diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 1 | ||||
-rw-r--r-- | src/map/skill.c | 28 |
2 files changed, 13 insertions, 16 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 90260a74e..84bea03bc 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2395,7 +2395,6 @@ struct Damage battle_calc_misc_attack( if( src == NULL || target == NULL ){ nullpo_info(NLP_MARK); - memset(&md,0,sizeof(md)); return md; } diff --git a/src/map/skill.c b/src/map/skill.c index 22dfc71a7..7cd697cc9 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6769,15 +6769,18 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns sg->state.into_abyss = 1; //Prevent Remove Trap from giving you the trap back. [Skotlex] break; + case UNT_CLAYMORETRAP: case UNT_BLASTMINE: + //Hold number of targets (required for damage calculation) + type = map_foreachinrange(skill_count_target,&src->bl, + skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl); case UNT_SHOCKWAVE: case UNT_SANDMAN: case UNT_FLASHER: case UNT_FREEZINGTRAP: - case UNT_CLAYMORETRAP: map_foreachinrange(skill_trap_splash,&src->bl, skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, - &src->bl,tick); + &src->bl,tick,type); sg->unit_id = UNT_USED_TRAPS; clif_changetraplook(&src->bl, UNT_USED_TRAPS); sg->limit=DIFF_TICK(tick,sg->tick)+1500; @@ -8928,18 +8931,9 @@ int skill_ganbatein (struct block_list *bl, va_list ap) */ int skill_count_target (struct block_list *bl, va_list ap) { - struct block_list *src; - int *c; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - - if ((src = va_arg(ap,struct block_list *)) == NULL) - return 0; - if ((c = va_arg(ap,int *)) == NULL) - return 0; + struct block_list *src = va_arg(ap,struct block_list *); if (battle_check_target(src,bl,BCT_ENEMY) > 0) - (*c)++; + return 1; return 0; } /*========================================== @@ -8953,10 +8947,11 @@ int skill_trap_splash (struct block_list *bl, va_list ap) struct skill_unit *unit; struct skill_unit_group *sg; struct block_list *ss; - + int i,count; src = va_arg(ap,struct block_list *); unit = (struct skill_unit *)src; tick = va_arg(ap,int); + count = va_arg(ap,int); nullpo_retr(0, sg = unit->group); nullpo_retr(0, ss = map_id2bl(sg->src_id)); @@ -8970,7 +8965,10 @@ int skill_trap_splash (struct block_list *bl, va_list ap) break; case UNT_BLASTMINE: case UNT_CLAYMORETRAP: - skill_attack(BF_MISC,ss,src,bl,sg->skill_id,sg->skill_lv,tick,0); + //Special property: Each target is hit N times (N = number of targets on splash area) + if (!count) count = 1; + for(i=0;i<count;i++) + skill_attack(BF_MISC,ss,src,bl,sg->skill_id,sg->skill_lv,tick,0); break; case UNT_FREEZINGTRAP: skill_attack(BF_WEAPON,ss,src,bl,sg->skill_id,sg->skill_lv,tick,0); |