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-rw-r--r--src/common/timer.c150
-rw-r--r--src/common/timer.h31
-rw-r--r--src/map/chrif.c2
-rw-r--r--src/map/mercenary.h2
-rw-r--r--src/map/mob.c2
-rw-r--r--src/map/mob.h6
-rw-r--r--src/map/pc.h4
-rw-r--r--src/map/pet.h2
8 files changed, 110 insertions, 89 deletions
diff --git a/src/common/timer.c b/src/common/timer.c
index 36087ccb2..a2be88876 100644
--- a/src/common/timer.c
+++ b/src/common/timer.c
@@ -17,12 +17,8 @@
#include <sys/time.h> // struct timeval, gettimeofday()
#endif
-// タイマー間隔の最小値。モンスターの大量召還時、多数のクライアント接続時に
-// サーバーが反応しなくなる場合は、TIMER_MIN_INTERVAL を増やしてください。
-
-// If the server shows no reaction when processing thousands of monsters
-// or connected by many clients, please increase TIMER_MIN_INTERVAL.
-
+// If the server can't handle processing thousands of monsters
+// or many connected clients, please increase TIMER_MIN_INTERVAL.
#define TIMER_MIN_INTERVAL 50
// timers
@@ -41,16 +37,18 @@ static int timer_heap_num = 0;
static int timer_heap_max = 0;
static int* timer_heap = NULL;
-// for debug
+// server startup time
+time_t start_time;
+
+
+/*----------------------------
+ * Timer debugging
+ *----------------------------*/
struct timer_func_list {
struct timer_func_list* next;
TimerFunc func;
char* name;
-};
-static struct timer_func_list* tfl_root = NULL;
-
-// server startup time
-time_t start_time;
+} *tfl_root = NULL;
/// Sets the name of a timer function.
int add_timer_func_list(TimerFunc func, char* name)
@@ -227,71 +225,83 @@ static int acquire_timer(void)
return tid;
}
-int add_timer(unsigned int tick,TimerFunc func, int id, int data)
+/// Starts a new timer that is deleted once it expires (single-use).
+/// Returns the timer's id.
+int add_timer(unsigned int tick, TimerFunc func, int id, int data)
{
- int tid = acquire_timer();
-
- timer_data[tid].tick = tick;
- timer_data[tid].func = func;
- timer_data[tid].id = id;
- timer_data[tid].data = data;
- timer_data[tid].type = TIMER_ONCE_AUTODEL;
+ int tid;
+
+ tid = acquire_timer();
+ timer_data[tid].tick = tick;
+ timer_data[tid].func = func;
+ timer_data[tid].id = id;
+ timer_data[tid].data = data;
+ timer_data[tid].type = TIMER_ONCE_AUTODEL;
timer_data[tid].interval = 1000;
push_timer_heap(tid);
return tid;
}
+/// Starts a new timer that automatically restarts itself (infinite loop until manually removed).
+/// Returns the timer's id, or -1 if it fails.
int add_timer_interval(unsigned int tick, TimerFunc func, int id, int data, int interval)
{
int tid;
- if (interval < 1) {
- ShowError("add_timer_interval : function %08x(%s) has invalid interval %d!\n",
- (int)func, search_timer_func_list(func), interval);
+ if( interval < 1 ) {
+ ShowError("add_timer_interval : function %08x(%s) has invalid interval %d!\n", (int)func, search_timer_func_list(func), interval);
return -1;
}
tid = acquire_timer();
- timer_data[tid].tick = tick;
- timer_data[tid].func = func;
- timer_data[tid].id = id;
- timer_data[tid].data = data;
- timer_data[tid].type = TIMER_INTERVAL;
+ timer_data[tid].tick = tick;
+ timer_data[tid].func = func;
+ timer_data[tid].id = id;
+ timer_data[tid].data = data;
+ timer_data[tid].type = TIMER_INTERVAL;
timer_data[tid].interval = interval;
push_timer_heap(tid);
return tid;
}
-int delete_timer(int id, TimerFunc func)
+/// Retrieves internal timer data
+//FIXME: for safety, the return value should be 'const'
+struct TimerData* get_timer(int tid)
+{
+ return &timer_data[tid];
+}
+
+/// Marks a timer specified by 'id' for immediate deletion once it expires.
+/// Param 'func' is used for debug/verification purposes.
+/// Returns 0 on success, < 0 on failure.
