diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 12 | ||||
-rw-r--r-- | src/map/battleground.c | 2 | ||||
-rw-r--r-- | src/map/clif.c | 4 | ||||
-rw-r--r-- | src/map/skill.c | 10 | ||||
-rw-r--r-- | src/map/status.c | 8 |
5 files changed, 18 insertions, 18 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 9e3c05641..54769374a 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3571,7 +3571,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list //Skill Range Criteria ad.flag |= battle->range_type(src, target, skill_id, skill_lv); flag.infdef = (tstatus->mode&MD_PLANT) ? 1 : 0; - if( !flag.infdef && target->type == BL_SKILL && ((TBL_SKILL*)target)->group->unit_id == UNT_REVERBERATION ) + if (!flag.infdef && target->type == BL_SKILL && ((struct skill_unit *)target)->group->unit_id == UNT_REVERBERATION) flag.infdef = 1; // Reverberation takes 1 damage switch(skill_id) { @@ -4312,7 +4312,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list && skill_id != HT_FREEZINGTRAP #endif ?1:0); - if( !flag.infdef && target->type == BL_SKILL && ((TBL_SKILL*)target)->group->unit_id == UNT_REVERBERATION ) + if (!flag.infdef && target->type == BL_SKILL && ((struct skill_unit *)target)->group->unit_id == UNT_REVERBERATION) flag.infdef = 1; // Reverberation takes 1 damage //Initial Values @@ -6187,7 +6187,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t if (sd && sd->bonus.splash_range > 0 && damage > 0) skill->castend_damage_id(src, target, 0, 1, tick, 0); if ( target->type == BL_SKILL && damage > 0 ){ - TBL_SKILL *su = (TBL_SKILL*)target; + struct skill_unit *su = (struct skill_unit *)target; if( su->group && su->group->skill_id == HT_BLASTMINE) skill->blown(src, target, 3, -1, 0); } @@ -6409,8 +6409,8 @@ struct block_list* battle_get_master(struct block_list *src) { src = (struct block_list*)((TBL_ELEM*)src)->master; break; case BL_SKILL: - if (((TBL_SKILL*)src)->group && ((TBL_SKILL*)src)->group->src_id) - src = map->id2bl(((TBL_SKILL*)src)->group->src_id); + if (((struct skill_unit *)src)->group != NULL && ((struct skill_unit *)src)->group->src_id != 0) + src = map->id2bl(((struct skill_unit *)src)->group->src_id); break; } } while (src && src != prev); @@ -6505,7 +6505,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f } case BL_SKILL: { - TBL_SKILL *su = (TBL_SKILL*)target; + struct skill_unit *su = (struct skill_unit *)target; if( !su->group ) return 0; if( skill->get_inf2(su->group->skill_id)&INF2_TRAP && diff --git a/src/map/battleground.c b/src/map/battleground.c index e740a3370..72ccbeb78 100644 --- a/src/map/battleground.c +++ b/src/map/battleground.c @@ -242,7 +242,7 @@ int bg_team_get_id(struct block_list *bl) { return ((struct mercenary_data *)bl)->master->bg_id; break; case BL_SKILL: - return ((TBL_SKILL*)bl)->group->bg_id; + return ((struct skill_unit *)bl)->group->bg_id; } return 0; diff --git a/src/map/clif.c b/src/map/clif.c index af5af4e8c..a4ff28bb6 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -4586,7 +4586,7 @@ int clif_getareachar(struct block_list* bl,va_list ap) { clif->getareachar_item(sd,(struct flooritem_data*) bl); break; case BL_SKILL: - clif->getareachar_skillunit(&sd->bl,(TBL_SKILL*)bl,SELF); + clif->getareachar_skillunit(&sd->bl, (struct skill_unit *)bl, SELF); break; default: if(&sd->bl == bl) @@ -4676,7 +4676,7 @@ int clif_insight(struct block_list *bl,va_list ap) clif->getareachar_item(tsd,(struct flooritem_data*)bl); break; case BL_SKILL: - clif->getareachar_skillunit(&tsd->bl,(TBL_SKILL*)bl,SELF); + clif->getareachar_skillunit(&tsd->bl, (struct skill_unit *)bl, SELF); break; default: clif->getareachar_unit(tsd,bl); diff --git a/src/map/skill.c b/src/map/skill.c index a7fea4a58..dd69092e8 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2877,7 +2877,7 @@ void skill_attack_display_unknown(int *attack_type, struct block_list* src, stru if (*flag & SD_ANIMATION && dmg->div_ < 2) //Disabling skill animation doesn't works on multi-hit. *type = BDT_SPLASH; if (bl->type == BL_SKILL ) { - TBL_SKILL *su = (TBL_SKILL*)bl; + struct skill_unit *su = (struct skill_unit *)bl; if (su->group && skill->get_inf2(su->group->skill_id) & INF2_TRAP) // show damage on trap targets clif->skill_damage(src, bl, *tick, dmg->amotion, dmg->dmotion, *damage, dmg->div_, *skill_id, (*flag & SD_LEVEL) ? -1 : *skill_lv, BDT_SPLASH); } @@ -2895,7 +2895,7 @@ int skill_attack_dir_unknown(int *attack_type, struct block_list* src, struct bl void skill_attack_blow_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, int8 *dir) { skill->blown(dsrc, bl, dmg->blewcount, *dir, 0x0); if (!dmg->blewcount && bl->type == BL_SKILL && *damage > 0){ - TBL_SKILL *su = (TBL_SKILL*)bl; + struct skill_unit *su = (struct skill_unit *)bl; if (su->group && su->group->skill_id == HT_BLASTMINE) skill->blown(src, bl, 3, -1, 0); } @@ -3507,7 +3507,7 @@ bool skill_cleartimerskill_exception(int skill_id) } int skill_activate_reverberation(struct block_list *bl, va_list ap) { - struct skill_unit *su = (TBL_SKILL*)bl; + struct skill_unit *su = (struct skill_unit *)bl; struct skill_unit_group *sg; if( bl->type != BL_SKILL ) return 0; @@ -3522,7 +3522,7 @@ int skill_activate_reverberation(struct block_list *bl, va_list ap) { } int skill_reveal_trap (struct block_list *bl, va_list ap) { - TBL_SKILL *su = (TBL_SKILL*)bl; + struct skill_unit *su = (struct skill_unit *)bl; if (su->alive && su->group && skill->get_inf2(su->group->skill_id)&INF2_TRAP) { //Reveal trap. //Change look is not good enough, the client ignores it as an actual trap still. [Skotlex] //clif->changetraplook(bl, su->group->unit_id); @@ -11135,7 +11135,7 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_ } else { // previous implementation (not used anymore) //Warp Portal morphing to active mode, extract relevant data from src. [Skotlex] if( src->type != BL_SKILL ) return NULL; - group = ((TBL_SKILL*)src)->group; + group = ((struct skill_unit *)src)->group; src = map->id2bl(group->src_id); if( !src ) return NULL; val2 = group->val2; //Copy the (x,y) position you warp to diff --git a/src/map/status.c b/src/map/status.c index 1af57b94f..ba99cb562 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -6344,8 +6344,8 @@ int status_get_party_id(struct block_list *bl) { return ((struct mercenary_data *)bl)->master->status.party_id; break; case BL_SKILL: - if (((TBL_SKILL*)bl)->group) - return ((TBL_SKILL*)bl)->group->party_id; + if (((struct skill_unit *)bl)->group != NULL) + return ((struct skill_unit *)bl)->group->party_id; break; case BL_ELEM: if (((TBL_ELEM*)bl)->master) @@ -6389,8 +6389,8 @@ int status_get_guild_id(struct block_list *bl) { return ((TBL_NPC*)bl)->u.scr.guild_id; break; case BL_SKILL: - if (((TBL_SKILL*)bl)->group) - return ((TBL_SKILL*)bl)->group->guild_id; + if (((struct skill_unit *)bl)->group != NULL) + return ((struct skill_unit *)bl)->group->guild_id; break; case BL_ELEM: if (((TBL_ELEM*)bl)->master) |