summaryrefslogtreecommitdiff
path: root/tools/skilldbconverter.php
diff options
context:
space:
mode:
Diffstat (limited to 'tools/skilldbconverter.php')
-rw-r--r--tools/skilldbconverter.php188
1 files changed, 122 insertions, 66 deletions
diff --git a/tools/skilldbconverter.php b/tools/skilldbconverter.php
index 719cf2c4e..91687fb3a 100644
--- a/tools/skilldbconverter.php
+++ b/tools/skilldbconverter.php
@@ -269,7 +269,7 @@ while(!feof($unitdb)) {
$skunit['Range'][$i] = $arr[4];
$skunit['Interval'][$i] = $arr[5];
$skunit['Target'][$i] = $arr[6];
- $skunit['Flag'][$i] = substr($arr[7],2);
+ $skunit['Flag'][$i] = hexdec($arr[7]);
$i++;
}
if($debug) {
@@ -303,6 +303,8 @@ print $linecount." entries found in skill_db.txt.\n";
$i=0;
$skmain = fopen(DIRPATH.$file, "r") or die("Unable to open '".DIRPATH.$file."'.\n");
// Begin converting process.
+$max_level = 10;
+$max_items = 10;
while(!feof($skmain)) {
$line = fgets($skmain);
if(substr($line, 0, 2) == "//" || strlen($line) < 10) continue;
@@ -316,7 +318,7 @@ while(!feof($skmain)) {
$nk = $arr[5];
$splash = $arr[6];
$max = $arr[7];
- $max = ($max>10)?10:(($max<1)?1:$max);
+ $max = ($max < 1) ? 1 : $max;
$list_num = $arr[8];
$castcancel = $arr[9];
$cast_defence_rate = $arr[10];
@@ -335,36 +337,36 @@ while(!feof($skmain)) {
"\tName: \"".trim($name)."\"\n".
"\tDescription: \"".trim($description)."\"\n".
"\tMaxLevel: ".$max."\n";
- if($range) $putsk .= "\tRange: ".leveled($range, $max, $id)."\n";
+ if($range) $putsk .= "\tRange: ".leveled_guessfill($range, $max_level, $id)."\n";
if($hit==8) $putsk .= "\tHit: \"BDT_MULTIHIT\"\n";
else if($hit==6) $putsk .= "\tHit: \"BDT_SKILL\"\n";
if($inf) $putsk .= "\tSkillType: ".getinf($inf)."\n";
if($inf2) $putsk .= "\tSkillInfo: ".getinf2($inf2)."\n";
- if($skill_type != "none" && $inf) $putsk .= "\tAttackType: \"".ucfirst($skill_type)."\"\n";
- if($element) $putsk .= "\tElement: ".leveled_ele($element, $max, $id)."\n";
+ if($skill_type != "none") $putsk .= "\tAttackType: \"".ucfirst($skill_type)."\"\n";
+ if($element) $putsk .= "\tElement: ".leveled_ele($element, $max_level, $id)."\n";
if($nk && $nk != "0x0") $putsk .= "\tDamageType: ".getnk($nk)."\n";
- if($splash) $putsk .= "\tSplashRange: ".leveled($splash, $max, $id)."\n";
- if($list_num != "1") $putsk .= "\tNumberOfHits: ".leveled($list_num, $max, $id)."\n";
- if($castcancel && $inf) $putsk .= "\tInterruptCast: true\n";
+ if($splash) $putsk .= "\tSplashRange: ".leveled_guessfill($splash, $max_level, $id)."\n";
+ if($list_num != "1") $putsk .= "\tNumberOfHits: ".leveled_guessfill($list_num, $max_level, $id)."\n";
+ if($castcancel == "yes") $putsk .= "\tInterruptCast: true\n";
if($cast_defence_rate) $putsk .= "\tCastDefRate: ".$cast_defence_rate."\n";
- if($maxcount) $putsk .= "\tSkillInstances: ".leveled($maxcount, $max, $id)."\n";
- if($blow_count) $putsk .= "\tKnockBackTiles: ".leveled($blow_count, $max, $id)."\n";
+ if($maxcount) $putsk .= "\tSkillInstances: ".leveled_guessfill($maxcount, $max_level, $id)."\n";
+ if($blow_count) $putsk .= "\tKnockBackTiles: ".leveled_guessfill($blow_count, $max_level, $id)."\n";
// Cast Db
$key = array_search($id, $skcast['ID']);
- if($key) {
- if($skcast['casttime'][$key]) $putsk .= "\tCastTime: ".leveled($skcast['casttime'][$key], $max, $id)."\n";