+int delete_timer(int tid, TimerFunc func)
{
- if (id <= 0 || id >= timer_data_num) {
- ShowError("delete_timer error : no such timer %d (%08x(%s))\n", id, (int)func, search_timer_func_list(func));
+ if( tid <= 0 || tid >= timer_data_num ) {
+ ShowError("delete_timer error : no such timer %d (%08x(%s))\n", tid, (int)func, search_timer_func_list(func));
return -1;
}
- if (timer_data[id].func != func) {
- ShowError("delete_timer error : function mismatch %08x(%s) != %08x(%s)\n",
- (int)timer_data[id].func, search_timer_func_list(timer_data[id].func),
- (int)func, search_timer_func_list(func));
+ if( timer_data[tid].func != func ) {
+ ShowError("delete_timer error : function mismatch %08x(%s) != %08x(%s)\n", (int)timer_data[tid].func, search_timer_func_list(timer_data[tid].func), (int)func, search_timer_func_list(func));
return -2;
}
- // そのうち消えるにまかせる
- timer_data[id].func = NULL;
- timer_data[id].type = TIMER_ONCE_AUTODEL;
+
+ timer_data[tid].func = NULL;
+ timer_data[tid].type = TIMER_ONCE_AUTODEL;
return 0;
}
+/// Adjusts a timer's expiration time.
+/// Returns the new tick value, or -1 if it fails.
int addtick_timer(int tid, unsigned int tick)
{
- // Doesn't adjust the timer position. Might be the root of the FIXME in settick_timer. [FlavioJS]
- //return timer_data[tid].tick += tick;
return settick_timer(tid, timer_data[tid].tick+tick);
}
-//Sets the tick at which the timer triggers directly (meant as a replacement of delete_timer + add_timer) [Skotlex]
-//FIXME: DON'T use this function yet, it is not correctly reorganizing the timer stack causing unexpected problems later on!
+/// Modifies a timer's expiration time (an alternative to deleting a timer and starting a new one).
+/// Returns the new tick value, or -1 if it fails.
int settick_timer(int tid, unsigned int tick)
{
int old_pos,pos;
@@ -305,7 +315,7 @@ int settick_timer(int tid, unsigned int tick)
HEAP_SEARCH(old_tick,0,timer_heap_num-1,old_pos);
while( timer_heap[old_pos] != tid )
{// skip timers with the same tick
- if( DIFF_TICK(old_tick,timer_data[timer_heap[old_pos]].tick) != 0 )
+ if( old_tick != timer_data[timer_heap[old_pos]].tick )
{
ShowError("settick_timer: no such timer %d (%08x(%s))\n", tid, (int)timer_data[tid].func, search_timer_func_list(timer_data[tid].func));
return -1;
@@ -334,14 +344,11 @@ int settick_timer(int tid, unsigned int tick)
memmove(&timer_heap[pos+1], &timer_heap[pos], (old_pos-pos)*sizeof(int));
}
}
+
timer_heap[pos] = tid;
timer_data[tid].tick = tick;
- return tick;
-}
-struct TimerData* get_timer(int tid)
-{
- return &timer_data[tid];
+ return tick;
}
//Correcting the heap when the tick overflows is an idea taken from jA to
@@ -367,37 +374,51 @@ static void fix_timer_heap(unsigned int tick)
}
}
+/// Executes all expired timers.
+/// Returns the value of the smallest non-expired timer (or 1 second if there aren't any).
int do_timer(unsigned int tick)
{
+ int nextmin = 1000; // return value
static int fix_heap_flag = 0; //Flag for fixing the stack only once per tick loop. May not be the best way, but it's all I can think of currently :X [Skotlex]
- int i, nextmin = 1000;
+ int i;
- if (tick < 0x010000 && fix_heap_flag)
+ if( tick < 0x010000 && fix_heap_flag )
{
fix_timer_heap(tick);
fix_heap_flag = 0;
}
- while(timer_heap_num) {
- i = timer_heap[timer_heap_num - 1]; // next shorter element
- if ((nextmin = DIFF_TICK(timer_data[i].tick, tick)) > 0)
- break;
+ // process all timers one by one
+ while( timer_heap_num )
+ {
+ i = timer_heap[timer_heap_num - 1]; // last element in heap (=>smallest)
+ if( (nextmin = DIFF_TICK(timer_data[i].tick, tick)) > 0 )
+ break; // no more expired timers to process
--timer_heap_num; // suppress the actual element from the table
+
+ // mark timer as 'to be removed'
timer_data[i].type |= TIMER_REMOVE_HEAP;
- if (timer_data[i].func) {
- if (nextmin < -1000) {
+
+ if( timer_data[i].func )
+ {
+ if( nextmin < -1000 )
// 1秒以上の大幅な遅延が発生しているので、
// timer処理タイミングを現在値とする事で
// 呼び出し時タイミング(引数のtick)相対で処理してる
// timer関数の次回処理タイミングを遅らせる
timer_data[i].func(i, tick, timer_data[i].id, timer_data[i].data);
- } else {
+ else
timer_data[i].func(i, timer_data[i].tick, timer_data[i].id, timer_data[i].data);
- }
}
- if (timer_data[i].type & TIMER_REMOVE_HEAP) {
- switch(timer_data[i].type & ~TIMER_REMOVE_HEAP) {
+
+ // in the case the function didn't change anything...
