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-rw-r--r--src/map/battle.c34
-rw-r--r--src/map/skill.c126
2 files changed, 85 insertions, 75 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 3eced353a..f26a56b89 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2176,40 +2176,6 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
wd.damage += md.damage;
}
- if (wd.damage || wd.damage2) {
- if (sd && battle_config.equip_self_break_rate)
- { // Self weapon breaking
- int breakrate = battle_config.equip_natural_break_rate;
- if (sc) {
- if(sc->data[SC_OVERTHRUST])
- breakrate += 10;
- if(sc->data[SC_MAXOVERTHRUST])
- breakrate += 10;
- }
- if (breakrate)
- skill_break_equip(src, EQP_WEAPON, breakrate, BCT_SELF);
- }
- //Cart Termination/Tomahawk won't trigger breaking data. Why? No idea, go ask Gravity.
- if (battle_config.equip_skill_break_rate && skill_num != WS_CARTTERMINATION && skill_num != ITM_TOMAHAWK)
- { // Target equipment breaking
- int breakrate[2] = {0,0}; // weapon = 0, armor = 1
- if (sd) { // Break rate from equipment
- breakrate[0] += sd->break_weapon_rate;
- breakrate[1] += sd->break_armor_rate;
- }
- if (sc) {
- if (sc->data[SC_MELTDOWN]) {
- breakrate[0] += sc->data[SC_MELTDOWN]->val2;
- breakrate[1] += sc->data[SC_MELTDOWN]->val3;
- }
- }
- if (breakrate[0])
- skill_break_equip(target, EQP_WEAPON, breakrate[0], BCT_ENEMY);
- if (breakrate[1])
- skill_break_equip(target, EQP_ARMOR, breakrate[1], BCT_ENEMY);
- }
- }
-
//SG_FUSION hp penalty [Komurka]
if (sc && sc->data[SC_FUSION])
{
diff --git a/src/map/skill.c b/src/map/skill.c
index 77f27f643..bb18f0e12 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -489,15 +489,6 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
if( sd )
{ // These statuses would be applied anyway even if the damage was blocked by some skills. [Inkfish]
- if( sd->special_state.bonus_coma && !skillid)
- {
- rate = sd->weapon_coma_ele[tstatus->def_ele];
- rate += sd->weapon_coma_race[tstatus->race];
- rate += sd->weapon_coma_race[tstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS];
- if (rate)
- status_change_start(bl, SC_COMA, rate, 0, 0, 0, 0, 0, 0);
- }
-
if( skillid != WS_CARTTERMINATION && skillid != AM_DEMONSTRATION && skillid != CR_REFLECTSHIELD && skillid != MS_REFLECTSHIELD && skillid != ASC_BREAKER )
{ // Trigger status effects
enum sc_type type;
@@ -709,6 +700,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
//Chance to cause blind status vs demon and undead element, but not against players
if(!dstsd && (battle_check_undead(tstatus->race,tstatus->def_ele) || tstatus->race == RC_DEMON))
sc_start(bl,SC_BLIND,100,skilllv,skill_get_time2(skillid,skilllv));
+ attack_type |= BF_WEAPON;
break;
case AM_ACIDTERROR:
@@ -914,8 +906,53 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
src = sd?&sd->bl:src;
}
+ if( attack_type&BF_WEAPON )
+ { // Coma, Breaking Equipment
+ if( sd && sd->special_state.bonus_coma )
+ {
+ rate = sd->weapon_coma_ele[tstatus->def_ele];
+ rate += sd->weapon_coma_race[tstatus->race];
+ rate += sd->weapon_coma_race[tstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS];
+ if (rate)
+ status_change_start(bl, SC_COMA, rate, 0, 0, 0, 0, 0, 0);
+ }
+ if( sd && battle_config.equip_self_break_rate )
+ { // Self weapon breaking
+ rate = battle_config.equip_natural_break_rate;
+ if( sc )
+ {
+ if(sc->data[SC_OVERTHRUST])
+ rate += 10;
+ if(sc->data[SC_MAXOVERTHRUST])
+ rate += 10;
+ }
+ if( rate )
+ skill_break_equip(src, EQP_WEAPON, rate, BCT_SELF);
+ }
+ if( battle_config.equip_skill_break_rate && skillid != WS_CARTTERMINATION && skillid != ITM_TOMAHAWK )
+ { // Cart Termination/Tomahawk won't trigger breaking data. Why? No idea, go ask Gravity.
+ // Target weapon breaking
+ rate = 0;
+ if( sd )
+ rate += sd->break_weapon_rate;
+ if( sc && sc->data[SC_MELTDOWN] )
+ rate += sc->data[SC_MELTDOWN]->val2;
+ if( rate )
+ skill_break_equip(bl, EQP_WEAPON, rate, BCT_ENEMY);
+
+ // Target armor breaking
+ rate = 0;
+ if( sd )
+ rate += sd->break_armor_rate;
+ if( rate )
+ rate += sc->data[SC_MELTDOWN]->val3;
+ if( rate )
+ skill_break_equip(bl, EQP_ARMOR, rate, BCT_ENEMY);
+ }
+ }
+
// Autospell when attacking
- if( sd && !status_isdead(bl) && src != bl && sd->autospell[0].id )
+ if( sd && !status_isdead(bl) && sd->autospell[0].id )
{
struct block_list *tbl;
struct unit_data *ud;
@@ -971,7 +1008,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
}
//Auto-script when attacking
- if( sd && src != bl && sd->autoscript[0].script )
+ if( sd && sd->autoscript[0].script )
{
int i;
for( i = 0; i < ARRAYLENGTH(sd->autoscript) && sd->autoscript[i].script; i++ )
@@ -1098,6 +1135,34 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
sd = BL_CAST(BL_PC, src);
dstsd = BL_CAST(BL_PC, bl);
+ if(dstsd && attack_type&BF_WEAPON)
+ { //Counter effects.
