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-rw-r--r--src/map/status.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 8c61d18f6..5300f65c4 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -2578,18 +2578,18 @@ static int status_calc_pc_(struct map_session_data *sd, enum e_status_calc_opt o
r = 0;
if (r)
- wa->atk2 = refine->dbs->refine_info[wlv].bonus[r-1] / 100;
+ wa->atk2 = refine->get_bonus(wlv, r) / 100;
#ifdef RENEWAL
wa->matk += sd->inventory_data[index]->matk;
wa->wlv = wlv;
if( r && sd->weapontype1 != W_BOW ) // renewal magic attack refine bonus
- wa->matk += refine->dbs->refine_info[wlv].bonus[r-1] / 100;
+ wa->matk += refine->get_bonus(wlv, r) / 100;
#endif
//Overrefined bonus.
if (r)
- wd->overrefine = refine->dbs->refine_info[wlv].randombonus_max[r-1] / 100;
+ wd->overrefine = refine->get_randombonus_max(wlv, r) / 100;
wa->range += sd->inventory_data[index]->range;
if(sd->inventory_data[index]->script) {
@@ -2624,7 +2624,7 @@ static int status_calc_pc_(struct map_session_data *sd, enum e_status_calc_opt o
r = 0;
if (r)
- refinedef += refine->dbs->refine_info[REFINE_TYPE_ARMOR].bonus[r-1];
+ refinedef += refine->get_bonus(REFINE_TYPE_ARMOR, r);
if(sd->inventory_data[index]->script) {
if( i == EQI_HAND_L ) //Shield
@@ -12512,7 +12512,7 @@ static int status_get_weapon_atk(struct block_list *bl, struct weapon_atk *watk,
short index = sd->equip_index[EQI_HAND_R], refine_level;
if ( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON
&& (refine_level = sd->status.inventory[index].refine) < 16 && refine_level) {
- int r = refine->dbs->refine_info[watk->wlv].randombonus_max[refine_level + (4 - watk->wlv)] / 100;
+ int r = refine->get_randombonus_max(watk->wlv, refine_level + (4 - watk->wlv) + 1) / 100;
if ( r )
max += (rnd() % 100) % r + 1;
}
@@ -12627,7 +12627,7 @@ static void status_get_matk_sub(struct block_list *bl, int flag, unsigned short
short index = sd->equip_index[EQI_HAND_R], refine_level;
if ( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON
&& (refine_level = sd->status.inventory[index].refine) < 16 && refine_level) {
- int r = refine->dbs->refine_info[sd->inventory_data[index]->wlv].randombonus_max[refine_level + (4 - sd->inventory_data[index]->wlv)] / 100;
+ int r = refine->get_randombonus_max(sd->inventory_data[index]->wlv, refine_level + (4 - sd->inventory_data[index]->wlv) + 1) / 100;
if ( r )
*matk_max += (rnd() % 100) % r + 1;
}