- if($skcast['actdelay'][$key]) $putsk .= "\tAfterCastActDelay: ".leveled($skcast['actdelay'][$key], $max, $id)."\n";
- if($skcast['walkdelay'][$key] != 0) $putsk .= "\tAfterCastWalkDelay: ".leveled($skcast['walkdelay'][$key], $max, $id)."\n";
- if($skcast['data1'][$key] != 0) $putsk .= "\tSkillData1: ".leveled($skcast['data1'][$key], $max, $id)."\n";
- if($skcast['data2'][$key] != 0) $putsk .= "\tSkillData2: ".leveled($skcast['data2'][$key], $max, $id)."\n";
- if($skcast['cooldown'][$key] != 0) $putsk .= "\tCoolDown: ".leveled($skcast['cooldown'][$key], $max, $id)."\n";
- if(defined('RENEWAL') && strlen($skcast['fixedcast'][$key])>1 && $skcast['fixedcast'][$key] != 0)
- $putsk .= "\tFixedCastTime: ".leveled($skcast['fixedcast'][$key], $max, $id)."\n";
+ if($key !== FALSE) {
+ if($skcast['casttime'][$key]) $putsk .= "\tCastTime: ".leveled_guessfill($skcast['casttime'][$key], $max_level, $id)."\n";
+ if($skcast['actdelay'][$key]) $putsk .= "\tAfterCastActDelay: ".leveled_guessfill($skcast['actdelay'][$key], $max_level, $id)."\n";
+ if($skcast['walkdelay'][$key] !== '0') $putsk .= "\tAfterCastWalkDelay: ".leveled_guessfill($skcast['walkdelay'][$key], $max_level, $id)."\n";
+ if($skcast['data1'][$key] !== '0') $putsk .= "\tSkillData1: ".leveled_guessfill($skcast['data1'][$key], $max_level, $id)."\n";
+ if($skcast['data2'][$key] !== '0') $putsk .= "\tSkillData2: ".leveled_guessfill($skcast['data2'][$key], $max_level, $id)."\n";
+ if($skcast['cooldown'][$key] !== '0') $putsk .= "\tCoolDown: ".leveled_guessfill($skcast['cooldown'][$key], $max_level, $id)."\n";
+ if(defined('RENEWAL') && strlen($skcast['fixedcast'][$key]) > 1 && $skcast['fixedcast'][$key] !== '0')
+ $putsk .= "\tFixedCastTime: ".leveled_guessfill($skcast['fixedcast'][$key], $max_level, $id)."\n";
}
// Cast NoDex
unset($key);
$key = array_search($id, $sknodex['ID']);
- if($key) {
+ if($key !== FALSE) {
if (isset($sknodex["cast"][$key]) && $sknodex["cast"][$key] != 0) $putsk .= "\tCastTimeOptions: ".getnocast($sknodex["cast"][$key], $id)."\n";
if (isset($sknodex["delay"][$key]) && $sknodex["delay"][$key] != 0) $putsk .= "\tSkillDelayOptions: ".getnocast($sknodex["delay"][$key], $id)."\n";
unset($sknodex["ID"][$key]);
@@ -375,19 +377,19 @@ while(!feof($skmain)) {
// require DB
unset($key);
$key = array_search($id, $skreq['ID']);
- if($key) {
+ if($key !== FALSE) {
$putsk .= "\tRequirements: {\n";
- if ($skreq['HPCost'][$key]) $putsk .= "\t\tHPCost: ".leveled($skreq['HPCost'][$key], $max, $id, 1)."\n";
- if ($skreq['SPCost'][$key]) $putsk .= "\t\tSPCost: ".leveled($skreq['SPCost'][$key], $max, $id, 1)."\n";
- if ($skreq['HPRateCost'][$key]) $putsk .= "\t\tHPRateCost: ".leveled($skreq['HPRateCost'][$key], $max, $id, 1)."\n";
- if ($skreq['SPRateCost'][$key]) $putsk .= "\t\tSPRateCost: ".leveled($skreq['SPRateCost'][$key], $max, $id, 1)."\n";
- if ($skreq['ZenyCost'][$key]) $putsk .= "\t\tZenyCost: ".leveled($skreq['ZenyCost'][$key], $max, $id, 1)."\n";
+ if ($skreq['HPCost'][$key]) $putsk .= "\t\tHPCost: ".leveled_guessfill($skreq['HPCost'][$key], $max_level, $id, 1)."\n";
+ if ($skreq['SPCost'][$key]) $putsk .= "\t\tSPCost: ".leveled_guessfill($skreq['SPCost'][$key], $max_level, $id, 1)."\n";
+ if ($skreq['HPRateCost'][$key]) $putsk .= "\t\tHPRateCost: ".leveled_guessfill($skreq['HPRateCost'][$key], $max_level, $id, 1)."\n";
