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-rw-r--r--src/char/char.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/char/char.c b/src/char/char.c
index 54f6ca7d1..4ce4c55fe 100644
--- a/src/char/char.c
+++ b/src/char/char.c
@@ -139,6 +139,7 @@ char char_name_letters[1024] = ""; // list of letters/symbols allowed (or not) i
static int char_del_level = 0; ///< From which level you can delete character [Lupus]
static int char_del_delay = 86400;
static bool char_aegis_delete = false; ///< Verify if char is in guild/party or char and reacts as Aegis does (disallow deletion), @see chr->delete2_req.
+static bool char_aegis_rename = false; // whether or not the player can be renamed while in party/guild
static int max_connect_user = -1;
static int gm_allow_group = -1;
@@ -1514,6 +1515,14 @@ static int char_rename_char_sql(struct char_session_data *sd, int char_id)
if( char_dat.rename == 0 )
return 1;
+ if (char_aegis_rename) {
+ if (char_dat.guild_id > 0) {
+ return 5; // MSG_FAILED_RENAME_BELONGS_TO_GUILD
+ } else if (char_dat.party_id > 0) {
+ return 6; // MSG_FAILED_RENAME_BELONGS_TO_PARTY
+ }
+ }
+
SQL->EscapeStringLen(inter->sql_handle, esc_name, sd->new_name, strnlen(sd->new_name, NAME_LENGTH));
// check if the char exist
@@ -5848,6 +5857,7 @@ static bool char_config_read_player_name(const char *filename, const struct conf
libconfig->setting_lookup_mutable_string(setting, "name_letters", char_name_letters, sizeof(char_name_letters));
libconfig->setting_lookup_int(setting, "name_option", &char_name_option);
libconfig->setting_lookup_bool_real(setting, "name_ignoring_case", &name_ignoring_case);
+ libconfig->setting_lookup_bool_real(setting, "use_aegis_rename", &char_aegis_rename);
return true;
}