { + print "Using of Item Constants : enabled\n"; +} else { + print "Using of Item Constants : disabled.\n"; +} + +/* Begin the Loading of Files */ + +$i=0; +$file="skill_require_db.txt"; +$requiredb = fopen(DIRPATH.$file, "r") or die("Unable to open '".DIRPATH.$file."'.\n"); +print "Reading '".DIRPATH.$file."' ...\n"; +while(!feof($requiredb)) +{ + $line = fgets($requiredb); + if(substr($line, 0, 2) == "//" || strlen($line) < 10) continue; + $line = strstr(preg_replace('/\s+/','',$line), "//", true); + $arr = explode(",", $line); + if(!isset($arr[0])) continue; + $skreq['ID'][$i] = $arr[0]; + $skreq['HPCost'][$i] = $arr[1]; + $skreq['MaxHPTrigger'][$i] = $arr[2]; + $skreq['SPCost'][$i] = $arr[3]; + $skreq['HPRateCost'][$i] = $arr[4]; + $skreq['SPRateCost'][$i] = $arr[5]; + $skreq['ZenyCost'][$i] = $arr[6]; + $skreq['Weapons'][$i] = $arr[7]; + $skreq['AmmoTypes'][$i] = $arr[8]; + $skreq['AmmoAmount'][$i] = $arr[9]; + $skreq['State'][$i] = $arr[10]; + $skreq['SpiritSphere'][$i] = $arr[11]; + $k=0; + for($j=12; $j<=31; $j+=2) { + $skreqit['ItemId'][$i][$k] = isset($arr[$j])?$arr[$j]:0; + $skreqit['Amount'][$i][$k] = isset($arr[$j+1])?$arr[$j+1]:0; + $k++; + } + $i++; +} +if ($debug) { + print "[Debug] Read require_db Memory: ".print_mem()."\n"; +} +fclose($requiredb); + +$file="skill_cast_db.txt"; +$skillcastdb = fopen(DIRPATH.$file, "r") or die("Unable to open '".DIRPATH.$file."'.\n"); +print "Reading '".DIRPATH.$file."' ...\n"; +$i=0; +while(!feof($skillcastdb)) +{ + $line = fgets($skillcastdb); + if (substr($line, 0, 2) == "//" || strlen($line) < 10) continue; + $arr = explode(",",$line); + if (!isset($arr[0])) continue; + $skcast["ID"][$i] = $arr[0]; // SkillCastDBId + $skcast["casttime"][$i] = $arr[1]; + $skcast["actdelay"][$i] = $arr[2]; + $skcast["walkdelay"][$i] = $arr[3]; + $skcast["data1"][$i] = $arr[4]; + $skcast["data2"][$i] = $arr[5]; + $skcast["cooldown"][$i] = $arr[6]; + if(defined('RENEWAL')) $skcast["fixedcast"][$i] = $arr[7]; + + $i++; +} +if($debug) { + print "[Debug] Read cast_db Memory: ".print_mem()."\n"; +} +fclose($skillcastdb); + +$file="skill_castnodex_db.txt"; +$castnodex = fopen(DIRPATH.$file, "r") or die("Unable to open '".DIRPATH.$file."'.\n"); +print "Reading '".DIRPATH.$file."' ...\n"; +$i=0; +while(!feof($castnodex)) +{ + $line = fgets($castnodex); + if(substr($line, 0, 2) == "//" || strlen($line) <= 2) continue; + $line = strstr(preg_replace('/\s+/','',$line), "//", true); + $arr = explode(",",$line); + $sknodex["ID"][$i] = $arr[0]; + $sknodex["cast"][$i] = isset($arr[1])?$arr[1]:0; + $sknodex["delay"][$i] = isset($arr[2])?$arr[2]:0; + $i++; +} +if($debug) { + print "[Debug] Read cast_nodex Memory: ".print_mem()."\n"; +} +fclose($castnodex); + +/*** +* Read item_db.conf to gather aegis item name informations. +*/ +if ($constants) { + $itemdb[] = array(); + + $file = "item_db.conf"; + if(file_exists(DIRPATH.$file)) { + $itemconf = fopen(DIRPATH.$file, "r") or die ("Unable to open '".DIRPATH.$file."'.\n"); + print "Reading '".DIRPATH.$file."' ...\n"; + + $started = false; + $i=0; + while(!feof($itemconf)) { + $line = fgets($itemconf); + $line = trim($line); + if(strcmp($line,"{\n")) + $started = true; + else if (strcmp($line,"},\n")) + $started = false; + //echo str_replace(" ","",$line)."\n"; + + if($started == true) { + $p = explode(":", $line); + if(isset($p[0])) { + if($p[0] == "Id") { + //echo $p[0]." ".(isset($p[1])?$p[1]:NULL)."\n"; + $itemdb['ID'][$i] = intval($p[1]); + } + if($p[0] == "AegisName") { + //echo $p[0]." ".(isset($p[1])?str_replace("\"","",$p[1]):NULL)."\n"; + $itemdb['name'][$i] = str_replace("\"","",$p[1]); + $i++; + } + } + } + } + if($debug) { + print "[Debug] Read item_db Memory: ".print_mem()."\n"; + } + fclose($itemconf); + } else { + print "Unable to open '".DIRPATH.$file."'... defaulting to using Item ID's instead of Constants.\n"; + $constants = false; + } +} + +/* * * +* Bring forth the contents of skill_unit_db.txt and store them. +*/ +$i=0; +$file="skill_unit_db.txt"; +$unitdb = fopen(DIRPATH.$file, "r") or die("Unable to open '".DIRPATH.$file."'.\n"); +print "Reading '".DIRPATH.$file."' ...\n"; +while(!feof($unitdb)) { + $line = fgets($unitdb); + if(substr($line, 0, 2) == "//" || strlen($line) < 10) continue; + $line = strstr(preg_replace('/\s+/','',$line), "//", true); + $arr = explode(",",$line); + $skunit['ID'][$i] = $arr[0]; + $skunit['UnitID'][$i] = $arr[1]; + $skunit['UnitID2'][$i] = $arr[2]; + $skunit['Layout'][$i] = $arr[3]; + $skunit['Range'][$i] = $arr[4]; + $skunit['Interval'][$i] = $arr[5]; + $skunit['Target'][$i] = $arr[6]; + $skunit['Flag'][$i] = hexdec($arr[7]); + $i++; +} +if($debug) { + print "[Debug] Read unit_db Memory: ".print_mem()."\n"; +} +fclose($unitdb); + +$putsk = ""; // initialize variable for file_put_contents. +// Publish all comments +$putsk .= getcomments((defined('RENEWAL')?true:false)); + +$putsk .= "skill_db: (\n"; +// Get Main Skilldb File +$file="skill_db.txt"; +$skmain = fopen(DIRPATH.$file, "r") or die("Unable to open '".DIRPATH.$file."'.\n"); +print "Reading '".DIRPATH.$file."' ...