+ if( timer_data[i].type & TIMER_REMOVE_HEAP )
+ {
+ timer_data[i].type &= ~TIMER_REMOVE_HEAP;
+
+ switch( timer_data[i].type )
+ {
case TIMER_ONCE_AUTODEL:
timer_data[i].type = 0;
if (free_timer_list_pos >= free_timer_list_max) {
@@ -406,7 +427,7 @@ int do_timer(unsigned int tick)
memset(free_timer_list + (free_timer_list_max - 256), 0, 256 * sizeof(int));
}
free_timer_list[free_timer_list_pos++] = i;
- break;
+ break;
case TIMER_INTERVAL:
if (DIFF_TICK(timer_data[i].tick , tick) < -1000) {
timer_data[i].tick = tick + timer_data[i].interval;
@@ -415,16 +436,17 @@ int do_timer(unsigned int tick)
}
timer_data[i].type &= ~TIMER_REMOVE_HEAP;
push_timer_heap(i);
- break;
+ break;
}
}
}
- if (nextmin < TIMER_MIN_INTERVAL)
+ if( nextmin < TIMER_MIN_INTERVAL )
nextmin = TIMER_MIN_INTERVAL;
- if (UINT_MAX - nextmin < tick) //Tick will loop, rearrange the heap on the next iteration.
+ if( UINT_MAX - nextmin < tick ) //Tick will loop, rearrange the heap on the next iteration.
fix_heap_flag = 1;
+
return nextmin;
}
diff --git a/src/common/timer.h b/src/common/timer.h
index e007e9611..4fa4a3c2d 100644
--- a/src/common/timer.h
+++ b/src/common/timer.h
@@ -8,28 +8,29 @@
#include "../common/cbasetypes.h"
#endif
-#define BASE_TICK 5
+#define DIFF_TICK(a,b) ((int)((a)-(b)))
+
+#define INVALID_TIMER -1
+// timer flags
#define TIMER_ONCE_AUTODEL 0x01
#define TIMER_INTERVAL 0x02
#define TIMER_REMOVE_HEAP 0x10
-#define DIFF_TICK(a,b) ((int)((a)-(b)))
-
-#define INVALID_TIMER -1
-
// Struct declaration
-typedef int (*TimerFunc)(int,unsigned int,int,int);
+typedef int (*TimerFunc)(int tid, unsigned int tick, int id, int data);
struct TimerData {
unsigned int tick;
TimerFunc func;
- int id;
- int data;
int type;
int interval;
int heap_pos;
+
+ // general-purpose storage
+ int id;
+ int data;
};
// Function prototype declaration
@@ -37,21 +38,19 @@ struct TimerData {
unsigned int gettick(void);
unsigned int gettick_nocache(void);
-int add_timer(unsigned int,TimerFunc f,int,int);
+int add_timer(unsigned int tick, TimerFunc func, int id, int data);
int add_timer_interval(unsigned int tick, TimerFunc func, int id, int data, int interval);
-int delete_timer(int,TimerFunc f);
-
-int addtick_timer(int tid,unsigned int tick);
-int settick_timer(int tid,unsigned int tick);
-struct TimerData *get_timer(int tid);
+struct TimerData* get_timer(int tid);
+int delete_timer(int tid, TimerFunc func);
-int do_timer(unsigned int tick);
+int addtick_timer(int tid, unsigned int tick);
+int settick_timer(int tid, unsigned int tick);
int add_timer_func_list(TimerFunc func, char* name);
-char* search_timer_func_list(TimerFunc f);
unsigned long get_uptime(void);
+int do_timer();
void timer_init(void);
void timer_final(void);
diff --git a/src/map/chrif.c b/src/map/chrif.c
index a29987a6d..0ea1e06a9 100644
--- a/src/map/chrif.c
+++ b/src/map/chrif.c
@@ -1019,7 +1019,7 @@ int chrif_save_scdata(struct map_session_data *sd)
int i, count=0;
unsigned int tick;
struct status_change_data data;
- struct TimerData *timer;
+ const struct TimerData *timer;
if (sd->state.finalsave) //Character was already saved?
