diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/status.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/map/status.c b/src/map/status.c index 8c61d18f6..5300f65c4 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -2578,18 +2578,18 @@ static int status_calc_pc_(struct map_session_data *sd, enum e_status_calc_opt o r = 0; if (r) - wa->atk2 = refine->dbs->refine_info[wlv].bonus[r-1] / 100; + wa->atk2 = refine->get_bonus(wlv, r) / 100; #ifdef RENEWAL wa->matk += sd->inventory_data[index]->matk; wa->wlv = wlv; if( r && sd->weapontype1 != W_BOW ) // renewal magic attack refine bonus - wa->matk += refine->dbs->refine_info[wlv].bonus[r-1] / 100; + wa->matk += refine->get_bonus(wlv, r) / 100; #endif //Overrefined bonus. if (r) - wd->overrefine = refine->dbs->refine_info[wlv].randombonus_max[r-1] / 100; + wd->overrefine = refine->get_randombonus_max(wlv, r) / 100; wa->range += sd->inventory_data[index]->range; if(sd->inventory_data[index]->script) { @@ -2624,7 +2624,7 @@ static int status_calc_pc_(struct map_session_data *sd, enum e_status_calc_opt o r = 0; if (r) - refinedef += refine->dbs->refine_info[REFINE_TYPE_ARMOR].bonus[r-1]; + refinedef += refine->get_bonus(REFINE_TYPE_ARMOR, r); if(sd->inventory_data[index]->script) { if( i == EQI_HAND_L ) //Shield @@ -12512,7 +12512,7 @@ static int status_get_weapon_atk(struct block_list *bl, struct weapon_atk *watk, short index = sd->equip_index[EQI_HAND_R], refine_level; if ( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON && (refine_level = sd->status.inventory[index].refine) < 16 && refine_level) { - int r = refine->dbs->refine_info[watk->wlv].randombonus_max[refine_level + (4 - watk->wlv)] / 100; + int r = refine->get_randombonus_max(watk->wlv, refine_level + (4 - watk->wlv) + 1) / 100; if ( r ) max += (rnd() % 100) % r + 1; } @@ -12627,7 +12627,7 @@ static void status_get_matk_sub(struct block_list *bl, int flag, unsigned short short index = sd->equip_index[EQI_HAND_R], refine_level; if ( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON && (refine_level = sd->status.inventory[index].refine) < 16 && refine_level) { - int r = refine->dbs->refine_info[sd->inventory_data[index]->wlv].randombonus_max[refine_level + (4 - sd->inventory_data[index]->wlv)] / 100; + int r = refine->get_randombonus_max(sd->inventory_data[index]->wlv, refine_level + (4 - sd->inventory_data[index]->wlv) + 1) / 100; if ( r ) *matk_max += (rnd() % 100) % r + 1; } |