\n"; +$linecount = 0; + +// Get Number of entries +while(!feof($skmain)) { + $line = fgets($skmain); + if(substr($line, 0, 2) == "//" || strlen($line) < 10) continue; + $linecount++; +} +if($debug) { + print "[Debug] Read skill_db Memory: ".print_mem()."\n"; +} +fclose($skmain); +print $linecount." entries found in skill_db.txt.\n"; + +$i=0; +$skmain = fopen(DIRPATH.$file, "r") or die("Unable to open '".DIRPATH.$file."'.\n"); +// Begin converting process. +$max_level = 10; +$max_items = 10; +while(!feof($skmain)) { + $line = fgets($skmain); + if(substr($line, 0, 2) == "//" || strlen($line) < 10) continue; + $arr = explode(",", $line); + // id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,name,description + $id = $arr[0]; + $range = $arr[1]; + $hit = $arr[2]; + $inf = $arr[3]; + $element = $arr[4]; + $nk = $arr[5]; + $splash = $arr[6]; + $max = $arr[7]; + $max = ($max < 1) ? 1 : $max; + $list_num = $arr[8]; + $castcancel = $arr[9]; + $cast_defence_rate = $arr[10]; + $inf2 = $arr[11]; + $maxcount = $arr[12]; + $skill_type = $arr[13]; + $blow_count = $arr[14]; + $name = $arr[15]; + if(strlen(substr($arr[16], 0, strpos($arr[16], "//")))) + $description = substr($arr[16], 0, strpos($arr[16], "//")); + else + $description = $arr[16]; + + $putsk .= "{\n". + "\tId: ".$id."\n". + "\tName: \"".trim($name)."\"\n". + "\tDescription: \"".trim($description)."\"\n". + "\tMaxLevel: ".$max."\n"; + if($range) $putsk .= "\tRange: ".leveled_guessfill($range, $max_level, $id)."\n"; + if($hit==8) $putsk .= "\tHit: \"BDT_MULTIHIT\"\n"; + else if($hit==6) $putsk .= "\tHit: \"BDT_SKILL\"\n"; + if($inf) $putsk .= "\tSkillType: ".getinf($inf)."\n"; + if($inf2) $putsk .= "\tSkillInfo: ".getinf2($inf2)."\n"; + if($skill_type != "none") $putsk .= "\tAttackType: \"".ucfirst($skill_type)."\"\n"; + if($element) $putsk .= "\tElement: ".leveled_ele($element, $max_level, $id)."\n"; + if($nk && $nk != "0x0") $putsk .= "\tDamageType: ".getnk($nk)."\n"; + if($splash) $putsk .= "\tSplashRange: ".leveled_guessfill($splash, $max_level, $id)."\n"; + if($list_num != "1") $putsk .= "\tNumberOfHits: ".leveled_guessfill($list_num, $max_level, $id)."\n"; + if($castcancel == "yes") $putsk .= "\tInterruptCast: true\n"; + if($cast_defence_rate) $putsk .= "\tCastDefRate: ".$cast_defence_rate."\n"; + if($maxcount) $putsk .= "\tSkillInstances: ".leveled_guessfill($maxcount, $max_level, $id)."\n"; + if($blow_count) $putsk .= "\tKnockBackTiles: ".leveled_guessfill($blow_count, $max_level, $id)."\n"; + // Cast Db + $key = array_search($id, $skcast['ID']); + if($key !== FALSE) { + if($skcast['casttime'][$key]) $putsk .= "\tCastTime: ".leveled_guessfill($skcast['casttime'][$key], $max_level, $id)."\n"; + if($skcast['actdelay'][$key]) $putsk .= "\tAfterCastActDelay: ".leveled_guessfill($skcast['actdelay'][$key], $max_level, $id)."\n"; + if($skcast['walkdelay'][$key] !== '0') $putsk .= "\tAfterCastWalkDelay: ".leveled_guessfill($skcast['walkdelay'][$key], $max_level, $id)."\n"; + if($skcast['data1'][$key] !== '0') $putsk .= "\tSkillData1: ".leveled_guessfill($skcast['data1'][$key], $max_level, $id)."\n"; + if($skcast['data2'][$key] !== '0') $putsk .= "\tSkillData2: ".leveled_guessfill($skcast['data2'][$key], $max_level, $id)."\n"; + if($skcast['cooldown'][$key] !== '0') $putsk .= "\tCoolDown: ".leveled_guessfill($skcast['cooldown'][$key], $max_level, $id)."\n"; + if(defined('RENEWAL') && strlen($skcast['fixedcast'][$key]) > 1 && $skcast['fixedcast'][$key] !== '0') + $putsk .= "\tFixedCastTime: ".leveled_guessfill($skcast['fixedcast'][$key], $max_level, $id)."\n"; + } + // Cast NoDex + unset($key); + $key = array_search($id, $sknodex['ID']); + if($key !== FALSE) { + if (isset($sknodex["cast"][$key]) && $sknodex["cast"][$key] != 0) $putsk .= "\tCastTimeOptions: ".getnocast($sknodex["cast"][$key], $id)."\n"; + if (isset($sknodex["delay"][$key]) && $sknodex["delay"][$key] != 0) $putsk .= "\tSkillDelayOptions: ".getnocast($sknodex["delay"][$key], $id)."\n"; + unset($sknodex["ID"][$key]); + unset($sknodex["cast"][$key]); + unset($sknodex["delay"][$key]); + } + + // require DB + unset($key); + $key = array_search($id, $skreq['ID']); + if($key !== FALSE) { + $putsk .= "\tRequirements: {\n"; + if ($skreq['HPCost'][$key]) $putsk .= "\t\tHPCost: ".leveled_guessfill($skreq['HPCost'][$key], $max_level, $id, 1)."\n"; + if ($skreq['SPCost'][$key]) $putsk .= "\t\tSPCost: ".leveled_guessfill($skreq['SPCost'][$key], $max_level, $id, 1)."\n"; + if ($skreq['HPRateCost'][$key]) $putsk .= "\t\tHPRateCost: ".leveled_guessfill($skreq['HPRateCost'][$key], $max_level, $id, 1)."\n"; + if ($skreq['SPRateCost'][$key]) $putsk .= "\t\tSPRateCost: ".leveled_guessfill($skreq['SPRateCost'][$key], $max_level, $id, 1)."\n"; + if ($skreq['ZenyCost'][$key]) $putsk .= "\t\tZenyCost: ".leveled_guessfill($skreq['ZenyCost'][$key], $max_level, $id, 1)."\n"; + if ($skreq['Weapons'][$key] != 99) $putsk .= "\t\tWeaponTypes: ".getweapontypes($skreq['Weapons'][$key], $id)."\n"; + if ($skreq['AmmoTypes'][$key] == 99) $putsk .= "\t\tAmmoTypes: \"All\"\n"; + else if ($skreq['AmmoTypes'][$key]) $putsk .