return -1;
diff --git a/src/map/mercenary.h b/src/map/mercenary.h
index 06378d8f9..ba5db0ba8 100644
--- a/src/map/mercenary.h
+++ b/src/map/mercenary.h
@@ -54,7 +54,7 @@ int merc_hom_food(struct map_session_data *sd, struct homun_data *hd);
int merc_hom_hungry_timer_delete(struct homun_data *hd);
int merc_hom_change_name(struct map_session_data *sd,char *name);
int merc_hom_change_name_ack(struct map_session_data *sd, char* name, int flag);
-#define merc_stop_walking(hd, type) { if((hd)->ud.walktimer != -1) unit_stop_walking(&(hd)->bl, type); }
+#define merc_stop_walking(hd, type) unit_stop_walking(&(hd)->bl, type)
#define merc_stop_attack(hd) { if((hd)->ud.attacktimer != -1) unit_stop_attack(&(hd)->bl); hd->ud.target = 0; }
int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value);
int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value);
diff --git a/src/map/mob.c b/src/map/mob.c
index 88fad163f..ed25d4198 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -995,7 +995,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
* when trying to pick new targets when the current chosen target is
* unreachable.
*------------------------------------------*/
-int mob_unlocktarget(struct mob_data *md,int tick)
+int mob_unlocktarget(struct mob_data *md, unsigned int tick)
{
nullpo_retr(0, md);
diff --git a/src/map/mob.h b/src/map/mob.h
index 5d2296d47..a731df847 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -166,7 +166,7 @@ int mob_guardian_guildchange(struct block_list *bl,va_list ap); //Change Guardia
int mob_randomwalk(struct mob_data *md,unsigned int tick);
int mob_warpchase(struct mob_data *md, struct block_list *target);
int mob_target(struct mob_data *md,struct block_list *bl,int dist);
-int mob_unlocktarget(struct mob_data *md,int tick);
+int mob_unlocktarget(struct mob_data *md, unsigned int tick);
struct mob_data* mob_spawn_dataset(struct spawn_data *data);
int mob_spawn(struct mob_data *md);
int mob_setdelayspawn(struct mob_data *md);
@@ -177,8 +177,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type);
void mob_revive(struct mob_data *md, unsigned int hp);
void mob_heal(struct mob_data *md,unsigned int heal);
-#define mob_stop_walking(md, type) { if (md->ud.walktimer != -1) unit_stop_walking(&md->bl, type); }
-#define mob_stop_attack(md) { if (md->ud.attacktimer != -1) unit_stop_attack(&md->bl); }
+#define mob_stop_walking(md, type) unit_stop_walking(&(md)->bl, type)
+#define mob_stop_attack(md) { if((md)->ud.attacktimer != -1) unit_stop_attack(&(md)->bl); }
void mob_clear_spawninfo();
int do_init_mob(void);
diff --git a/src/map/pc.h b/src/map/pc.h
index 59bfbea53..de220d54c 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -110,8 +110,8 @@ enum {
#define pc_is90overweight(sd) ( (sd)->weight*10 >= (sd)->max_weight*9 )
#define pc_maxparameter(sd) ( (sd)->class_&JOBL_BABY ? battle_config.max_baby_parameter : battle_config.max_parameter )
-#define pc_stop_attack(sd) { if( (sd)->ud.attacktimer != -1 ) { unit_stop_attack(&(sd)->bl); (sd)->ud.target = 0; } }
-#define pc_stop_walking(sd, type) { if( (sd)->ud.walktimer != -1 ) unit_stop_walking(&(sd)->bl, type); }
+#define pc_stop_walking(sd, type) unit_stop_walking(&(sd)->bl, type)
+#define pc_stop_attack(sd) { if((sd)->ud.attacktimer != -1) { unit_stop_attack(&(sd)->bl); (sd)->ud.target = 0; } }
//Weapon check considering dual wielding.
#define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \
diff --git a/src/map/pet.h b/src/map/pet.h
index c1c27b105..835d8a04d 100644
--- a/src/map/pet.h
+++ b/src/map/pet.h
@@ -58,7 +58,7 @@ int pet_skill_bonus_timer(int tid,unsigned int tick,int id,int data); // [Valari
int pet_recovery_timer(int tid,unsigned int tick,int id,int data); // [Valaris]
int pet_heal_timer(int tid,unsigned int tick,int id,int data); // [Valaris]
-#define pet_stop_walking(pd, type) { if((pd)->ud.walktimer != -1) unit_stop_walking(&(pd)->bl, type); }
+#define pet_stop_walking(pd, type) unit_stop_walking(&(pd)->bl, type)
#define pet_stop_attack(pd) { if((pd)->ud.attacktimer != -1) unit_stop_attack(&(pd)->bl); }
int read_petdb(void);