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-rw-r--r--src/map/battle.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index ace947aca..800d573a2 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -820,7 +820,7 @@ int battle_calc_elefix(struct block_list *src, struct block_list *target, uint16
{ // Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex]
damage =
#ifndef RENEWAL
- battle->calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, ((TBL_PC*)src), (flag?2:0))
+ battle->calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, BL_CAST(BL_PC, src), (flag?2:0))
#else
battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_R, (flag?2:0)|(sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0), 0)
#endif
@@ -830,7 +830,7 @@ int battle_calc_elefix(struct block_list *src, struct block_list *target, uint16
if( left ){
damage =
#ifndef RENEWAL
- battle->calc_base_damage(sstatus, &sstatus->lhw, sc, tstatus->size, ((TBL_PC*)src), (flag?2:0))
+ battle->calc_base_damage(sstatus, &sstatus->lhw, sc, tstatus->size, BL_CAST(BL_PC, src), (flag?2:0))
#else
battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_L, (flag?2:0)|(sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0), 0)
#endif