= "\t\tAmmoTypes: ".getammotypes($skreq['AmmoTypes'][$key], $id)."\n"; + if ($skreq['AmmoAmount'][$key]) $putsk .= "\t\tAmmoAmount: ".leveled_guessfill($skreq['AmmoAmount'][$key], $max_level, $id, 1)."\n"; + if ($skreq['State'][$key] != "none" && $skreq['State'][$key]) $putsk .= "\t\tState: \"".getstate($skreq['State'][$key],$id)."\"\n"; + if ($skreq['SpiritSphere'][$key]) $putsk .= "\t\tSpiritSphereCost: ".leveled_guessfill($skreq['SpiritSphere'][$key], $max_level, $id, 1)."\n"; + if ($skreqit['ItemId'][$key][0] > 0) { + $putsk .= "\t\tItems: {\n"; + for ($index=0; $index<sizeof($skreqit['ItemId'][$key]); $index++) { + $itemID = $skreqit['ItemId'][$key][$index]; // Required Item + $itemamt = $skreqit['Amount'][$key][$index]; // Required Amount + + if (strpos($itemID, ':') == true) { + $items = explode(":", $itemID); + $it = 0; + while (isset($items) && isset($items[$it])) { + if ($constants && $itemID) { + $itkey = array_search($items[$it], $itemdb['ID']); + if($itkey === FALSE) + $itemname = "ID".$items[$it]; + else + $itemname = $itemdb['name'][$itkey]; + $putsk .= "\t\t\t".trim($itemname).": ".leveled($itemamt, $max_level, $id, 2)."\n"; + } else if (intval($itemID)) { + $putsk .= "\t\t\tID".$items[$it].": ".leveled($itemamt, $max_level, $id, 2)."\n"; + } + $it++; + } + } else { + if ($constants && $itemID) { + $itkey = array_search($skreqit['ItemId'][$key][$index], $itemdb['ID']); + if($itkey === FALSE) + $itemname = "ID".$itemID; + else + $itemname = $itemdb['name'][$itkey]; + $putsk .= "\t\t\t".trim($itemname).": ".leveled($itemamt, $max_items, $id, 2)."\n"; + } else if ($itemID) { + $putsk .= "\t\t\tID".$itemID.": ".leveled($itemamt, $max_items, $id, 2)."\n"; + } + } + } + $putsk .= "\t\t}\n"; + } + $putsk .= "\t}\n"; + } + + unset($key); + $key = array_search($id, $skunit['ID']); + if($key !== FALSE) { + $putsk .= "\tUnit: {\n"; + if(isset($skunit['UnitID'][$key])) { + if(isset($skunit['UnitID2'][$key]) && strlen($skunit['UnitID2'][$key])) { + $putsk .= "\t\tId: [ ".$skunit['UnitID'][$key].", ".$skunit['UnitID2'][$key]." ]\n"; + } else $putsk .= "\t\tId: ".$skunit['UnitID'][$key]."\n"; + } + if(isset($skunit['Layout'][$key]) && $skunit['Layout'][$key] != 0) $putsk .= "\t\tLayout: ".leveled_guessfill($skunit['Layout'][$key], $max_level, $id, 1)."\n"; + if(isset($skunit['Range'][$key]) && $skunit['Range'][$key] != 0) $putsk .= "\t\tRange: ".leveled_guessfill($skunit['Range'][$key], $max_level, $id, 1)."\n"; +# if(isset($skunit['Interval'][$key])) $putsk .= "\t\tInterval: ".leveled_guessfill($skunit['Interval'][$key], $max_level, $id, 1)."\n"; +# in memory present space only for one interval, but in old db intervals present for each level + if(isset($skunit['Interval'][$key])) $putsk .= "\t\tInterval: ".intval($skunit['Interval'][$key])."\n"; + if(isset($skunit['Target'][$key]) && $skunit['Target'][$key] != "noone") $putsk .= "\t\tTarget: \"".trim(ucfirst($skunit['Target'][$key]))."\"\n"; + if(isset($skunit['Flag'][$key]) && $skunit['Flag'][$key] != "") { + $putsk .= "\t\tFlag: ".getunitflag($skunit['Flag'][$key], $id)."\n"; + } + $putsk .= "\t}\n"; + } + // close skill + $putsk .= "},\n"; + // Display progress bar + show_status($i++, $linecount); +} +show_status($linecount, $linecount); +/** + * Print final messages and exit the script, conversion has completed. + */ +print "\n"; +print "The skill database has been successfully converted to Hercules' libconfig\n"; +print "format and has been saved as '".DIRPATH."skill_db.conf'.\n"; +print "The following files are now deprecated and can be deleted -\n"; +print DIRPATH."skill_db.txt\n"; +print DIRPATH."skill_cast_db.txt\n"; +print DIRPATH."skill_castnodex_db.txt\n"; +print DIRPATH."skill_require_db.txt\n"; +print DIRPATH."skill_unit_db.txt\n"; +$putsk .= ")"; +$skconf = "skill_db.conf"; +file_put_contents(DIRPATH.$skconf, $putsk); +if($debug) { + print "[Debug] Memory after converting: ".print_mem()."\n"; + print "[Debug] Execution Time : ".(microtime_float()-$t_init)."s\n"; +} +fclose($skmain); + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* Functions +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +function microtime_float() +{ + list($usec, $sec) = explode(" ", microtime()); + return ((float)$usec + (float)$sec); +} + +function show_status($done, $total) { + $perc = floor(($done / $total) * 100); + $perc = floor($perc/2); + $left = 50-$perc; + $finalperc = $perc * 2; + $write = sprintf("[%'={$perc}s>%-{$left}s] - $finalperc%% - $done/$total\r", "", ""); + fwrite(STDERR, $write); +} +function get_element($ele,$id) +{ + switch($ele) + { + case -1: return "Ele_Weapon"; + case -2: return "Ele_Endowed"; + case -3: return "Ele_Random"; + case 0: return "Ele_Neutral"; + case 1: return "Ele_Water"; + case 2: return "Ele_Earth"; + case 3: return "Ele_Fire"; + case 4: return "Ele_Wind"; + case 5: return "Ele_Poison"; + case 6: return "Ele_Holy"; + case 7: return "Ele_Dark"; + case 8: return "Ele_Ghost"; + case 9: return "Ele_Undead"; + default: print "\rWarningUnknown Element ".