+ if ($skreq['SPRateCost'][$key]) $putsk .= "\t\tSPRateCost: ".leveled_guessfill($skreq['SPRateCost'][$key], $max_level, $id, 1)."\n";
+ if ($skreq['ZenyCost'][$key]) $putsk .= "\t\tZenyCost: ".leveled_guessfill($skreq['ZenyCost'][$key], $max_level, $id, 1)."\n";
if ($skreq['Weapons'][$key] != 99) $putsk .= "\t\tWeaponTypes: ".getweapontypes($skreq['Weapons'][$key], $id)."\n";
if ($skreq['AmmoTypes'][$key] == 99) $putsk .= "\t\tAmmoTypes: \"All\"\n";
else if ($skreq['AmmoTypes'][$key]) $putsk .= "\t\tAmmoTypes: ".getammotypes($skreq['AmmoTypes'][$key], $id)."\n";
- if ($skreq['AmmoAmount'][$key]) $putsk .= "\t\tAmmoAmount: ".leveled($skreq['AmmoAmount'][$key], $max, $id, 1)."\n";
+ if ($skreq['AmmoAmount'][$key]) $putsk .= "\t\tAmmoAmount: ".leveled_guessfill($skreq['AmmoAmount'][$key], $max_level, $id, 1)."\n";
if ($skreq['State'][$key] != "none" && $skreq['State'][$key]) $putsk .= "\t\tState: \"".getstate($skreq['State'][$key],$id)."\"\n";
- if ($skreq['SpiritSphere'][$key]) $putsk .= "\t\tSpiritSphereCost: ".leveled($skreq['SpiritSphere'][$key], $max, $id, 1)."\n";
+ if ($skreq['SpiritSphere'][$key]) $putsk .= "\t\tSpiritSphereCost: ".leveled_guessfill($skreq['SpiritSphere'][$key], $max_level, $id, 1)."\n";
if ($skreqit['ItemId'][$key][0] > 0) {
$putsk .= "\t\tItems: {\n";
for ($index=0; $index<sizeof($skreqit['ItemId'][$key]); $index++) {
@@ -400,22 +402,26 @@ while(!feof($skmain)) {
while (isset($items) && isset($items[$it])) {
if ($constants && $itemID) {
$itkey = array_search($items[$it], $itemdb['ID']);
- if($itkey == 0) $itemname = "ID".$items[$it];
- else $itemname = $itemdb['name'][$itkey];
- $putsk .= "\t\t\t".trim($itemname).": ".leveled($itemamt, $max, $id, 2)."\n";
+ if($itkey === FALSE)
+ $itemname = "ID".$items[$it];
+ else
+ $itemname = $itemdb['name'][$itkey];
+ $putsk .= "\t\t\t".trim($itemname).": ".leveled($itemamt, $max_level, $id, 2)."\n";
} else if (intval($itemID)) {
- $putsk .= "\t\t\tID".$items[$it].": ".leveled($itemamt, $max, $id, 2)."\n";
+ $putsk .= "\t\t\tID".$items[$it].": ".leveled($itemamt, $max_level, $id, 2)."\n";
}
$it++;
}
} else {
if ($constants && $itemID) {
$itkey = array_search($skreqit['ItemId'][$key][$index], $itemdb['ID']);
- if($itkey == 0) $itemname = "ID".$itemID;
- else $itemname = $itemdb['name'][$itkey];
- $putsk .= "\t\t\t".trim($itemname).": ".leveled($itemamt, $max, $id, 2)."\n";
+ if($itkey === FALSE)
+ $itemname = "ID".$itemID;
+ else
+ $itemname = $itemdb['name'][$itkey];
+ $putsk .= "\t\t\t".trim($itemname).": ".leveled($itemamt, $max_items, $id, 2)."\n";
} else if ($itemID) {
- $putsk .= "\t\t\tID".$itemID.": ".leveled($itemamt, $max, $id, 2)."\n";
+ $putsk .= "\t\t\tID".$itemID.": ".leveled($itemamt, $max_items, $id, 2)."\n";
}
}
}
@@ -426,20 +432,22 @@ while(!feof($skmain)) {
unset($key);
$key = array_search($id, $skunit['ID']);
- if($key) {
+ if($key !== FALSE) {
$putsk .= "\tUnit: {\n";
if(isset($skunit['UnitID'][$key])) {
if(isset($skunit['UnitID2'][$key]) && strlen($skunit['UnitID2'][$key])) {
$putsk .= "\t\tId: [ ".$skunit['UnitID'][$key].", ".$skunit['UnitID2'][$key]." ]\n";
} else $putsk .= "\t\tId: ".$skunit['UnitID'][$key]."\n";
}
- if(isset($skunit['Layout'][$key]) && $skunit['Layout'][$key] != 0) $putsk .= "\t\tLayout: ".leveled($skunit['Layout'][$key], $max, $id, 1)."\n";
- if(isset($skunit['Range'][$key]) && $skunit['Range'][$key] != 0) $putsk .= "\t\tRange: ".leveled($skunit['Range'][$key], $max, $id, 1)."\n";
