diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 2 | ||||
-rw-r--r-- | src/map/skill.c | 2 | ||||
-rw-r--r-- | src/map/status.c | 3 |
3 files changed, 4 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 20e6e345a..c168f8bdb 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1640,7 +1640,7 @@ static struct Damage battle_calc_weapon_attack( skillratio += 2*sc->data[SC_TRUESIGHT].val1; // It is still not quite decided whether it works on bosses or not... if(sc->data[SC_EDP].timer != -1 /*&& !(t_mode&MD_BOSS)*/ && skill_num != ASC_BREAKER && skill_num != ASC_METEORASSAULT) - skillratio += 150 +50*sc->data[SC_EDP].val1; + skillratio += sc->data[SC_EDP].val3; } switch (skill_num) { case AS_SONICBLOW: //EDP will not stack with Soul Link bonus. diff --git a/src/map/skill.c b/src/map/skill.c index 8cb9a35c5..26f9a8f41 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4067,7 +4067,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case NPC_SELFDESTRUCTION: //Self Destruction hits everyone in range (allies+enemies) //Except for Summoned Marine spheres on non-versus maps, where it's just enemy. - i = ((hd || (md && md->special_state.ai == 2)) && !map_flag_vs(src->m))? + i = ((!md || md->special_state.ai == 2) && !map_flag_vs(src->m))? BCT_ENEMY:BCT_ALL; clif_skill_nodamage(src, src, skillid, -1, 1); map_foreachinrange(skill_area_sub, bl, diff --git a/src/map/status.c b/src/map/status.c index 4c78c26ea..4d68e9527 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4862,6 +4862,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val break;
case SC_EDP: // [Celest]
val2 = val1 + 2; //Chance to Poison enemies.
+ val3 = 50*(val1+1); //Damage increase (+50 +50*lv%)
break;
case SC_POISONREACT:
val2=(val1+1)/2 + val1/10; // Number of counters [Skotlex]
@@ -5623,7 +5624,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val tick = 3000;
break;
case SC_SPIDERWEB:
- if (map[bl->m].flag.pvp)
+ if (bl->type == BL_PC)
tick /=2;
break;
case SC_ARMOR:
|