$ele." provided for skill Id ".$id."\n"; + } + + return NULL; +} +function leveled_ele($str, $max, $skill_id) +{ + if(strpos($str, ':') == true) + { + $lvs = explode(":", $str); + $retval = "{\n"; + for($i = 0; $i < $max && isset($lvs[$i]); $i++) { + $retval .= "\t\tLv".($i+1).": \"".get_element($lvs[$i],$skill_id)."\"\n"; + } + $retval .= "\t}"; + } else { + $retval = "\"".get_element($str,$skill_id)."\""; + } + + return $retval; +} + +function leveled($str, $max, $id, $tab=0) +{ + switch($tab) { + case 1: + $ittab = "\t\t\t"; + $endtab = "\t\t"; + break; + case 2: + $ittab = "\t\t\t\t"; + $endtab = "\t\t\t"; + break; + default: + $ittab = "\t\t"; + $endtab = "\t"; + break; + } + + $retval = ""; + if(strpos($str, ':') == true) { + $lvs = explode(":", trim($str)); + $retval = "{\n"; + for ($i = 0; $i < $max && isset($lvs[$i]); $i++) { + $retval .= $ittab."Lv".($i+1).": ".$lvs[$i]."\n"; + } + $retval .= $endtab."}"; + } else { + $retval = intval($str); + } + + return $retval; +} + +function leveled_guessfill($str, $max, $id, $tab=0) +{ + switch($tab) { + case 1: + $ittab = "\t\t\t"; + $endtab = "\t\t"; + break; + case 2: + $ittab = "\t\t\t\t"; + $endtab = "\t\t\t"; + break; + default: + $ittab = "\t\t"; + $endtab = "\t"; + break; + } + + $retval = ""; + if(strpos($str, ':') == true) { + $lvs = explode(":", trim($str)); + $retval = "{\n"; + for ($i = 0; $i < $max && isset($lvs[$i]); $i++) { + $retval .= $ittab."Lv".($i+1).": ".$lvs[$i]."\n"; + } + if ($i < $max) { + /* Algorithm borrowed from skill_split_atoi(), as used by the old parser */ + for ($step = 1; $step <= $i/2; $step++) { + $diff = $lvs[$i - 1] - $lvs[$i - $step - 1]; + for ($j = $i - 1; $j >= $step; $j--) + if ($lvs[$j] - $lvs[$j - $step] != $diff) + break; + + if ($j >= $step) //No match, try next step. + continue; + + for(; $i < $max; $i++) { //Apply linear increase + $lvs[$i] = $lvs[$i - $step] + $diff; + if ($lvs[$i] < 1 && $lvs[$i - 1] >= 0) { + //Check if we have switched from + to -, cap the decrease to 0 in said cases. + $lvs[$i] = 1; + $diff = 0; + $step = 1; + } + $retval .= $ittab."Lv".($i+1).": ".$lvs[$i]."\n"; + } + $retval .= $endtab."}"; + return $retval; + } + //Okay.. we can't figure this one out, just fill out the stuff with the previous value. + for (; $i < $max; $i++) { + $lvs[$i] = $lvs[$i - 1]; + $retval .= $ittab."Lv".($i+1).": ".$lvs[$i]."\n"; + } + } + $retval .= $endtab."}"; + } else { + $retval = intval($str); + } + + return $retval; +} + +function getstate($state,$id) +{ + if( strcmp($state,"hiding") == 0 ) return "Hiding"; + else if( strcmp($state,"cloaking") == 0 ) return "Cloaking"; + else if( strcmp($state,"hidden") == 0 ) return "Hidden"; + else if( strcmp($state,"riding") == 0 ) return "Riding"; + else if( strcmp($state,"falcon") == 0 ) return "Falcon"; + else if( strcmp($state,"cart") == 0 ) return "Cart"; + else if( strcmp($state,"shield") == 0 ) return "Shield"; + else if( strcmp($state,"sight") == 0 ) return "Sight"; + else if( strcmp($state,"explosionspirits") == 0 ) return "ExplosionSpirits"; + else if( strcmp($state,"cartboost") == 0 ) return "CartBoost"; + else if( strcmp($state,"recover_weight_rate") == 0 ) return "NotOverWeight"; + else if( strcmp($state,"move_enable") == 0 ) return "Moveable"; + else if( strcmp($state,"water") == 0 ) return "InWater"; + else if( strcmp($state,"dragon") == 0 ) return "Dragon"; + else if( strcmp($state,"warg") == 0 ) return "Warg"; + else if( strcmp($state,"ridingwarg") == 0 ) return "RidingWarg"; + else if( strcmp($state,"mado") == 0 ) return "MadoGear"; + else if( strcmp($state,"elementalspirit") == 0 ) return "ElementalSpirit"; + else if( strcmp($state,"poisonweapon") == 0 ) return "PoisonWeapon"; + else if( strcmp($state,"rollingcutter") == 0 ) return "RollingCutter"; + else if( strcmp($state,"mh_fighting") == 0 ) return "MH_Fighting"; + else if( strcmp($state,"mh_grappling") == 0 ) return "MH_Grappling"; + else if( strcmp($state,"peco") == 0 ) return "Peco"; + else print "\rWarning - Invalid State ".$state." provided for Skill ID ".$id.", please correct this manually.\n"; +} + +function getinf($inf) +{ + $bitmask = array( + "Passive" => 0, + "Enemy" => 1, + "Place" => 2, + "Self" => 4, + "Friend" => 16, + "Trap" => 32, + ); + + $retval = "{\n"; + foreach ($bitmask as $key => $val) + { + if($inf&$val) + $retval .= "\t\t".$key.": true\n"; + } + $retval .= "\t}"; + + return $retval; +} + +function getinf2($inf2=0x0000) +{ + $bitmask = array( + "Quest" => intval(0x0001), // = quest skill + "NPC" => intval(0x0002), // = npc skill + "Wedding" => intval(0x0004), // = wedding skill + "Spirit" => intval(0x0008), // = spirit skill + "Guild" => intval(0x0010), // = guild skill + "Song" => intval(0x0020), // = song/dance + "Ensemble" => intval(0x0040), // = ensemble skill + "Trap" => intval(0x0080), // = trap + "TargetSelf" => intval(0x0100), // = skill that damages/targets yourself + "NoCastSelf" => intval(0x0200), // = cannot be casted on self (if inf = 4, auto-select target skill) + "PartyOnly" => intval(0x0400), // = usable only on party-members (and enemies if skill is offensive) + "GuildOnly" => intval(0x0800), // = usable only on guild-mates (and enemies if skill is offensive) + "NoEnemy" => intval(0x1000), // = disable usage on enemies (for non-offensive skills). + "IgnoreLandProtector" => intval(0x2000), // = skill ignores land protector (e.g. arrow shower) + "Chorus" => intval(0x4000) // = chorus skill + ); + + $inf2 = intval(substr($inf2, 2),16); + + $retval = "{\n"; + foreach($bitmask as $key => $val) { + if($inf2&$val) { + $retval .