- if(isset($skunit['Interval'][$key])) $putsk .= "\t\tInterval: ".leveled($skunit['Interval'][$key], $max, $id, 1)."\n";
+ if(isset($skunit['Layout'][$key]) && $skunit['Layout'][$key] != 0) $putsk .= "\t\tLayout: ".leveled_guessfill($skunit['Layout'][$key], $max_level, $id, 1)."\n";
+ if(isset($skunit['Range'][$key]) && $skunit['Range'][$key] != 0) $putsk .= "\t\tRange: ".leveled_guessfill($skunit['Range'][$key], $max_level, $id, 1)."\n";
+# if(isset($skunit['Interval'][$key])) $putsk .= "\t\tInterval: ".leveled_guessfill($skunit['Interval'][$key], $max_level, $id, 1)."\n";
+# in memory present space only for one interval, but in old db intervals present for each level
+ if(isset($skunit['Interval'][$key])) $putsk .= "\t\tInterval: ".intval($skunit['Interval'][$key])."\n";
if(isset($skunit['Target'][$key]) && $skunit['Target'][$key] != "noone") $putsk .= "\t\tTarget: \"".trim(ucfirst($skunit['Target'][$key]))."\"\n";
- if(isset($skunit['Flag'][$key]) && intval($skunit['Flag'][$key]) > 0
- && $skunit['Flag'][$key] != "")
+ if(isset($skunit['Flag'][$key]) && $skunit['Flag'][$key] != "") {
$putsk .= "\t\tFlag: ".getunitflag($skunit['Flag'][$key], $id)."\n";
+ }
$putsk .= "\t}\n";
}
// close skill
@@ -475,8 +483,8 @@ fclose($skmain);
function microtime_float()
{
- list($usec, $sec) = explode(" ", microtime());
- return ((float)$usec + (float)$sec);
+ list($usec, $sec) = explode(" ", microtime());
+ return ((float)$usec + (float)$sec);
}
function show_status($done, $total) {
@@ -515,13 +523,8 @@ function leveled_ele($str, $max, $skill_id)
{
$lvs = explode(":", $str);
$retval = "{\n";
- for($i=0; $i<$max && isset($lvs[$i]); $i++) {
- if (isset($lvs[$i])) {
- $retval .= "\t\tLv".($i+1).": \"".get_element($lvs[$i],$skill_id)."\"\n";
- } else {
- print "\r\033[0;31mWarning\033[0;0m - Invalid Level ".($i+1)." provided in Element Level for Skill Id ".$skill_id."\n";
- continue;
- }
+ for($i = 0; $i < $max && isset($lvs[$i]); $i++) {
+ $retval .= "\t\tLv".($i+1).": \"".get_element($lvs[$i],$skill_id)."\"\n";
}
$retval .= "\t}";
} else {
@@ -552,11 +555,69 @@ function leveled($str, $max, $id, $tab=0)
if(strpos($str, ':') == true) {
$lvs = explode(":", trim($str));
$retval = "{\n";
- for($i=0; $i<$max && isset($lvs[$i]); $i++) {
- if(isset($lvs[$i])) {
+ for ($i = 0; $i < $max && isset($lvs[$i]); $i++) {
+ $retval .= $ittab."Lv".($i+1).": ".$lvs[$i]."\n";
+ }
+ $retval .= $endtab."}";
+ } else {
+ $retval = intval($str);
+ }
+
+ return $retval;
+}
+
+function leveled_guessfill($str, $max, $id, $tab=0)
+{
+ switch($tab) {
+ case 1:
+ $ittab = "\t\t\t";
+ $endtab = "\t\t";
+ break;
+ case 2:
+ $ittab = "\t\t\t\t";
+ $endtab = "\t\t\t";
+ break;
+ default:
+ $ittab = "\t\t";
+ $endtab = "\t";
+ break;
+ }
+
+ $retval = "";
+ if(strpos($str, ':') == true) {
+ $lvs = explode(":", trim($str));
+ $retval = "{\n";
+ for ($i = 0; $i < $max && isset($lvs[$i]); $i++) {
+ $retval .= $ittab."Lv".($i+1).": ".$lvs[$i]."\n";
+ }
+ if ($i < $max) {
+ /* Algorithm borrowed from skill_split_atoi(), as used by the old parser */
+ for ($step = 1; $step <= $i/2; $step++) {
+ $diff = $lvs[$i - 1] - $lvs[$i - $step - 1];
+ for ($j = $i - 1; $j >= $step; $j--)
+ if ($lvs[$j] - $lvs[$j - $step] != $diff)
+ break;
+
+ if ($j >= $step) //No match, try next step.