+ enum sc_type type;
+ int i, time;
+ for(i=0; i < ARRAYLENGTH(dstsd->addeff2) && dstsd->addeff2[i].flag; i++)
+ {
+ rate = dstsd->addeff2[i].rate;
+ if (attack_type&BF_LONG)
+ rate+=dstsd->addeff2[i].arrow_rate;
+ if (!rate) continue;
+
+ if ((dstsd->addeff2[i].flag&(ATF_LONG|ATF_SHORT)) != (ATF_LONG|ATF_SHORT))
+ { //Trigger has range consideration.
+ if((dstsd->addeff2[i].flag&ATF_LONG && !(attack_type&BF_LONG)) ||
+ (dstsd->addeff2[i].flag&ATF_SHORT && !(attack_type&BF_SHORT)))
+ continue; //Range Failed.
+ }
+ type = dstsd->addeff2[i].id;
+ time = skill_get_time2(status_sc2skill(type),7);
+
+ if (dstsd->addeff2[i].flag&ATF_TARGET)
+ status_change_start(src,type,rate,7,0,0,0,time,0);
+
+ if (dstsd->addeff2[i].flag&ATF_SELF && !status_isdead(bl))
+ status_change_start(bl,type,rate,7,0,0,0,time,0);
+ }
+ }
+
switch(skillid){
case 0: //Normal Attack
if(tsc && tsc->data[SC_KAAHI] && tsc->data[SC_KAAHI]->val4 == -1)
@@ -1120,6 +1185,10 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
clif_send_homdata(hd->master,0x100,hd->homunculus.intimacy/100);
}
break;
+ case CR_GRANDCROSS:
+ case NPC_GRANDDARKNESS:
+ attack_type |= BF_WEAPON;
+ break;
}
if(sd && (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR &&
@@ -1135,36 +1204,8 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
status_heal(src, 0, status_get_lv(bl)*(95+15*rate)/100, 2);
}
- if(dstsd && attack_type&BF_WEAPON)
- { //Counter effects.
- enum sc_type type;
- int i, time;
- for(i=0; i < ARRAYLENGTH(dstsd->addeff2) && dstsd->addeff2[i].flag; i++)
- {
- rate = dstsd->addeff2[i].rate;
- if (attack_type&BF_LONG)
- rate+=dstsd->addeff2[i].arrow_rate;
- if (!rate) continue;
-
- if ((dstsd->addeff2[i].flag&(ATF_LONG|ATF_SHORT)) != (ATF_LONG|ATF_SHORT))
- { //Trigger has range consideration.
- if((dstsd->addeff2[i].flag&ATF_LONG && !(attack_type&BF_LONG)) ||
- (dstsd->addeff2[i].flag&ATF_SHORT && !(attack_type&BF_SHORT)))
- continue; //Range Failed.
- }
- type = dstsd->addeff2[i].id;
- time = skill_get_time2(status_sc2skill(type),7);
-
- if (dstsd->addeff2[i].flag&ATF_TARGET)
- status_change_start(src,type,rate,7,0,0,0,time,0);
-
- if (dstsd->addeff2[i].flag&ATF_SELF && !status_isdead(bl))
- status_change_start(bl,type,rate,7,0,0,0,time,0);
- }
- }
-
// Trigger counter-spells to retaliate against damage causing skills.
- if(dstsd && !status_isdead(bl) && src != bl && dstsd->autospell2[0].id &&
+ if(dstsd && !status_isdead(bl) && dstsd->autospell2[0].id &&
!(skillid && skill_get_nk(skillid)&NK_NO_DAMAGE))
{
struct block_list *tbl;
@@ -1220,7 +1261,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
}
}
//Auto-script when attacked
- if( dstsd && !status_isdead(bl) && src != bl && dstsd->autoscript2[0].script && !(skillid && skill_get_nk(skillid)&NK_NO_DAMAGE) )
+ if( dstsd && !status_isdead(bl) && dstsd->autoscript2[0].script && !(skillid && skill_get_nk(skillid)&NK_NO_DAMAGE) )
{
int i;
for( i = 0; i < ARRAYLENGTH(dstsd->autoscript2) && dstsd->autoscript2[i].script; i++ )
@@ -1822,6 +1863,9 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
skill_addtimerskill(src,tick + 800,bl->id,0,0,skillid,skilllv,0,flag);
}
+ if(skillid == CR_GRANDCROSS || skillid == NPC_GRANDDARKNESS)
+ dmg.flag |= BF_WEAPON;
+
if(sd && dmg.flag&BF_WEAPON && src != bl && src == dsrc && damage > 0) {
if (battle_config.left_cardfix_to_right)
battle_drain(sd, bl, dmg.damage, dmg.damage, tstatus->race, tstatus->mode&MD_BOSS);