= "\t\t".$key.": true\n"; + } + } + $retval .= "\t}"; + + return $retval; +} + +function getnk($nk) +{ + $bitmask = array( + "NoDamage" => intval(0x01), //- No damage skill + "SplashArea" => intval(0x02), //- Has splash area (requires source modification) + "SplitDamage" => intval(0x04), //- Damage should be split among targets (requires 0x02 in order to work) + "IgnoreCards" => intval(0x08), //- Skill ignores caster's % damage cards (misc type always ignores) + "IgnoreElement" => intval(0x10), //- Skill ignores elemental adjustments + "IgnoreDefense" => intval(0x20), //- Skill ignores target's defense (misc type always ignores) + "IgnoreFlee" => intval(0x40), //- Skill ignores target's flee (magic type always ignores) + "IgnoreDefCards" => intval(0x80) //- Skill ignores target's def cards + ); + $nk = intval($nk,16); + $retval = "{\n"; + foreach($bitmask as $key => $val) { + if($nk&$val) { + $retval .= "\t\t".$key.": true\n"; + } + } + $retval .= "\t}"; + + return $retval; +} + +function getnocast($opt, $id) +{ + $bitmask = array( + 'Default' => 0, //- everything affects the skill's cast time + 'IgnoreDex' => 1, //- skill's cast time is not affected by dex + 'IgnoreStatusEffect' => 2, //- skill's cast time is not affected by statuses (Suffragium, etc) + 'IgnoreItemBonus' => 4 //- skill's cast time is not affected by item bonuses (equip, cards) + ); + + if($opt > array_sum($bitmask) || $opt < 0) + print "\rWarning - a bitmask for CastNoDex entry for skill ID ".$id." is higher than total of masks or lower than 0."; + + $retval = "{\n"; + foreach($bitmask as $key => $val) { + if($opt&$val) { + $retval .= "\t\t".$key.": true\n"; + } + } + $retval .= "\t}"; + + return $retval; +} + +function getweapontypes($list, $id) +{ + $bitmask = array( + 0 => "NoWeapon", + 1 => "Daggers", + 2 => "1HSwords", + 3 => "2HSwords", + 4 => "1HSpears", + 5 => "2HSpears", + 6 => "1HAxes", + 7 => "2HAxes", + 8 => "Maces", + 9 => "2HMaces", + 10 => "Staves", + 11 => "Bows", + 12 => "Knuckles", + 13 => "Instruments", + 14 => "Whips", + 15 => "Books", + 16 => "Katars", + 17 => "Revolvers", + 18 => "Rifles", + 19 => "GatlingGuns", + 20 => "Shotguns", + 21 => "GrenadeLaunchers", + 22 => "FuumaShurikens", + 23 => "2HStaves", + 24 => "MaxSingleWeaponType", + 25 => "DWDaggers", + 26 => "DWSwords", + 27 => "DWAxes", + 28 => "DWDaggerSword", + 29 => "DWDaggerAxe", + 30 => "DWSwordAxe", + ); + if(strpos($list, ':') == true) { + $type = explode(":", $list); + $wmask = 0; + for($i=0; $i<sizeof($type); $i++) { + $wmask |= 1<<$type[$i]; + if($type[$i] > 30 || $type[$i] < 0) + print "\rWarning - Invalid weapon type ".$i." for skill ID ".$id."\n"; + } + $retval = "{\n"; + for($j=0; $j<sizeof($type); $j++) { + if($wmask&1<<$type[$j]) + $retval .= "\t\t\t".$bitmask[$type[$j]].": true\n"; + } + $retval .= "\t\t}"; + } else { + $retval = "{\n"; + $retval .= "\t\t\t".$bitmask[$list].": true\n"; + $retval .= "\t\t}"; + } + + return $retval; +} + +function getammotypes($list, $id) { + $bitmask = array( + 1 => "A_ARROW", + 2 => "A_DAGGER", + 3 => "A_BULLET", + 4 => "A_SHELL", + 5 => "A_GRENADE", + 6 => "A_SHURIKEN", + 7 => "A_KUNAI", + 8 => "A_CANNONBALL", + 9 => "A_THROWWEAPON" + ); + + if(strpos($list, ':') == true) { + $type = explode(":", $list); + $wmask = 0; + for($i=0; $i<sizeof($type); $i++) { + $wmask |= 1<<$type[$i]; + if($type[$i] > 9 || $type[$i] < 1) { + print "\rWarning - Invalid weapon type ".$i." for skill ID ".$id."\n"; + } + } + $retval = "{\n"; + for($j=0; $j<sizeof($type); $j++) { + if($wmask&1<<$type[$j]) { + $retval .= "\t\t\t".$bitmask[$type[$j]].": true\n"; + } + } + $retval .= "\t\t}"; + } else { + $retval = "{\n"; + $retval .= "\t\t\t".$bitmask[$list].": true\n"; + $retval .= "\t\t}"; + } + + return $retval; +} + +function getunitflag($flag, $id) +{ + $bitmask = array( + 'UF_DEFNOTENEMY' => intval(0x001), //0x001(UF_DEFNOTENEMY)If 'defunit_not_enemy' is set, the target is changed to 'friend' + 'UF_NOREITERATION' => intval(0x002), //0x002(UF_NOREITERATION)Spell cannot be stacked + 'UF_NOFOOTSET' => intval(0x004), //0x004(UF_NOFOOTSET)Spell cannot be cast near/on targets + 'UF_NOOVERLAP' => intval(0x008), //0x008(UF_NOOVERLAP)Spell effects do not overlap + 'UF_PATHCHECK' => intval(0x010), //0x010(UF_PATHCHECK)Only cells with a shootable path will be placed + 'UF_NOPC' => intval(0x020), //0x020(UF_NOPC)Spell cannot affect players. + 'UF_NOMOB' => intval(0x040), //0x040(UF_NOMOB)Spell cannot affect mobs. + 'UF_SKILL' => intval(0x080), //0x080(UF_SKILL)Spell CAN affect skills. + 'UF_DANCE' => intval(0x100), //0x100(UF_DANCE)Dance skill + 'UF_ENSEMBLE' => intval(0x200), //0x200(UF_ENSEMBLE)Ensemble skill + 'UF_SONG' => intval(0x400), //0x400(UF_SONG)Song skill + 'UF_DUALMODE' => intval(0x800), //0x800(UF_DUALMODE)Spell has effects both at an interval and when you step in/out + 'UF_RANGEDSINGLEUNIT' => intval(0x2000) //0x2000(UF_RANGEDSINGLEUNIT)Layout hack, use layout range propriety but only display center. + ); + + $count = 0; + if($flag <= 0) return 0; + + $ret = "{\n"; + foreach($bitmask as $key => $val) { + if($flag&$val) { + $ret .