+ continue;
+
+ for(; $i < $max; $i++) { //Apply linear increase
+ $lvs[$i] = $lvs[$i - $step] + $diff;
+ if ($lvs[$i] < 1 && $lvs[$i - 1] >= 0) {
+ //Check if we have switched from + to -, cap the decrease to 0 in said cases.
+ $lvs[$i] = 1;
+ $diff = 0;
+ $step = 1;
+ }
+ $retval .= $ittab."Lv".($i+1).": ".$lvs[$i]."\n";
+ }
+ $retval .= $endtab."}";
+ return $retval;
+ }
+ //Okay.. we can't figure this one out, just fill out the stuff with the previous value.
+ for (; $i < $max; $i++) {
+ $lvs[$i] = $lvs[$i - 1];
$retval .= $ittab."Lv".($i+1).": ".$lvs[$i]."\n";
- } else {
- print "\r\033[0;31mWarning\033[0;0m - Invalid Level index ".($i+1)." provided in skill Id ".$id."\n";
}
}
$retval .= $endtab."}";
@@ -654,7 +715,7 @@ function getnk($nk)
{
$bitmask = array(
"NoDamage" => intval(0x01), //- No damage skill
- "SplashArea" => intval(0x02)+intval(0x04), //- Has splash area (requires source modification)
+ "SplashArea" => intval(0x02), //- Has splash area (requires source modification)
"SplitDamage" => intval(0x04), //- Damage should be split among targets (requires 0x02 in order to work)
"IgnoreCards" => intval(0x08), //- Skill ignores caster's % damage cards (misc type always ignores)
"IgnoreElement" => intval(0x10), //- Skill ignores elemental adjustments
@@ -665,13 +726,9 @@ function getnk($nk)
$nk = intval($nk,16);
$retval = "{\n";
foreach($bitmask as $key => $val) {
- if($key == "SplitDamage") {
- if($nk&$bitmask["SplashArea"])
- continue;
- else {
- $retval .= "\t\tSplashArea: true\n";
- }
- } else if($nk&$val) $retval .= "\t\t".$key.": true\n";
+ if($nk&$val) {
+ $retval .= "\t\t".$key.": true\n";
+ }
}
$retval .= "\t}";
@@ -815,8 +872,7 @@ function getunitflag($flag, $id)
'UF_RANGEDSINGLEUNIT' => intval(0x2000) //0x2000(UF_RANGEDSINGLEUNIT)Layout hack, use layout range propriety but only display center.
);
- $count = 0; $flag = 0;
- $flag = intval($flag,16);
+ $count = 0;
if($flag <= 0) return 0;
$ret = "{\n";
@@ -985,7 +1041,7 @@ function getcomments($re)
Note: when positive, damage is increased by hits,
negative values just show number of hits without
increasing total damage.
- InterruptCast: Cast Interruption (bool, defaults to true)
+ InterruptCast: Cast Interruption (bool, defaults to false)
CastDefRate: Cast Defense Reduction (int, defaults to 0)
SkillInstances: Skill instances (int, defaults to 0) (can be grouped by Levels)
Notes: max amount of skill instances to place on the ground when