= "\t\t\t".$key.": true\n"; + } + } + + if($flag > array_sum($bitmask)) + print "\rWarning - Invalid Unit Flag ".$flag." provided for skill Id ".$id."\n"; + + $ret .= "\t\t}"; + + return $ret; +} + +function print_mem() +{ + return convert(memory_get_usage(true)); +} + +function convert($size) +{ + $unit=array('b','kb','mb','gb','tb','pb'); + return @round($size/pow(1024,($i=floor(log($size,1024)))),2).' '.$unit[$i]; +} + +function gethelp() +{ + print "Usage: php skilldbconverter.php [option]\n"; + print "Options:\n"; + print "\t-re [--renewal] for renewal skill database conversion.\n"; + print "\t-pre-re [--pre-renewal] for pre-renewal skill database conversion.\n"; + print "\t-itid [--use-itemid] to use item IDs instead of constants.\n"; + print "\t-dir [--directory] provide a custom directory.\n"; + print "\t (Must include the correct -pre-re/-re option)\n"; + print "\t-dbg [--with-debug] print debug information.\n"; + print "\t-h [--help] to display this help text.\n\n"; + print "----------------------- Additional Notes ----------------------\n"; + print "Important!\n"; + print "* Please be advised that either and only one of the arguments -re/-pre-re\n"; + print " must be specified on execution.\n"; + print "* When using the -dir option, -re/-pre-re options must be specified. \n"; + print "* This tool isn't designed to convert renewal data to pre-renewal.\n"; + print "* This tool should ideally be used from the 'tools/' folder, which can be found\n"; + print " in the root of your Hercules installation. This tool will not delete any files\n"; + print " from any of the directories that it reads from or prints to.\n\n"; + print "* Prior to using this tool, please ensure at least 30MB of free RAM.\n"; + print "----------------------- Usage Example -------------------------\n"; + print "- Renewal Conversion: php skilldbconverter.php --renewal\n"; + print "- Pre-renewal Conversion: php skilldbconverter.php --pre-renewal\n"; + print "----------------------------------------------------------------\n"; + exit; +} + +function printcredits() +{ + print " _ _ _ \n"; + print " | | | | | | \n"; + print " | |_| | ___ _ __ ___ _ _| | ___ ___ \n"; + print " | _ |/ _ \ '__/ __| | | | |/ _ \/ __|\n"; + print " | | | | __/ | | (__| |_| | | __/\__ \ \n"; + print " \_| |_/\___|_| \___|\__,_|_|\___||___/\n"; + print "Hercules Skill Database TXT to Libconfig Converter by Smokexyz\n"; + print "Copyright (C) 2016 Hercules\n"; + print "-----------------------------------------------\n\n"; +} + +function getcomments($re) +{ + return "//================= Hercules Database ========================================== +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License ==================================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2014-2016 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//============================================================================== +//= ".($re?"Renewal":"Pre-Renewal")." Skill Database [Hercules] +//============================================================================== +//= @Format Notes: +//= - All string entries are case-sensitive and must be quoted. +//= - All setting names are case-sensitive and must be keyed accurately. + + +/****************************************************************************** +********************************* Entry structure ***************************** +******************************************************************************* +{ + // ------------------------------ Mandatory Fields ---------------------------- + Id: ID (int) (Required) + Name: \"Skill Name\" (string) (Required) + MaxLevel: Skill Level (int) (Required) + // ------------------------------ Optional Fields ----------------------------- + Description: \"Skill Description\" (string) (optional but recommended) + Range: Skill Range (int) (optional, defaults to 0) (can be grouped by Levels) + Note: Range < 5 is considered Melee range. + Hit: Hit Type (int) (optional, default \"BDT_NORMAL\") + Types - \"BDT_SKILL\", \"BDT_MULTIHIT\" or \"BDT_NORMAL\" + SkillType: { (bool, defaults to \"Passive\") + Passive: true/false (boolean, defaults to false) + Enemy: true/false (boolean, defaults to false) + Place: true/false (boolean, defaults to false) + Self: true/false (boolean, defaults to false) + Friend: true/false (boolean, defaults to false) + Trap: true/false (boolean, defaults to false) + } + SkillInfo: { (bool, defaults to \"None\") + Quest: true/false (boolean, defaults to false) + NPC: true/false (boolean, defaults to false) + Wedding: true/false (boolean, defaults to false) + Spirit: true/false (boolean, defaults to false) + Guild: true/false (boolean, defaults to false) + Song: true/false (boolean, defaults to false) + Ensemble: true/false (boolean, defaults to false) + Trap: true/false (boolean, defaults to false) + TargetSelf: true/false (boolean, defaults to false) + NoCastSelf: true/false (boolean, defaults to false) + PartyOnly: true/false (boolean, defaults to false) + GuildOnly: true/false (boolean, defaults to false) + NoEnemy: true/false (boolean, defaults to false) + IgnoreLandProtector: true/false (boolean, defaults to false) + Chorus: true/false (boolean, defaults to false) + FreeCastReduced: true/false (boolean, defaults to false) + Works like skill SA_FREECAST, allow move and attack with reduced speed. + FreeCastNormal: true/false (boolean, defaults to false) + Works like FreeCastReduced, but not reduce speed. + } + AttackType: \"Attack Type\" (string, defaults to \"None\") + Types: \"None\", \"Weapon\", \"Magic\" or \"Misc\" + Element: \"Element Type\" (string) (Optional field - Default \"Ele_Neutral\") + (can be grouped by Levels) + Types: \"Ele_Neutral\", \"Ele_Water\", \"Ele_Earth\", \"Ele_Fire\", \"Ele_Wind\" + \"Ele_Poison\", \"Ele_Holy\", \"Ele_Dark\", \"Ele_Ghost\", \"Ele_Undead\" + \"Ele_Weapon\" - Uses weapon's element. + \"Ele_Endowed\" - Uses Endowed element. + \"Ele_Random\" - Uses random element. + DamageType: { (bool, default to \"NoDamage\") + NoDamage: true/false No damage skill + SplashArea: true/false Has splash area (requires source modification) + SplitDamage: true/false Damage should be split among targets (requires 'SplashArea' in order to work) + IgnoreCards: true/false Skill ignores caster's % damage cards (misc type always ignores) + IgnoreElement: true/false Skill ignores elemental adjustments + IgnoreDefense: true/false Skill ignores target's defense (misc type always ignores) + IgnoreFlee: true/false Skill ignores target's flee (magic type always ignores) + IgnoreDefCards: true/false Skill ignores target's def cards + } + SplashRange: Damage Splash Area (int, defaults to 0) (can be grouped by Levels) + Note: -1 for screen-wide. + NumberOfHits: Number of Hits (int, defaults to 1) (can be grouped by Levels) + Note: when positive, damage is increased by hits, + negative values just show number of hits without + increasing total damage. + InterruptCast: Cast Interruption (bool, defaults to false) + CastDefRate: Cast Defense Reduction (int, defaults to 0) + SkillInstances: Skill instances (int, defaults to 0) (can be grouped by Levels) + Notes: max amount of skill instances to place on the ground when + player_land_skill_limit/monster_land_skill_limit is enabled. For skills + that attack using a path, this is the path length to be used. + KnockBackTiles: Knock-back by 'n' Tiles (int, defaults to 0) (can be grouped by Levels) + CastTime: Skill cast Time (in ms) (int, defaults to 0) (can be grouped by Levels) + AfterCastActDelay: Skill Delay (in ms) (int, defaults to 0) (can be grouped by Levels) + AfterCastWalkDelay: Walk Delay (in ms) (int, defaults to 0) (can be grouped by Levels) + SkillData1: Skill Data/Duration (in ms) (int, defaults to 0) (can be grouped by Levels) + SkillData2: Skill Data/Duration (in ms) (int, defaults to 0) (can be grouped by Levels) + CoolDown: Skill Cooldown (in ms) (int, defaults to 0) (can be grouped by Levels) + ".($re? + "FixedCastTime: Fixed Cast Time (in ms) (int, defaults to 0) (can be grouped by Levels) + Note: when 0, uses 20% of cast time and less than + 0 means no fixed cast time.":"")." + CastTimeOptions: { + IgnoreDex: true/false (boolean, defaults to false) + IgnoreStatusEffect: true/false (boolean, defaults to false) + IgnoreItemBonus: true/false (boolean, defaults to false) + Note: Delay setting 'IgnoreDex' only makes sense when + delay_dependon_dex is enabled. + } + SkillDelayOptions: { + IgnoreDex: true/false (boolean, defaults to false) + IgnoreStatusEffect: true/false (boolean, defaults to false) + IgnoreItemBonus: true/false (boolean, defaults to false) + Note: Delay setting 'IgnoreDex' only makes sense when + delay_dependon_dex is enabled. + } + Requirements: { + HPCost: HP Cost (int, defaults to 0) (can be grouped by Levels) + SPCost: SP Cost (int, defaults to 0) (can be grouped by Levels) + HPRateCost: HP % Cost (int, defaults to 0) (can be grouped by Levels) + Note: If positive, it is a percent of your current hp, + otherwise it is a percent of your max hp. + SPRateCost: SP % Cost (int, defaults to 0) (can be grouped by Levels) + Note: If positive, it is a percent of your current sp, + otherwise it is a percent of your max sp. + ZenyCost: Zeny Cost (int, defaults to 0) (can be grouped by Levels) + WeaponTypes: { (bool or string, defaults to \"All\") + NoWeapon: true/false (boolean, defaults to false) + Daggers: true/false (boolean, defaults to false) + 1HSwords: true/false (boolean, defaults to false) + 2HSwords: true/false (boolean, defaults to false) + 1HSpears: true/false (boolean, defaults to false) + 2HSpears: true/false (boolean, defaults to false) + 1HAxes: true/false (boolean, defaults to false) + 2HAxes: true/false (boolean, defaults to false) + Maces: true/false (boolean, defaults to false) + 2HMaces: true/false (boolean, defaults to false) + Staves: true/false (boolean, defaults to false) + Bows: true/false (boolean, defaults to false) + Knuckles: true/false (boolean, defaults to false) + Instruments: true/false (boolean, defaults to false) + Whips: true/false (boolean, defaults to false) + Books: true/false (boolean, defaults to false) + Katars: true/false (boolean, defaults to false) + Revolvers: true/false (boolean, defaults to false) + Rifles: true/false (boolean, defaults to false) + GatlingGuns: true/false (boolean, defaults to false) + Shotguns: true/false (boolean, defaults to false) + GrenadeLaunchers: true/false (boolean, defaults to false) + FuumaShurikens: true/false (boolean, defaults to false) + 2HStaves: true/false (boolean, defaults to false) + MaxSingleWeaponType: true/false (boolean, defaults to false) + DWDaggers: true/false (boolean, defaults to false) + DWSwords: true/false (boolean, defaults to false) + DWAxes: true/false (boolean, defaults to false) + DWDaggerSword: true/false (boolean, defaults to false) + DWDaggerAxe: true/false (boolean, defaults to false) + DWSwordAxe: true/false (boolean, defaults to false) + } + AmmoTypes: { (for all types use string \"All\") + A_ARROW: true/false (boolean, defaults to false) + A_DAGGER: true/false (boolean, defaults to false) + A_BULLET: true/false (boolean, defaults to false) + A_SHELL: true/false (boolean, defaults to false) + A_GRENADE: true/false (boolean, defaults to false) + A_SHURIKEN: true/false (boolean, defaults to false) + A_KUNAI: true/false (boolean, defaults to false) + A_CANNONBALL: true/false (boolean, defaults to false) + A_THROWWEAPON: true/false (boolean, defaults to false) + } + AmmoAmount: Ammunition Amount (int, defaults to 0) (can be grouped by Levels) + State: \"Required State\" (string, defaults to \"None\") (can be grouped by Levels) + Types : 'None' = Nothing special + 'Moveable' = Requires to be able to move + 'NotOverWeight' = Requires to be less than 50% weight + 'InWater' = Requires to be standing on a water cell + 'Cart' = Requires a Pushcart + 'Riding' = Requires to ride either a peco or a dragon + 'Falcon' = Requires a Falcon + 'Sight' = Requires Sight skill activated + 'Hiding' = Requires Hiding skill activated + 'Cloaking' = Requires Cloaking skill activated + 'ExplosionSpirits' = Requires Fury skill activated + 'CartBoost' = Requires a Pushcart and Cart Boost skill activated + 'Shield' = Requires a 0,shield equipped + 'Warg' = Requires a Warg + 'Dragon' = Requires to ride a Dragon + 'RidingWarg' = Requires to ride a Warg + 'Mado' = Requires to have an active mado + 'PoisonWeapon' = Requires to be under Poisoning Weapon. + 'RollingCutter' = Requires at least one Rotation Counter from Rolling Cutter. + 'ElementalSpirit' = Requires to have an Elemental Spirit summoned. + 'MH_Fighting' = Requires Eleanor fighthing mode + 'MH_Grappling' = Requires Eleanor grappling mode + 'Peco' = Requires riding a peco + SpiritSphereCost: Spirit Sphere Cost (int, defaults to 0) (can be grouped by Levels) + Items: { + ItemID or Aegis_Name : Amount (int, defaults to 0) (can be grouped by Levels) + Item example: \"ID717\" or \"Blue_Gemstone\". + Notes: Items with amount 0 will not be consumed. + Amount can also be grouped by levels. + } + } + Unit: { + Id: [ UnitID, UnitID2 ] (int, defaults to 0) (can be grouped by Levels) + Layout: Unit Layout (int, defaults to 0) (can be grouped by Levels) + Range: Unit Range (int, defaults to 0) (can be grouped by Levels) + Interval: Unit Interval (int, defaults to 0) (can be grouped by Levels) + Target: \"Unit Target\" (string, defaults to \"None\") + Types: + All - affects everyone + NotEnemy - affects anyone who isn't an enemy + Friend - affects party, guildmates and neutral players + Party - affects party only + Guild - affects guild only + Ally - affects party and guildmates only + Sameguild - affects guild but not allies + Enemy - affects enemies only + None - affects nobody + Flag: { + UF_DEFNOTENEMY: true/false (boolean, defaults to false) + UF_NOREITERATION: true/false (boolean, defaults to false) + UF_NOFOOTSET: true/false (boolean, defaults to false) + UF_NOOVERLAP: true/false (boolean, defaults to false) + UF_PATHCHECK: true/false (boolean, defaults to false) + UF_NOPC: true/false (boolean, defaults to false) + UF_NOMOB: true/false (boolean, defaults to false) + UF_SKILL: true/false (boolean, defaults to false) + UF_DANCE: true/false (boolean, defaults to false) + UF_ENSEMBLE: true/false (boolean, defaults to false) + UF_SONG: true/false (boolean, defaults to false) + UF_DUALMODE: true/false (boolean, defaults to false) + UF_RANGEDSINGLEUNI: true/false (boolean, defaults to false) + } + } +} +* This file has been generated by Smokexyz's skilldbconverter.php tool. +* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */\n\n"; +} |